Project

General

Profile

Download (4.83 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / effect / FragmentEffectAlpha.java @ 7625e47e

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2017 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library.effect;
21

    
22
import org.distorted.library.type.Data1D;
23
import org.distorted.library.type.Data4D;
24
import org.distorted.library.type.Dynamic1D;
25
import org.distorted.library.type.Dynamic4D;
26
import org.distorted.library.type.Static1D;
27
import org.distorted.library.type.Static4D;
28

    
29
///////////////////////////////////////////////////////////////////////////////////////////////////
30

    
31
public class FragmentEffectAlpha extends FragmentEffect
32
  {
33
///////////////////////////////////////////////////////////////////////////////////////////////////
34
/**
35
 * Makes a certain sub-region of the Object smoothly change its transparency level.
36
 *
37
 * @param alpha  1-dimensional Data that returns the level of transparency we want to have at any given
38
 *               moment: pixel.a *= alpha.
39
 *               Valid range: <0,1>
40
 * @param region Region this Effect is limited to.
41
 * @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region.
42
 */
43
  public FragmentEffectAlpha(Data1D alpha, Data4D region, boolean smooth)
44
    {
45
    super(smooth? EffectName.SMOOTH_ALPHA:EffectName.ALPHA);
46

    
47
    if( alpha instanceof Dynamic1D )
48
      {
49
      mDynamic0 = (Dynamic1D)alpha;
50
      }
51
    else if ( alpha instanceof Static1D )
52
      {
53
      mStatic0 = (Static1D)alpha;
54
      }
55

    
56
    if( region == null )
57
      {
58
      mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
59
      }
60
    else
61
      {
62
      if (region instanceof Static4D)
63
        {
64
        mStaticRegion = (Static4D) region;
65
        }
66
      else if (region instanceof Dynamic4D)
67
        {
68
        mDynamicRegion = (Dynamic4D) region;
69
        }
70
      }
71
    }
72

    
73
///////////////////////////////////////////////////////////////////////////////////////////////////
74
/**
75
 * Makes the whole Object smoothly change its transparency level.
76
 *
77
 * @param alpha  1-dimensional Data that returns the level of transparency we want to have at any
78
 *               given moment: pixel.a *= alpha.
79
 *               Valid range: <0,1>
80
 */
81
  public FragmentEffectAlpha(Data1D alpha)
82
    {
83
    super(EffectName.ALPHA);
84

    
85
    if( alpha instanceof Dynamic1D )
86
      {
87
      mDynamic0 = (Dynamic1D)alpha;
88
      }
89
    else if ( alpha instanceof Static1D )
90
      {
91
      mStatic0 = (Static1D)alpha;
92
      }
93

    
94
    mStaticRegion = new Static4D(0,0,Float.MAX_VALUE, Float.MAX_VALUE);
95
    }
96

    
97
///////////////////////////////////////////////////////////////////////////////////////////////////
98

    
99
  public boolean compute(float[] uniforms, int index, long currentDuration, long step )
100
    {
101
    if( mDynamicRegion!=null )
102
      {
103
      mDynamicRegion.interpolateMain(uniforms,index+4,currentDuration,step);
104
      }
105
    else
106
      {
107
      uniforms[index+4] = mStaticRegion.getX();
108
      uniforms[index+5] = mStaticRegion.getY();
109
      uniforms[index+6] = mStaticRegion.getZ();
110
      uniforms[index+7] = mStaticRegion.getW();
111
      }
112

    
113
    if( mDynamic0!=null )
114
      {
115
      return mDynamic0.interpolateMain(uniforms,index,currentDuration,step);
116
      }
117
    else
118
      {
119
      uniforms[index] = ((Static1D)mStatic0).getX();
120
      return false;
121
      }
122
    }
123
  }
(5-5/25)