Revision 75f3272e
Added by Leszek Koltunski 8 months ago
| src/main/java/org/distorted/library/program/DistortedProgram.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.program; |
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import android.opengl.GLES30; |
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import org.distorted.library.main.DistortedLibrary; |
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import java.io.BufferedReader; |
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import java.io.IOException; |
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import java.io.InputStream; |
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import java.io.InputStreamReader; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* An object which encapsulates a vertex/fragment shader combo, aka Shader Program. |
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*/ |
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public class DistortedProgram |
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{
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public static final int ATTR_LAYOUT_PNTC = 0; |
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public static final int ATTR_LAYOUT_PTC = 1; |
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public static final int ATTR_LAYOUT_PNT = 2; |
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public static final int ATTR_LAYOUT_PNC = 3; |
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public static final int ATTR_LAYOUT_PT = 4; |
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public static final int ATTR_LAYOUT_P = 5; |
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public static final int ATTR_LAYOUT_UNK = 6; |
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private String mAttributeStr, mUniformStr, mUniList; |
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private int mAttributeLen, mUniformLen; |
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private int mNumAttributes; |
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private int mNumUniforms; |
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private String[] mAttributeName; |
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private final int mProgramHandle; |
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/** |
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* Various programs have different attributes (because even if the source is the same, some of them might |
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* be unused). |
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* Main, Full have 4 attributes in the order (position,normal,texcoord, component) |
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* Pre has 3 attributes (position,texcoord,component) |
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* Maybe there are other possibilities (only position and normal? 3- position,normal,texcoord?) |
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*/ |
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public int mAttributeLayout; |
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/** |
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* List of Attributes (OpenGL ES 3.0: 'in' variables), in the same order as declared in the shader source. |
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*/ |
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public int[] mAttribute; |
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/** |
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* List of Uniforms, in the same order as declared in the shader source. |
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*/ |
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public int[] mUniform; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int createAndLinkProgram(final int vertexShaderHandle, final int fragmentShaderHandle, final String[] attributes, final String[] feedbackVaryings) |
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throws LinkingException |
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{
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int programHandle = GLES30.glCreateProgram(); |
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if (programHandle != 0) |
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{
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GLES30.glAttachShader(programHandle, vertexShaderHandle); |
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GLES30.glAttachShader(programHandle, fragmentShaderHandle); |
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if( feedbackVaryings!=null ) |
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{
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GLES30.glTransformFeedbackVaryings(programHandle, feedbackVaryings, GLES30.GL_INTERLEAVED_ATTRIBS); |
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} |
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if (attributes != null) |
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{
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final int size = attributes.length; |
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for(int i=0; i<size; i++) |
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{
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GLES30.glBindAttribLocation(programHandle, i, attributes[i]); |
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} |
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} |
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GLES30.glLinkProgram(programHandle); |
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final int[] linkStatus = new int[1]; |
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GLES30.glGetProgramiv(programHandle, GLES30.GL_LINK_STATUS, linkStatus, 0); |
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if (linkStatus[0] != GLES30.GL_TRUE ) |
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{
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String error = GLES30.glGetProgramInfoLog(programHandle); |
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GLES30.glDeleteProgram(programHandle); |
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throw new LinkingException(error); |
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} |
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//final int[] numberOfUniforms = new int[1]; |
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//GLES30.glGetProgramiv(programHandle, GLES30.GL_ACTIVE_UNIFORMS, numberOfUniforms, 0); |
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//DistortedLibrary.logMessage("DistortedProgram: number of active uniforms="+numberOfUniforms[0]);
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} |
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return programHandle; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void init(int glslVersion) |
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{
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mAttributeStr = (glslVersion == 100 ? "attribute " : "in "); |
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mAttributeLen = mAttributeStr.length(); |
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mNumAttributes = 0; |
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mUniformStr = "uniform "; |
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mUniformLen = mUniformStr.length(); |
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mNumUniforms = 0; |
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mUniList = ""; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private String parseOutUniform(final String line) |
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{
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int len = line.length(); |
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int whiteSpace, semicolon, nameBegin; |
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char currChar; |
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for(whiteSpace=0; whiteSpace<len; whiteSpace++) |
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{
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currChar = line.charAt(whiteSpace); |
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if( currChar!=' ' && currChar!='\t') break; |
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} |
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for(semicolon=whiteSpace; semicolon<len; semicolon++) |
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{
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currChar = line.charAt(semicolon); |
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if( currChar==';') break; |
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} |
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if( semicolon<len && semicolon-whiteSpace>=mUniformLen+1 ) |
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{
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String subline = line.substring(whiteSpace,semicolon); |
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int subLen = semicolon-whiteSpace; |
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if( subline.startsWith(mUniformStr)) |
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{
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//DistortedLibrary.logMessage("DistortedProgram: GOOD LINE: " +subline+" subLen="+subLen);
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for(nameBegin=subLen-1; nameBegin>mUniformLen-2; nameBegin--) |
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{
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currChar=subline.charAt(nameBegin); |
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if( currChar==' ' || currChar=='\t' ) |
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{
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mNumUniforms++; |
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String uniform = subline.substring(nameBegin+1,subLen); |
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int brace = uniform.indexOf("[");
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return brace>=0 ? uniform.substring(0,brace) : uniform; |
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} |
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} |
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} |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private String parseOutAttribute(final String line) |
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{
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int len = line.length(); |
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int whiteSpace, semicolon, nameBegin; |
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char currChar; |
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for(whiteSpace=0; whiteSpace<len; whiteSpace++) |
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{
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currChar = line.charAt(whiteSpace); |
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if( currChar!=' ' && currChar!='\t') break; |
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} |
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for(semicolon=whiteSpace; semicolon<len; semicolon++) |
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{
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currChar = line.charAt(semicolon); |
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if( currChar==';') break; |
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} |
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if( semicolon<len && semicolon-whiteSpace>=mAttributeLen+1 ) |
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{
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String subline = line.substring(whiteSpace,semicolon); |
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int subLen = semicolon-whiteSpace; |
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if( subline.startsWith(mAttributeStr)) |
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{
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for(nameBegin=subLen-1; nameBegin>mAttributeLen-2; nameBegin--) |
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{
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currChar=subline.charAt(nameBegin); |
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if( currChar==' ' || currChar=='\t' ) |
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{
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return subline.substring(nameBegin+1,subLen); |
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} |
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} |
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} |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void doAttributes(final String shader, boolean doAttributes) |
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{
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String attribute, attrList="", uniform; |
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String[] lines = shader.split("\n");
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for (String line : lines) |
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{
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if( doAttributes ) |
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{
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attribute = parseOutAttribute(line); |
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if (attribute != null) |
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{
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if( !attrList.isEmpty() ) attrList += " "; |
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attrList += attribute; |
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} |
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} |
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uniform = parseOutUniform(line); |
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if (uniform != null) |
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{
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if( !mUniList.isEmpty() ) mUniList += " "; |
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mUniList += uniform; |
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} |
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} |
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if( doAttributes ) |
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{
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mAttributeName = attrList.split(" ");
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mNumAttributes = mAttributeName.length; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private String readTextFileFromRawResource(final InputStream inputStream, boolean doAttributes) |
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{
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final InputStreamReader inputStreamReader = new InputStreamReader(inputStream); |
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final BufferedReader bufferedReader = new BufferedReader(inputStreamReader); |
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String nextLine, attribute, attrList=""; |
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final StringBuilder body = new StringBuilder(); |
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try |
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{
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while ((nextLine = bufferedReader.readLine()) != null) |
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{
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body.append(nextLine); |
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body.append('\n');
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if( doAttributes ) |
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{
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attribute = parseOutAttribute(nextLine); |
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if( attribute!=null ) |
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{
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//DistortedLibrary.logMessage("DistortedProgram: new attribute: "+attribute);
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if( !attrList.isEmpty() ) attrList += " "; |
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attrList += attribute; |
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} |
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} |
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} |
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} |
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catch (IOException e) |
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{
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return null; |
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} |
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if( doAttributes ) |
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{
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mAttributeName = attrList.split(" ");
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mNumAttributes = mAttributeName.length; |
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} |
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return body.toString(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static int compileShader(final int shaderType, final String shaderSource) |
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throws FragmentCompilationException,VertexCompilationException |
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{
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int shaderHandle = GLES30.glCreateShader(shaderType); |
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if (shaderHandle != 0) |
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{
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GLES30.glShaderSource(shaderHandle, shaderSource); |
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GLES30.glCompileShader(shaderHandle); |
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final int[] compileStatus = new int[1]; |
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GLES30.glGetShaderiv(shaderHandle, GLES30.GL_COMPILE_STATUS, compileStatus, 0); |
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if (compileStatus[0] != GLES30.GL_TRUE) |
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{
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String error = GLES30.glGetShaderInfoLog(shaderHandle); |
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GLES30.glDeleteShader(shaderHandle); |
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switch (shaderType) |
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{
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case GLES30.GL_VERTEX_SHADER: throw new VertexCompilationException(error); |
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case GLES30.GL_FRAGMENT_SHADER: throw new FragmentCompilationException(error); |
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default: throw new RuntimeException(error); |
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} |
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} |
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} |
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return shaderHandle; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static String insertEnabledEffects(String code, final String effects) |
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{
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final String marker = "// ENABLED EFFECTS WILL BE INSERTED HERE"; |
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int length = marker.length(); |
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int place = code.indexOf(marker); |
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if( place>=0 ) |
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{
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String begin = code.substring(0,place-1); |
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String end = code.substring(place+length); |
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return begin + effects + end; |
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} |
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else |
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{
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DistortedLibrary.logMessage("DistortedProgram: Error: marker string not found in SHADER!");
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setUpAttributes() |
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{
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int[] att = new int[mNumAttributes]; |
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for(int i=0; i<mNumAttributes; i++) |
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{
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att[i] = GLES30.glGetAttribLocation( mProgramHandle, mAttributeName[i]); |
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} |
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int emptyAttrs = 0; |
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for(int i=0; i<mNumAttributes-emptyAttrs; i++) |
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{
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if( att[i] < 0 ) |
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{
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emptyAttrs++; |
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for(int j=i; j<mNumAttributes-emptyAttrs; j++) |
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{
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att[j] = att[j+1]; |
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mAttributeName[j] = mAttributeName[j+1]; |
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} |
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} |
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} |
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if( emptyAttrs>0 ) |
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{
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mNumAttributes -= emptyAttrs; |
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mAttribute = new int[mNumAttributes]; |
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System.arraycopy(att, 0, mAttribute, 0, mNumAttributes); |
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} |
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else |
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{
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mAttribute = att; |
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} |
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setUpAttributeLayout(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setUpAttributeLayout() |
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{
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switch(mNumAttributes) |
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{
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case 4: mAttributeLayout = ATTR_LAYOUT_PNTC; |
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break; |
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case 3: if( mAttributeName[2].equals("a_TexCoordinate") ) mAttributeLayout = ATTR_LAYOUT_PNT;
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else if( mAttributeName[2].equals("a_Component") )
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{
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if( mAttributeName[1].equals("a_TexCoordinate") ) mAttributeLayout = ATTR_LAYOUT_PTC;
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else if( mAttributeName[1].equals("a_Normal" ) ) mAttributeLayout = ATTR_LAYOUT_PNC;
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else |
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{
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mAttributeLayout = ATTR_LAYOUT_UNK; |
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DistortedLibrary.logMessage("DistortedProgram: 1 Error in attribute layout: "+mAttributeName[1]);
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} |
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} |
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else |
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{
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mAttributeLayout = ATTR_LAYOUT_UNK; |
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DistortedLibrary.logMessage("DistortedProgram: 2 Error in attribute layout: "+mAttributeName[2]);
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} |
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break; |
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case 2: if( mAttributeName[1].equals("a_TexCoordinate") ) mAttributeLayout = ATTR_LAYOUT_PT;
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else |
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{
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mAttributeLayout = ATTR_LAYOUT_UNK; |
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DistortedLibrary.logMessage("DistortedProgram: 3 Error in attribute layout: "+mAttributeName[1]);
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} |
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break; |
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case 1: if( mAttributeName[0].equals("a_Position") ) mAttributeLayout = ATTR_LAYOUT_P;
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else |
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{
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mAttributeLayout = ATTR_LAYOUT_UNK; |
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DistortedLibrary.logMessage("DistortedProgram: 4 Error in attribute layout: "+mAttributeName[0]);
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} |
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break; |
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default:mAttributeLayout = ATTR_LAYOUT_UNK; |
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DistortedLibrary.logMessage("DistortedProgram: 5 Error in attribute layout: "+mNumAttributes);
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} |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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private void setUpUniforms() |
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{
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if( mNumUniforms>0 ) |
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{
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mUniform = new int[mNumUniforms]; |
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String[] uniformName = mUniList.split(" ");
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|
|
| 450 |
for(int i=0; i<mNumUniforms; i++) |
|
| 451 |
{
|
|
| 452 |
mUniform[i] = GLES30.glGetUniformLocation( mProgramHandle, uniformName[i]); |
|
| 453 |
} |
|
| 454 |
} |
|
| 455 |
else mUniform = null; |
|
| 456 |
} |
|
| 457 |
|
|
| 458 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 459 |
/** |
|
| 460 |
* Only for use by the library itself. |
|
| 461 |
* |
|
| 462 |
* @y.exclude |
|
| 463 |
*/ |
|
| 464 |
public DistortedProgram(final InputStream vert, final InputStream frag, final String vertHeader, final String fragHeader, |
|
| 465 |
int glslVersion, final String[] feedback ) |
|
| 466 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
| 467 |
{
|
|
| 468 |
init(glslVersion); |
|
| 469 |
|
|
| 470 |
final String vertShader = readTextFileFromRawResource(vert, true ); |
|
| 471 |
final String fragShader = readTextFileFromRawResource(frag, false); |
|
| 472 |
|
|
| 473 |
final int vertShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertHeader + vertShader); |
|
| 474 |
final int fragShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragHeader + fragShader); |
|
| 475 |
|
|
| 476 |
mProgramHandle = createAndLinkProgram(vertShaderHandle, fragShaderHandle, mAttributeName, glslVersion>= 300 ? feedback:null ); |
|
| 477 |
|
|
| 478 |
setUpAttributes(); |
|
| 479 |
setUpUniforms(); |
|
| 480 |
} |
|
| 481 |
|
|
| 482 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 483 |
/** |
|
| 484 |
* Only for use by the library itself. |
|
| 485 |
* |
|
| 486 |
* @y.exclude |
|
| 487 |
*/ |
|
| 488 |
public DistortedProgram(final InputStream vert, final InputStream frag, final String vertHeader, final String fragHeader, |
|
| 489 |
final String enabledVert, final String enabledFrag, int glslVersion, final String[] feedback ) |
|
| 490 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
| 491 |
{
|
|
| 492 |
init(glslVersion); |
|
| 493 |
|
|
| 494 |
String vertShader = readTextFileFromRawResource( vert, true ); |
|
| 495 |
String fragShader = readTextFileFromRawResource( frag, false); |
|
| 496 |
|
|
| 497 |
if( enabledVert!=null ) vertShader = insertEnabledEffects(vertShader,enabledVert); |
|
| 498 |
if( enabledFrag!=null ) fragShader = insertEnabledEffects(fragShader,enabledFrag); |
|
| 499 |
|
|
| 500 |
final int vertShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertHeader + vertShader); |
|
| 501 |
final int fragShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragHeader + fragShader); |
|
| 502 |
|
|
| 503 |
mProgramHandle = createAndLinkProgram(vertShaderHandle, fragShaderHandle, mAttributeName, glslVersion>= 300 ? feedback:null ); |
|
| 504 |
|
|
| 505 |
setUpAttributes(); |
|
| 506 |
setUpUniforms(); |
|
| 507 |
} |
|
| 508 |
|
|
| 509 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 510 |
/** |
|
| 511 |
* Only for use by the library itself. |
|
| 512 |
* |
|
| 513 |
* @y.exclude |
|
| 514 |
*/ |
|
| 515 |
public DistortedProgram(final InputStream vertex, final InputStream fragment, final String vertexHeader, final String fragmentHeader, int glslVersion ) |
|
| 516 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
| 517 |
{
|
|
| 518 |
this(vertex,fragment,vertexHeader,fragmentHeader,glslVersion,null); |
|
| 519 |
} |
|
| 520 |
|
|
| 521 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 522 |
// PUBLIC API |
|
| 523 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 524 |
/** |
|
| 525 |
* Create a new Shader Program from two source strings. |
|
| 526 |
* <p> |
|
| 527 |
* Needs to be called from a thread holding the OpenGL context. |
|
| 528 |
* |
|
| 529 |
* @param vertex Vertex shader code. |
|
| 530 |
* @param fragment Fragment shader code. |
|
| 531 |
* @throws FragmentCompilationException fragment shader failed to compile |
|
| 532 |
* @throws VertexCompilationException vertex shader failed to compile |
|
| 533 |
* @throws LinkingException shaders failed to link |
|
| 534 |
*/ |
|
| 535 |
public DistortedProgram(final String vertex, final String fragment) |
|
| 536 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
| 537 |
{
|
|
| 538 |
init(300); |
|
| 539 |
|
|
| 540 |
doAttributes(vertex , true ); |
|
| 541 |
doAttributes(fragment, false); |
|
| 542 |
|
|
| 543 |
final int vertexShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertex ); |
|
| 544 |
final int fragmentShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragment); |
|
| 545 |
|
|
| 546 |
mProgramHandle = createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, mAttributeName, null ); |
|
| 547 |
|
|
| 548 |
setUpAttributes(); |
|
| 549 |
setUpUniforms(); |
|
| 550 |
} |
|
| 551 |
|
|
| 552 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 553 |
/** |
|
| 554 |
* Return the handle of the created program so that we can later, say, call glUseProgram. |
|
| 555 |
*/ |
|
| 556 |
public int getProgramHandle() |
|
| 557 |
{
|
|
| 558 |
return mProgramHandle; |
|
| 559 |
} |
|
| 560 |
|
|
| 561 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 562 |
/** |
|
| 563 |
* Use the program and enable all vertex attribute arrays. |
|
| 564 |
* Needs to be called from a thread holding the OpenGL context. |
|
| 565 |
*/ |
|
| 566 |
public void useProgram() |
|
| 567 |
{
|
|
| 568 |
GLES30.glUseProgram(mProgramHandle); |
|
| 569 |
|
|
| 570 |
for(int i=0; i<mNumAttributes; i++) |
|
| 571 |
{
|
|
| 572 |
GLES30.glEnableVertexAttribArray(mAttribute[i]); |
|
| 573 |
} |
|
| 574 |
} |
|
| 575 |
|
|
| 576 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 577 |
/** |
|
| 578 |
* Disable all vertex attribute arrays. |
|
| 579 |
* Needs to be called from a thread holding the OpenGL context. |
|
| 580 |
*/ |
|
| 581 |
public void stopUsingProgram() |
|
| 582 |
{
|
|
| 583 |
GLES30.glUseProgram(0); |
|
| 584 |
|
|
| 585 |
for(int i=0; i<mNumAttributes; i++) |
|
| 586 |
{
|
|
| 587 |
GLES30.glDisableVertexAttribArray(mAttribute[i]); |
|
| 588 |
} |
|
| 589 |
} |
|
| 590 |
} |
|
| 591 |
|
|
| 592 |
|
|
| src/main/java/org/distorted/library/program/DistortedProgram.kt | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
|
| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
| 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 20 |
|
|
| 21 |
package org.distorted.library.program; |
|
| 22 |
|
|
| 23 |
import android.opengl.GLES30; |
|
| 24 |
|
|
| 25 |
import org.distorted.library.main.DistortedLibrary; |
|
| 26 |
|
|
| 27 |
import java.io.BufferedReader; |
|
| 28 |
import java.io.IOException; |
|
| 29 |
import java.io.InputStream; |
|
| 30 |
import java.io.InputStreamReader; |
|
| 31 |
|
|
| 32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 33 |
/** |
|
| 34 |
* An object which encapsulates a vertex/fragment shader combo, aka Shader Program. |
|
| 35 |
*/ |
|
| 36 |
public class DistortedProgram |
|
| 37 |
{
|
|
| 38 |
public static final int ATTR_LAYOUT_PNTC = 0; |
|
| 39 |
public static final int ATTR_LAYOUT_PTC = 1; |
|
| 40 |
public static final int ATTR_LAYOUT_PNT = 2; |
|
| 41 |
public static final int ATTR_LAYOUT_PNC = 3; |
|
| 42 |
public static final int ATTR_LAYOUT_PT = 4; |
|
| 43 |
public static final int ATTR_LAYOUT_P = 5; |
|
| 44 |
public static final int ATTR_LAYOUT_UNK = 6; |
|
| 45 |
|
|
| 46 |
private String mAttributeStr, mUniformStr, mUniList; |
|
| 47 |
private int mAttributeLen, mUniformLen; |
|
| 48 |
private int mNumAttributes; |
|
| 49 |
private int mNumUniforms; |
|
| 50 |
private String[] mAttributeName; |
|
| 51 |
private final int mProgramHandle; |
|
| 52 |
|
|
| 53 |
/** |
|
| 54 |
* Various programs have different attributes (because even if the source is the same, some of them might |
|
| 55 |
* be unused). |
|
| 56 |
* Main, Full have 4 attributes in the order (position,normal,texcoord, component) |
|
| 57 |
* Pre has 3 attributes (position,texcoord,component) |
|
| 58 |
* Maybe there are other possibilities (only position and normal? 3- position,normal,texcoord?) |
|
| 59 |
*/ |
|
| 60 |
public int mAttributeLayout; |
|
| 61 |
/** |
|
| 62 |
* List of Attributes (OpenGL ES 3.0: 'in' variables), in the same order as declared in the shader source. |
|
| 63 |
*/ |
|
| 64 |
public int[] mAttribute; |
|
| 65 |
/** |
|
| 66 |
* List of Uniforms, in the same order as declared in the shader source. |
|
| 67 |
*/ |
|
| 68 |
public int[] mUniform; |
|
| 69 |
|
|
| 70 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 71 |
|
|
| 72 |
private int createAndLinkProgram(final int vertexShaderHandle, final int fragmentShaderHandle, final String[] attributes, final String[] feedbackVaryings) |
|
| 73 |
throws LinkingException |
|
| 74 |
{
|
|
| 75 |
int programHandle = GLES30.glCreateProgram(); |
|
| 76 |
|
|
| 77 |
if (programHandle != 0) |
|
| 78 |
{
|
|
| 79 |
GLES30.glAttachShader(programHandle, vertexShaderHandle); |
|
| 80 |
GLES30.glAttachShader(programHandle, fragmentShaderHandle); |
|
| 81 |
|
|
| 82 |
if( feedbackVaryings!=null ) |
|
| 83 |
{
|
|
| 84 |
GLES30.glTransformFeedbackVaryings(programHandle, feedbackVaryings, GLES30.GL_INTERLEAVED_ATTRIBS); |
|
| 85 |
} |
|
| 86 |
|
|
| 87 |
if (attributes != null) |
|
| 88 |
{
|
|
| 89 |
final int size = attributes.length; |
|
| 90 |
|
|
| 91 |
for(int i=0; i<size; i++) |
|
| 92 |
{
|
|
| 93 |
GLES30.glBindAttribLocation(programHandle, i, attributes[i]); |
|
| 94 |
} |
|
| 95 |
} |
|
| 96 |
|
|
| 97 |
GLES30.glLinkProgram(programHandle); |
|
| 98 |
|
|
| 99 |
final int[] linkStatus = new int[1]; |
|
| 100 |
GLES30.glGetProgramiv(programHandle, GLES30.GL_LINK_STATUS, linkStatus, 0); |
|
| 101 |
|
|
| 102 |
if (linkStatus[0] != GLES30.GL_TRUE ) |
|
| 103 |
{
|
|
| 104 |
String error = GLES30.glGetProgramInfoLog(programHandle); |
|
| 105 |
GLES30.glDeleteProgram(programHandle); |
|
| 106 |
throw new LinkingException(error); |
|
| 107 |
} |
|
| 108 |
|
|
| 109 |
//final int[] numberOfUniforms = new int[1]; |
|
| 110 |
//GLES30.glGetProgramiv(programHandle, GLES30.GL_ACTIVE_UNIFORMS, numberOfUniforms, 0); |
|
| 111 |
//DistortedLibrary.logMessage("DistortedProgram: number of active uniforms="+numberOfUniforms[0]);
|
|
| 112 |
} |
|
| 113 |
|
|
| 114 |
return programHandle; |
|
| 115 |
} |
|
| 116 |
|
|
| 117 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 118 |
|
|
| 119 |
private void init(int glslVersion) |
|
| 120 |
{
|
|
| 121 |
mAttributeStr = (glslVersion == 100 ? "attribute " : "in "); |
|
| 122 |
mAttributeLen = mAttributeStr.length(); |
|
| 123 |
mNumAttributes = 0; |
|
| 124 |
mUniformStr = "uniform "; |
|
| 125 |
mUniformLen = mUniformStr.length(); |
|
| 126 |
mNumUniforms = 0; |
|
| 127 |
mUniList = ""; |
|
| 128 |
} |
|
| 129 |
|
|
| 130 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 131 |
|
|
| 132 |
private String parseOutUniform(final String line) |
|
| 133 |
{
|
|
| 134 |
int len = line.length(); |
|
| 135 |
int whiteSpace, semicolon, nameBegin; |
|
| 136 |
char currChar; |
|
| 137 |
|
|
| 138 |
for(whiteSpace=0; whiteSpace<len; whiteSpace++) |
|
| 139 |
{
|
|
| 140 |
currChar = line.charAt(whiteSpace); |
|
| 141 |
if( currChar!=' ' && currChar!='\t') break; |
|
| 142 |
} |
|
| 143 |
|
|
| 144 |
for(semicolon=whiteSpace; semicolon<len; semicolon++) |
|
| 145 |
{
|
|
| 146 |
currChar = line.charAt(semicolon); |
|
| 147 |
if( currChar==';') break; |
|
| 148 |
} |
|
| 149 |
|
|
| 150 |
if( semicolon<len && semicolon-whiteSpace>=mUniformLen+1 ) |
|
| 151 |
{
|
|
| 152 |
String subline = line.substring(whiteSpace,semicolon); |
|
| 153 |
int subLen = semicolon-whiteSpace; |
|
| 154 |
|
|
| 155 |
if( subline.startsWith(mUniformStr)) |
|
| 156 |
{
|
|
| 157 |
//DistortedLibrary.logMessage("DistortedProgram: GOOD LINE: " +subline+" subLen="+subLen);
|
|
| 158 |
|
|
| 159 |
for(nameBegin=subLen-1; nameBegin>mUniformLen-2; nameBegin--) |
|
| 160 |
{
|
|
| 161 |
currChar=subline.charAt(nameBegin); |
|
| 162 |
|
|
| 163 |
if( currChar==' ' || currChar=='\t' ) |
|
| 164 |
{
|
|
| 165 |
mNumUniforms++; |
|
| 166 |
String uniform = subline.substring(nameBegin+1,subLen); |
|
| 167 |
int brace = uniform.indexOf("[");
|
|
| 168 |
|
|
| 169 |
return brace>=0 ? uniform.substring(0,brace) : uniform; |
|
| 170 |
} |
|
| 171 |
} |
|
| 172 |
} |
|
| 173 |
} |
|
| 174 |
|
|
| 175 |
return null; |
|
| 176 |
} |
|
| 177 |
|
|
| 178 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 179 |
|
|
| 180 |
private String parseOutAttribute(final String line) |
|
| 181 |
{
|
|
| 182 |
int len = line.length(); |
|
| 183 |
int whiteSpace, semicolon, nameBegin; |
|
| 184 |
char currChar; |
|
| 185 |
|
|
| 186 |
for(whiteSpace=0; whiteSpace<len; whiteSpace++) |
|
| 187 |
{
|
|
| 188 |
currChar = line.charAt(whiteSpace); |
|
| 189 |
if( currChar!=' ' && currChar!='\t') break; |
|
| 190 |
} |
|
| 191 |
|
|
| 192 |
for(semicolon=whiteSpace; semicolon<len; semicolon++) |
|
| 193 |
{
|
|
| 194 |
currChar = line.charAt(semicolon); |
|
| 195 |
if( currChar==';') break; |
|
| 196 |
} |
|
| 197 |
|
|
| 198 |
if( semicolon<len && semicolon-whiteSpace>=mAttributeLen+1 ) |
|
| 199 |
{
|
|
| 200 |
String subline = line.substring(whiteSpace,semicolon); |
|
| 201 |
int subLen = semicolon-whiteSpace; |
|
| 202 |
|
|
| 203 |
if( subline.startsWith(mAttributeStr)) |
|
| 204 |
{
|
|
| 205 |
for(nameBegin=subLen-1; nameBegin>mAttributeLen-2; nameBegin--) |
|
| 206 |
{
|
|
| 207 |
currChar=subline.charAt(nameBegin); |
|
| 208 |
|
|
| 209 |
if( currChar==' ' || currChar=='\t' ) |
|
| 210 |
{
|
|
| 211 |
return subline.substring(nameBegin+1,subLen); |
|
| 212 |
} |
|
| 213 |
} |
|
| 214 |
} |
|
| 215 |
} |
|
| 216 |
|
|
| 217 |
return null; |
|
| 218 |
} |
|
| 219 |
|
|
| 220 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 221 |
|
|
| 222 |
private void doAttributes(final String shader, boolean doAttributes) |
|
| 223 |
{
|
|
| 224 |
String attribute, attrList="", uniform; |
|
| 225 |
String[] lines = shader.split("\n");
|
|
| 226 |
|
|
| 227 |
for (String line : lines) |
|
| 228 |
{
|
|
| 229 |
if( doAttributes ) |
|
| 230 |
{
|
|
| 231 |
attribute = parseOutAttribute(line); |
|
| 232 |
|
|
| 233 |
if (attribute != null) |
|
| 234 |
{
|
|
| 235 |
if( !attrList.isEmpty() ) attrList += " "; |
|
| 236 |
attrList += attribute; |
|
| 237 |
} |
|
| 238 |
} |
|
| 239 |
|
|
| 240 |
uniform = parseOutUniform(line); |
|
| 241 |
|
|
| 242 |
if (uniform != null) |
|
| 243 |
{
|
|
| 244 |
if( !mUniList.isEmpty() ) mUniList += " "; |
|
| 245 |
mUniList += uniform; |
|
| 246 |
} |
|
| 247 |
} |
|
| 248 |
|
|
| 249 |
if( doAttributes ) |
|
| 250 |
{
|
|
| 251 |
mAttributeName = attrList.split(" ");
|
|
| 252 |
mNumAttributes = mAttributeName.length; |
|
| 253 |
} |
|
| 254 |
} |
|
| 255 |
|
|
| 256 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 257 |
|
|
| 258 |
private String readTextFileFromRawResource(final InputStream inputStream, boolean doAttributes) |
|
| 259 |
{
|
|
| 260 |
final InputStreamReader inputStreamReader = new InputStreamReader(inputStream); |
|
| 261 |
final BufferedReader bufferedReader = new BufferedReader(inputStreamReader); |
|
| 262 |
|
|
| 263 |
String nextLine, attribute, attrList=""; |
|
| 264 |
final StringBuilder body = new StringBuilder(); |
|
| 265 |
|
|
| 266 |
try |
|
| 267 |
{
|
|
| 268 |
while ((nextLine = bufferedReader.readLine()) != null) |
|
| 269 |
{
|
|
| 270 |
body.append(nextLine); |
|
| 271 |
body.append('\n');
|
|
| 272 |
|
|
| 273 |
if( doAttributes ) |
|
| 274 |
{
|
|
| 275 |
attribute = parseOutAttribute(nextLine); |
|
| 276 |
|
|
| 277 |
if( attribute!=null ) |
|
| 278 |
{
|
|
| 279 |
//DistortedLibrary.logMessage("DistortedProgram: new attribute: "+attribute);
|
|
| 280 |
if( !attrList.isEmpty() ) attrList += " "; |
|
| 281 |
attrList += attribute; |
|
| 282 |
} |
|
| 283 |
} |
|
| 284 |
} |
|
| 285 |
} |
|
| 286 |
catch (IOException e) |
|
| 287 |
{
|
|
| 288 |
return null; |
|
| 289 |
} |
|
| 290 |
|
|
| 291 |
if( doAttributes ) |
|
| 292 |
{
|
|
| 293 |
mAttributeName = attrList.split(" ");
|
|
| 294 |
mNumAttributes = mAttributeName.length; |
|
| 295 |
} |
|
| 296 |
|
|
| 297 |
return body.toString(); |
|
| 298 |
} |
|
| 299 |
|
|
| 300 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 301 |
|
|
| 302 |
private static int compileShader(final int shaderType, final String shaderSource) |
|
| 303 |
throws FragmentCompilationException,VertexCompilationException |
|
| 304 |
{
|
|
| 305 |
int shaderHandle = GLES30.glCreateShader(shaderType); |
|
| 306 |
|
|
| 307 |
if (shaderHandle != 0) |
|
| 308 |
{
|
|
| 309 |
GLES30.glShaderSource(shaderHandle, shaderSource); |
|
| 310 |
GLES30.glCompileShader(shaderHandle); |
|
| 311 |
final int[] compileStatus = new int[1]; |
|
| 312 |
GLES30.glGetShaderiv(shaderHandle, GLES30.GL_COMPILE_STATUS, compileStatus, 0); |
|
| 313 |
|
|
| 314 |
if (compileStatus[0] != GLES30.GL_TRUE) |
|
| 315 |
{
|
|
| 316 |
String error = GLES30.glGetShaderInfoLog(shaderHandle); |
|
| 317 |
|
|
| 318 |
GLES30.glDeleteShader(shaderHandle); |
|
| 319 |
|
|
| 320 |
switch (shaderType) |
|
| 321 |
{
|
|
| 322 |
case GLES30.GL_VERTEX_SHADER: throw new VertexCompilationException(error); |
|
| 323 |
case GLES30.GL_FRAGMENT_SHADER: throw new FragmentCompilationException(error); |
|
| 324 |
default: throw new RuntimeException(error); |
|
| 325 |
} |
|
| 326 |
} |
|
| 327 |
} |
|
| 328 |
|
|
| 329 |
return shaderHandle; |
|
| 330 |
} |
|
| 331 |
|
|
| 332 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 333 |
|
|
| 334 |
private static String insertEnabledEffects(String code, final String effects) |
|
| 335 |
{
|
|
| 336 |
final String marker = "// ENABLED EFFECTS WILL BE INSERTED HERE"; |
|
| 337 |
int length = marker.length(); |
|
| 338 |
|
|
| 339 |
int place = code.indexOf(marker); |
|
| 340 |
|
|
| 341 |
if( place>=0 ) |
|
| 342 |
{
|
|
| 343 |
String begin = code.substring(0,place-1); |
|
| 344 |
String end = code.substring(place+length); |
|
| 345 |
|
|
| 346 |
return begin + effects + end; |
|
| 347 |
} |
|
| 348 |
else |
|
| 349 |
{
|
|
| 350 |
DistortedLibrary.logMessage("DistortedProgram: Error: marker string not found in SHADER!");
|
|
| 351 |
} |
|
| 352 |
|
|
| 353 |
return null; |
|
| 354 |
} |
|
| 355 |
|
|
| 356 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 357 |
|
|
| 358 |
private void setUpAttributes() |
|
| 359 |
{
|
|
| 360 |
int[] att = new int[mNumAttributes]; |
|
| 361 |
|
|
| 362 |
for(int i=0; i<mNumAttributes; i++) |
|
| 363 |
{
|
|
| 364 |
att[i] = GLES30.glGetAttribLocation( mProgramHandle, mAttributeName[i]); |
|
| 365 |
} |
|
| 366 |
|
|
| 367 |
int emptyAttrs = 0; |
|
| 368 |
|
|
| 369 |
for(int i=0; i<mNumAttributes-emptyAttrs; i++) |
|
| 370 |
{
|
|
| 371 |
if( att[i] < 0 ) |
|
| 372 |
{
|
|
| 373 |
emptyAttrs++; |
|
| 374 |
|
|
| 375 |
for(int j=i; j<mNumAttributes-emptyAttrs; j++) |
|
| 376 |
{
|
|
| 377 |
att[j] = att[j+1]; |
|
| 378 |
mAttributeName[j] = mAttributeName[j+1]; |
|
| 379 |
} |
|
| 380 |
} |
|
| 381 |
} |
|
| 382 |
|
|
| 383 |
if( emptyAttrs>0 ) |
|
| 384 |
{
|
|
| 385 |
mNumAttributes -= emptyAttrs; |
|
| 386 |
mAttribute = new int[mNumAttributes]; |
|
| 387 |
System.arraycopy(att, 0, mAttribute, 0, mNumAttributes); |
|
| 388 |
} |
|
| 389 |
else |
|
| 390 |
{
|
|
| 391 |
mAttribute = att; |
|
| 392 |
} |
|
| 393 |
|
|
| 394 |
setUpAttributeLayout(); |
|
| 395 |
} |
|
| 396 |
|
|
| 397 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 398 |
|
|
| 399 |
private void setUpAttributeLayout() |
|
| 400 |
{
|
|
| 401 |
switch(mNumAttributes) |
|
| 402 |
{
|
|
| 403 |
case 4: mAttributeLayout = ATTR_LAYOUT_PNTC; |
|
| 404 |
break; |
|
| 405 |
case 3: if( mAttributeName[2].equals("a_TexCoordinate") ) mAttributeLayout = ATTR_LAYOUT_PNT;
|
|
| 406 |
else if( mAttributeName[2].equals("a_Component") )
|
|
| 407 |
{
|
|
| 408 |
if( mAttributeName[1].equals("a_TexCoordinate") ) mAttributeLayout = ATTR_LAYOUT_PTC;
|
|
| 409 |
else if( mAttributeName[1].equals("a_Normal" ) ) mAttributeLayout = ATTR_LAYOUT_PNC;
|
|
| 410 |
else |
|
| 411 |
{
|
|
| 412 |
mAttributeLayout = ATTR_LAYOUT_UNK; |
|
| 413 |
DistortedLibrary.logMessage("DistortedProgram: 1 Error in attribute layout: "+mAttributeName[1]);
|
|
| 414 |
} |
|
| 415 |
} |
|
| 416 |
else |
|
| 417 |
{
|
|
| 418 |
mAttributeLayout = ATTR_LAYOUT_UNK; |
|
| 419 |
DistortedLibrary.logMessage("DistortedProgram: 2 Error in attribute layout: "+mAttributeName[2]);
|
|
| 420 |
} |
|
| 421 |
break; |
|
| 422 |
case 2: if( mAttributeName[1].equals("a_TexCoordinate") ) mAttributeLayout = ATTR_LAYOUT_PT;
|
|
| 423 |
else |
|
| 424 |
{
|
|
| 425 |
mAttributeLayout = ATTR_LAYOUT_UNK; |
|
| 426 |
DistortedLibrary.logMessage("DistortedProgram: 3 Error in attribute layout: "+mAttributeName[1]);
|
|
| 427 |
} |
|
| 428 |
break; |
|
| 429 |
case 1: if( mAttributeName[0].equals("a_Position") ) mAttributeLayout = ATTR_LAYOUT_P;
|
|
| 430 |
else |
|
| 431 |
{
|
|
| 432 |
mAttributeLayout = ATTR_LAYOUT_UNK; |
|
| 433 |
DistortedLibrary.logMessage("DistortedProgram: 4 Error in attribute layout: "+mAttributeName[0]);
|
|
| 434 |
} |
|
| 435 |
break; |
|
| 436 |
default:mAttributeLayout = ATTR_LAYOUT_UNK; |
|
| 437 |
DistortedLibrary.logMessage("DistortedProgram: 5 Error in attribute layout: "+mNumAttributes);
|
|
| 438 |
} |
|
| 439 |
} |
|
| 440 |
|
|
| 441 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 442 |
|
|
| 443 |
private void setUpUniforms() |
|
| 444 |
{
|
|
| 445 |
if( mNumUniforms>0 ) |
|
| 446 |
{
|
|
| 447 |
mUniform = new int[mNumUniforms]; |
|
| 448 |
String[] uniformName = mUniList.split(" ");
|
|
| 449 |
|
|
| 450 |
for(int i=0; i<mNumUniforms; i++) |
|
| 451 |
{
|
|
| 452 |
mUniform[i] = GLES30.glGetUniformLocation( mProgramHandle, uniformName[i]); |
|
| 453 |
} |
|
| 454 |
} |
|
| 455 |
else mUniform = null; |
|
| 456 |
} |
|
| 457 |
|
|
| 458 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 459 |
/** |
|
| 460 |
* Only for use by the library itself. |
|
| 461 |
* |
|
| 462 |
* @y.exclude |
|
| 463 |
*/ |
|
| 464 |
public DistortedProgram(final InputStream vert, final InputStream frag, final String vertHeader, final String fragHeader, |
|
| 465 |
int glslVersion, final String[] feedback ) |
|
| 466 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
| 467 |
{
|
|
| 468 |
init(glslVersion); |
|
| 469 |
|
|
| 470 |
final String vertShader = readTextFileFromRawResource(vert, true ); |
|
| 471 |
final String fragShader = readTextFileFromRawResource(frag, false); |
|
| 472 |
|
|
| 473 |
final int vertShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertHeader + vertShader); |
|
| 474 |
final int fragShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragHeader + fragShader); |
|
| 475 |
|
|
| 476 |
mProgramHandle = createAndLinkProgram(vertShaderHandle, fragShaderHandle, mAttributeName, glslVersion>= 300 ? feedback:null ); |
|
| 477 |
|
|
| 478 |
setUpAttributes(); |
|
| 479 |
setUpUniforms(); |
|
| 480 |
} |
|
| 481 |
|
|
| 482 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 483 |
/** |
|
| 484 |
* Only for use by the library itself. |
|
| 485 |
* |
|
| 486 |
* @y.exclude |
|
| 487 |
*/ |
|
| 488 |
public DistortedProgram(final InputStream vert, final InputStream frag, final String vertHeader, final String fragHeader, |
|
| 489 |
final String enabledVert, final String enabledFrag, int glslVersion, final String[] feedback ) |
|
| 490 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
| 491 |
{
|
|
| 492 |
init(glslVersion); |
|
| 493 |
|
|
| 494 |
String vertShader = readTextFileFromRawResource( vert, true ); |
|
| 495 |
String fragShader = readTextFileFromRawResource( frag, false); |
|
| 496 |
|
|
| 497 |
if( enabledVert!=null ) vertShader = insertEnabledEffects(vertShader,enabledVert); |
|
| 498 |
if( enabledFrag!=null ) fragShader = insertEnabledEffects(fragShader,enabledFrag); |
|
| 499 |
|
|
| 500 |
final int vertShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertHeader + vertShader); |
|
| 501 |
final int fragShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragHeader + fragShader); |
|
| 502 |
|
|
| 503 |
mProgramHandle = createAndLinkProgram(vertShaderHandle, fragShaderHandle, mAttributeName, glslVersion>= 300 ? feedback:null ); |
|
| 504 |
|
|
| 505 |
setUpAttributes(); |
|
| 506 |
setUpUniforms(); |
|
| 507 |
} |
|
| 508 |
|
|
| 509 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 510 |
/** |
|
| 511 |
* Only for use by the library itself. |
|
| 512 |
* |
|
| 513 |
* @y.exclude |
|
| 514 |
*/ |
|
| 515 |
public DistortedProgram(final InputStream vertex, final InputStream fragment, final String vertexHeader, final String fragmentHeader, int glslVersion ) |
|
| 516 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
| 517 |
{
|
|
| 518 |
this(vertex,fragment,vertexHeader,fragmentHeader,glslVersion,null); |
|
| 519 |
} |
|
| 520 |
|
|
| 521 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 522 |
// PUBLIC API |
|
| 523 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 524 |
/** |
|
| 525 |
* Create a new Shader Program from two source strings. |
|
| 526 |
* <p> |
|
| 527 |
* Needs to be called from a thread holding the OpenGL context. |
|
| 528 |
* |
|
| 529 |
* @param vertex Vertex shader code. |
|
| 530 |
* @param fragment Fragment shader code. |
|
| 531 |
* @throws FragmentCompilationException fragment shader failed to compile |
|
| 532 |
* @throws VertexCompilationException vertex shader failed to compile |
|
| 533 |
* @throws LinkingException shaders failed to link |
|
| 534 |
*/ |
|
| 535 |
public DistortedProgram(final String vertex, final String fragment) |
|
| 536 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
| 537 |
{
|
|
| 538 |
init(300); |
|
| 539 |
|
|
| 540 |
doAttributes(vertex , true ); |
|
| 541 |
doAttributes(fragment, false); |
|
| 542 |
|
|
| 543 |
final int vertexShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertex ); |
|
| 544 |
final int fragmentShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragment); |
|
| 545 |
|
|
| 546 |
mProgramHandle = createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, mAttributeName, null ); |
|
| 547 |
|
|
| 548 |
setUpAttributes(); |
|
| 549 |
setUpUniforms(); |
|
| 550 |
} |
|
| 551 |
|
|
| 552 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 553 |
/** |
|
| 554 |
* Return the handle of the created program so that we can later, say, call glUseProgram. |
|
| 555 |
*/ |
|
| 556 |
public int getProgramHandle() |
|
| 557 |
{
|
|
| 558 |
return mProgramHandle; |
|
| 559 |
} |
|
| 560 |
|
|
| 561 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 562 |
/** |
|
| 563 |
* Use the program and enable all vertex attribute arrays. |
|
| 564 |
* Needs to be called from a thread holding the OpenGL context. |
|
| 565 |
*/ |
|
| 566 |
public void useProgram() |
|
| 567 |
{
|
|
| 568 |
GLES30.glUseProgram(mProgramHandle); |
|
| 569 |
|
|
| 570 |
for(int i=0; i<mNumAttributes; i++) |
|
| 571 |
{
|
|
| 572 |
GLES30.glEnableVertexAttribArray(mAttribute[i]); |
|
| 573 |
} |
|
| 574 |
} |
|
| 575 |
|
|
| 576 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 577 |
/** |
|
| 578 |
* Disable all vertex attribute arrays. |
|
| 579 |
* Needs to be called from a thread holding the OpenGL context. |
|
| 580 |
*/ |
|
| 581 |
public void stopUsingProgram() |
|
| 582 |
{
|
|
| 583 |
GLES30.glUseProgram(0); |
|
| 584 |
|
|
| 585 |
for(int i=0; i<mNumAttributes; i++) |
|
| 586 |
{
|
|
| 587 |
GLES30.glDisableVertexAttribArray(mAttribute[i]); |
|
| 588 |
} |
|
| 589 |
} |
|
| 590 |
} |
|
| 591 |
|
|
| 592 |
|
|
| src/main/java/org/distorted/library/program/FragmentCompilationException.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
|
| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
| 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 20 |
|
|
| 21 |
package org.distorted.library.program; |
|
| 22 |
|
|
| 23 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 24 |
|
|
| 25 |
/** |
|
| 26 |
* Thrown asynchronously by the library whenever shader compilation fails. |
|
| 27 |
* If compilation of the fragment shader fails for some other reason than too many uniforms. |
|
| 28 |
* <p> |
|
| 29 |
* This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders. |
|
| 30 |
* Theoretically should never happen on devices supporting at least OpenGL ES 3.0. |
|
| 31 |
*/ |
|
| 32 |
|
|
| 33 |
@SuppressWarnings("serial")
|
|
| 34 |
public class FragmentCompilationException extends Exception |
|
| 35 |
{
|
|
| 36 |
|
|
| 37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 38 |
/** |
|
| 39 |
* Default empty constructor |
|
| 40 |
*/ |
|
| 41 |
public FragmentCompilationException() |
|
| 42 |
{
|
|
| 43 |
|
|
| 44 |
} |
|
| 45 |
|
|
| 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 47 |
/** |
|
| 48 |
* Constructor with a message describing why compilation failed. |
|
| 49 |
* |
|
| 50 |
* @param detailMessage Message describing why compilation failed |
|
| 51 |
*/ |
|
| 52 |
public FragmentCompilationException(String detailMessage) |
|
| 53 |
{
|
|
| 54 |
super(detailMessage); |
|
| 55 |
} |
|
| 56 |
|
|
| 57 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 58 |
/** |
|
| 59 |
* Constructor necessary to make Chained Exceptions working. |
|
| 60 |
* |
|
| 61 |
* @param throwable The parent Throwable. |
|
| 62 |
*/ |
|
| 63 |
public FragmentCompilationException(Throwable throwable) |
|
| 64 |
{
|
|
| 65 |
super(throwable); |
|
| 66 |
} |
|
| 67 |
|
|
| 68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 69 |
/** |
|
| 70 |
* Constructor necessary to make Chained Exceptions working. |
|
| 71 |
* |
|
| 72 |
* @param detailMessage Message describing why compilation failed |
|
| 73 |
* @param throwable The parent Throwable. |
|
| 74 |
*/ |
|
| 75 |
public FragmentCompilationException(String detailMessage, Throwable throwable) |
|
| 76 |
{
|
|
| 77 |
super(detailMessage, throwable); |
|
| 78 |
} |
|
| 79 |
|
|
| 80 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 81 |
} |
|
| src/main/java/org/distorted/library/program/FragmentCompilationException.kt | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
|
| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
| 19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 20 |
|
|
| 21 |
package org.distorted.library.program; |
|
| 22 |
|
|
| 23 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 24 |
|
|
| 25 |
/** |
|
| 26 |
* Thrown asynchronously by the library whenever shader compilation fails. |
|
| 27 |
* If compilation of the fragment shader fails for some other reason than too many uniforms. |
|
| 28 |
* <p> |
|
| 29 |
* This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders. |
|
| 30 |
* Theoretically should never happen on devices supporting at least OpenGL ES 3.0. |
|
| 31 |
*/ |
|
| 32 |
|
|
| 33 |
@SuppressWarnings("serial")
|
|
| 34 |
public class FragmentCompilationException extends Exception |
|
| 35 |
{
|
|
| 36 |
|
|
| 37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 38 |
/** |
|
| 39 |
* Default empty constructor |
|
| 40 |
*/ |
|
| 41 |
public FragmentCompilationException() |
|
| 42 |
{
|
|
| 43 |
|
|
| 44 |
} |
|
| 45 |
|
|
| 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 47 |
/** |
|
| 48 |
* Constructor with a message describing why compilation failed. |
|
| 49 |
* |
|
| 50 |
* @param detailMessage Message describing why compilation failed |
|
| 51 |
*/ |
|
| 52 |
public FragmentCompilationException(String detailMessage) |
|
| 53 |
{
|
|
| 54 |
super(detailMessage); |
|
| 55 |
} |
|
| 56 |
|
|
| 57 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 58 |
/** |
|
| 59 |
* Constructor necessary to make Chained Exceptions working. |
|
| 60 |
* |
|
| 61 |
* @param throwable The parent Throwable. |
|
| 62 |
*/ |
|
| 63 |
public FragmentCompilationException(Throwable throwable) |
|
| 64 |
{
|
|
| 65 |
super(throwable); |
|
| 66 |
} |
|
| 67 |
|
|
| 68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 69 |
/** |
|
| 70 |
* Constructor necessary to make Chained Exceptions working. |
|
| 71 |
* |
|
| 72 |
* @param detailMessage Message describing why compilation failed |
|
| 73 |
* @param throwable The parent Throwable. |
|
| 74 |
*/ |
|
| 75 |
public FragmentCompilationException(String detailMessage, Throwable throwable) |
|
| 76 |
{
|
|
| 77 |
super(detailMessage, throwable); |
|
| 78 |
} |
|
| 79 |
|
|
| 80 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 81 |
} |
|
| src/main/java/org/distorted/library/program/FragmentUniformsException.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.program; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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import org.distorted.library.main.DistortedLibrary; |
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/** |
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* Thrown asynchronously by the library whenever shader compilation fails. |
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* If compilation of the fragment shader fails because of too many uniforms there, i.e. because |
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* we have set {@link DistortedLibrary#setMax(org.distorted.library.effect.EffectType, int)}
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* to too high value. |
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*/ |
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@SuppressWarnings("serial")
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public class FragmentUniformsException extends Exception |
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{
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private int max=0; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Default empty constructor |
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*/ |
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public FragmentUniformsException() |
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{
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Constructor with a message describing why compilation failed. |
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* |
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* @param detailMessage Message describing why compilation failed |
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*/ |
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public FragmentUniformsException(String detailMessage) |
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{
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super(detailMessage); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Constructor necessary to make Chained Exceptions working. |
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* |
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* @param throwable The parent Throwable. |
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*/ |
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public FragmentUniformsException(Throwable throwable) |
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{
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super(throwable); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Constructor necessary to make Chained Exceptions working. |
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* |
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* @param detailMessage Message describing why compilation failed |
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* @param throwable The parent Throwable. |
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*/ |
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public FragmentUniformsException(String detailMessage, Throwable throwable) |
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{
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super(detailMessage, throwable); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Constructor with a message describing why compilation failed and integer holding the maximum |
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* number of uniforms in Fragment Shader supported by current hardware. |
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* |
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* @param detailMessage Message describing why compilation failed |
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* @param m maximum number of uniforms in Fragment Shader supported by current hardware. |
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*/ |
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public FragmentUniformsException(String detailMessage, int m) |
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{
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super(detailMessage); |
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max = m; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Gets the maximum number of uniforms in fragment shader supported by current hardware. |
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* |
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* @return Maximum number of uniforms in fragment shader supported by current hardware. |
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*/ |
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public int getMax() |
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{
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return max; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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} |
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| src/main/java/org/distorted/library/program/FragmentUniformsException.kt | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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Also available in: Unified diff
Rename .java to .kt