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d333eb6b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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46b572b5
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Leszek Koltunski
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// This file is part of Distorted. //
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d333eb6b
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Leszek Koltunski
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// //
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46b572b5
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Leszek Koltunski
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// Distorted is free software: you can redistribute it and/or modify //
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d333eb6b
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Leszek Koltunski
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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Leszek Koltunski
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// Distorted is distributed in the hope that it will be useful, //
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d333eb6b
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Leszek Koltunski
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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46b572b5
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Leszek Koltunski
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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d333eb6b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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package org.distorted.library.mesh;
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Leszek Koltunski
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Leszek Koltunski
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import android.opengl.GLES30;
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f046b159
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Leszek Koltunski
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import android.util.Log;
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Leszek Koltunski
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Leszek Koltunski
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import org.distorted.library.effect.VertexEffect;
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36d65d88
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Leszek Koltunski
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import org.distorted.library.effectqueue.EffectQueue;
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7602a827
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Leszek Koltunski
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import org.distorted.library.main.InternalBuffer;
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da681e7e
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Leszek Koltunski
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import org.distorted.library.program.DistortedProgram;
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a3a05347
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Leszek Koltunski
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import org.distorted.library.type.Static4D;
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Leszek Koltunski
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Leszek Koltunski
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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c90aca24
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Leszek Koltunski
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import java.util.ArrayList;
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e0b6c593
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Leszek Koltunski
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/**
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e5ba319d
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Leszek Koltunski
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* Abstract class which represents a Mesh, ie an array of vertices (rendered as a TRIANGLE_STRIP).
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e0b6c593
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Leszek Koltunski
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* <p>
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* If you want to render to a particular shape, extend from here, construct a float array
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Leszek Koltunski
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* containing per-vertex attributes, and call back setAttribs().
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Leszek Koltunski
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*/
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public abstract class MeshBase
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{
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private static final int MAX_COMPONENTS= 100;
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private static final int DEFAULT_ASSOCIATION = 0xffffffff;
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// sizes of attributes of an individual vertex.
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private static final int POS_DATA_SIZE= 3; // vertex coordinates: x,y,z
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private static final int NOR_DATA_SIZE= 3; // normal vector: x,y,z
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private static final int INF_DATA_SIZE= 3; // 'inflate' vector: x,y,z
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7a5e538a
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private static final int TEX_DATA_SIZE= 2; // texture coordinates: s,t
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private static final int COM_DATA_SIZE= 1; // component number, a single float
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static final int POS_ATTRIB = 0;
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static final int NOR_ATTRIB = POS_DATA_SIZE;
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static final int INF_ATTRIB = POS_DATA_SIZE + NOR_DATA_SIZE;
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e54bfada
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static final int TEX_ATTRIB = 0;
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static final int COM_ATTRIB = TEX_DATA_SIZE;
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static final int VERT1_ATTRIBS= POS_DATA_SIZE + NOR_DATA_SIZE + INF_DATA_SIZE; // number of attributes of a vertex (the part changed by preapply)
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static final int VERT2_ATTRIBS= TEX_DATA_SIZE + COM_DATA_SIZE; // number of attributes of a vertex (the 'preapply invariant' part)
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static final int TRAN_ATTRIBS = POS_DATA_SIZE + NOR_DATA_SIZE + INF_DATA_SIZE; // number of attributes of a transform feedback vertex
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private static final int BYTES_PER_FLOAT = 4;
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private static final int OFFSET_POS = POS_ATTRIB*BYTES_PER_FLOAT;
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private static final int OFFSET_NOR = NOR_ATTRIB*BYTES_PER_FLOAT;
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private static final int OFFSET_INF = INF_ATTRIB*BYTES_PER_FLOAT;
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private static final int OFFSET_TEX = TEX_ATTRIB*BYTES_PER_FLOAT;
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private static final int OFFSET_COM = COM_ATTRIB*BYTES_PER_FLOAT;
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private static final int TRAN_SIZE = TRAN_ATTRIBS*BYTES_PER_FLOAT;
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e54bfada
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private static final int VERT1_SIZE = VERT1_ATTRIBS*BYTES_PER_FLOAT;
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private static final int VERT2_SIZE = VERT2_ATTRIBS*BYTES_PER_FLOAT;
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a51fe521
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Leszek Koltunski
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private boolean mShowNormals; // when rendering this mesh, draw normal vectors?
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private InternalBuffer mVBO1, mVBO2, mTFO; // main vertex buffer and transform feedback buffer
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da681e7e
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Leszek Koltunski
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private int mNumVertices;
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e54bfada
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Leszek Koltunski
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private float[] mVertAttribs1; // packed: PosX,PosY,PosZ, NorX,NorY,NorZ, InfX,InfY,InfZ
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private float[] mVertAttribs2; // packed: TexS,TexT, Component
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private float mInflate;
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private int[] mAssociation;
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DeferredJobs.JobNode[] mJobNode;
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private static int[] mComponentAssociationH = new int[EffectQueue.MAIN_VARIANTS];
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private static class Component
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c90aca24
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Leszek Koltunski
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{
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private int mEndIndex;
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private Static4D mTextureMap;
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c90aca24
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Component(int end)
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c90aca24
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Leszek Koltunski
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{
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mEndIndex = end;
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mTextureMap= new Static4D(0,0,1,1);
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c90aca24
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Leszek Koltunski
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}
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Component(Component original)
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{
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mEndIndex = original.mEndIndex;
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a3a05347
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Leszek Koltunski
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float x = original.mTextureMap.get0();
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float y = original.mTextureMap.get1();
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float z = original.mTextureMap.get2();
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float w = original.mTextureMap.get3();
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mTextureMap = new Static4D(x,y,z,w);
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0d4aae88
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Leszek Koltunski
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}
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a3a05347
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Leszek Koltunski
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void setMap(Static4D map)
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0d4aae88
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Leszek Koltunski
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{
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a3a05347
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mTextureMap.set(map.get0(),map.get1(),map.get2(),map.get3());
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c90aca24
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Leszek Koltunski
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}
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}
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private ArrayList<Component> mComponent;
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3ef3364d
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Leszek Koltunski
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0f10a0b6
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Leszek Koltunski
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MeshBase()
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{
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mShowNormals= false;
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mInflate = 0.0f;
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mComponent = new ArrayList<>();
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36d65d88
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Leszek Koltunski
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mAssociation= new int[MAX_COMPONENTS];
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71d8aba1
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Leszek Koltunski
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mJobNode = new DeferredJobs.JobNode[1];
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Leszek Koltunski
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for(int i=0; i<MAX_COMPONENTS; i++) mAssociation[i] = DEFAULT_ASSOCIATION;
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4f81e0c8
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Leszek Koltunski
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e54bfada
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Leszek Koltunski
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mVBO1= new InternalBuffer(GLES30.GL_ARRAY_BUFFER , GLES30.GL_STATIC_READ);
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mVBO2= new InternalBuffer(GLES30.GL_ARRAY_BUFFER , GLES30.GL_STATIC_READ);
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b7074bc6
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Leszek Koltunski
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mTFO = new InternalBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, GLES30.GL_STATIC_READ);
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c90aca24
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// copy constructor
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4f81e0c8
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Leszek Koltunski
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MeshBase(MeshBase original, boolean deep)
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c90aca24
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Leszek Koltunski
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{
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f046b159
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mShowNormals = original.mShowNormals;
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mInflate = original.mInflate;
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4f81e0c8
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Leszek Koltunski
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mNumVertices = original.mNumVertices;
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c90aca24
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Leszek Koltunski
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int size = original.mComponent.size();
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mComponent = new ArrayList<>();
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bc208a9c
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c90aca24
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Leszek Koltunski
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for(int i=0; i<size; i++)
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{
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Component comp = new Component(original.mComponent.get(i));
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mComponent.add(comp);
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}
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42571056
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Leszek Koltunski
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36d65d88
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mAssociation= new int[MAX_COMPONENTS];
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System.arraycopy(original.mAssociation, 0, mAssociation, 0, MAX_COMPONENTS);
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4f81e0c8
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Leszek Koltunski
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if( deep )
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{
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71d8aba1
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Leszek Koltunski
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mJobNode = new DeferredJobs.JobNode[1];
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if( original.mJobNode[0]!=null )
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07206c71
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{
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71d8aba1
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Leszek Koltunski
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mJobNode[0] = new DeferredJobs.JobNode(original.mJobNode[0]);
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07206c71
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Leszek Koltunski
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}
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c90aca24
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Leszek Koltunski
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4f81e0c8
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Leszek Koltunski
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mVBO1= new InternalBuffer(GLES30.GL_ARRAY_BUFFER, GLES30.GL_STATIC_READ);
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mVertAttribs1= new float[mNumVertices*VERT1_ATTRIBS];
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System.arraycopy(original.mVertAttribs1,0,mVertAttribs1,0,mNumVertices*VERT1_ATTRIBS);
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mVBO1.invalidate();
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}
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else
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{
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71d8aba1
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Leszek Koltunski
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mJobNode = original.mJobNode;
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mVBO1 = original.mVBO1;
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mVertAttribs1 = original.mVertAttribs1;
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4f81e0c8
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Leszek Koltunski
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}
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cbd502ec
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Leszek Koltunski
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4f81e0c8
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Leszek Koltunski
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mVBO2= new InternalBuffer(GLES30.GL_ARRAY_BUFFER, GLES30.GL_STATIC_READ);
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mVertAttribs2= new float[mNumVertices*VERT2_ATTRIBS];
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e54bfada
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Leszek Koltunski
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System.arraycopy(original.mVertAttribs2,0,mVertAttribs2,0,mNumVertices*VERT2_ATTRIBS);
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mVBO2.invalidate();
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4f81e0c8
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Leszek Koltunski
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mTFO = new InternalBuffer(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, GLES30.GL_STATIC_READ);
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184 |
cbd502ec
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Leszek Koltunski
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mTFO.invalidate();
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185 |
42571056
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Leszek Koltunski
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}
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36d65d88
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static int getMaxComponents()
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{
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return MAX_COMPONENTS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public static void getUniforms(int mProgramH, int variant)
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{
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mComponentAssociationH[variant] = GLES30.glGetUniformLocation( mProgramH, "vComponAssoc");
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}
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0d4aae88
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int numComponents()
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{
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205 |
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return mComponent.size();
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}
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207 |
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42571056
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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209 |
6c00149d
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Leszek Koltunski
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// when a derived class is done computing its mesh, it has to call this method.
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210 |
42571056
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Leszek Koltunski
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211 |
e54bfada
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Leszek Koltunski
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void setAttribs(float[] vert1Attribs, float[] vert2Attribs)
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212 |
42571056
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{
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213 |
e54bfada
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mNumVertices = vert1Attribs.length/VERT1_ATTRIBS;
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214 |
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mVertAttribs1= vert1Attribs;
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mVertAttribs2= vert2Attribs;
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216 |
da681e7e
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Leszek Koltunski
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217 |
36d65d88
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Leszek Koltunski
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mComponent.add(new Component(mNumVertices-1));
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218 |
c90aca24
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Leszek Koltunski
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219 |
e54bfada
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Leszek Koltunski
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mVBO1.invalidate();
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mVBO2.invalidate();
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221 |
42571056
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Leszek Koltunski
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}
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222 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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224 |
0d4aae88
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Leszek Koltunski
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// called from MeshJoined
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225 |
42571056
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Leszek Koltunski
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226 |
0d4aae88
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Leszek Koltunski
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void join(MeshBase[] meshes)
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227 |
226144d0
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leszek
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{
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228 |
0d4aae88
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Leszek Koltunski
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MeshBase mesh;
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229 |
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Component comp;
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230 |
36d65d88
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Leszek Koltunski
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int origComponents=0, numComponents, numVertices, numMeshes = meshes.length;
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231 |
0d4aae88
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Leszek Koltunski
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int origVertices = mNumVertices;
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232 |
42571056
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Leszek Koltunski
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233 |
0d4aae88
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Leszek Koltunski
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// compute new numVertices; take care of Components
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234 |
044b5494
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Leszek Koltunski
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235 |
0d4aae88
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Leszek Koltunski
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if( origVertices>0 )
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{
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237 |
36d65d88
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Leszek Koltunski
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origComponents = mComponent.size();
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238 |
0d4aae88
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Leszek Koltunski
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mNumVertices+= ( mNumVertices%2==1 ? 2:1 );
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239 |
36d65d88
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Leszek Koltunski
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mComponent.get(origComponents-1).mEndIndex = mNumVertices-1;
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240 |
0d4aae88
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Leszek Koltunski
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}
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241 |
044b5494
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Leszek Koltunski
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242 |
e7f85322
|
Leszek Koltunski
|
for(int i=0; i<numMeshes; i++)
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243 |
0d4aae88
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Leszek Koltunski
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{
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244 |
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mesh = meshes[i];
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245 |
e7f85322
|
Leszek Koltunski
|
numComponents = mesh.mComponent.size();
|
246 |
044b5494
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Leszek Koltunski
|
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247 |
36d65d88
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Leszek Koltunski
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numVertices = mesh.mNumVertices;
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248 |
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249 |
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int extraVerticesBefore = mNumVertices==0 ? 0:1;
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250 |
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int extraVerticesAfter = (i==numMeshes-1) ? 0 : (numVertices%2==1 ? 2:1);
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251 |
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252 |
e7f85322
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Leszek Koltunski
|
for(int j=0; j<numComponents; j++)
|
253 |
0d4aae88
|
Leszek Koltunski
|
{
|
254 |
|
|
comp = new Component(mesh.mComponent.get(j));
|
255 |
36d65d88
|
Leszek Koltunski
|
comp.mEndIndex += (extraVerticesBefore+mNumVertices+extraVerticesAfter);
|
256 |
0d4aae88
|
Leszek Koltunski
|
mComponent.add(comp);
|
257 |
23b733db
|
Leszek Koltunski
|
|
258 |
36d65d88
|
Leszek Koltunski
|
if( origComponents<MAX_COMPONENTS )
|
259 |
|
|
{
|
260 |
|
|
mAssociation[origComponents] = mesh.mAssociation[j];
|
261 |
|
|
origComponents++;
|
262 |
|
|
}
|
263 |
e7f85322
|
Leszek Koltunski
|
}
|
264 |
36d65d88
|
Leszek Koltunski
|
|
265 |
|
|
mNumVertices += (extraVerticesBefore+numVertices+extraVerticesAfter);
|
266 |
0d4aae88
|
Leszek Koltunski
|
}
|
267 |
|
|
|
268 |
|
|
// allocate new attrib array
|
269 |
e54bfada
|
Leszek Koltunski
|
float[] newAttribs1 = new float[VERT1_ATTRIBS*mNumVertices];
|
270 |
|
|
float[] newAttribs2 = new float[VERT2_ATTRIBS*mNumVertices];
|
271 |
e7f85322
|
Leszek Koltunski
|
numVertices = origVertices;
|
272 |
0d4aae88
|
Leszek Koltunski
|
|
273 |
|
|
if( origVertices>0 )
|
274 |
|
|
{
|
275 |
e54bfada
|
Leszek Koltunski
|
System.arraycopy(mVertAttribs1, 0, newAttribs1, 0, VERT1_ATTRIBS*numVertices);
|
276 |
|
|
System.arraycopy(mVertAttribs2, 0, newAttribs2, 0, VERT2_ATTRIBS*numVertices);
|
277 |
|
|
System.arraycopy(mVertAttribs1, VERT1_ATTRIBS*(origVertices-1), newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS );
|
278 |
|
|
System.arraycopy(mVertAttribs2, VERT2_ATTRIBS*(origVertices-1), newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS );
|
279 |
0d4aae88
|
Leszek Koltunski
|
origVertices++;
|
280 |
|
|
|
281 |
e7f85322
|
Leszek Koltunski
|
if( numVertices%2==1 )
|
282 |
0d4aae88
|
Leszek Koltunski
|
{
|
283 |
e54bfada
|
Leszek Koltunski
|
System.arraycopy(mVertAttribs1, VERT1_ATTRIBS*(origVertices-1), newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS);
|
284 |
|
|
System.arraycopy(mVertAttribs2, VERT2_ATTRIBS*(origVertices-1), newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS);
|
285 |
0d4aae88
|
Leszek Koltunski
|
origVertices++;
|
286 |
|
|
}
|
287 |
|
|
}
|
288 |
|
|
|
289 |
e7f85322
|
Leszek Koltunski
|
for(int i=0; i<numMeshes; i++)
|
290 |
0d4aae88
|
Leszek Koltunski
|
{
|
291 |
|
|
mesh = meshes[i];
|
292 |
e7f85322
|
Leszek Koltunski
|
numVertices = mesh.mNumVertices;
|
293 |
0d4aae88
|
Leszek Koltunski
|
|
294 |
22e60fba
|
Leszek Koltunski
|
if( origVertices>0 )
|
295 |
|
|
{
|
296 |
e54bfada
|
Leszek Koltunski
|
System.arraycopy(mesh.mVertAttribs1, 0, newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS );
|
297 |
|
|
System.arraycopy(mesh.mVertAttribs2, 0, newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS );
|
298 |
22e60fba
|
Leszek Koltunski
|
origVertices++;
|
299 |
|
|
}
|
300 |
e54bfada
|
Leszek Koltunski
|
System.arraycopy(mesh.mVertAttribs1, 0, newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS*numVertices);
|
301 |
|
|
System.arraycopy(mesh.mVertAttribs2, 0, newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS*numVertices);
|
302 |
e7f85322
|
Leszek Koltunski
|
origVertices+=numVertices;
|
303 |
0d4aae88
|
Leszek Koltunski
|
|
304 |
e7f85322
|
Leszek Koltunski
|
if( i<numMeshes-1 )
|
305 |
0d4aae88
|
Leszek Koltunski
|
{
|
306 |
e54bfada
|
Leszek Koltunski
|
System.arraycopy(mesh.mVertAttribs1, VERT1_ATTRIBS*(numVertices-1), newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS);
|
307 |
|
|
System.arraycopy(mesh.mVertAttribs2, VERT2_ATTRIBS*(numVertices-1), newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS);
|
308 |
0d4aae88
|
Leszek Koltunski
|
origVertices++;
|
309 |
|
|
|
310 |
e7f85322
|
Leszek Koltunski
|
if( numVertices%2==1 )
|
311 |
0d4aae88
|
Leszek Koltunski
|
{
|
312 |
e54bfada
|
Leszek Koltunski
|
System.arraycopy(mesh.mVertAttribs1, VERT1_ATTRIBS*(numVertices-1), newAttribs1, VERT1_ATTRIBS*origVertices, VERT1_ATTRIBS);
|
313 |
|
|
System.arraycopy(mesh.mVertAttribs2, VERT2_ATTRIBS*(numVertices-1), newAttribs2, VERT2_ATTRIBS*origVertices, VERT2_ATTRIBS);
|
314 |
0d4aae88
|
Leszek Koltunski
|
origVertices++;
|
315 |
|
|
}
|
316 |
|
|
}
|
317 |
|
|
}
|
318 |
|
|
|
319 |
|
|
if( origVertices!=mNumVertices )
|
320 |
|
|
{
|
321 |
|
|
android.util.Log.e("mesh", "join: origVertices: "+origVertices+" numVertices: "+mNumVertices);
|
322 |
|
|
}
|
323 |
|
|
|
324 |
36d65d88
|
Leszek Koltunski
|
int endIndex, index=0, numComp = mComponent.size();
|
325 |
|
|
|
326 |
|
|
for(int component=0; component<numComp; component++)
|
327 |
|
|
{
|
328 |
|
|
endIndex = mComponent.get(component).mEndIndex;
|
329 |
|
|
|
330 |
|
|
for( ; index<=endIndex; index++) newAttribs2[VERT2_ATTRIBS*index+COM_ATTRIB] = component;
|
331 |
|
|
}
|
332 |
|
|
|
333 |
e54bfada
|
Leszek Koltunski
|
mVertAttribs1 = newAttribs1;
|
334 |
|
|
mVertAttribs2 = newAttribs2;
|
335 |
0d4aae88
|
Leszek Koltunski
|
|
336 |
e54bfada
|
Leszek Koltunski
|
mVBO1.invalidate();
|
337 |
|
|
mVBO2.invalidate();
|
338 |
23b733db
|
Leszek Koltunski
|
}
|
339 |
|
|
|
340 |
f046b159
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
341 |
|
|
/**
|
342 |
|
|
* Not part of public API, do not document (public only because has to be used from the main package)
|
343 |
|
|
*
|
344 |
|
|
* @y.exclude
|
345 |
|
|
*/
|
346 |
|
|
public void copyTransformToVertex()
|
347 |
|
|
{
|
348 |
e54bfada
|
Leszek Koltunski
|
ByteBuffer buffer = (ByteBuffer)GLES30.glMapBufferRange( GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0,
|
349 |
|
|
TRAN_SIZE*mNumVertices, GLES30.GL_MAP_READ_BIT);
|
350 |
f046b159
|
Leszek Koltunski
|
if( buffer!=null )
|
351 |
|
|
{
|
352 |
e54bfada
|
Leszek Koltunski
|
FloatBuffer feedback = buffer.order(ByteOrder.nativeOrder()).asFloatBuffer();
|
353 |
|
|
feedback.get(mVertAttribs1,0,VERT1_ATTRIBS*mNumVertices);
|
354 |
|
|
mVBO1.update(mVertAttribs1);
|
355 |
f046b159
|
Leszek Koltunski
|
}
|
356 |
|
|
else
|
357 |
|
|
{
|
358 |
b5be333a
|
Leszek Koltunski
|
int error = GLES30.glGetError();
|
359 |
|
|
Log.e("mesh", "failed to map tf buffer, error="+error);
|
360 |
f046b159
|
Leszek Koltunski
|
}
|
361 |
|
|
|
362 |
b5be333a
|
Leszek Koltunski
|
GLES30.glUnmapBuffer(GLES30.GL_TRANSFORM_FEEDBACK);
|
363 |
f046b159
|
Leszek Koltunski
|
}
|
364 |
|
|
|
365 |
23b733db
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
366 |
|
|
/**
|
367 |
0d4aae88
|
Leszek Koltunski
|
* Not part of public API, do not document (public only because has to be used from the main package)
|
368 |
|
|
*
|
369 |
|
|
* @y.exclude
|
370 |
23b733db
|
Leszek Koltunski
|
*/
|
371 |
0d4aae88
|
Leszek Koltunski
|
public int getTFO()
|
372 |
23b733db
|
Leszek Koltunski
|
{
|
373 |
b5be333a
|
Leszek Koltunski
|
return mTFO.createImmediately(mNumVertices*TRAN_SIZE, null);
|
374 |
23b733db
|
Leszek Koltunski
|
}
|
375 |
|
|
|
376 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
377 |
|
|
/**
|
378 |
0d4aae88
|
Leszek Koltunski
|
* Not part of public API, do not document (public only because has to be used from the main package)
|
379 |
|
|
*
|
380 |
|
|
* @y.exclude
|
381 |
23b733db
|
Leszek Koltunski
|
*/
|
382 |
0d4aae88
|
Leszek Koltunski
|
public int getNumVertices()
|
383 |
23b733db
|
Leszek Koltunski
|
{
|
384 |
0d4aae88
|
Leszek Koltunski
|
return mNumVertices;
|
385 |
23b733db
|
Leszek Koltunski
|
}
|
386 |
|
|
|
387 |
36d65d88
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
388 |
|
|
/**
|
389 |
|
|
* Not part of public API, do not document (public only because has to be used from the main package)
|
390 |
|
|
*
|
391 |
|
|
* @y.exclude
|
392 |
|
|
*/
|
393 |
|
|
public void send(int variant)
|
394 |
|
|
{
|
395 |
|
|
GLES30.glUniform1iv( mComponentAssociationH[variant], MAX_COMPONENTS, mAssociation, 0);
|
396 |
|
|
}
|
397 |
|
|
|
398 |
044b5494
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
399 |
6c00149d
|
Leszek Koltunski
|
/**
|
400 |
|
|
* Not part of public API, do not document (public only because has to be used from the main package)
|
401 |
|
|
*
|
402 |
|
|
* @y.exclude
|
403 |
|
|
*/
|
404 |
da681e7e
|
Leszek Koltunski
|
public void bindVertexAttribs(DistortedProgram program)
|
405 |
6c00149d
|
Leszek Koltunski
|
{
|
406 |
71d8aba1
|
Leszek Koltunski
|
if( mJobNode[0]!=null )
|
407 |
f046b159
|
Leszek Koltunski
|
{
|
408 |
71d8aba1
|
Leszek Koltunski
|
mJobNode[0].execute(); // this will set itself to null
|
409 |
f046b159
|
Leszek Koltunski
|
}
|
410 |
|
|
|
411 |
e54bfada
|
Leszek Koltunski
|
int index1 = mVBO1.createImmediately(mNumVertices*VERT1_SIZE, mVertAttribs1);
|
412 |
|
|
int index2 = mVBO2.createImmediately(mNumVertices*VERT2_SIZE, mVertAttribs2);
|
413 |
22e60fba
|
Leszek Koltunski
|
|
414 |
e54bfada
|
Leszek Koltunski
|
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index1 );
|
415 |
|
|
GLES30.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, VERT1_SIZE, OFFSET_POS);
|
416 |
|
|
GLES30.glVertexAttribPointer(program.mAttribute[1], NOR_DATA_SIZE, GLES30.GL_FLOAT, false, VERT1_SIZE, OFFSET_NOR);
|
417 |
|
|
GLES30.glVertexAttribPointer(program.mAttribute[2], INF_DATA_SIZE, GLES30.GL_FLOAT, false, VERT1_SIZE, OFFSET_INF);
|
418 |
|
|
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index2 );
|
419 |
|
|
GLES30.glVertexAttribPointer(program.mAttribute[3], TEX_DATA_SIZE, GLES30.GL_FLOAT, false, VERT2_SIZE, OFFSET_TEX);
|
420 |
36d65d88
|
Leszek Koltunski
|
GLES30.glVertexAttribPointer(program.mAttribute[4], COM_DATA_SIZE, GLES30.GL_FLOAT, false, VERT2_SIZE, OFFSET_COM);
|
421 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
|
422 |
da681e7e
|
Leszek Koltunski
|
}
|
423 |
|
|
|
424 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
425 |
|
|
/**
|
426 |
|
|
* Not part of public API, do not document (public only because has to be used from the main package)
|
427 |
|
|
*
|
428 |
|
|
* @y.exclude
|
429 |
|
|
*/
|
430 |
|
|
public void bindTransformAttribs(DistortedProgram program)
|
431 |
|
|
{
|
432 |
7e53a35f
|
Leszek Koltunski
|
int index = mTFO.createImmediately(mNumVertices*TRAN_SIZE, null);
|
433 |
22e60fba
|
Leszek Koltunski
|
|
434 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, index );
|
435 |
|
|
GLES30.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, 0);
|
436 |
|
|
GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
|
437 |
6c00149d
|
Leszek Koltunski
|
}
|
438 |
|
|
|
439 |
7a5e538a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
440 |
|
|
/**
|
441 |
|
|
* Not part of public API, do not document (public only because has to be used from the main package)
|
442 |
|
|
*
|
443 |
|
|
* @y.exclude
|
444 |
|
|
*/
|
445 |
|
|
public void setInflate(float inflate)
|
446 |
|
|
{
|
447 |
|
|
mInflate = inflate;
|
448 |
|
|
}
|
449 |
|
|
|
450 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
451 |
|
|
/**
|
452 |
|
|
* Not part of public API, do not document (public only because has to be used from the main package)
|
453 |
|
|
*
|
454 |
|
|
* @y.exclude
|
455 |
|
|
*/
|
456 |
|
|
public float getInflate()
|
457 |
|
|
{
|
458 |
|
|
return mInflate;
|
459 |
|
|
}
|
460 |
|
|
|
461 |
466450b5
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
462 |
|
|
// PUBLIC API
|
463 |
3fc9327a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
464 |
|
|
/**
|
465 |
|
|
* When rendering this Mesh, do we want to render the Normal vectors as well?
|
466 |
420836fc
|
leszek
|
* <p>
|
467 |
|
|
* Will work only on OpenGL ES >= 3.0 devices.
|
468 |
3fc9327a
|
Leszek Koltunski
|
*
|
469 |
|
|
* @param show Controls if we render the Normal vectors or not.
|
470 |
|
|
*/
|
471 |
|
|
public void setShowNormals(boolean show)
|
472 |
|
|
{
|
473 |
b7074bc6
|
Leszek Koltunski
|
mShowNormals = show;
|
474 |
3fc9327a
|
Leszek Koltunski
|
}
|
475 |
466450b5
|
Leszek Koltunski
|
|
476 |
6c00149d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
477 |
|
|
/**
|
478 |
|
|
* When rendering this mesh, should we also draw the normal vectors?
|
479 |
|
|
*
|
480 |
|
|
* @return <i>true</i> if we do render normal vectors
|
481 |
|
|
*/
|
482 |
|
|
public boolean getShowNormals()
|
483 |
|
|
{
|
484 |
|
|
return mShowNormals;
|
485 |
|
|
}
|
486 |
|
|
|
487 |
466450b5
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
488 |
|
|
/**
|
489 |
|
|
* Release all internal resources.
|
490 |
|
|
*/
|
491 |
|
|
public void markForDeletion()
|
492 |
|
|
{
|
493 |
e54bfada
|
Leszek Koltunski
|
mVertAttribs1 = null;
|
494 |
|
|
mVertAttribs2 = null;
|
495 |
466450b5
|
Leszek Koltunski
|
|
496 |
e54bfada
|
Leszek Koltunski
|
mVBO1.markForDeletion();
|
497 |
|
|
mVBO2.markForDeletion();
|
498 |
466450b5
|
Leszek Koltunski
|
mTFO.markForDeletion();
|
499 |
|
|
}
|
500 |
fa8bc998
|
Leszek Koltunski
|
|
501 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
502 |
|
|
/**
|
503 |
f046b159
|
Leszek Koltunski
|
* Apply a Vertex Effect to the vertex mesh.
|
504 |
fa8bc998
|
Leszek Koltunski
|
* <p>
|
505 |
c90aca24
|
Leszek Koltunski
|
* This is a static, permanent modification of the vertices contained in this Mesh. If the effects
|
506 |
f046b159
|
Leszek Koltunski
|
* contain any Dynamics, the Dynamics will be evaluated at 0.
|
507 |
fa8bc998
|
Leszek Koltunski
|
*
|
508 |
f046b159
|
Leszek Koltunski
|
* We would call this several times building up a list of Effects to do. This list of effects gets
|
509 |
|
|
* lazily executed only when the Mesh is used for rendering for the first time.
|
510 |
e172985c
|
Leszek Koltunski
|
*
|
511 |
f046b159
|
Leszek Koltunski
|
* @param effect Vertex Effect to apply to the Mesh.
|
512 |
fa8bc998
|
Leszek Koltunski
|
*/
|
513 |
f046b159
|
Leszek Koltunski
|
public void apply(VertexEffect effect)
|
514 |
fa8bc998
|
Leszek Koltunski
|
{
|
515 |
71d8aba1
|
Leszek Koltunski
|
mJobNode[0] = DeferredJobs.vertex(this,effect);
|
516 |
c90aca24
|
Leszek Koltunski
|
}
|
517 |
|
|
|
518 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
519 |
|
|
/**
|
520 |
a3a05347
|
Leszek Koltunski
|
* Sets texture maps for (some of) the components of this mesh.
|
521 |
c90aca24
|
Leszek Koltunski
|
* <p>
|
522 |
a3a05347
|
Leszek Koltunski
|
* Format: ( x of lower-left corner, y of lower-left corner, width, height ).
|
523 |
|
|
* For example maps[0] = new Static4D( 0.0, 0.5, 0.5, 0.5 ) sets the 0th component texture map to the
|
524 |
0d4aae88
|
Leszek Koltunski
|
* upper-left quadrant of the texture.
|
525 |
a3a05347
|
Leszek Koltunski
|
* <p>
|
526 |
|
|
* Probably the most common user case would be sending as many maps as there are components in this
|
527 |
|
|
* Mesh. One can also send less, or more (the extraneous ones will be ignored) and set some of them
|
528 |
|
|
* to null (those will be ignored as well). So if there are 5 components, and we want to set the map
|
529 |
|
|
* of the 2nd and 4rd one, call this with
|
530 |
|
|
* maps = new Static4D[4]
|
531 |
|
|
* maps[0] = null
|
532 |
|
|
* maps[1] = the map for the 2nd component
|
533 |
|
|
* maps[2] = null
|
534 |
|
|
* maps[3] = the map for the 4th component
|
535 |
|
|
*
|
536 |
|
|
* A map's width and height have to be non-zero (but can be negative!)
|
537 |
e172985c
|
Leszek Koltunski
|
*
|
538 |
|
|
* @param maps List of texture maps to apply to the texture's components.
|
539 |
c90aca24
|
Leszek Koltunski
|
*/
|
540 |
a3a05347
|
Leszek Koltunski
|
public void setTextureMap(Static4D[] maps)
|
541 |
c90aca24
|
Leszek Koltunski
|
{
|
542 |
0d4aae88
|
Leszek Koltunski
|
int num_comp = mComponent.size();
|
543 |
|
|
int num_maps = maps.length;
|
544 |
d917f059
|
Leszek Koltunski
|
int min = Math.min(num_comp, num_maps);
|
545 |
de53cf3e
|
Leszek Koltunski
|
int vertex = 0;
|
546 |
a3a05347
|
Leszek Koltunski
|
Static4D newMap, oldMap;
|
547 |
de53cf3e
|
Leszek Koltunski
|
Component comp;
|
548 |
a3a05347
|
Leszek Koltunski
|
float newW, newH, ratW, ratH, movX, movY;
|
549 |
ea88d502
|
Leszek Koltunski
|
|
550 |
0d4aae88
|
Leszek Koltunski
|
for(int i=0; i<min; i++)
|
551 |
ea88d502
|
Leszek Koltunski
|
{
|
552 |
a3a05347
|
Leszek Koltunski
|
newMap = maps[i];
|
553 |
7e53a35f
|
Leszek Koltunski
|
comp = mComponent.get(i);
|
554 |
a3a05347
|
Leszek Koltunski
|
|
555 |
|
|
if( newMap!=null )
|
556 |
ea88d502
|
Leszek Koltunski
|
{
|
557 |
a3a05347
|
Leszek Koltunski
|
newW = newMap.get2();
|
558 |
|
|
newH = newMap.get3();
|
559 |
de53cf3e
|
Leszek Koltunski
|
|
560 |
a3a05347
|
Leszek Koltunski
|
if( newW!=0.0f && newH!=0.0f )
|
561 |
de53cf3e
|
Leszek Koltunski
|
{
|
562 |
a3a05347
|
Leszek Koltunski
|
oldMap = comp.mTextureMap;
|
563 |
|
|
ratW = newW/oldMap.get2();
|
564 |
|
|
ratH = newH/oldMap.get3();
|
565 |
|
|
movX = newMap.get0() - ratW*oldMap.get0();
|
566 |
|
|
movY = newMap.get1() - ratH*oldMap.get1();
|
567 |
|
|
|
568 |
e54bfada
|
Leszek Koltunski
|
for( int index=vertex*VERT2_ATTRIBS+TEX_ATTRIB ; vertex<=comp.mEndIndex; vertex++, index+=VERT2_ATTRIBS)
|
569 |
a3a05347
|
Leszek Koltunski
|
{
|
570 |
e54bfada
|
Leszek Koltunski
|
mVertAttribs2[index ] = ratW*mVertAttribs2[index ] + movX;
|
571 |
|
|
mVertAttribs2[index+1] = ratH*mVertAttribs2[index+1] + movY;
|
572 |
a3a05347
|
Leszek Koltunski
|
}
|
573 |
|
|
comp.setMap(newMap);
|
574 |
de53cf3e
|
Leszek Koltunski
|
}
|
575 |
ea88d502
|
Leszek Koltunski
|
}
|
576 |
7e53a35f
|
Leszek Koltunski
|
|
577 |
|
|
vertex= comp.mEndIndex+1;
|
578 |
ea88d502
|
Leszek Koltunski
|
}
|
579 |
c90aca24
|
Leszek Koltunski
|
|
580 |
e54bfada
|
Leszek Koltunski
|
mVBO2.invalidate();
|
581 |
fa8bc998
|
Leszek Koltunski
|
}
|
582 |
9099e567
|
Leszek Koltunski
|
|
583 |
e172985c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
584 |
|
|
/**
|
585 |
|
|
* Return the texture map of one of the components.
|
586 |
|
|
*
|
587 |
|
|
* @param component The component number whose texture map we want to retrieve.
|
588 |
|
|
*/
|
589 |
|
|
public Static4D getTextureMap(int component)
|
590 |
|
|
{
|
591 |
|
|
return (component>=0 && component<mComponent.size()) ? mComponent.get(component).mTextureMap : null;
|
592 |
|
|
}
|
593 |
cbd502ec
|
Leszek Koltunski
|
|
594 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
595 |
|
|
/**
|
596 |
1e672c1d
|
Leszek Koltunski
|
* Set Effect association.
|
597 |
bc208a9c
|
Leszek Koltunski
|
*
|
598 |
1e672c1d
|
Leszek Koltunski
|
* This creates an association between a Component of this Mesh and a Vertex Effect.
|
599 |
|
|
* One can set the association of an Effect and of a Component, and the Effect will only be active on
|
600 |
36d65d88
|
Leszek Koltunski
|
* vertices of Components such that
|
601 |
|
|
*
|
602 |
|
|
* (effect assoc) & (component assoc) != 0 || (effect component) == (mesh component)
|
603 |
|
|
*
|
604 |
|
|
* (see main_vertex_shader)
|
605 |
bc208a9c
|
Leszek Koltunski
|
*
|
606 |
|
|
* The point: this way we can configure the system so that each Vertex Effect acts only on a certain
|
607 |
1e672c1d
|
Leszek Koltunski
|
* subset of a Mesh, thus potentially significantly reducing the number of render calls.
|
608 |
cbd502ec
|
Leszek Koltunski
|
*/
|
609 |
1e672c1d
|
Leszek Koltunski
|
public void setEffectAssociation(int component, int association)
|
610 |
bc208a9c
|
Leszek Koltunski
|
{
|
611 |
36d65d88
|
Leszek Koltunski
|
if( component>=0 && component<MAX_COMPONENTS )
|
612 |
bc208a9c
|
Leszek Koltunski
|
{
|
613 |
36d65d88
|
Leszek Koltunski
|
mAssociation[component] = association;
|
614 |
bc208a9c
|
Leszek Koltunski
|
}
|
615 |
|
|
}
|
616 |
|
|
|
617 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
618 |
|
|
/**
|
619 |
4f81e0c8
|
Leszek Koltunski
|
* Copy the Mesh.
|
620 |
|
|
*
|
621 |
|
|
* @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices,
|
622 |
|
|
* normals and inflates (the rest, in particular the mVertAttribs2 containing texture
|
623 |
36d65d88
|
Leszek Koltunski
|
* coordinates and effect associations, is always deep copied)
|
624 |
bc208a9c
|
Leszek Koltunski
|
*/
|
625 |
4f81e0c8
|
Leszek Koltunski
|
public abstract MeshBase copy(boolean deep);
|
626 |
bc208a9c
|
Leszek Koltunski
|
}
|