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library / src / main / java / org / distorted / library / EffectQueueFragment.java @ 65362dd4

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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import android.opengl.GLES20;
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import org.distorted.library.message.EffectMessage;
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import org.distorted.library.type.Data1D;
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import org.distorted.library.type.Data3D;
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import org.distorted.library.type.Data4D;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Dynamic4D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class EffectQueueFragment extends EffectQueue
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  {
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  private static final int NUM_UNIFORMS = 8;
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  private static final int INDEX = EffectTypes.FRAGMENT.ordinal();
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  private static int mNumEffectsH;
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  private static int mTypeH;
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  private static int mUniformsH;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  EffectQueueFragment(DistortedObject obj)
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    { 
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    super(obj,NUM_UNIFORMS,INDEX);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static void getUniforms(int mProgramH)
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    {
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    mNumEffectsH= GLES20.glGetUniformLocation( mProgramH, "fNumEffects");
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    mTypeH      = GLES20.glGetUniformLocation( mProgramH, "fType");
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    mUniformsH  = GLES20.glGetUniformLocation( mProgramH, "fUniforms");
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  synchronized void compute(long currTime) 
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    { 
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    if( currTime==mTime ) return;
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    if( mTime==0 ) mTime = currTime;
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    long step = (currTime-mTime);
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    for(int i=0; i<mNumEffects; i++)
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      {
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      if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) )
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        {
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        for(int j=0; j<mNumListeners; j++)   
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          EffectMessageSender.newMessage( mListeners.elementAt(j),
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                                          EffectMessage.EFFECT_FINISHED,
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                                          (mID[i]<<EffectTypes.LENGTH)+EffectTypes.FRAGMENT.type,
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                                          mName[i],
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                                          mObjectID,
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                                          null);
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        if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) )
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          {
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          remove(i);
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          i--;
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          continue;
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          }
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        else mInter[0][i] = null;
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        }
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      if( mInter[1][i]!=null )
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        {
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        mInter[1][i].interpolateMain( mUniforms, NUM_UNIFORMS*i+4, mCurrentDuration[i], step);
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        mUniforms[NUM_UNIFORMS*i+4] = mUniforms[NUM_UNIFORMS*i+4]-mObjHalfX;
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        mUniforms[NUM_UNIFORMS*i+5] =-mUniforms[NUM_UNIFORMS*i+5]+mObjHalfY;
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        }
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      if( mInter[2][i]!=null ) mInter[2][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+1, mCurrentDuration[i], step);
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      mCurrentDuration[i] += step;
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      }
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    mTime = currTime;  
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected void moveEffect(int index)
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    {
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    mUniforms[NUM_UNIFORMS*index  ] = mUniforms[NUM_UNIFORMS*(index+1)  ];
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    mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1];
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    mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2];
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    mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3];
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    if( mInter[1][index]==null )
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      {
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      mUniforms[NUM_UNIFORMS*index+4] = mUniforms[NUM_UNIFORMS*(index+1)+4];
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      mUniforms[NUM_UNIFORMS*index+5] = mUniforms[NUM_UNIFORMS*(index+1)+5];
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      mUniforms[NUM_UNIFORMS*index+6] = mUniforms[NUM_UNIFORMS*(index+1)+6];
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      mUniforms[NUM_UNIFORMS*index+7] = mUniforms[NUM_UNIFORMS*(index+1)+7];
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  synchronized void send() 
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    {
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    GLES20.glUniform1i( mNumEffectsH, mNumEffects);
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    if( mNumEffects>0 )
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      {     
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      GLES20.glUniform1iv( mTypeH    ,  mNumEffects, mName    ,0);
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      GLES20.glUniform4fv( mUniformsH,2*mNumEffects, mUniforms,0);
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      }  
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  synchronized void sendZero() 
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    {
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    GLES20.glUniform1i( mNumEffectsH, 0);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// alpha, brightness, contrast, saturation
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  synchronized long add(EffectNames eln, Data1D data)
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    {
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    if( mMax[INDEX]>mNumEffects )
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      {
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      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects); 
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      if( data instanceof Dynamic1D)
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        {
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        mInter[0][mNumEffects] = (Dynamic1D)data;
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        }
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      else if( data instanceof Static1D )
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        {
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        mInter[0][mNumEffects] = null;
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        mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
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        }
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      else return -1;
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      mInter[1][mNumEffects] = null;
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      mUniforms[NUM_UNIFORMS*mNumEffects+6] = Float.MAX_VALUE;
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      mUniforms[NUM_UNIFORMS*mNumEffects+7] = Float.MAX_VALUE;
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      mInter[2][mNumEffects] = null;
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      return addBase(eln); 
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      }
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    return -1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// alpha, brightness, contrast, saturation
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  synchronized long add(EffectNames eln, Data1D data, Data4D region)
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    {
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    if( mMax[INDEX]>mNumEffects )
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      {
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      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
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      if( data instanceof Dynamic1D)
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        {
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        mInter[0][mNumEffects] = (Dynamic1D)data;
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        }
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      else if( data instanceof Static1D )
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        {
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        mInter[0][mNumEffects] = null;
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        mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
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        }
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      else return -1;
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      if( region instanceof Dynamic4D)
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        {
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        mInter[1][mNumEffects] = (Dynamic4D)region;
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        }
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      else if( region instanceof Static4D )
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        {
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        mInter[1][mNumEffects]  = null;
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        mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static4D)region).getX()-mObjHalfX;
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        mUniforms[NUM_UNIFORMS*mNumEffects+5] =-((Static4D)region).getY()+mObjHalfY;
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        mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static4D)region).getZ();
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        mUniforms[NUM_UNIFORMS*mNumEffects+7] = ((Static4D)region).getW();
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        }
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      else return -1;
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      mInter[2][mNumEffects] = null;
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      return addBase(eln);
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      }
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    return -1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// chroma
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  synchronized long add(EffectNames eln, Data1D level, Data3D color, Data4D region)
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    {
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    if( mMax[INDEX]>mNumEffects )
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      {
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      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
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      if( level instanceof Dynamic1D)
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        {
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        mInter[0][mNumEffects] = (Dynamic1D)level;
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        }
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      else if( level instanceof Static1D )
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        {
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        mInter[0][mNumEffects] = null;
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        mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)level).getX();
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        }
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      else return -1;
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      if( color instanceof Dynamic3D)
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        {
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        mInter[2][mNumEffects] = (Dynamic3D)color;
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        }
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      else if( color instanceof Static3D )
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        {
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        mInter[2][mNumEffects] = null;
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        mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)color).getX();
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        mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)color).getY();
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        mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static3D)color).getZ();
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        }
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      else return -1;
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      if( region instanceof Dynamic4D)
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        {
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        mInter[1][mNumEffects] = (Dynamic4D)region;
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        }
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      else if( region instanceof Static4D )
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        {
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        mInter[1][mNumEffects]  = null;
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        mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static4D)region).getX()-mObjHalfX;
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        mUniforms[NUM_UNIFORMS*mNumEffects+5] =-((Static4D)region).getY()+mObjHalfY;
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        mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static4D)region).getZ();
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        mUniforms[NUM_UNIFORMS*mNumEffects+7] = ((Static4D)region).getW();
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        }
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      else return -1;
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      return addBase(eln); 
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      }
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    return -1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// chroma
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  synchronized long add(EffectNames eln, Data1D level, Data3D color)
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    {
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    if( mMax[INDEX]>mNumEffects )
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      {
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      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
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      if( level instanceof Dynamic1D)
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        {
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        mInter[0][mNumEffects] = (Dynamic1D)level;
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        }
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      else if( level instanceof Static1D )
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        {
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        mInter[0][mNumEffects] = null;
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        mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)level).getX();
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        }
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      else return -1;
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      if( color instanceof Dynamic3D)
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        {
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        mInter[2][mNumEffects] = (Dynamic3D)color;
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        }
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      else if( color instanceof Static3D )
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        {
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        mInter[2][mNumEffects] = null;
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        mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)color).getX();
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        mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)color).getY();
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        mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static3D)color).getZ();
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        }
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      else return -1;
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      mInter[1][mNumEffects]  = null;
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      mUniforms[NUM_UNIFORMS*mNumEffects+6] = Float.MAX_VALUE;
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      mUniforms[NUM_UNIFORMS*mNumEffects+7] = Float.MAX_VALUE;
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      return addBase(eln);
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      }
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    return -1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// end of FragmentEffect   
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  }
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