Revision 728a7820
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/library/main/InternalBuffer.java | ||
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38 | 38 |
*/ |
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public class InternalBuffer extends InternalObject |
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{ |
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private static final int RECREATE = 1; |
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private static final int UPDATE = 2; |
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|
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private int mStatus; |
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private final int[] mIndex; |
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private int mTarget, mSize, mUsage; |
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private Buffer mBuffer; |
... | ... | |
62 | 66 |
|
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public int createImmediatelyFloat(int size, float[] buffer) |
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{ |
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if( mIndex[0]<0 )
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if( (mStatus & RECREATE) != 0 )
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{ |
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mSize= size; |
68 | 72 |
|
... | ... | |
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markWasCreatedImmediately(); |
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} |
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else if( (mStatus & UPDATE) != 0 ) |
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{ |
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updateFloat(buffer); |
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} |
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mStatus = 0; |
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return mIndex[0]; |
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} |
... | ... | |
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public int createImmediatelyInt(int size, int[] buffer) |
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{ |
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if( mIndex[0]<0 )
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if( (mStatus & RECREATE) != 0 )
|
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{ |
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mSize= size; |
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|
... | ... | |
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|
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markWasCreatedImmediately(); |
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} |
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else if( (mStatus & UPDATE) != 0 ) |
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{ |
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updateInt(buffer); |
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} |
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mStatus = 0; |
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return mIndex[0]; |
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} |
... | ... | |
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public void invalidate() |
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{ |
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recreate();
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mStatus |= UPDATE;
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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|
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void create() |
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{ |
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if( mIndex[0]<0 ) |
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{ |
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GLES30.glGenBuffers( 1, mIndex, 0); |
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GLES30.glBindBuffer( mTarget, mIndex[0]); |
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GLES30.glBufferData( mTarget, mSize, mBuffer, mUsage); |
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GLES30.glBindBuffer( mTarget, 0); |
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} |
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GLES30.glGenBuffers( 1, mIndex, 0); |
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GLES30.glBindBuffer( mTarget, mIndex[0]); |
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GLES30.glBufferData( mTarget, mSize, mBuffer, mUsage); |
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GLES30.glBindBuffer( mTarget, 0); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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void delete() |
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{ |
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if( mIndex[0]>=0 ) |
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{ |
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GLES30.glDeleteBuffers(1, mIndex, 0); |
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mIndex[0] = -1; |
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removeFromDone(); |
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} |
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GLES30.glDeleteBuffers(1, mIndex, 0); |
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mStatus |= RECREATE; |
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removeFromDone(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void recreate() |
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public void recreate()
|
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{ |
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mIndex[0] = -1;
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mStatus |= RECREATE;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/mesh/MeshBase.java | ||
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mVBO1= new InternalBuffer(GLES30.GL_ARRAY_BUFFER, GLES30.GL_STATIC_READ); |
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mVertAttribs1= new float[mNumVertices*VERT1_ATTRIBS]; |
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System.arraycopy(original.mVertAttribs1,0,mVertAttribs1,0,mNumVertices*VERT1_ATTRIBS); |
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mVBO1.invalidate(); |
|
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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mVBO2= new InternalBuffer(GLES30.GL_ARRAY_BUFFER, GLES30.GL_STATIC_READ); |
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mVertAttribs2= new float[mNumVertices*VERT2_ATTRIBS]; |
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System.arraycopy(original.mVertAttribs2,0,mVertAttribs2,0,mNumVertices*VERT2_ATTRIBS); |
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mVBO2.invalidate(); |
|
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/mesh/UniformBlockAssociation.java | ||
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63 | 63 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean matchesAssociation( int comp, int andAssoc, int equAssoc)
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{
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return (andAssoc & mAssociations[4*comp]) != 0 || (equAssoc == mAssociations[4*comp+2]);
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}
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boolean matchesAssociation( int comp, int andAssoc, int equAssoc) |
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{ |
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return (andAssoc & mAssociations[4*comp]) != 0 || (equAssoc == mAssociations[4*comp+2]); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setEffectAssociationNow(int comp, int andAssociation, int equAssociation)
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{
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mAssociations[4*comp ] = andAssociation;
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mAssociations[4*comp+2] = equAssociation;
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void setEffectAssociationNow(int comp, int andAssociation, int equAssociation) |
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{ |
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mAssociations[4*comp ] = andAssociation; |
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mAssociations[4*comp+2] = equAssociation; |
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mUBO.invalidate();
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}
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mUBO.invalidate(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getIndex()
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{
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return mUBO.createImmediatelyInt( BLOCK_SIZE, mAssociations);
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}
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int getIndex() |
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{ |
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return mUBO.createImmediatelyInt( BLOCK_SIZE, mAssociations); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void copy(int compTo, UniformBlockAssociation assocFrom, int compFrom) |
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{ |
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mAssociations[4*compTo ] = assocFrom.mAssociations[4*compFrom ]; |
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mAssociations[4*compTo+2] = assocFrom.mAssociations[4*compFrom+2]; |
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} |
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void copy(int compTo, UniformBlockAssociation assocFrom, int compFrom) |
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{ |
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mAssociations[4*compTo ] = assocFrom.mAssociations[4*compFrom ]; |
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mAssociations[4*compTo+2] = assocFrom.mAssociations[4*compFrom+2]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void print() |
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{ |
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StringBuilder builder = new StringBuilder(); |
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builder.append(mUBO.getID()); |
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builder.append(' '); |
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for(int i=0; i<8; i++) |
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{ |
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builder.append(mAssociations[4*i]); |
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builder.append(' '); |
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builder.append(mAssociations[4*i+2]); |
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builder.append(' '); |
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} |
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String res = builder.toString(); |
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android.util.Log.e("uba", res); |
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} |
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} |
Also available in: Unified diff
Fix the fact that we would keep adding new InternalBuffers to the 'Done' list - split 'invalidate()' and 'recreate()' to two separate actions!