Revision 75f3272e
Added by Leszek Koltunski about 10 hours ago
src/main/java/org/distorted/library/program/DistortedProgram.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.program; |
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import android.opengl.GLES30; |
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import org.distorted.library.main.DistortedLibrary; |
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import java.io.BufferedReader; |
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import java.io.IOException; |
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import java.io.InputStream; |
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import java.io.InputStreamReader; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* An object which encapsulates a vertex/fragment shader combo, aka Shader Program. |
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*/ |
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public class DistortedProgram |
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{ |
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public static final int ATTR_LAYOUT_PNTC = 0; |
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public static final int ATTR_LAYOUT_PTC = 1; |
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public static final int ATTR_LAYOUT_PNT = 2; |
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public static final int ATTR_LAYOUT_PNC = 3; |
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public static final int ATTR_LAYOUT_PT = 4; |
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public static final int ATTR_LAYOUT_P = 5; |
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public static final int ATTR_LAYOUT_UNK = 6; |
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private String mAttributeStr, mUniformStr, mUniList; |
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private int mAttributeLen, mUniformLen; |
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private int mNumAttributes; |
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private int mNumUniforms; |
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private String[] mAttributeName; |
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private final int mProgramHandle; |
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/** |
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* Various programs have different attributes (because even if the source is the same, some of them might |
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* be unused). |
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* Main, Full have 4 attributes in the order (position,normal,texcoord, component) |
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* Pre has 3 attributes (position,texcoord,component) |
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* Maybe there are other possibilities (only position and normal? 3- position,normal,texcoord?) |
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*/ |
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public int mAttributeLayout; |
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/** |
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* List of Attributes (OpenGL ES 3.0: 'in' variables), in the same order as declared in the shader source. |
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*/ |
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public int[] mAttribute; |
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/** |
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* List of Uniforms, in the same order as declared in the shader source. |
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*/ |
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public int[] mUniform; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int createAndLinkProgram(final int vertexShaderHandle, final int fragmentShaderHandle, final String[] attributes, final String[] feedbackVaryings) |
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throws LinkingException |
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{ |
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int programHandle = GLES30.glCreateProgram(); |
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if (programHandle != 0) |
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{ |
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GLES30.glAttachShader(programHandle, vertexShaderHandle); |
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GLES30.glAttachShader(programHandle, fragmentShaderHandle); |
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if( feedbackVaryings!=null ) |
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{ |
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GLES30.glTransformFeedbackVaryings(programHandle, feedbackVaryings, GLES30.GL_INTERLEAVED_ATTRIBS); |
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} |
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if (attributes != null) |
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{ |
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final int size = attributes.length; |
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for(int i=0; i<size; i++) |
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{ |
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GLES30.glBindAttribLocation(programHandle, i, attributes[i]); |
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} |
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} |
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GLES30.glLinkProgram(programHandle); |
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final int[] linkStatus = new int[1]; |
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GLES30.glGetProgramiv(programHandle, GLES30.GL_LINK_STATUS, linkStatus, 0); |
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if (linkStatus[0] != GLES30.GL_TRUE ) |
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{ |
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String error = GLES30.glGetProgramInfoLog(programHandle); |
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GLES30.glDeleteProgram(programHandle); |
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throw new LinkingException(error); |
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} |
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//final int[] numberOfUniforms = new int[1]; |
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//GLES30.glGetProgramiv(programHandle, GLES30.GL_ACTIVE_UNIFORMS, numberOfUniforms, 0); |
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//DistortedLibrary.logMessage("DistortedProgram: number of active uniforms="+numberOfUniforms[0]); |
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} |
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return programHandle; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void init(int glslVersion) |
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{ |
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mAttributeStr = (glslVersion == 100 ? "attribute " : "in "); |
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mAttributeLen = mAttributeStr.length(); |
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mNumAttributes = 0; |
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mUniformStr = "uniform "; |
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mUniformLen = mUniformStr.length(); |
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mNumUniforms = 0; |
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mUniList = ""; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private String parseOutUniform(final String line) |
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{ |
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int len = line.length(); |
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int whiteSpace, semicolon, nameBegin; |
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char currChar; |
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for(whiteSpace=0; whiteSpace<len; whiteSpace++) |
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{ |
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currChar = line.charAt(whiteSpace); |
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if( currChar!=' ' && currChar!='\t') break; |
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} |
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for(semicolon=whiteSpace; semicolon<len; semicolon++) |
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{ |
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currChar = line.charAt(semicolon); |
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if( currChar==';') break; |
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} |
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if( semicolon<len && semicolon-whiteSpace>=mUniformLen+1 ) |
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{ |
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String subline = line.substring(whiteSpace,semicolon); |
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int subLen = semicolon-whiteSpace; |
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if( subline.startsWith(mUniformStr)) |
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{ |
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//DistortedLibrary.logMessage("DistortedProgram: GOOD LINE: " +subline+" subLen="+subLen); |
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for(nameBegin=subLen-1; nameBegin>mUniformLen-2; nameBegin--) |
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{ |
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currChar=subline.charAt(nameBegin); |
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if( currChar==' ' || currChar=='\t' ) |
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{ |
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mNumUniforms++; |
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String uniform = subline.substring(nameBegin+1,subLen); |
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int brace = uniform.indexOf("["); |
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return brace>=0 ? uniform.substring(0,brace) : uniform; |
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} |
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} |
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} |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private String parseOutAttribute(final String line) |
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{ |
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int len = line.length(); |
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int whiteSpace, semicolon, nameBegin; |
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char currChar; |
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for(whiteSpace=0; whiteSpace<len; whiteSpace++) |
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{ |
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currChar = line.charAt(whiteSpace); |
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if( currChar!=' ' && currChar!='\t') break; |
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} |
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for(semicolon=whiteSpace; semicolon<len; semicolon++) |
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{ |
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currChar = line.charAt(semicolon); |
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if( currChar==';') break; |
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} |
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if( semicolon<len && semicolon-whiteSpace>=mAttributeLen+1 ) |
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{ |
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String subline = line.substring(whiteSpace,semicolon); |
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int subLen = semicolon-whiteSpace; |
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if( subline.startsWith(mAttributeStr)) |
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{ |
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for(nameBegin=subLen-1; nameBegin>mAttributeLen-2; nameBegin--) |
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{ |
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currChar=subline.charAt(nameBegin); |
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if( currChar==' ' || currChar=='\t' ) |
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{ |
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return subline.substring(nameBegin+1,subLen); |
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} |
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} |
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} |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void doAttributes(final String shader, boolean doAttributes) |
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{ |
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String attribute, attrList="", uniform; |
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String[] lines = shader.split("\n"); |
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for (String line : lines) |
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{ |
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if( doAttributes ) |
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{ |
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attribute = parseOutAttribute(line); |
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if (attribute != null) |
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{ |
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if( !attrList.isEmpty() ) attrList += " "; |
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attrList += attribute; |
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} |
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} |
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uniform = parseOutUniform(line); |
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if (uniform != null) |
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{ |
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if( !mUniList.isEmpty() ) mUniList += " "; |
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mUniList += uniform; |
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} |
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} |
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if( doAttributes ) |
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{ |
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mAttributeName = attrList.split(" "); |
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mNumAttributes = mAttributeName.length; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private String readTextFileFromRawResource(final InputStream inputStream, boolean doAttributes) |
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{ |
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final InputStreamReader inputStreamReader = new InputStreamReader(inputStream); |
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final BufferedReader bufferedReader = new BufferedReader(inputStreamReader); |
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String nextLine, attribute, attrList=""; |
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final StringBuilder body = new StringBuilder(); |
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try |
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{ |
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while ((nextLine = bufferedReader.readLine()) != null) |
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{ |
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body.append(nextLine); |
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body.append('\n'); |
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if( doAttributes ) |
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{ |
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attribute = parseOutAttribute(nextLine); |
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if( attribute!=null ) |
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{ |
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//DistortedLibrary.logMessage("DistortedProgram: new attribute: "+attribute); |
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if( !attrList.isEmpty() ) attrList += " "; |
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attrList += attribute; |
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} |
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} |
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} |
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} |
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catch (IOException e) |
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{ |
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return null; |
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} |
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if( doAttributes ) |
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{ |
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mAttributeName = attrList.split(" "); |
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mNumAttributes = mAttributeName.length; |
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} |
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return body.toString(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static int compileShader(final int shaderType, final String shaderSource) |
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throws FragmentCompilationException,VertexCompilationException |
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{ |
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int shaderHandle = GLES30.glCreateShader(shaderType); |
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if (shaderHandle != 0) |
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{ |
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GLES30.glShaderSource(shaderHandle, shaderSource); |
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GLES30.glCompileShader(shaderHandle); |
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final int[] compileStatus = new int[1]; |
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GLES30.glGetShaderiv(shaderHandle, GLES30.GL_COMPILE_STATUS, compileStatus, 0); |
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if (compileStatus[0] != GLES30.GL_TRUE) |
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{ |
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String error = GLES30.glGetShaderInfoLog(shaderHandle); |
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GLES30.glDeleteShader(shaderHandle); |
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switch (shaderType) |
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{ |
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case GLES30.GL_VERTEX_SHADER: throw new VertexCompilationException(error); |
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case GLES30.GL_FRAGMENT_SHADER: throw new FragmentCompilationException(error); |
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default: throw new RuntimeException(error); |
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} |
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} |
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} |
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return shaderHandle; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static String insertEnabledEffects(String code, final String effects) |
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{ |
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final String marker = "// ENABLED EFFECTS WILL BE INSERTED HERE"; |
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int length = marker.length(); |
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int place = code.indexOf(marker); |
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if( place>=0 ) |
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{ |
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String begin = code.substring(0,place-1); |
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String end = code.substring(place+length); |
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return begin + effects + end; |
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} |
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else |
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{ |
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DistortedLibrary.logMessage("DistortedProgram: Error: marker string not found in SHADER!"); |
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} |
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setUpAttributes() |
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{ |
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int[] att = new int[mNumAttributes]; |
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for(int i=0; i<mNumAttributes; i++) |
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{ |
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att[i] = GLES30.glGetAttribLocation( mProgramHandle, mAttributeName[i]); |
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} |
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int emptyAttrs = 0; |
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for(int i=0; i<mNumAttributes-emptyAttrs; i++) |
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{ |
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if( att[i] < 0 ) |
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{ |
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emptyAttrs++; |
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for(int j=i; j<mNumAttributes-emptyAttrs; j++) |
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{ |
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att[j] = att[j+1]; |
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mAttributeName[j] = mAttributeName[j+1]; |
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} |
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} |
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} |
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if( emptyAttrs>0 ) |
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{ |
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mNumAttributes -= emptyAttrs; |
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mAttribute = new int[mNumAttributes]; |
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System.arraycopy(att, 0, mAttribute, 0, mNumAttributes); |
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} |
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else |
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{ |
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mAttribute = att; |
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} |
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setUpAttributeLayout(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setUpAttributeLayout() |
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{ |
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switch(mNumAttributes) |
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{ |
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case 4: mAttributeLayout = ATTR_LAYOUT_PNTC; |
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break; |
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case 3: if( mAttributeName[2].equals("a_TexCoordinate") ) mAttributeLayout = ATTR_LAYOUT_PNT; |
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else if( mAttributeName[2].equals("a_Component") ) |
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{ |
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if( mAttributeName[1].equals("a_TexCoordinate") ) mAttributeLayout = ATTR_LAYOUT_PTC; |
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else if( mAttributeName[1].equals("a_Normal" ) ) mAttributeLayout = ATTR_LAYOUT_PNC; |
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else |
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{ |
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mAttributeLayout = ATTR_LAYOUT_UNK; |
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DistortedLibrary.logMessage("DistortedProgram: 1 Error in attribute layout: "+mAttributeName[1]); |
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} |
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} |
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else |
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{ |
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mAttributeLayout = ATTR_LAYOUT_UNK; |
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DistortedLibrary.logMessage("DistortedProgram: 2 Error in attribute layout: "+mAttributeName[2]); |
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} |
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break; |
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case 2: if( mAttributeName[1].equals("a_TexCoordinate") ) mAttributeLayout = ATTR_LAYOUT_PT; |
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else |
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{ |
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mAttributeLayout = ATTR_LAYOUT_UNK; |
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DistortedLibrary.logMessage("DistortedProgram: 3 Error in attribute layout: "+mAttributeName[1]); |
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} |
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break; |
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case 1: if( mAttributeName[0].equals("a_Position") ) mAttributeLayout = ATTR_LAYOUT_P; |
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else |
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{ |
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mAttributeLayout = ATTR_LAYOUT_UNK; |
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DistortedLibrary.logMessage("DistortedProgram: 4 Error in attribute layout: "+mAttributeName[0]); |
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} |
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break; |
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default:mAttributeLayout = ATTR_LAYOUT_UNK; |
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DistortedLibrary.logMessage("DistortedProgram: 5 Error in attribute layout: "+mNumAttributes); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setUpUniforms() |
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{ |
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if( mNumUniforms>0 ) |
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{ |
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mUniform = new int[mNumUniforms]; |
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String[] uniformName = mUniList.split(" "); |
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for(int i=0; i<mNumUniforms; i++) |
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{ |
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mUniform[i] = GLES30.glGetUniformLocation( mProgramHandle, uniformName[i]); |
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} |
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} |
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else mUniform = null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Only for use by the library itself. |
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* |
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* @y.exclude |
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*/ |
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public DistortedProgram(final InputStream vert, final InputStream frag, final String vertHeader, final String fragHeader, |
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int glslVersion, final String[] feedback ) |
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throws FragmentCompilationException,VertexCompilationException,LinkingException |
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{ |
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init(glslVersion); |
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final String vertShader = readTextFileFromRawResource(vert, true ); |
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final String fragShader = readTextFileFromRawResource(frag, false); |
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final int vertShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertHeader + vertShader); |
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final int fragShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragHeader + fragShader); |
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mProgramHandle = createAndLinkProgram(vertShaderHandle, fragShaderHandle, mAttributeName, glslVersion>= 300 ? feedback:null ); |
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setUpAttributes(); |
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setUpUniforms(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
|
484 |
* Only for use by the library itself. |
|
485 |
* |
|
486 |
* @y.exclude |
|
487 |
*/ |
|
488 |
public DistortedProgram(final InputStream vert, final InputStream frag, final String vertHeader, final String fragHeader, |
|
489 |
final String enabledVert, final String enabledFrag, int glslVersion, final String[] feedback ) |
|
490 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
491 |
{ |
|
492 |
init(glslVersion); |
|
493 |
|
|
494 |
String vertShader = readTextFileFromRawResource( vert, true ); |
|
495 |
String fragShader = readTextFileFromRawResource( frag, false); |
|
496 |
|
|
497 |
if( enabledVert!=null ) vertShader = insertEnabledEffects(vertShader,enabledVert); |
|
498 |
if( enabledFrag!=null ) fragShader = insertEnabledEffects(fragShader,enabledFrag); |
|
499 |
|
|
500 |
final int vertShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertHeader + vertShader); |
|
501 |
final int fragShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragHeader + fragShader); |
|
502 |
|
|
503 |
mProgramHandle = createAndLinkProgram(vertShaderHandle, fragShaderHandle, mAttributeName, glslVersion>= 300 ? feedback:null ); |
|
504 |
|
|
505 |
setUpAttributes(); |
|
506 |
setUpUniforms(); |
|
507 |
} |
|
508 |
|
|
509 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
510 |
/** |
|
511 |
* Only for use by the library itself. |
|
512 |
* |
|
513 |
* @y.exclude |
|
514 |
*/ |
|
515 |
public DistortedProgram(final InputStream vertex, final InputStream fragment, final String vertexHeader, final String fragmentHeader, int glslVersion ) |
|
516 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
517 |
{ |
|
518 |
this(vertex,fragment,vertexHeader,fragmentHeader,glslVersion,null); |
|
519 |
} |
|
520 |
|
|
521 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
522 |
// PUBLIC API |
|
523 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
524 |
/** |
|
525 |
* Create a new Shader Program from two source strings. |
|
526 |
* <p> |
|
527 |
* Needs to be called from a thread holding the OpenGL context. |
|
528 |
* |
|
529 |
* @param vertex Vertex shader code. |
|
530 |
* @param fragment Fragment shader code. |
|
531 |
* @throws FragmentCompilationException fragment shader failed to compile |
|
532 |
* @throws VertexCompilationException vertex shader failed to compile |
|
533 |
* @throws LinkingException shaders failed to link |
|
534 |
*/ |
|
535 |
public DistortedProgram(final String vertex, final String fragment) |
|
536 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
537 |
{ |
|
538 |
init(300); |
|
539 |
|
|
540 |
doAttributes(vertex , true ); |
|
541 |
doAttributes(fragment, false); |
|
542 |
|
|
543 |
final int vertexShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertex ); |
|
544 |
final int fragmentShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragment); |
|
545 |
|
|
546 |
mProgramHandle = createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, mAttributeName, null ); |
|
547 |
|
|
548 |
setUpAttributes(); |
|
549 |
setUpUniforms(); |
|
550 |
} |
|
551 |
|
|
552 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
553 |
/** |
|
554 |
* Return the handle of the created program so that we can later, say, call glUseProgram. |
|
555 |
*/ |
|
556 |
public int getProgramHandle() |
|
557 |
{ |
|
558 |
return mProgramHandle; |
|
559 |
} |
|
560 |
|
|
561 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
562 |
/** |
|
563 |
* Use the program and enable all vertex attribute arrays. |
|
564 |
* Needs to be called from a thread holding the OpenGL context. |
|
565 |
*/ |
|
566 |
public void useProgram() |
|
567 |
{ |
|
568 |
GLES30.glUseProgram(mProgramHandle); |
|
569 |
|
|
570 |
for(int i=0; i<mNumAttributes; i++) |
|
571 |
{ |
|
572 |
GLES30.glEnableVertexAttribArray(mAttribute[i]); |
|
573 |
} |
|
574 |
} |
|
575 |
|
|
576 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
577 |
/** |
|
578 |
* Disable all vertex attribute arrays. |
|
579 |
* Needs to be called from a thread holding the OpenGL context. |
|
580 |
*/ |
|
581 |
public void stopUsingProgram() |
|
582 |
{ |
|
583 |
GLES30.glUseProgram(0); |
|
584 |
|
|
585 |
for(int i=0; i<mNumAttributes; i++) |
|
586 |
{ |
|
587 |
GLES30.glDisableVertexAttribArray(mAttribute[i]); |
|
588 |
} |
|
589 |
} |
|
590 |
} |
|
591 |
|
|
592 |
|
src/main/java/org/distorted/library/program/DistortedProgram.kt | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.program; |
|
22 |
|
|
23 |
import android.opengl.GLES30; |
|
24 |
|
|
25 |
import org.distorted.library.main.DistortedLibrary; |
|
26 |
|
|
27 |
import java.io.BufferedReader; |
|
28 |
import java.io.IOException; |
|
29 |
import java.io.InputStream; |
|
30 |
import java.io.InputStreamReader; |
|
31 |
|
|
32 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
33 |
/** |
|
34 |
* An object which encapsulates a vertex/fragment shader combo, aka Shader Program. |
|
35 |
*/ |
|
36 |
public class DistortedProgram |
|
37 |
{ |
|
38 |
public static final int ATTR_LAYOUT_PNTC = 0; |
|
39 |
public static final int ATTR_LAYOUT_PTC = 1; |
|
40 |
public static final int ATTR_LAYOUT_PNT = 2; |
|
41 |
public static final int ATTR_LAYOUT_PNC = 3; |
|
42 |
public static final int ATTR_LAYOUT_PT = 4; |
|
43 |
public static final int ATTR_LAYOUT_P = 5; |
|
44 |
public static final int ATTR_LAYOUT_UNK = 6; |
|
45 |
|
|
46 |
private String mAttributeStr, mUniformStr, mUniList; |
|
47 |
private int mAttributeLen, mUniformLen; |
|
48 |
private int mNumAttributes; |
|
49 |
private int mNumUniforms; |
|
50 |
private String[] mAttributeName; |
|
51 |
private final int mProgramHandle; |
|
52 |
|
|
53 |
/** |
|
54 |
* Various programs have different attributes (because even if the source is the same, some of them might |
|
55 |
* be unused). |
|
56 |
* Main, Full have 4 attributes in the order (position,normal,texcoord, component) |
|
57 |
* Pre has 3 attributes (position,texcoord,component) |
|
58 |
* Maybe there are other possibilities (only position and normal? 3- position,normal,texcoord?) |
|
59 |
*/ |
|
60 |
public int mAttributeLayout; |
|
61 |
/** |
|
62 |
* List of Attributes (OpenGL ES 3.0: 'in' variables), in the same order as declared in the shader source. |
|
63 |
*/ |
|
64 |
public int[] mAttribute; |
|
65 |
/** |
|
66 |
* List of Uniforms, in the same order as declared in the shader source. |
|
67 |
*/ |
|
68 |
public int[] mUniform; |
|
69 |
|
|
70 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
71 |
|
|
72 |
private int createAndLinkProgram(final int vertexShaderHandle, final int fragmentShaderHandle, final String[] attributes, final String[] feedbackVaryings) |
|
73 |
throws LinkingException |
|
74 |
{ |
|
75 |
int programHandle = GLES30.glCreateProgram(); |
|
76 |
|
|
77 |
if (programHandle != 0) |
|
78 |
{ |
|
79 |
GLES30.glAttachShader(programHandle, vertexShaderHandle); |
|
80 |
GLES30.glAttachShader(programHandle, fragmentShaderHandle); |
|
81 |
|
|
82 |
if( feedbackVaryings!=null ) |
|
83 |
{ |
|
84 |
GLES30.glTransformFeedbackVaryings(programHandle, feedbackVaryings, GLES30.GL_INTERLEAVED_ATTRIBS); |
|
85 |
} |
|
86 |
|
|
87 |
if (attributes != null) |
|
88 |
{ |
|
89 |
final int size = attributes.length; |
|
90 |
|
|
91 |
for(int i=0; i<size; i++) |
|
92 |
{ |
|
93 |
GLES30.glBindAttribLocation(programHandle, i, attributes[i]); |
|
94 |
} |
|
95 |
} |
|
96 |
|
|
97 |
GLES30.glLinkProgram(programHandle); |
|
98 |
|
|
99 |
final int[] linkStatus = new int[1]; |
|
100 |
GLES30.glGetProgramiv(programHandle, GLES30.GL_LINK_STATUS, linkStatus, 0); |
|
101 |
|
|
102 |
if (linkStatus[0] != GLES30.GL_TRUE ) |
|
103 |
{ |
|
104 |
String error = GLES30.glGetProgramInfoLog(programHandle); |
|
105 |
GLES30.glDeleteProgram(programHandle); |
|
106 |
throw new LinkingException(error); |
|
107 |
} |
|
108 |
|
|
109 |
//final int[] numberOfUniforms = new int[1]; |
|
110 |
//GLES30.glGetProgramiv(programHandle, GLES30.GL_ACTIVE_UNIFORMS, numberOfUniforms, 0); |
|
111 |
//DistortedLibrary.logMessage("DistortedProgram: number of active uniforms="+numberOfUniforms[0]); |
|
112 |
} |
|
113 |
|
|
114 |
return programHandle; |
|
115 |
} |
|
116 |
|
|
117 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
118 |
|
|
119 |
private void init(int glslVersion) |
|
120 |
{ |
|
121 |
mAttributeStr = (glslVersion == 100 ? "attribute " : "in "); |
|
122 |
mAttributeLen = mAttributeStr.length(); |
|
123 |
mNumAttributes = 0; |
|
124 |
mUniformStr = "uniform "; |
|
125 |
mUniformLen = mUniformStr.length(); |
|
126 |
mNumUniforms = 0; |
|
127 |
mUniList = ""; |
|
128 |
} |
|
129 |
|
|
130 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
131 |
|
|
132 |
private String parseOutUniform(final String line) |
|
133 |
{ |
|
134 |
int len = line.length(); |
|
135 |
int whiteSpace, semicolon, nameBegin; |
|
136 |
char currChar; |
|
137 |
|
|
138 |
for(whiteSpace=0; whiteSpace<len; whiteSpace++) |
|
139 |
{ |
|
140 |
currChar = line.charAt(whiteSpace); |
|
141 |
if( currChar!=' ' && currChar!='\t') break; |
|
142 |
} |
|
143 |
|
|
144 |
for(semicolon=whiteSpace; semicolon<len; semicolon++) |
|
145 |
{ |
|
146 |
currChar = line.charAt(semicolon); |
|
147 |
if( currChar==';') break; |
|
148 |
} |
|
149 |
|
|
150 |
if( semicolon<len && semicolon-whiteSpace>=mUniformLen+1 ) |
|
151 |
{ |
|
152 |
String subline = line.substring(whiteSpace,semicolon); |
|
153 |
int subLen = semicolon-whiteSpace; |
|
154 |
|
|
155 |
if( subline.startsWith(mUniformStr)) |
|
156 |
{ |
|
157 |
//DistortedLibrary.logMessage("DistortedProgram: GOOD LINE: " +subline+" subLen="+subLen); |
|
158 |
|
|
159 |
for(nameBegin=subLen-1; nameBegin>mUniformLen-2; nameBegin--) |
|
160 |
{ |
|
161 |
currChar=subline.charAt(nameBegin); |
|
162 |
|
|
163 |
if( currChar==' ' || currChar=='\t' ) |
|
164 |
{ |
|
165 |
mNumUniforms++; |
|
166 |
String uniform = subline.substring(nameBegin+1,subLen); |
|
167 |
int brace = uniform.indexOf("["); |
|
168 |
|
|
169 |
return brace>=0 ? uniform.substring(0,brace) : uniform; |
|
170 |
} |
|
171 |
} |
|
172 |
} |
|
173 |
} |
|
174 |
|
|
175 |
return null; |
|
176 |
} |
|
177 |
|
|
178 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
179 |
|
|
180 |
private String parseOutAttribute(final String line) |
|
181 |
{ |
|
182 |
int len = line.length(); |
|
183 |
int whiteSpace, semicolon, nameBegin; |
|
184 |
char currChar; |
|
185 |
|
|
186 |
for(whiteSpace=0; whiteSpace<len; whiteSpace++) |
|
187 |
{ |
|
188 |
currChar = line.charAt(whiteSpace); |
|
189 |
if( currChar!=' ' && currChar!='\t') break; |
|
190 |
} |
|
191 |
|
|
192 |
for(semicolon=whiteSpace; semicolon<len; semicolon++) |
|
193 |
{ |
|
194 |
currChar = line.charAt(semicolon); |
|
195 |
if( currChar==';') break; |
|
196 |
} |
|
197 |
|
|
198 |
if( semicolon<len && semicolon-whiteSpace>=mAttributeLen+1 ) |
|
199 |
{ |
|
200 |
String subline = line.substring(whiteSpace,semicolon); |
|
201 |
int subLen = semicolon-whiteSpace; |
|
202 |
|
|
203 |
if( subline.startsWith(mAttributeStr)) |
|
204 |
{ |
|
205 |
for(nameBegin=subLen-1; nameBegin>mAttributeLen-2; nameBegin--) |
|
206 |
{ |
|
207 |
currChar=subline.charAt(nameBegin); |
|
208 |
|
|
209 |
if( currChar==' ' || currChar=='\t' ) |
|
210 |
{ |
|
211 |
return subline.substring(nameBegin+1,subLen); |
|
212 |
} |
|
213 |
} |
|
214 |
} |
|
215 |
} |
|
216 |
|
|
217 |
return null; |
|
218 |
} |
|
219 |
|
|
220 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
221 |
|
|
222 |
private void doAttributes(final String shader, boolean doAttributes) |
|
223 |
{ |
|
224 |
String attribute, attrList="", uniform; |
|
225 |
String[] lines = shader.split("\n"); |
|
226 |
|
|
227 |
for (String line : lines) |
|
228 |
{ |
|
229 |
if( doAttributes ) |
|
230 |
{ |
|
231 |
attribute = parseOutAttribute(line); |
|
232 |
|
|
233 |
if (attribute != null) |
|
234 |
{ |
|
235 |
if( !attrList.isEmpty() ) attrList += " "; |
|
236 |
attrList += attribute; |
|
237 |
} |
|
238 |
} |
|
239 |
|
|
240 |
uniform = parseOutUniform(line); |
|
241 |
|
|
242 |
if (uniform != null) |
|
243 |
{ |
|
244 |
if( !mUniList.isEmpty() ) mUniList += " "; |
|
245 |
mUniList += uniform; |
|
246 |
} |
|
247 |
} |
|
248 |
|
|
249 |
if( doAttributes ) |
|
250 |
{ |
|
251 |
mAttributeName = attrList.split(" "); |
|
252 |
mNumAttributes = mAttributeName.length; |
|
253 |
} |
|
254 |
} |
|
255 |
|
|
256 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
257 |
|
|
258 |
private String readTextFileFromRawResource(final InputStream inputStream, boolean doAttributes) |
|
259 |
{ |
|
260 |
final InputStreamReader inputStreamReader = new InputStreamReader(inputStream); |
|
261 |
final BufferedReader bufferedReader = new BufferedReader(inputStreamReader); |
|
262 |
|
|
263 |
String nextLine, attribute, attrList=""; |
|
264 |
final StringBuilder body = new StringBuilder(); |
|
265 |
|
|
266 |
try |
|
267 |
{ |
|
268 |
while ((nextLine = bufferedReader.readLine()) != null) |
|
269 |
{ |
|
270 |
body.append(nextLine); |
|
271 |
body.append('\n'); |
|
272 |
|
|
273 |
if( doAttributes ) |
|
274 |
{ |
|
275 |
attribute = parseOutAttribute(nextLine); |
|
276 |
|
|
277 |
if( attribute!=null ) |
|
278 |
{ |
|
279 |
//DistortedLibrary.logMessage("DistortedProgram: new attribute: "+attribute); |
|
280 |
if( !attrList.isEmpty() ) attrList += " "; |
|
281 |
attrList += attribute; |
|
282 |
} |
|
283 |
} |
|
284 |
} |
|
285 |
} |
|
286 |
catch (IOException e) |
|
287 |
{ |
|
288 |
return null; |
|
289 |
} |
|
290 |
|
|
291 |
if( doAttributes ) |
|
292 |
{ |
|
293 |
mAttributeName = attrList.split(" "); |
|
294 |
mNumAttributes = mAttributeName.length; |
|
295 |
} |
|
296 |
|
|
297 |
return body.toString(); |
|
298 |
} |
|
299 |
|
|
300 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
301 |
|
|
302 |
private static int compileShader(final int shaderType, final String shaderSource) |
|
303 |
throws FragmentCompilationException,VertexCompilationException |
|
304 |
{ |
|
305 |
int shaderHandle = GLES30.glCreateShader(shaderType); |
|
306 |
|
|
307 |
if (shaderHandle != 0) |
|
308 |
{ |
|
309 |
GLES30.glShaderSource(shaderHandle, shaderSource); |
|
310 |
GLES30.glCompileShader(shaderHandle); |
|
311 |
final int[] compileStatus = new int[1]; |
|
312 |
GLES30.glGetShaderiv(shaderHandle, GLES30.GL_COMPILE_STATUS, compileStatus, 0); |
|
313 |
|
|
314 |
if (compileStatus[0] != GLES30.GL_TRUE) |
|
315 |
{ |
|
316 |
String error = GLES30.glGetShaderInfoLog(shaderHandle); |
|
317 |
|
|
318 |
GLES30.glDeleteShader(shaderHandle); |
|
319 |
|
|
320 |
switch (shaderType) |
|
321 |
{ |
|
322 |
case GLES30.GL_VERTEX_SHADER: throw new VertexCompilationException(error); |
|
323 |
case GLES30.GL_FRAGMENT_SHADER: throw new FragmentCompilationException(error); |
|
324 |
default: throw new RuntimeException(error); |
|
325 |
} |
|
326 |
} |
|
327 |
} |
|
328 |
|
|
329 |
return shaderHandle; |
|
330 |
} |
|
331 |
|
|
332 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
333 |
|
|
334 |
private static String insertEnabledEffects(String code, final String effects) |
|
335 |
{ |
|
336 |
final String marker = "// ENABLED EFFECTS WILL BE INSERTED HERE"; |
|
337 |
int length = marker.length(); |
|
338 |
|
|
339 |
int place = code.indexOf(marker); |
|
340 |
|
|
341 |
if( place>=0 ) |
|
342 |
{ |
|
343 |
String begin = code.substring(0,place-1); |
|
344 |
String end = code.substring(place+length); |
|
345 |
|
|
346 |
return begin + effects + end; |
|
347 |
} |
|
348 |
else |
|
349 |
{ |
|
350 |
DistortedLibrary.logMessage("DistortedProgram: Error: marker string not found in SHADER!"); |
|
351 |
} |
|
352 |
|
|
353 |
return null; |
|
354 |
} |
|
355 |
|
|
356 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
357 |
|
|
358 |
private void setUpAttributes() |
|
359 |
{ |
|
360 |
int[] att = new int[mNumAttributes]; |
|
361 |
|
|
362 |
for(int i=0; i<mNumAttributes; i++) |
|
363 |
{ |
|
364 |
att[i] = GLES30.glGetAttribLocation( mProgramHandle, mAttributeName[i]); |
|
365 |
} |
|
366 |
|
|
367 |
int emptyAttrs = 0; |
|
368 |
|
|
369 |
for(int i=0; i<mNumAttributes-emptyAttrs; i++) |
|
370 |
{ |
|
371 |
if( att[i] < 0 ) |
|
372 |
{ |
|
373 |
emptyAttrs++; |
|
374 |
|
|
375 |
for(int j=i; j<mNumAttributes-emptyAttrs; j++) |
|
376 |
{ |
|
377 |
att[j] = att[j+1]; |
|
378 |
mAttributeName[j] = mAttributeName[j+1]; |
|
379 |
} |
|
380 |
} |
|
381 |
} |
|
382 |
|
|
383 |
if( emptyAttrs>0 ) |
|
384 |
{ |
|
385 |
mNumAttributes -= emptyAttrs; |
|
386 |
mAttribute = new int[mNumAttributes]; |
|
387 |
System.arraycopy(att, 0, mAttribute, 0, mNumAttributes); |
|
388 |
} |
|
389 |
else |
|
390 |
{ |
|
391 |
mAttribute = att; |
|
392 |
} |
|
393 |
|
|
394 |
setUpAttributeLayout(); |
|
395 |
} |
|
396 |
|
|
397 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
398 |
|
|
399 |
private void setUpAttributeLayout() |
|
400 |
{ |
|
401 |
switch(mNumAttributes) |
|
402 |
{ |
|
403 |
case 4: mAttributeLayout = ATTR_LAYOUT_PNTC; |
|
404 |
break; |
|
405 |
case 3: if( mAttributeName[2].equals("a_TexCoordinate") ) mAttributeLayout = ATTR_LAYOUT_PNT; |
|
406 |
else if( mAttributeName[2].equals("a_Component") ) |
|
407 |
{ |
|
408 |
if( mAttributeName[1].equals("a_TexCoordinate") ) mAttributeLayout = ATTR_LAYOUT_PTC; |
|
409 |
else if( mAttributeName[1].equals("a_Normal" ) ) mAttributeLayout = ATTR_LAYOUT_PNC; |
|
410 |
else |
|
411 |
{ |
|
412 |
mAttributeLayout = ATTR_LAYOUT_UNK; |
|
413 |
DistortedLibrary.logMessage("DistortedProgram: 1 Error in attribute layout: "+mAttributeName[1]); |
|
414 |
} |
|
415 |
} |
|
416 |
else |
|
417 |
{ |
|
418 |
mAttributeLayout = ATTR_LAYOUT_UNK; |
|
419 |
DistortedLibrary.logMessage("DistortedProgram: 2 Error in attribute layout: "+mAttributeName[2]); |
|
420 |
} |
|
421 |
break; |
|
422 |
case 2: if( mAttributeName[1].equals("a_TexCoordinate") ) mAttributeLayout = ATTR_LAYOUT_PT; |
|
423 |
else |
|
424 |
{ |
|
425 |
mAttributeLayout = ATTR_LAYOUT_UNK; |
|
426 |
DistortedLibrary.logMessage("DistortedProgram: 3 Error in attribute layout: "+mAttributeName[1]); |
|
427 |
} |
|
428 |
break; |
|
429 |
case 1: if( mAttributeName[0].equals("a_Position") ) mAttributeLayout = ATTR_LAYOUT_P; |
|
430 |
else |
|
431 |
{ |
|
432 |
mAttributeLayout = ATTR_LAYOUT_UNK; |
|
433 |
DistortedLibrary.logMessage("DistortedProgram: 4 Error in attribute layout: "+mAttributeName[0]); |
|
434 |
} |
|
435 |
break; |
|
436 |
default:mAttributeLayout = ATTR_LAYOUT_UNK; |
|
437 |
DistortedLibrary.logMessage("DistortedProgram: 5 Error in attribute layout: "+mNumAttributes); |
|
438 |
} |
|
439 |
} |
|
440 |
|
|
441 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
442 |
|
|
443 |
private void setUpUniforms() |
|
444 |
{ |
|
445 |
if( mNumUniforms>0 ) |
|
446 |
{ |
|
447 |
mUniform = new int[mNumUniforms]; |
|
448 |
String[] uniformName = mUniList.split(" "); |
|
449 |
|
|
450 |
for(int i=0; i<mNumUniforms; i++) |
|
451 |
{ |
|
452 |
mUniform[i] = GLES30.glGetUniformLocation( mProgramHandle, uniformName[i]); |
|
453 |
} |
|
454 |
} |
|
455 |
else mUniform = null; |
|
456 |
} |
|
457 |
|
|
458 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
459 |
/** |
|
460 |
* Only for use by the library itself. |
|
461 |
* |
|
462 |
* @y.exclude |
|
463 |
*/ |
|
464 |
public DistortedProgram(final InputStream vert, final InputStream frag, final String vertHeader, final String fragHeader, |
|
465 |
int glslVersion, final String[] feedback ) |
|
466 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
467 |
{ |
|
468 |
init(glslVersion); |
|
469 |
|
|
470 |
final String vertShader = readTextFileFromRawResource(vert, true ); |
|
471 |
final String fragShader = readTextFileFromRawResource(frag, false); |
|
472 |
|
|
473 |
final int vertShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertHeader + vertShader); |
|
474 |
final int fragShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragHeader + fragShader); |
|
475 |
|
|
476 |
mProgramHandle = createAndLinkProgram(vertShaderHandle, fragShaderHandle, mAttributeName, glslVersion>= 300 ? feedback:null ); |
|
477 |
|
|
478 |
setUpAttributes(); |
|
479 |
setUpUniforms(); |
|
480 |
} |
|
481 |
|
|
482 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
483 |
/** |
|
484 |
* Only for use by the library itself. |
|
485 |
* |
|
486 |
* @y.exclude |
|
487 |
*/ |
|
488 |
public DistortedProgram(final InputStream vert, final InputStream frag, final String vertHeader, final String fragHeader, |
|
489 |
final String enabledVert, final String enabledFrag, int glslVersion, final String[] feedback ) |
|
490 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
491 |
{ |
|
492 |
init(glslVersion); |
|
493 |
|
|
494 |
String vertShader = readTextFileFromRawResource( vert, true ); |
|
495 |
String fragShader = readTextFileFromRawResource( frag, false); |
|
496 |
|
|
497 |
if( enabledVert!=null ) vertShader = insertEnabledEffects(vertShader,enabledVert); |
|
498 |
if( enabledFrag!=null ) fragShader = insertEnabledEffects(fragShader,enabledFrag); |
|
499 |
|
|
500 |
final int vertShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertHeader + vertShader); |
|
501 |
final int fragShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragHeader + fragShader); |
|
502 |
|
|
503 |
mProgramHandle = createAndLinkProgram(vertShaderHandle, fragShaderHandle, mAttributeName, glslVersion>= 300 ? feedback:null ); |
|
504 |
|
|
505 |
setUpAttributes(); |
|
506 |
setUpUniforms(); |
|
507 |
} |
|
508 |
|
|
509 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
510 |
/** |
|
511 |
* Only for use by the library itself. |
|
512 |
* |
|
513 |
* @y.exclude |
|
514 |
*/ |
|
515 |
public DistortedProgram(final InputStream vertex, final InputStream fragment, final String vertexHeader, final String fragmentHeader, int glslVersion ) |
|
516 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
517 |
{ |
|
518 |
this(vertex,fragment,vertexHeader,fragmentHeader,glslVersion,null); |
|
519 |
} |
|
520 |
|
|
521 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
522 |
// PUBLIC API |
|
523 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
524 |
/** |
|
525 |
* Create a new Shader Program from two source strings. |
|
526 |
* <p> |
|
527 |
* Needs to be called from a thread holding the OpenGL context. |
|
528 |
* |
|
529 |
* @param vertex Vertex shader code. |
|
530 |
* @param fragment Fragment shader code. |
|
531 |
* @throws FragmentCompilationException fragment shader failed to compile |
|
532 |
* @throws VertexCompilationException vertex shader failed to compile |
|
533 |
* @throws LinkingException shaders failed to link |
|
534 |
*/ |
|
535 |
public DistortedProgram(final String vertex, final String fragment) |
|
536 |
throws FragmentCompilationException,VertexCompilationException,LinkingException |
|
537 |
{ |
|
538 |
init(300); |
|
539 |
|
|
540 |
doAttributes(vertex , true ); |
|
541 |
doAttributes(fragment, false); |
|
542 |
|
|
543 |
final int vertexShaderHandle = compileShader(GLES30.GL_VERTEX_SHADER , vertex ); |
|
544 |
final int fragmentShaderHandle = compileShader(GLES30.GL_FRAGMENT_SHADER, fragment); |
|
545 |
|
|
546 |
mProgramHandle = createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, mAttributeName, null ); |
|
547 |
|
|
548 |
setUpAttributes(); |
|
549 |
setUpUniforms(); |
|
550 |
} |
|
551 |
|
|
552 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
553 |
/** |
|
554 |
* Return the handle of the created program so that we can later, say, call glUseProgram. |
|
555 |
*/ |
|
556 |
public int getProgramHandle() |
|
557 |
{ |
|
558 |
return mProgramHandle; |
|
559 |
} |
|
560 |
|
|
561 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
562 |
/** |
|
563 |
* Use the program and enable all vertex attribute arrays. |
|
564 |
* Needs to be called from a thread holding the OpenGL context. |
|
565 |
*/ |
|
566 |
public void useProgram() |
|
567 |
{ |
|
568 |
GLES30.glUseProgram(mProgramHandle); |
|
569 |
|
|
570 |
for(int i=0; i<mNumAttributes; i++) |
|
571 |
{ |
|
572 |
GLES30.glEnableVertexAttribArray(mAttribute[i]); |
|
573 |
} |
|
574 |
} |
|
575 |
|
|
576 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
577 |
/** |
|
578 |
* Disable all vertex attribute arrays. |
|
579 |
* Needs to be called from a thread holding the OpenGL context. |
|
580 |
*/ |
|
581 |
public void stopUsingProgram() |
|
582 |
{ |
|
583 |
GLES30.glUseProgram(0); |
|
584 |
|
|
585 |
for(int i=0; i<mNumAttributes; i++) |
|
586 |
{ |
|
587 |
GLES30.glDisableVertexAttribArray(mAttribute[i]); |
|
588 |
} |
|
589 |
} |
|
590 |
} |
|
591 |
|
|
592 |
|
src/main/java/org/distorted/library/program/FragmentCompilationException.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.program; |
|
22 |
|
|
23 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
24 |
|
|
25 |
/** |
|
26 |
* Thrown asynchronously by the library whenever shader compilation fails. |
|
27 |
* If compilation of the fragment shader fails for some other reason than too many uniforms. |
|
28 |
* <p> |
|
29 |
* This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders. |
|
30 |
* Theoretically should never happen on devices supporting at least OpenGL ES 3.0. |
|
31 |
*/ |
|
32 |
|
|
33 |
@SuppressWarnings("serial") |
|
34 |
public class FragmentCompilationException extends Exception |
|
35 |
{ |
|
36 |
|
|
37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
38 |
/** |
|
39 |
* Default empty constructor |
|
40 |
*/ |
|
41 |
public FragmentCompilationException() |
|
42 |
{ |
|
43 |
|
|
44 |
} |
|
45 |
|
|
46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
47 |
/** |
|
48 |
* Constructor with a message describing why compilation failed. |
|
49 |
* |
|
50 |
* @param detailMessage Message describing why compilation failed |
|
51 |
*/ |
|
52 |
public FragmentCompilationException(String detailMessage) |
|
53 |
{ |
|
54 |
super(detailMessage); |
|
55 |
} |
|
56 |
|
|
57 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
58 |
/** |
|
59 |
* Constructor necessary to make Chained Exceptions working. |
|
60 |
* |
|
61 |
* @param throwable The parent Throwable. |
|
62 |
*/ |
|
63 |
public FragmentCompilationException(Throwable throwable) |
|
64 |
{ |
|
65 |
super(throwable); |
|
66 |
} |
|
67 |
|
|
68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
69 |
/** |
|
70 |
* Constructor necessary to make Chained Exceptions working. |
|
71 |
* |
|
72 |
* @param detailMessage Message describing why compilation failed |
|
73 |
* @param throwable The parent Throwable. |
|
74 |
*/ |
|
75 |
public FragmentCompilationException(String detailMessage, Throwable throwable) |
|
76 |
{ |
|
77 |
super(detailMessage, throwable); |
|
78 |
} |
|
79 |
|
|
80 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
81 |
} |
src/main/java/org/distorted/library/program/FragmentCompilationException.kt | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.program; |
|
22 |
|
|
23 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
24 |
|
|
25 |
/** |
|
26 |
* Thrown asynchronously by the library whenever shader compilation fails. |
|
27 |
* If compilation of the fragment shader fails for some other reason than too many uniforms. |
|
28 |
* <p> |
|
29 |
* This can happen on older OpenGL ES 2.0 devices if they, say, do not support variable loops in the shaders. |
|
30 |
* Theoretically should never happen on devices supporting at least OpenGL ES 3.0. |
|
31 |
*/ |
|
32 |
|
|
33 |
@SuppressWarnings("serial") |
|
34 |
public class FragmentCompilationException extends Exception |
|
35 |
{ |
|
36 |
|
|
37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
38 |
/** |
|
39 |
* Default empty constructor |
|
40 |
*/ |
|
41 |
public FragmentCompilationException() |
|
42 |
{ |
|
43 |
|
|
44 |
} |
|
45 |
|
|
46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
47 |
/** |
|
48 |
* Constructor with a message describing why compilation failed. |
|
49 |
* |
|
50 |
* @param detailMessage Message describing why compilation failed |
|
51 |
*/ |
|
52 |
public FragmentCompilationException(String detailMessage) |
|
53 |
{ |
|
54 |
super(detailMessage); |
|
55 |
} |
|
56 |
|
|
57 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
58 |
/** |
|
59 |
* Constructor necessary to make Chained Exceptions working. |
|
60 |
* |
|
61 |
* @param throwable The parent Throwable. |
|
62 |
*/ |
|
63 |
public FragmentCompilationException(Throwable throwable) |
|
64 |
{ |
|
65 |
super(throwable); |
|
66 |
} |
|
67 |
|
|
68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
69 |
/** |
|
70 |
* Constructor necessary to make Chained Exceptions working. |
|
71 |
* |
|
72 |
* @param detailMessage Message describing why compilation failed |
|
73 |
* @param throwable The parent Throwable. |
|
74 |
*/ |
|
75 |
public FragmentCompilationException(String detailMessage, Throwable throwable) |
|
76 |
{ |
|
77 |
super(detailMessage, throwable); |
|
78 |
} |
|
79 |
|
|
80 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
81 |
} |
src/main/java/org/distorted/library/program/FragmentUniformsException.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.program; |
|
22 |
|
|
23 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
24 |
|
|
25 |
import org.distorted.library.main.DistortedLibrary; |
|
26 |
|
|
27 |
/** |
|
28 |
* Thrown asynchronously by the library whenever shader compilation fails. |
|
29 |
* If compilation of the fragment shader fails because of too many uniforms there, i.e. because |
|
30 |
* we have set {@link DistortedLibrary#setMax(org.distorted.library.effect.EffectType, int)} |
|
31 |
* to too high value. |
|
32 |
*/ |
|
33 |
|
|
34 |
@SuppressWarnings("serial") |
|
35 |
public class FragmentUniformsException extends Exception |
|
36 |
{ |
|
37 |
private int max=0; |
|
38 |
|
|
39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
40 |
/** |
|
41 |
* Default empty constructor |
|
42 |
*/ |
|
43 |
public FragmentUniformsException() |
|
44 |
{ |
|
45 |
|
|
46 |
} |
|
47 |
|
|
48 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
49 |
/** |
|
50 |
* Constructor with a message describing why compilation failed. |
|
51 |
* |
|
52 |
* @param detailMessage Message describing why compilation failed |
|
53 |
*/ |
|
54 |
public FragmentUniformsException(String detailMessage) |
|
55 |
{ |
|
56 |
super(detailMessage); |
|
57 |
} |
|
58 |
|
|
59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
60 |
/** |
|
61 |
* Constructor necessary to make Chained Exceptions working. |
|
62 |
* |
|
63 |
* @param throwable The parent Throwable. |
|
64 |
*/ |
|
65 |
public FragmentUniformsException(Throwable throwable) |
|
66 |
{ |
|
67 |
super(throwable); |
|
68 |
} |
|
69 |
|
|
70 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
71 |
/** |
|
72 |
* Constructor necessary to make Chained Exceptions working. |
|
73 |
* |
|
74 |
* @param detailMessage Message describing why compilation failed |
|
75 |
* @param throwable The parent Throwable. |
|
76 |
*/ |
|
77 |
public FragmentUniformsException(String detailMessage, Throwable throwable) |
|
78 |
{ |
|
79 |
super(detailMessage, throwable); |
|
80 |
} |
|
81 |
|
|
82 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
83 |
/** |
|
84 |
* Constructor with a message describing why compilation failed and integer holding the maximum |
|
85 |
* number of uniforms in Fragment Shader supported by current hardware. |
|
86 |
* |
|
87 |
* @param detailMessage Message describing why compilation failed |
|
88 |
* @param m maximum number of uniforms in Fragment Shader supported by current hardware. |
|
89 |
*/ |
|
90 |
public FragmentUniformsException(String detailMessage, int m) |
|
91 |
{ |
|
92 |
super(detailMessage); |
|
93 |
max = m; |
|
94 |
} |
|
95 |
|
|
96 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
97 |
/** |
|
98 |
* Gets the maximum number of uniforms in fragment shader supported by current hardware. |
|
99 |
* |
|
100 |
* @return Maximum number of uniforms in fragment shader supported by current hardware. |
|
101 |
*/ |
|
102 |
public int getMax() |
|
103 |
{ |
|
104 |
return max; |
|
105 |
} |
|
106 |
|
|
107 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
108 |
} |
src/main/java/org/distorted/library/program/FragmentUniformsException.kt | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
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// // |
Also available in: Unified diff
Rename .java to .kt