Revision 735a8757
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/main/EffectQueueMatrix.java | ||
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Matrix.scaleM(mViewMatrix, 0, scale, scale, scale); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// here construct the ModelView and the ModelViewProjection Matrices |
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private void constructMatrices(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels) |
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{ |
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Matrix.setIdentityM(mViewMatrix, 0); |
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Matrix.translateM(mViewMatrix, 0, -projection.mWidth/2, projection.mHeight/2, -projection.mDistance); |
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float mipmap = projection.mMipmap; |
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if( mipmap!=1 ) Matrix.scaleM(mViewMatrix, 0, mipmap, mipmap, mipmap); |
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for(int i=0; i<mNumEffects; i++) ((MatrixEffect)mEffects[i]).apply(mViewMatrix,mUniforms,i); |
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Matrix.translateM(mViewMatrix, 0, halfX,-halfY,-halfZ); |
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if( marginInPixels!=0 ) magnify(projection,halfX,halfY,halfZ, marginInPixels); |
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Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void getUniforms(int mProgramH) |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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synchronized void compute(long currTime)
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void compute(long currTime)
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{ |
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if( currTime==mTime ) return; |
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if( mTime==0 ) mTime = currTime; |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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synchronized void send(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels)
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void send(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels) |
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{ |
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constructMatrices(projection,halfX,halfY,halfZ, marginInPixels); |
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Matrix.setIdentityM(mViewMatrix, 0); |
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Matrix.translateM(mViewMatrix, 0, -projection.mWidth/2, projection.mHeight/2, -projection.mDistance); |
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float mipmap = projection.mMipmap; |
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if( mipmap!=1 ) Matrix.scaleM(mViewMatrix, 0, mipmap, mipmap, mipmap); |
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for(int i=0; i<mNumEffects; i++) ((MatrixEffect)mEffects[i]).apply(mViewMatrix,mUniforms,i); |
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Matrix.translateM(mViewMatrix, 0, halfX,-halfY,-halfZ); |
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if( marginInPixels!=0 ) magnify(projection,halfX,halfY,halfZ, marginInPixels); |
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Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0); |
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GLES30.glUniform3f( mObjDH , halfX, halfY, halfZ); |
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GLES30.glUniformMatrix4fv(mMVMatrixH , 1, false, mViewMatrix, 0); |
Also available in: Unified diff
Simplification in EffectQueueMatrix.