Revision 66103fb2
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/library/main/InternalOutputSurface.java | ||
|---|---|---|
| 38 | 38 |
public static final int DEPTH_NO_STENCIL = 1; |
| 39 | 39 |
public static final int BOTH_DEPTH_STENCIL = 2; |
| 40 | 40 |
|
| 41 |
public static final float DEFAULT_FOV = 60.0f;
|
|
| 42 |
public static final float DEFAULT_NEAR= 0.1f;
|
|
| 41 |
static final float DEFAULT_FOV = 60.0f; |
|
| 42 |
static final float DEFAULT_NEAR= 0.1f; |
|
| 43 | 43 |
|
| 44 |
float mFOV, mDistance, mNear, mMipmap; |
|
| 44 |
private float mFOV; |
|
| 45 |
|
|
| 46 |
private long[] mTime; |
|
| 47 |
private float mClearR, mClearG, mClearB, mClearA, mClearDepth; |
|
| 48 |
private int mClear, mClearStencil; |
|
| 49 |
private boolean mRenderWayOIT; |
|
| 50 |
private InternalChildrenList mChildren; |
|
| 51 |
|
|
| 52 |
// Global buffers used for postprocessing |
|
| 53 |
private static DistortedFramebuffer[] mBuffer= new DistortedFramebuffer[EffectQuality.LENGTH]; |
|
| 54 |
|
|
| 55 |
float mDistance, mNear, mMipmap; |
|
| 45 | 56 |
float[] mProjectionMatrix; |
| 46 | 57 |
int mDepthStencilCreated, mDepthStencil; |
| 47 | 58 |
int[] mDepthStencilH, mFBOH; |
| ... | ... | |
| 50 | 61 |
int mCurrFBO; // internal current FBO (see DistortedLibrary.FBO_QUEUE_SIZE) |
| 51 | 62 |
int mWidth, mHeight; |
| 52 | 63 |
|
| 53 |
private static DistortedFramebuffer[] mBuffer=null; // Global buffers used for postprocessing. |
|
| 54 |
private long[] mTime; |
|
| 55 |
private float mClearR, mClearG, mClearB, mClearA, mClearDepth; |
|
| 56 |
private int mClear, mClearStencil; |
|
| 57 |
private boolean mRenderWayOIT; |
|
| 58 |
private InternalChildrenList mChildren; |
|
| 59 |
|
|
| 60 | 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 61 | 65 |
|
| 62 | 66 |
InternalOutputSurface(int width, int height, int createColor, int numfbos, int numcolors, int depthStencil, int fbo, int type) |
| ... | ... | |
| 142 | 146 |
|
| 143 | 147 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 144 | 148 |
|
| 145 |
private static void createPostprocessingBuffers(int width, int height, float near) |
|
| 149 |
private static void createPostprocessingBuffers(int quality, int width, int height, float near)
|
|
| 146 | 150 |
{
|
| 147 | 151 |
final float CLEAR_R = 1.0f; |
| 148 | 152 |
final float CLEAR_G = 1.0f; |
| ... | ... | |
| 151 | 155 |
final float CLEAR_D = 1.0f; |
| 152 | 156 |
final int CLEAR_S = 0; |
| 153 | 157 |
|
| 154 |
mBuffer = new DistortedFramebuffer[EffectQuality.LENGTH]; |
|
| 155 | 158 |
float mipmap=1.0f; |
| 156 | 159 |
|
| 157 |
for (int j=0; j<EffectQuality.LENGTH; j++) |
|
| 158 |
{
|
|
| 159 |
mBuffer[j] = new DistortedFramebuffer(DistortedLibrary.FBO_QUEUE_SIZE,2,BOTH_DEPTH_STENCIL,TYPE_SYST, (int)(width*mipmap), (int)(height*mipmap) ); |
|
| 160 |
mBuffer[j].mMipmap = mipmap; |
|
| 161 |
mBuffer[j].mNear = near; // copy mNear as well (for blitting- see PostprocessEffect.apply() ) |
|
| 162 |
mBuffer[j].glClearColor(CLEAR_R, CLEAR_G, CLEAR_B, CLEAR_A); |
|
| 160 |
for (int j=0; j<quality; j++) mipmap *= EffectQuality.MULTIPLIER; |
|
| 163 | 161 |
|
| 164 |
mipmap *= EffectQuality.MULTIPLIER; |
|
| 165 |
} |
|
| 162 |
mBuffer[quality] = new DistortedFramebuffer(DistortedLibrary.FBO_QUEUE_SIZE,2,BOTH_DEPTH_STENCIL,TYPE_SYST, (int)(width*mipmap), (int)(height*mipmap) ); |
|
| 163 |
mBuffer[quality].mMipmap = mipmap; |
|
| 164 |
mBuffer[quality].mNear = near; // copy mNear as well (for blitting- see PostprocessEffect.apply() ) |
|
| 165 |
mBuffer[quality].glClearColor(CLEAR_R, CLEAR_G, CLEAR_B, CLEAR_A); |
|
| 166 | 166 |
|
| 167 | 167 |
InternalObject.toDo(); // create the FBOs immediately. This is safe as we must be holding the OpenGL context now. |
| 168 | 168 |
|
| ... | ... | |
| 171 | 171 |
GLES31.glClearDepthf(CLEAR_D); |
| 172 | 172 |
GLES31.glClearStencil(CLEAR_S); |
| 173 | 173 |
|
| 174 |
for (int j=0; j<EffectQuality.LENGTH; j++)
|
|
| 174 |
for(int k = 0; k< DistortedLibrary.FBO_QUEUE_SIZE; k++)
|
|
| 175 | 175 |
{
|
| 176 |
for(int k = 0; k< DistortedLibrary.FBO_QUEUE_SIZE; k++) |
|
| 177 |
{
|
|
| 178 |
GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, mBuffer[j].mFBOH[k]); |
|
| 179 |
GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, mBuffer[j].mColorH[2*k+1], 0); |
|
| 180 |
GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT | GLES31.GL_DEPTH_BUFFER_BIT | GLES31.GL_STENCIL_BUFFER_BIT); |
|
| 181 |
GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, mBuffer[j].mColorH[2*k ], 0); |
|
| 182 |
GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT); |
|
| 183 |
} |
|
| 176 |
GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, mBuffer[quality].mFBOH[k]); |
|
| 177 |
GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, mBuffer[quality].mColorH[2*k+1], 0); |
|
| 178 |
GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT | GLES31.GL_DEPTH_BUFFER_BIT | GLES31.GL_STENCIL_BUFFER_BIT); |
|
| 179 |
GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, mBuffer[quality].mColorH[2*k ], 0); |
|
| 180 |
GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT); |
|
| 184 | 181 |
} |
| 185 | 182 |
|
| 186 | 183 |
InternalRenderState.colorDepthStencilRestore(); |
| ... | ... | |
| 192 | 189 |
|
| 193 | 190 |
static synchronized void onDestroy() |
| 194 | 191 |
{
|
| 195 |
if( mBuffer!=null ) |
|
| 196 |
{
|
|
| 197 |
for (int j = 0; j < EffectQuality.LENGTH; j++) |
|
| 192 |
for (int j=0; j<EffectQuality.LENGTH; j++) |
|
| 193 |
if( mBuffer[j]!=null ) |
|
| 198 | 194 |
{
|
| 195 |
mBuffer[j].markForDeletion(); |
|
| 199 | 196 |
mBuffer[j] = null; |
| 200 | 197 |
} |
| 201 |
|
|
| 202 |
mBuffer = null; |
|
| 203 |
} |
|
| 204 | 198 |
} |
| 205 | 199 |
|
| 206 | 200 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 212 | 206 |
// Also, adjust the Buffers so their Projection is the same like the surface we are supposed to be |
| 213 | 207 |
// rendering to. |
| 214 | 208 |
|
| 215 |
private static void clonePostprocessingViewportAndProjection(InternalOutputSurface from) |
|
| 209 |
private static void clonePostprocessingViewportAndProjection(InternalOutputSurface surface, InternalOutputSurface from)
|
|
| 216 | 210 |
{
|
| 217 |
if( mBuffer[0].mWidth != from.mWidth || mBuffer[0].mHeight != from.mHeight ||
|
|
| 218 |
mBuffer[0].mFOV != from.mFOV || mBuffer[0].mNear != from.mNear )
|
|
| 211 |
if( surface.mWidth != from.mWidth || surface.mHeight != from.mHeight ||
|
|
| 212 |
surface.mFOV != from.mFOV || surface.mNear != from.mNear )
|
|
| 219 | 213 |
{
|
| 220 |
InternalOutputSurface surface; |
|
| 221 |
|
|
| 222 |
for(int i=0; i<EffectQuality.LENGTH; i++) |
|
| 223 |
{
|
|
| 224 |
surface = mBuffer[i]; |
|
| 214 |
surface.mWidth = (int)(from.mWidth *surface.mMipmap); |
|
| 215 |
surface.mHeight = (int)(from.mHeight*surface.mMipmap); |
|
| 216 |
surface.mFOV = from.mFOV; |
|
| 217 |
surface.mNear = from.mNear; // Near plane is independent of the mipmap level |
|
| 225 | 218 |
|
| 226 |
surface.mWidth = (int)(from.mWidth *surface.mMipmap); |
|
| 227 |
surface.mHeight = (int)(from.mHeight*surface.mMipmap); |
|
| 228 |
surface.mFOV = from.mFOV; |
|
| 229 |
surface.mNear = from.mNear; // Near plane is independent of the mipmap level |
|
| 219 |
surface.createProjection(); |
|
| 230 | 220 |
|
| 231 |
surface.createProjection(); |
|
| 221 |
int maxw = Math.max(surface.mWidth , surface.mRealWidth ); |
|
| 222 |
int maxh = Math.max(surface.mHeight, surface.mRealHeight); |
|
| 232 | 223 |
|
| 233 |
int maxw = Math.max(surface.mWidth , surface.mRealWidth ); |
|
| 234 |
int maxh = Math.max(surface.mHeight, surface.mRealHeight); |
|
| 235 |
|
|
| 236 |
if (maxw > surface.mRealWidth || maxh > surface.mRealHeight) |
|
| 237 |
{
|
|
| 238 |
surface.mRealWidth = maxw; |
|
| 239 |
surface.mRealHeight = maxh; |
|
| 224 |
if (maxw > surface.mRealWidth || maxh > surface.mRealHeight) |
|
| 225 |
{
|
|
| 226 |
surface.mRealWidth = maxw; |
|
| 227 |
surface.mRealHeight = maxh; |
|
| 240 | 228 |
|
| 241 |
surface.recreate(); |
|
| 242 |
surface.create(); |
|
| 243 |
} |
|
| 229 |
surface.recreate(); |
|
| 230 |
surface.create(); |
|
| 244 | 231 |
} |
| 245 | 232 |
} |
| 246 | 233 |
} |
| ... | ... | |
| 382 | 369 |
|
| 383 | 370 |
setCurrFBO(fbo); |
| 384 | 371 |
|
| 385 |
if( mBuffer!=null ) |
|
| 386 |
{
|
|
| 387 |
for (int i=0; i<EffectQuality.LENGTH; i++) mBuffer[i].setCurrFBO(fbo); |
|
| 388 |
} |
|
| 389 |
|
|
| 390 | 372 |
if( oit && numChildren>0 ) |
| 391 | 373 |
{
|
| 392 | 374 |
oitClear(this); |
| ... | ... | |
| 414 | 396 |
} |
| 415 | 397 |
else |
| 416 | 398 |
{
|
| 417 |
if( mBuffer==null ) |
|
| 418 |
{
|
|
| 419 |
createPostprocessingBuffers(mWidth,mHeight,mNear); |
|
| 420 |
for (int j=0; j<EffectQuality.LENGTH; j++) mBuffer[j].setCurrFBO(fbo); |
|
| 421 |
} |
|
| 399 |
int currQuality = currQueue.getQuality(); |
|
| 400 |
|
|
| 401 |
if( mBuffer[currQuality]==null ) createPostprocessingBuffers(currQuality, mWidth, mHeight, mNear); |
|
| 402 |
mBuffer[currQuality].setCurrFBO(fbo); |
|
| 422 | 403 |
|
| 423 | 404 |
if( lastBucket!=currBucket ) |
| 424 | 405 |
{
|
| 425 | 406 |
if( lastBucket==0 ) |
| 426 | 407 |
{
|
| 427 |
clonePostprocessingViewportAndProjection(this); |
|
| 408 |
clonePostprocessingViewportAndProjection(mBuffer[currQuality],this);
|
|
| 428 | 409 |
} |
| 429 | 410 |
else |
| 430 | 411 |
{
|
| ... | ... | |
| 452 | 433 |
buffer.clearBuffer(fbo); |
| 453 | 434 |
} |
| 454 | 435 |
|
| 455 |
buffer= mBuffer[currQueue.getQuality()];
|
|
| 436 |
buffer= mBuffer[currQuality];
|
|
| 456 | 437 |
bucketChange= i; |
| 457 | 438 |
renderDirectly = currQueue.getRender(); |
| 458 | 439 |
} |
| ... | ... | |
| 759 | 740 |
mNear=0.99f; |
| 760 | 741 |
} |
| 761 | 742 |
|
| 762 |
if( mBuffer!=null )
|
|
| 743 |
for(int j=0; j<EffectQuality.LENGTH; j++)
|
|
| 763 | 744 |
{
|
| 764 |
for(int j=0; j<EffectQuality.LENGTH; j++) mBuffer[j].mNear = mNear;
|
|
| 745 |
if( mBuffer[j]!=null ) mBuffer[j].mNear = mNear;
|
|
| 765 | 746 |
} |
| 766 | 747 |
|
| 767 | 748 |
createProjection(); |
| ... | ... | |
| 857 | 838 |
* transparent fragments than it has space for and readjust its internal buffers, |
| 858 | 839 |
* but only after a few frames during which one will probably see missing objects. |
| 859 | 840 |
*/ |
| 860 |
public void setOrderIndependentTransparency(boolean oit, float initialSize) |
|
| 861 |
{
|
|
| 862 |
mRenderWayOIT = oit; |
|
| 841 |
public void setOrderIndependentTransparency(boolean oit, float initialSize)
|
|
| 842 |
{
|
|
| 843 |
mRenderWayOIT = oit;
|
|
| 863 | 844 |
|
| 864 |
if( initialSize>0.0f && initialSize<10.0f ) |
|
| 865 |
DistortedLibrary.setSSBOSize(initialSize); |
|
| 866 |
} |
|
| 845 |
if( initialSize>0.0f && initialSize<10.0f ) |
|
| 846 |
{
|
|
| 847 |
DistortedLibrary.setSSBOSize(initialSize); |
|
| 848 |
} |
|
| 849 |
} |
|
| 867 | 850 |
|
| 868 | 851 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 869 | 852 |
/** |
Also available in: Unified diff
Speedup: only allocate one postprocessing buffer set of the quality we need, not all in one go.