Project

General

Profile

« Previous | Next » 

Revision 6b816678

Added by Leszek Koltunski over 7 years ago

Javadoc.

View differences:

src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java
27 27
import org.distorted.library.type.Data4D;
28 28

  
29 29
///////////////////////////////////////////////////////////////////////////////////////////////////
30

  
30
/**
31
 * Add a (colored) glow about each object in the Framebuffer.
32
 */
31 33
public class PostprocessEffectGlow extends PostprocessEffect
32 34
  {
33 35
  private static final int MAX_HALO = 50;
src/main/java/org/distorted/library/effect/VertexEffect.java
87 87
// PUBLIC API
88 88
///////////////////////////////////////////////////////////////////////////////////////////////////
89 89
/**
90
 * Return the number of Fragment effects enabled.
90
 * Return the number of Vertex effects enabled.
91 91
 */
92 92
  public static int getNumEnabled()
93 93
    {
src/main/java/org/distorted/library/effect/VertexEffectDeform.java
151 151
///////////////////////////////////////////////////////////////////////////////////////////////////
152 152
/**
153 153
 * Deform the whole Mesh with a (possibly changing in time) vector of force applied to
154
 * a (possibly changing in time) point on the Object.
154
 * a (possibly changing in time) point on the Mesh.
155 155
 *
156
 * @param vector Vector of force that deforms the shape of the whole Object.
156
 * @param vector Vector of force that deforms the Mesh.
157 157
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
158 158
 * @param region Region that masks the Effect.
159 159
 */
......
168 168
///////////////////////////////////////////////////////////////////////////////////////////////////
169 169
/**
170 170
 * Deform the whole Mesh with a (possibly changing in time) vector of force applied to
171
 * a (possibly changing in time) point on the Object.
171
 * a (possibly changing in time) point on the Mesh.
172 172
 *
173
 * @param vector Vector of force that deforms the shape of the whole Object.
173
 * @param vector Vector of force that deforms the Mesh.
174 174
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
175 175
 */
176 176
  public VertexEffectDeform(Data3D vector, Data3D center)
src/main/java/org/distorted/library/effect/VertexEffectDistort.java
135 135

  
136 136
///////////////////////////////////////////////////////////////////////////////////////////////////
137 137
/**
138
 * Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force.
138
 * Distort a (possibly changing in time) part of the Mesh by a (possibly changing in time) vector of force.
139 139
 *
140 140
 * @param vector vector of force the Center of the Effect is currently being dragged with.
141 141
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
......
151 151

  
152 152
///////////////////////////////////////////////////////////////////////////////////////////////////
153 153
/**
154
 * Distort the whole Object by a (possibly changing in time) vector of force.
154
 * Distort the whole Mesh by a (possibly changing in time) vector of force.
155 155
 *
156 156
 * @param vector vector of force the Center of the Effect is currently being dragged with.
157 157
 * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.

Also available in: Unified diff