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Revision 7845dc66

Added by Leszek Koltunski almost 8 years ago

convert Distorted.java from GLSurfaceView to Context.

View differences:

src/main/java/org/distorted/library/Distorted.java
5 5
import java.io.InputStream;
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import java.io.InputStreamReader;
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import android.opengl.GLSurfaceView;
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import android.content.Context;
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import android.opengl.GLES20;
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import android.os.Build;
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import android.util.Log;
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import org.distorted.library.R;
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import org.distorted.library.exception.*;
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///////////////////////////////////////////////////////////////////////////////////////////////////
......
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static String readTextFileFromRawResource(final GLSurfaceView v, final int resourceId)
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  private static String readTextFileFromRawResource(final Context c, final int resourceId)
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    {
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    final InputStream inputStream = v.getContext().getResources().openRawResource(resourceId);
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    final InputStream inputStream = c.getResources().openRawResource(resourceId);
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    final InputStreamReader inputStreamReader = new InputStreamReader(inputStream);
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    final BufferedReader bufferedReader = new BufferedReader(inputStreamReader);
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......
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static String getVertexShader(final GLSurfaceView v)
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  private static String getVertexShader(final Context c)
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    {
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    return readTextFileFromRawResource( v, R.raw.main_vertex_shader);
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    return readTextFileFromRawResource( c, R.raw.main_vertex_shader);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static String getFragmentShader(final GLSurfaceView v)
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  private static String getFragmentShader(final Context c)
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    {
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    return readTextFileFromRawResource( v, R.raw.main_fragment_shader);
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    return readTextFileFromRawResource( c, R.raw.main_fragment_shader);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
......
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 * Compiles the vertex and fragment shaders, establishes the addresses of all uniforms, and initialises all Bitmaps that have already
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 * been created.
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 *   
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 * @param v The Surface that just got created.
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 * @param context Context of the APpp using the library - used to open up Resources and read Shader code.
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 * @throws FragmentCompilationException
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 * @throws VertexCompilationException
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 * @throws VertexUniformsException
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 * @throws FragmentUniformsException
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 * @throws LinkingException
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 */
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  public static void onSurfaceCreated(GLSurfaceView v) throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException
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  public static void onSurfaceCreated(final Context context) throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException
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    { 
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    mInitialized = true;  
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// String ver;  
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    final String vertexShader   = Distorted.getVertexShader(v);         
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    final String fragmentShader = Distorted.getFragmentShader(v);       
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    final String vertexShader   = Distorted.getVertexShader(context);
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    final String fragmentShader = Distorted.getFragmentShader(context);
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/*
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    ver = GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION);    
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    Log.d(TAG, "GLSL version: "+(ver==null ? "null" : ver) );

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