Revision 66a0fa17
Added by Leszek Koltunski over 6 years ago
src/main/java/org/distorted/library/main/DistortedOutputSurface.java | ||
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static void initializeOIT(DistortedOutputSurface surface) |
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{ |
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if( mBufferOIT==null ) |
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{ |
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mBufferOIT = new DistortedFramebuffer(1, BOTH_DEPTH_STENCIL, TYPE_SYST, surface.mWidth, surface.mHeight); |
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mBufferOIT.mMipmap = 1.0f; |
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mBufferOIT.mNear = surface.mNear; // copy mNear as well (for blitting- see PostprocessEffect.apply() ) |
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mBufferOIT.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); |
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DistortedObject.toDo(); // create the FBOs immediately. This is safe as we must be holding the OpenGL context now. |
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mBufferOIT.setAsOutput(); |
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GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, mBufferOIT.mColorH[0], 0); |
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GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT | GLES31.GL_DEPTH_BUFFER_BIT | GLES31.GL_STENCIL_BUFFER_BIT); |
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} |
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if( mBufferOIT.mWidth != surface.mWidth || mBufferOIT.mHeight != surface.mHeight ) |
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{ |
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mBufferOIT.mWidth = (int)(surface.mWidth *mBufferOIT.mMipmap); |
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mBufferOIT.mHeight = (int)(surface.mHeight*mBufferOIT.mMipmap); |
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mBufferOIT.mNear = surface.mNear; // Near plane is independent of the mipmap level |
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//android.util.Log.e("surface", "viewport "+i+" to ("+from.mWidth+"x"+from.mHeight+")"); |
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mBufferOIT.createProjection(); |
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int maxw = mBufferOIT.mWidth > mBufferOIT.mRealWidth ? mBufferOIT.mWidth : mBufferOIT.mRealWidth; |
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int maxh = mBufferOIT.mHeight > mBufferOIT.mRealHeight ? mBufferOIT.mHeight : mBufferOIT.mRealHeight; |
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if (maxw > mBufferOIT.mRealWidth || maxh > mBufferOIT.mRealHeight) |
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{ |
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mBufferOIT.mRealWidth = maxw; |
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mBufferOIT.mRealHeight = maxh; |
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mBufferOIT.recreate(); |
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mBufferOIT.create(); |
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} |
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} |
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if( mBufferOIT.mNear != surface.mNear || mBufferOIT.mFOV != surface.mFOV ) |
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{ |
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mBufferOIT.mNear = surface.mNear; |
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mBufferOIT.mFOV = surface.mFOV; |
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mBufferOIT.createProjection(); |
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} |
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GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, mBufferOIT.mFBOH[0]); |
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DistortedRenderState.colorDepthStencilOn(); |
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GLES31.glClearColor(surface.mClearR, surface.mClearG, surface.mClearB, surface.mClearA); |
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GLES31.glClearDepthf(surface.mClearDepth); |
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GLES31.glClearStencil(surface.mClearStencil); |
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GLES31.glClear(surface.mClear); |
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DistortedRenderState.colorDepthStencilRestore(); |
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DistortedEffects.zeroOutAtomic(); |
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DistortedEffects.oitClear(surface); |
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GLES31.glMemoryBarrier(GLES31.GL_SHADER_STORAGE_BARRIER_BIT|GLES31.GL_ATOMIC_COUNTER_BARRIER_BIT); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static synchronized void onDestroy() |
... | ... | |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static void oitClear(DistortedOutputSurface buffer) |
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{ |
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if( mBufferOIT==null ) |
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{ |
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mBufferOIT = new DistortedFramebuffer(1, BOTH_DEPTH_STENCIL, TYPE_SYST, buffer.mWidth, buffer.mHeight); |
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mBufferOIT.mMipmap = 1.0f; |
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mBufferOIT.mNear = buffer.mNear; // copy mNear as well (for blitting- see PostprocessEffect.apply() ) |
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mBufferOIT.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); |
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DistortedObject.toDo(); // create the FBOs immediately. This is safe as we must be holding the OpenGL context now. |
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} |
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if( mBufferOIT.mWidth != buffer.mWidth || mBufferOIT.mHeight != buffer.mHeight ) |
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{ |
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mBufferOIT.mWidth = (int)(buffer.mWidth *mBufferOIT.mMipmap); |
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mBufferOIT.mHeight = (int)(buffer.mHeight*mBufferOIT.mMipmap); |
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mBufferOIT.mNear = buffer.mNear; // Near plane is independent of the mipmap level |
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//android.util.Log.e("surface", "viewport "+i+" to ("+from.mWidth+"x"+from.mHeight+")"); |
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mBufferOIT.createProjection(); |
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int maxw = mBufferOIT.mWidth > mBufferOIT.mRealWidth ? mBufferOIT.mWidth : mBufferOIT.mRealWidth; |
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int maxh = mBufferOIT.mHeight > mBufferOIT.mRealHeight ? mBufferOIT.mHeight : mBufferOIT.mRealHeight; |
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if (maxw > mBufferOIT.mRealWidth || maxh > mBufferOIT.mRealHeight) |
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{ |
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mBufferOIT.mRealWidth = maxw; |
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mBufferOIT.mRealHeight = maxh; |
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mBufferOIT.recreate(); |
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mBufferOIT.create(); |
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} |
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} |
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if( mBufferOIT.mNear != buffer.mNear || mBufferOIT.mFOV != buffer.mFOV ) |
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{ |
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mBufferOIT.mNear = buffer.mNear; |
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mBufferOIT.mFOV = buffer.mFOV; |
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mBufferOIT.createProjection(); |
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} |
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GLES31.glBindFramebuffer(GLES31.GL_FRAMEBUFFER, mBufferOIT.mFBOH[0]); |
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DistortedRenderState.colorDepthStencilOn(); |
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GLES31.glClearColor(buffer.mClearR, buffer.mClearG, buffer.mClearB, buffer.mClearA); |
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GLES31.glClearDepthf(buffer.mClearDepth); |
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GLES31.glClearStencil(buffer.mClearStencil); |
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GLES31.glClear(buffer.mClear); |
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DistortedRenderState.colorDepthStencilRestore(); |
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DistortedEffects.zeroOutAtomic(); |
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DistortedEffects.oitClear(buffer); |
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GLES31.glMemoryBarrier(GLES31.GL_SHADER_STORAGE_BARRIER_BIT|GLES31.GL_ATOMIC_COUNTER_BARRIER_BIT); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int oitBuild(DistortedOutputSurface buffer) |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void clearBuffer(DistortedOutputSurface buffer) |
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private static void clearBuffer(DistortedOutputSurface buffer)
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{ |
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GLES31.glStencilMask(0xff); |
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GLES31.glDepthMask(true); |
... | ... | |
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GLES31.glClearStencil(0); |
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buffer.setAsOutput(); |
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GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, buffer.mColorH[1], 0); |
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GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, buffer.mColorH[buffer.mNumColors-1], 0);
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GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT|GLES31.GL_DEPTH_BUFFER_BIT|GLES31.GL_STENCIL_BUFFER_BIT); |
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GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, buffer.mColorH[0], 0); |
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GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT); |
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for(int i=buffer.mNumColors-2; i>=0; i--) |
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{ |
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GLES31.glFramebufferTexture2D(GLES31.GL_FRAMEBUFFER, GLES31.GL_COLOR_ATTACHMENT0, GLES31.GL_TEXTURE_2D, buffer.mColorH[i], 0); |
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GLES31.glClear(GLES31.GL_COLOR_BUFFER_BIT); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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EffectQueuePostprocess lastQueue=null, currQueue; |
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long lastBucket=0, currBucket=0; |
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initializeOIT(this);
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oitClear(this);
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for(int i=0; i<numChildren; i++) |
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{ |
Also available in: Unified diff
OIT: some progress