Revision 65362dd4
Added by Leszek Koltunski about 8 years ago
src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
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/** |
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* Class which represents a OpenGL Framebuffer object. |
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* <p> |
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* User is able to create either WRITE-only Framebuffers from objects already constructed outside
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* of the library (the first constructor; primary use case: the screen) or an offscreen READ-WRITE
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* User is able to create either Framebuffers from objects already constructed outside |
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* of the library (the first constructor; primary use case: the screen) or an offscreen |
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* FBOs (used by the DistortedNode, but also can be used by external users of the library) |
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* <p> |
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* Also, keep all objects created in a static LinkedList. The point: we need to be able to mark |
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* Framebuffers for deletion, and delete all marked objects later at a convenient time (that's |
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* because we can only delete from a thread that holds the OpenGL context so here we provide a |
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* framework where one is able to mark for deletion at any place and actual deletion takes place
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* framework where one is able to mark for deletion at any time and actual deletion takes place
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* on the next render). |
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*/ |
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public class DistortedFramebuffer |
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* to set the size of an not-yet-created Framebuffer of an object that has been created with the |
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* second constructor. |
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* <p> |
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* Fully creating an object, rendering to it, then resizing mid-render is also possible. |
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* Fully creating an object, rendering to it, then resizing mid-render is also possible. Actual |
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* resize takes place on the next render. |
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* |
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* @param width The new width. |
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* @param height The new height. |
src/main/java/org/distorted/library/EffectQueue.java | ||
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protected Vector<EffectListener> mListeners =null; |
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protected int mNumListeners=0; // ==mListeners.length(), but we only create mListeners if the first one gets added |
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protected long mBitmapID;
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protected long mObjectID;
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private static boolean mCreated; |
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if( obj!=null ) |
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{ |
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mObjHalfX = obj.getWidth() / 2.0f; |
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mObjHalfY = obj.getHeight() / 2.0f;
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mObjHalfY = obj.getHeight()/ 2.0f; |
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mObjHalfZ = obj.getDepth() / 2.0f; |
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mBitmapID = obj.getID(); |
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mObjectID = obj.getID(); |
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} |
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if( mMax[mMaxIndex]>0 ) |
... | ... | |
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EffectMessage.EFFECT_REMOVED, |
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(removedID<<EffectTypes.LENGTH)+EffectNames.getType(removedName).type, |
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removedName, |
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mBitmapID,
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mObjectID,
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null); |
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} |
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} |
... | ... | |
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EffectMessage.EFFECT_REMOVED, |
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(removedID<<EffectTypes.LENGTH)+EffectNames.getType(removedName).type, |
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removedName, |
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mBitmapID,
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mObjectID,
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null); |
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} |
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src/main/java/org/distorted/library/EffectQueueFragment.java | ||
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EffectMessage.EFFECT_FINISHED, |
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(mID[i]<<EffectTypes.LENGTH)+EffectTypes.FRAGMENT.type, |
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mName[i], |
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mBitmapID,
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mObjectID,
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null); |
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if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) ) |
... | ... | |
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else return -1; |
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mInter[1][mNumEffects] = null; |
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mUniforms[NUM_UNIFORMS*mNumEffects+6] = 1000*mObjHalfX;
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mUniforms[NUM_UNIFORMS*mNumEffects+7] = 1000*mObjHalfY;
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mUniforms[NUM_UNIFORMS*mNumEffects+6] = Float.MAX_VALUE;
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mUniforms[NUM_UNIFORMS*mNumEffects+7] = Float.MAX_VALUE;
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mInter[2][mNumEffects] = null; |
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else return -1; |
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mInter[1][mNumEffects] = null; |
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mUniforms[NUM_UNIFORMS*mNumEffects+6] = 1000*mObjHalfX;
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mUniforms[NUM_UNIFORMS*mNumEffects+7] = 1000*mObjHalfY;
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mUniforms[NUM_UNIFORMS*mNumEffects+6] = Float.MAX_VALUE;
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mUniforms[NUM_UNIFORMS*mNumEffects+7] = Float.MAX_VALUE;
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return addBase(eln); |
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} |
src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
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EffectMessage.EFFECT_FINISHED, |
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(mID[i]<<EffectTypes.LENGTH)+EffectTypes.MATRIX.type, |
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mName[i], |
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mBitmapID,
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mObjectID,
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null); |
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if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) ) |
src/main/java/org/distorted/library/EffectQueueVertex.java | ||
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EffectMessage.EFFECT_FINISHED, |
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(mID[i]<<EffectTypes.LENGTH)+EffectTypes.VERTEX.type, |
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mName[i], |
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mBitmapID,
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mObjectID,
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null); |
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if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) ) |
... | ... | |
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mUniforms[NUM_UNIFORMS*mNumEffects+ 8] = tmp.getX(); |
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mUniforms[NUM_UNIFORMS*mNumEffects+ 9] =-tmp.getY(); // invert y already |
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mUniforms[NUM_UNIFORMS*mNumEffects+10] = z<=0.0f ? 1000*mObjHalfX : z;
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mUniforms[NUM_UNIFORMS*mNumEffects+10] = z<=0.0f ? Float.MAX_VALUE : z;
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mUniforms[NUM_UNIFORMS*mNumEffects+11] = tmp.getW(); |
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mInter[1][mNumEffects] = null; |
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} |
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{ |
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mUniforms[NUM_UNIFORMS*mNumEffects+ 8] = 0.0f; |
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mUniforms[NUM_UNIFORMS*mNumEffects+ 9] = 0.0f; |
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mUniforms[NUM_UNIFORMS*mNumEffects+10] = 1000*mObjHalfX;
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mUniforms[NUM_UNIFORMS*mNumEffects+10] = Float.MAX_VALUE;
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mUniforms[NUM_UNIFORMS*mNumEffects+11] = 0.0f; |
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mInter[1][mNumEffects] = null; |
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} |
Also available in: Unified diff
Various relatively minor cleanups.