| 425 |
425 |
}
|
| 426 |
426 |
}
|
| 427 |
427 |
|
| 428 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 429 |
|
|
| 430 |
|
static void disableStencil()
|
| 431 |
|
{
|
| 432 |
|
sState.stencilTest = cState.stencilTest;
|
| 433 |
|
|
| 434 |
|
if (cState.stencilTest != 0)
|
| 435 |
|
{
|
| 436 |
|
cState.stencilTest = 0;
|
| 437 |
|
GLES31.glDisable(GLES31.GL_STENCIL_TEST);
|
| 438 |
|
}
|
| 439 |
|
|
| 440 |
|
sState.stencilFuncFunc = cState.stencilFuncFunc;
|
| 441 |
|
sState.stencilFuncRef = cState.stencilFuncRef;
|
| 442 |
|
sState.stencilFuncMask = cState.stencilFuncMask;
|
| 443 |
|
|
| 444 |
|
if( cState.stencilFuncFunc!=GLES31.GL_EQUAL || cState.stencilFuncRef!=1 || cState.stencilFuncMask!=STENCIL_MASK )
|
| 445 |
|
{
|
| 446 |
|
cState.stencilFuncFunc = GLES31.GL_EQUAL;
|
| 447 |
|
cState.stencilFuncRef = 1;
|
| 448 |
|
cState.stencilFuncMask = STENCIL_MASK;
|
| 449 |
|
GLES31.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
|
| 450 |
|
}
|
| 451 |
|
|
| 452 |
|
sState.stencilMask = cState.stencilMask;
|
| 453 |
|
|
| 454 |
|
if( cState.stencilMask!= 0x00 )
|
| 455 |
|
{
|
| 456 |
|
cState.stencilMask = 0x00;
|
| 457 |
|
GLES31.glStencilMask(cState.stencilMask);
|
| 458 |
|
}
|
| 459 |
|
}
|
| 460 |
|
|
| 461 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 462 |
|
|
| 463 |
|
static void restoreStencil()
|
| 464 |
|
{
|
| 465 |
|
if (sState.stencilTest != cState.stencilTest)
|
| 466 |
|
{
|
| 467 |
|
cState.stencilTest = sState.stencilTest;
|
| 468 |
|
|
| 469 |
|
if (cState.stencilTest == 0)
|
| 470 |
|
{
|
| 471 |
|
GLES31.glDisable(GLES31.GL_STENCIL_TEST);
|
| 472 |
|
}
|
| 473 |
|
else
|
| 474 |
|
{
|
| 475 |
|
GLES31.glEnable(GLES31.GL_STENCIL_TEST);
|
| 476 |
|
}
|
| 477 |
|
}
|
| 478 |
|
if( sState.stencilFuncFunc!=cState.stencilFuncFunc || sState.stencilFuncRef!=cState.stencilFuncRef || sState.stencilFuncMask!=cState.stencilFuncMask )
|
| 479 |
|
{
|
| 480 |
|
cState.stencilFuncFunc = sState.stencilFuncFunc;
|
| 481 |
|
cState.stencilFuncRef = sState.stencilFuncRef ;
|
| 482 |
|
cState.stencilFuncMask = sState.stencilFuncMask;
|
| 483 |
|
GLES31.glStencilFunc(cState.stencilFuncFunc,cState.stencilFuncRef,cState.stencilFuncMask);
|
| 484 |
|
}
|
| 485 |
|
if( sState.stencilMask!=cState.stencilMask )
|
| 486 |
|
{
|
| 487 |
|
cState.stencilMask = sState.stencilMask;
|
| 488 |
|
GLES31.glStencilMask(cState.stencilMask);
|
| 489 |
|
}
|
| 490 |
|
}
|
| 491 |
|
|
| 492 |
428 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 493 |
429 |
|
| 494 |
430 |
static void setUpStencilMark(boolean color)
|
Minor.