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Revision 61ec8208

Added by Leszek Koltunski about 8 years ago

Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.

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src/main/java/org/distorted/library/Distorted.java
447 447
///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Sets the maximum number of Matrix effects that can be applied to a single DistortedObject at one time.
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 * This can fail if the value of 'max' is outside permitted range. 
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 * This can fail if:
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 * <ul>
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 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
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 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
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 *     before the Vertex Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this
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 *     time only decreasing the value of 'max' is permitted.
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 * <li>Furthermore, this needs to be called before any DistortedObject gets created.
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 * </ul>
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 * 
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 * @param max new maximum number of simultaneous Matrix Effects. Has to be a non-negative number not greater
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 *            than Byte.MAX_VALUE 
......
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 * Sets the maximum number of Vertex effects that can be applied to a single DistortedObject at one time.
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 * This can fail if:
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 * <ul>
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 * <li>the value of 'max' is outside permitted range
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 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
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 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called 
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 *     before the Vertex Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this
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 *     time only decreasing the value of 'max' is permitted.  
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 *     time only decreasing the value of 'max' is permitted.
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* <li>Furthermore, this needs to be called before any DistortedObject gets created.
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 * </ul>
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 * 
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 * @param max new maximum number of simultaneous Vertex Effects. Has to be a non-negative number not greater
......
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 * Sets the maximum number of Fragment effects that can be applied to a single DistortedObject at one time.
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 * This can fail if:
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 * <ul>
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 * <li>the value of 'max' is outside permitted range
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 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
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 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called 
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 *     before the Fragment Shader gets compiled, i.e. before the call to {@link #onSurfaceCreated}. After this
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 *     time only decreasing the value of 'max' is permitted.  
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 *     time only decreasing the value of 'max' is permitted.
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 * <li>Furthermore, this needs to be called before any DistortedObject gets created.
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 * </ul>
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 * 
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 * @param max new maximum number of simultaneous Fragment Effects. Has to be a non-negative number not greater

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