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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2017 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.effect;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class Effect
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{
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private final long mID;
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private final int mType;
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private final int mName;
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private final int mDimension;
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private final boolean mSupportsR;
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private final boolean mSupportsC;
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private final String mStr;
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private static long mNextID = 0;
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public static final int MATRIX = 0;
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public static final int VERTEX = 1;
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public static final int FRAGMENT = 2;
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public static final int POSTPROCESS = 3;
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public static final int LENGTH = 4; // The number of effect types above.
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public static final int MASK= (1<<LENGTH)-1; // Needed when we do bitwise operations on Effect Types.
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static final int MAX_EFFECTS = 1000; // The can be no more than MAX_EFFECTS effects of a given type.
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract boolean compute(float[] uniforms, int index, long currentDuration, long step );
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void onDestroy()
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{
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mNextID = 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void reset(int[] maxtable)
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{
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maxtable[0] = MatrixEffect.MAX;
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maxtable[1] = VertexEffect.MAX;
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maxtable[2] = FragmentEffect.MAX;
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maxtable[3] = PostprocessEffect.MAX;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static int getType(int name)
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{
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return name/MAX_EFFECTS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getType()
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{
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return mType;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getName()
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{
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return mName;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public long getID()
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{
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return mID;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getString()
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{
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return mStr;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean supportsCenter()
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{
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return mSupportsC;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean supportsRegion()
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{
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return mSupportsR;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getDimension()
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{
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return mDimension;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Effect(int type, int name, int dimension, boolean center, boolean region, final String str)
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{
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mID = mNextID++;
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mName = name;
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mType = type;
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mDimension = dimension;
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mSupportsC = center;
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mSupportsR = region;
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mStr = str;
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}
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}
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