Revision 6ba8be09
Added by Leszek Koltunski over 8 years ago
| src/main/java/org/distorted/library/effect/VertexEffectWave.java | ||
|---|---|---|
| 227 | 227 | /** | 
| 228 | 228 | * Directional, sinusoidal wave effect. | 
| 229 | 229 | * | 
| 230 |  * @param wave   see {@link VertexEffectWave(Data5D,Data3D)}
 | |
| 230 |  * @param wave   see {@link #VertexEffectWave(Data5D,Data3D)}
 | |
| 231 | 231 | * @param center 3-dimensional Data that, at any given time, returns the Center of the Effect. | 
| 232 | 232 | */ | 
| 233 | 233 | public VertexEffectWave(Data5D wave, Data3D center) | 
| src/main/java/org/distorted/library/message/EffectMessage.java | ||
|---|---|---|
| 32 | 32 | /** | 
| 33 | 33 | * The effect has been removed. This can happen if: | 
| 34 | 34 | * <ul> | 
| 35 |  * <li> someone explicitly removed the effect with a call to {@link DistortedEffects#abortEffect(long)}
 | |
| 35 |  * <li> someone explicitly removed the effect with a call to {@link DistortedEffects#abortById(long)}
 | |
| 36 | 36 | * (or one of the other 'abort' methods) | 
| 37 | 37 | * <li> the interpolation of the effect has finished and the end result is equal to the effect's unity. | 
| 38 | 38 | * </ul> | 
| src/main/java/org/distorted/library/program/FragmentUniformsException.java | ||
|---|---|---|
| 26 | 26 | /** | 
| 27 | 27 |  *  Thrown by {@link Distorted#onCreate(android.content.Context)}
 | 
| 28 | 28 | * if compilation of the fragment shader fails because of too many uniforms there, i.e. because | 
| 29 |  *  we have set {@link Distorted#setMaxFragment(int)} to too high value.
 | |
| 29 |  *  we have set {@link DistortedEffects#setMax(org.distorted.library.effect.EffectType.FRAGMENT, int)}
 | |
| 30 | * to too high value. | |
| 30 | 31 | */ | 
| 31 | 32 |  | 
| 32 | 33 | @SuppressWarnings("serial")
 | 
| src/main/java/org/distorted/library/program/VertexUniformsException.java | ||
|---|---|---|
| 26 | 26 | /** | 
| 27 | 27 |  *  Thrown by {@link Distorted#onCreate(android.content.Context)}
 | 
| 28 | 28 | * if compilation of the Vertex Shader fails because of too many uniforms there, i.e. because | 
| 29 |  *  we have set {@link Distorted#setMaxVertex(int)} to too high value.
 | |
| 29 |  *  we have set {@link DistortedEffects#setMax(org.distorted.library.effect.EffectType.VERTEX, int)}
 | |
| 30 | * to too high value. | |
| 30 | 31 | */ | 
| 31 | 32 |  | 
| 32 | 33 | @SuppressWarnings("serial")
 | 
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