Revision 728a7820
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/library/main/InternalBuffer.java | ||
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*/ |
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public class InternalBuffer extends InternalObject |
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{ |
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private static final int RECREATE = 1; |
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private static final int UPDATE = 2; |
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|
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private int mStatus; |
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private final int[] mIndex; |
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private int mTarget, mSize, mUsage; |
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private Buffer mBuffer; |
... | ... | |
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public int createImmediatelyFloat(int size, float[] buffer) |
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{ |
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if( mIndex[0]<0 )
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if( (mStatus & RECREATE) != 0 )
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{ |
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mSize= size; |
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|
... | ... | |
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markWasCreatedImmediately(); |
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} |
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else if( (mStatus & UPDATE) != 0 ) |
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{ |
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updateFloat(buffer); |
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} |
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mStatus = 0; |
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return mIndex[0]; |
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} |
... | ... | |
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public int createImmediatelyInt(int size, int[] buffer) |
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{ |
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if( mIndex[0]<0 )
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if( (mStatus & RECREATE) != 0 )
|
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{ |
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mSize= size; |
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|
... | ... | |
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markWasCreatedImmediately(); |
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} |
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else if( (mStatus & UPDATE) != 0 ) |
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{ |
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updateInt(buffer); |
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} |
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mStatus = 0; |
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return mIndex[0]; |
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} |
... | ... | |
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public void invalidate() |
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{ |
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recreate();
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mStatus |= UPDATE;
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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|
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void create() |
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{ |
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if( mIndex[0]<0 ) |
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{ |
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GLES30.glGenBuffers( 1, mIndex, 0); |
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GLES30.glBindBuffer( mTarget, mIndex[0]); |
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GLES30.glBufferData( mTarget, mSize, mBuffer, mUsage); |
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GLES30.glBindBuffer( mTarget, 0); |
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} |
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GLES30.glGenBuffers( 1, mIndex, 0); |
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GLES30.glBindBuffer( mTarget, mIndex[0]); |
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GLES30.glBufferData( mTarget, mSize, mBuffer, mUsage); |
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GLES30.glBindBuffer( mTarget, 0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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void delete() |
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{ |
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if( mIndex[0]>=0 ) |
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{ |
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GLES30.glDeleteBuffers(1, mIndex, 0); |
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mIndex[0] = -1; |
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removeFromDone(); |
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} |
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GLES30.glDeleteBuffers(1, mIndex, 0); |
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mStatus |= RECREATE; |
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removeFromDone(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void recreate() |
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public void recreate()
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{ |
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mIndex[0] = -1;
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mStatus |= RECREATE;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Fix the fact that we would keep adding new InternalBuffers to the 'Done' list - split 'invalidate()' and 'recreate()' to two separate actions!