Project

General

Profile

Download (15.5 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / EffectQueueMatrix.java @ 78db8663

1 d333eb6b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19
20 6a06a912 Leszek Koltunski
package org.distorted.library;
21
22 194ab46f Leszek Koltunski
import android.opengl.GLES30;
23 6a06a912 Leszek Koltunski
import android.opengl.Matrix;
24
25 e458a4ba Leszek Koltunski
import org.distorted.library.message.EffectMessage;
26 568b29d8 Leszek Koltunski
import org.distorted.library.type.Data1D;
27
import org.distorted.library.type.Data3D;
28
import org.distorted.library.type.Data4D;
29
import org.distorted.library.type.Dynamic1D;
30
import org.distorted.library.type.Dynamic3D;
31
import org.distorted.library.type.Dynamic4D;
32
import org.distorted.library.type.DynamicQuat;
33
import org.distorted.library.type.Static1D;
34
import org.distorted.library.type.Static3D;
35
import org.distorted.library.type.Static4D;
36 a4835695 Leszek Koltunski
37 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
38
39 d07f2950 Leszek Koltunski
class EffectQueueMatrix extends EffectQueue
40 6a06a912 Leszek Koltunski
  {   
41 1e438fc7 Leszek Koltunski
  private static final int NUM_UNIFORMS = 7;
42 0a046359 Leszek Koltunski
  private static final int NUM_CACHE    = 0;
43 1e438fc7 Leszek Koltunski
  private static final int INDEX = EffectTypes.MATRIX.ordinal();
44 1a940548 Leszek Koltunski
45
  private static float[] mMVPMatrix = new float[16];
46
  private static float[] mTmpMatrix = new float[16];
47
  private static float[] mViewMatrix= new float[16];
48
49 8aac2acc Leszek Koltunski
  private static int mObjDH;      // This is a handle to half a Object dimensions
50 6a06a912 Leszek Koltunski
  private static int mMVPMatrixH; // pass in the transformation matrix
51
  private static int mMVMatrixH;  // pass in the modelview matrix.
52
  
53
///////////////////////////////////////////////////////////////////////////////////////////////////
54
   
55 0a046359 Leszek Koltunski
  EffectQueueMatrix(long id)
56 6a06a912 Leszek Koltunski
    { 
57 0a046359 Leszek Koltunski
    super(id,NUM_UNIFORMS,NUM_CACHE,INDEX );
58 6a06a912 Leszek Koltunski
    }
59
60
///////////////////////////////////////////////////////////////////////////////////////////////////
61
62
  private static void multiplyByQuat(float[] matrix, float X, float Y, float Z, float W)
63
    {
64
    float xx= X * X;
65
    float xy= X * Y;
66
    float xz= X * Z;
67
    float xw= X * W;
68
    float yy= Y * Y;
69
    float yz= Y * Z;
70
    float yw= Y * W;
71
    float zz= Z * Z;
72
    float zw= Z * W;
73
74
    mTmpMatrix[0]  = 1 - 2 * ( yy + zz );
75
    mTmpMatrix[1]  =     2 * ( xy - zw );
76
    mTmpMatrix[2]  =     2 * ( xz + yw );
77
    mTmpMatrix[4]  =     2 * ( xy + zw );
78
    mTmpMatrix[5]  = 1 - 2 * ( xx + zz );
79
    mTmpMatrix[6]  =     2 * ( yz - xw );
80
    mTmpMatrix[8]  =     2 * ( xz - yw );
81
    mTmpMatrix[9]  =     2 * ( yz + xw );
82
    mTmpMatrix[10] = 1 - 2 * ( xx + yy );
83
    mTmpMatrix[3]  = mTmpMatrix[7] = mTmpMatrix[11] = mTmpMatrix[12] = mTmpMatrix[13] = mTmpMatrix[14] = 0;
84
    mTmpMatrix[15] = 1;
85
    
86
    Matrix.multiplyMM(mMVPMatrix, 0, matrix, 0, mTmpMatrix, 0);  
87 ab12f06b Leszek Koltunski
88
    matrix[ 0] = mMVPMatrix[ 0];
89
    matrix[ 1] = mMVPMatrix[ 1];
90
    matrix[ 2] = mMVPMatrix[ 2];
91
    matrix[ 3] = mMVPMatrix[ 3];
92
    matrix[ 4] = mMVPMatrix[ 4];
93
    matrix[ 5] = mMVPMatrix[ 5];
94
    matrix[ 6] = mMVPMatrix[ 6];
95
    matrix[ 7] = mMVPMatrix[ 7];
96
    matrix[ 8] = mMVPMatrix[ 8];
97
    matrix[ 9] = mMVPMatrix[ 9];
98
    matrix[10] = mMVPMatrix[10];
99
    matrix[11] = mMVPMatrix[11];
100
    matrix[12] = mMVPMatrix[12];
101
    matrix[13] = mMVPMatrix[13];
102
    matrix[14] = mMVPMatrix[14];
103
    matrix[15] = mMVPMatrix[15];
104 6a06a912 Leszek Koltunski
    }
105
106
///////////////////////////////////////////////////////////////////////////////////////////////////
107 02de77c9 Leszek Koltunski
// here construct the ModelView and the ModelViewProjection Matrices
108 6a06a912 Leszek Koltunski
109 eb80a7e8 Leszek Koltunski
  private void constructMatrices(DistortedOutputSurface projection, float halfX, float halfY, float halfZ)
110 6a06a912 Leszek Koltunski
    {
111 1a940548 Leszek Koltunski
    Matrix.setIdentityM(mViewMatrix, 0);
112 a2594090 leszek
    Matrix.translateM(mViewMatrix, 0, -projection.mWidth/2, projection.mHeight/2, -projection.mDistance);
113 02de77c9 Leszek Koltunski
114 a595ee16 Leszek Koltunski
    float x,y,z, sx,sy,sz;
115 78db8663 Leszek Koltunski
    float mipmap = projection.mMipmap;
116 02de77c9 Leszek Koltunski
117 6a06a912 Leszek Koltunski
    for(int i=0; i<mNumEffects; i++)
118
      {
119 e8c81a8e Leszek Koltunski
      if (mName[i] == EffectNames.ROTATE.ordinal() )
120 6a06a912 Leszek Koltunski
        {
121 78db8663 Leszek Koltunski
        x = mUniforms[NUM_UNIFORMS*i+4]*mipmap;
122
        y = mUniforms[NUM_UNIFORMS*i+5]*mipmap;
123
        z = mUniforms[NUM_UNIFORMS*i+6]*mipmap;
124 568b29d8 Leszek Koltunski
125 1a940548 Leszek Koltunski
        Matrix.translateM(mViewMatrix, 0, x,-y, z);
126
        Matrix.rotateM( mViewMatrix, 0, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]);
127
        Matrix.translateM(mViewMatrix, 0,-x, y,-z);
128 6a06a912 Leszek Koltunski
        }
129 e8c81a8e Leszek Koltunski
      else if(mName[i] == EffectNames.QUATERNION.ordinal() )
130 6a06a912 Leszek Koltunski
        {
131 78db8663 Leszek Koltunski
        x = mUniforms[NUM_UNIFORMS*i+4]*mipmap;
132
        y = mUniforms[NUM_UNIFORMS*i+5]*mipmap;
133
        z = mUniforms[NUM_UNIFORMS*i+6]*mipmap;
134 02de77c9 Leszek Koltunski
135 1a940548 Leszek Koltunski
        Matrix.translateM(mViewMatrix, 0, x,-y, z);
136
        multiplyByQuat(mViewMatrix, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]);
137
        Matrix.translateM(mViewMatrix, 0,-x, y,-z);
138 6a06a912 Leszek Koltunski
        }
139 e8c81a8e Leszek Koltunski
      else if(mName[i] == EffectNames.MOVE.ordinal() )
140 6a06a912 Leszek Koltunski
        {
141 78db8663 Leszek Koltunski
        sx = mUniforms[NUM_UNIFORMS*i  ]*mipmap;
142
        sy = mUniforms[NUM_UNIFORMS*i+1]*mipmap;
143
        sz = mUniforms[NUM_UNIFORMS*i+2]*mipmap;
144 02de77c9 Leszek Koltunski
145 1a940548 Leszek Koltunski
        Matrix.translateM(mViewMatrix, 0, sx,-sy, sz);
146 6a06a912 Leszek Koltunski
        }
147 e8c81a8e Leszek Koltunski
      else if(mName[i] == EffectNames.SCALE.ordinal() )
148 6a06a912 Leszek Koltunski
        {
149 78db8663 Leszek Koltunski
        sx = mUniforms[NUM_UNIFORMS*i  ]*mipmap;
150
        sy = mUniforms[NUM_UNIFORMS*i+1]*mipmap;
151
        sz = mUniforms[NUM_UNIFORMS*i+2]*mipmap;
152 6a06a912 Leszek Koltunski
153 1a940548 Leszek Koltunski
        Matrix.scaleM(mViewMatrix, 0, sx, sy, sz);
154 6a06a912 Leszek Koltunski
        }
155 e8c81a8e Leszek Koltunski
      else if(mName[i] == EffectNames.SHEAR.ordinal() )
156 6a06a912 Leszek Koltunski
        {
157 0df17fad Leszek Koltunski
        sx = mUniforms[NUM_UNIFORMS*i  ];
158
        sy = mUniforms[NUM_UNIFORMS*i+1];
159
        sz = mUniforms[NUM_UNIFORMS*i+2];
160
161 78db8663 Leszek Koltunski
        x  = mUniforms[NUM_UNIFORMS*i+4]*mipmap;
162
        y  = mUniforms[NUM_UNIFORMS*i+5]*mipmap;
163
        z  = mUniforms[NUM_UNIFORMS*i+6]*mipmap;
164 0df17fad Leszek Koltunski
165 1a940548 Leszek Koltunski
        Matrix.translateM(mViewMatrix, 0, x,-y, z);
166 02de77c9 Leszek Koltunski
167 1a940548 Leszek Koltunski
        mViewMatrix[4] += sx*mViewMatrix[0]; // Multiply viewMatrix by 1 x 0 0 , i.e. X-shear.
168
        mViewMatrix[5] += sx*mViewMatrix[1]; //                        0 1 0 0
169
        mViewMatrix[6] += sx*mViewMatrix[2]; //                        0 0 1 0
170
        mViewMatrix[7] += sx*mViewMatrix[3]; //                        0 0 0 1
171 02de77c9 Leszek Koltunski
172 1a940548 Leszek Koltunski
        mViewMatrix[0] += sy*mViewMatrix[4]; // Multiply viewMatrix by 1 0 0 0 , i.e. Y-shear.
173
        mViewMatrix[1] += sy*mViewMatrix[5]; //                        y 1 0 0
174
        mViewMatrix[2] += sy*mViewMatrix[6]; //                        0 0 1 0
175
        mViewMatrix[3] += sy*mViewMatrix[7]; //                        0 0 0 1
176 02de77c9 Leszek Koltunski
177 1a940548 Leszek Koltunski
        mViewMatrix[4] += sz*mViewMatrix[8]; // Multiply viewMatrix by 1 0 0 0 , i.e. Z-shear.
178
        mViewMatrix[5] += sz*mViewMatrix[9]; //                        0 1 0 0
179
        mViewMatrix[6] += sz*mViewMatrix[10];//                        0 z 1 0
180
        mViewMatrix[7] += sz*mViewMatrix[11];//                        0 0 0 1
181 beb70e07 Leszek Koltunski
182 1a940548 Leszek Koltunski
        Matrix.translateM(mViewMatrix, 0,-x, y, -z);
183 6a06a912 Leszek Koltunski
        }
184
      }
185 02de77c9 Leszek Koltunski
186 eb80a7e8 Leszek Koltunski
    Matrix.translateM(mViewMatrix, 0, halfX,-halfY,-halfZ);
187 c5369f1b leszek
    Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0);
188 02de77c9 Leszek Koltunski
    }
189
190
///////////////////////////////////////////////////////////////////////////////////////////////////
191
192
  static void getUniforms(int mProgramH)
193
    {
194 194ab46f Leszek Koltunski
    mObjDH     = GLES30.glGetUniformLocation(mProgramH, "u_objD");
195
    mMVPMatrixH= GLES30.glGetUniformLocation(mProgramH, "u_MVPMatrix");
196
    mMVMatrixH = GLES30.glGetUniformLocation(mProgramH, "u_MVMatrix"); 
197 02de77c9 Leszek Koltunski
    }
198
199
///////////////////////////////////////////////////////////////////////////////////////////////////
200
201
  synchronized void compute(long currTime) 
202
    {
203
    if( currTime==mTime ) return;
204
    if( mTime==0 ) mTime = currTime;
205
    long step = (currTime-mTime);
206
   
207
    for(int i=0; i<mNumEffects; i++)
208
      {
209 3a70bd6d leszek
      mCurrentDuration[i] += step;
210
211 02de77c9 Leszek Koltunski
      if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) )
212
        {
213
        for(int j=0; j<mNumListeners; j++)
214
          EffectMessageSender.newMessage( mListeners.elementAt(j),
215
                                          EffectMessage.EFFECT_FINISHED,
216
                                         (mID[i]<<EffectTypes.LENGTH)+EffectTypes.MATRIX.type,
217
                                          mName[i],
218
                                          mObjectID);
219
220
        if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) )
221
          {
222
          remove(i);
223
          i--;
224
          continue;
225
          }
226
        else mInter[0][i] = null;
227
        }
228
229
      if( mInter[1][i]!=null )
230
        {
231
        mInter[1][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+4, mCurrentDuration[i], step);
232
        }
233
      }
234
     
235
    mTime = currTime;  
236
    }  
237
238
///////////////////////////////////////////////////////////////////////////////////////////////////
239
240
  protected void moveEffect(int index)
241
    {
242
    mUniforms[NUM_UNIFORMS*index  ] = mUniforms[NUM_UNIFORMS*(index+1)  ];
243
    mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1];
244
    mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2];
245
    mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3];
246
    mUniforms[NUM_UNIFORMS*index+4] = mUniforms[NUM_UNIFORMS*(index+1)+4];
247
    mUniforms[NUM_UNIFORMS*index+5] = mUniforms[NUM_UNIFORMS*(index+1)+5];
248
    mUniforms[NUM_UNIFORMS*index+6] = mUniforms[NUM_UNIFORMS*(index+1)+6];
249
    }
250
251
///////////////////////////////////////////////////////////////////////////////////////////////////
252
253 af4cc5db Leszek Koltunski
  synchronized void send(DistortedOutputSurface projection, float halfX, float halfY, float halfZ)
254 02de77c9 Leszek Koltunski
    {
255 eb80a7e8 Leszek Koltunski
    constructMatrices(projection,halfX,halfY,halfZ);
256 02de77c9 Leszek Koltunski
257 194ab46f Leszek Koltunski
    GLES30.glUniform3f( mObjDH , halfX, halfY, halfZ);
258
    GLES30.glUniformMatrix4fv(mMVMatrixH , 1, false, mViewMatrix, 0);
259
    GLES30.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0);
260 6a06a912 Leszek Koltunski
    }
261
262 e0a16874 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
263 568b29d8 Leszek Koltunski
// move, scale
264 e0a16874 Leszek Koltunski
265 568b29d8 Leszek Koltunski
  synchronized long add(EffectNames eln, Data3D vector)
266 e0a16874 Leszek Koltunski
    {
267
    if( mMax[INDEX]>mNumEffects )
268
      {
269 d425545a Leszek Koltunski
      mInter[1][mNumEffects] = null;
270 568b29d8 Leszek Koltunski
271 bdb341bc Leszek Koltunski
      if( vector instanceof Dynamic3D)
272
        {
273
        mInter[0][mNumEffects] = (Dynamic3D)vector;
274
        }
275 568b29d8 Leszek Koltunski
      else if( vector instanceof Static3D )
276
        {
277 d425545a Leszek Koltunski
        mInter[0][mNumEffects] = null;
278 0df17fad Leszek Koltunski
        mUniforms[NUM_UNIFORMS*mNumEffects  ] = ((Static3D)vector).getX();
279
        mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)vector).getY();
280
        mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)vector).getZ();
281 568b29d8 Leszek Koltunski
        }
282
      else return -1;
283 e0a16874 Leszek Koltunski
284
      return addBase(eln);
285
      }
286
287
    return -1;
288
    }
289
290 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
291 568b29d8 Leszek Koltunski
// rotate - static axis
292 6a06a912 Leszek Koltunski
293 0df17fad Leszek Koltunski
  synchronized long add(EffectNames eln, Data1D angle, Static3D axis, Data3D center)
294 6a06a912 Leszek Koltunski
    {
295 1e438fc7 Leszek Koltunski
    if( mMax[INDEX]>mNumEffects )
296 6a06a912 Leszek Koltunski
      {
297 bdb341bc Leszek Koltunski
      if( angle instanceof Dynamic1D)
298
        {
299
        mInter[0][mNumEffects] = (Dynamic1D)angle;
300
        }
301 568b29d8 Leszek Koltunski
      else if( angle instanceof Static1D)
302
        {
303 d425545a Leszek Koltunski
        mInter[0][mNumEffects] = null;
304 0df17fad Leszek Koltunski
        mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)angle).getX();
305 568b29d8 Leszek Koltunski
        }
306
      else return -1;
307
308 0df17fad Leszek Koltunski
      mUniforms[NUM_UNIFORMS*mNumEffects+1] = axis.getX();
309
      mUniforms[NUM_UNIFORMS*mNumEffects+2] = axis.getY();
310
      mUniforms[NUM_UNIFORMS*mNumEffects+3] = axis.getZ();
311
312 a2594090 leszek
      if( center instanceof Dynamic3D)
313 bdb341bc Leszek Koltunski
        {
314
        mInter[1][mNumEffects] = (Dynamic3D)center;
315
        }
316 0df17fad Leszek Koltunski
      else if( center instanceof Static3D )
317
        {
318
        mInter[1][mNumEffects] = null;
319
        mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static3D)center).getX();
320
        mUniforms[NUM_UNIFORMS*mNumEffects+5] = ((Static3D)center).getY();
321
        mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static3D)center).getZ();
322
        }
323
      else return -1;
324 568b29d8 Leszek Koltunski
325 6a06a912 Leszek Koltunski
      return addBase(eln);
326
      }
327
      
328
    return -1;
329
    }
330
331
///////////////////////////////////////////////////////////////////////////////////////////////////
332 568b29d8 Leszek Koltunski
// quaternion or rotate - dynamic axis
333
334 0df17fad Leszek Koltunski
  synchronized long add(EffectNames eln, Data4D data, Data3D center)
335 6a06a912 Leszek Koltunski
    {
336 1e438fc7 Leszek Koltunski
    if( mMax[INDEX]>mNumEffects )
337 6a06a912 Leszek Koltunski
      {
338 a2594090 leszek
      if( data instanceof Dynamic4D  )
339 bdb341bc Leszek Koltunski
        {
340
        mInter[0][mNumEffects] = (Dynamic4D)data;
341
        }
342 a2594090 leszek
      else if( data instanceof DynamicQuat)
343 bdb341bc Leszek Koltunski
        {
344
        mInter[0][mNumEffects] = (DynamicQuat)data;
345
        }
346 a2594090 leszek
      else if( data instanceof Static4D   )
347 568b29d8 Leszek Koltunski
        {
348 d425545a Leszek Koltunski
        mInter[0][mNumEffects] = null;
349 0df17fad Leszek Koltunski
        mUniforms[NUM_UNIFORMS*mNumEffects  ] = ((Static4D)data).getX();
350
        mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static4D)data).getY();
351
        mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static4D)data).getZ();
352
        mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static4D)data).getW();
353
        }
354
      else return -1;
355
356 a2594090 leszek
      if( center instanceof Dynamic3D)
357 bdb341bc Leszek Koltunski
        {
358
        mInter[1][mNumEffects] = (Dynamic3D)center;
359
        }
360 0df17fad Leszek Koltunski
      else if( center instanceof Static3D )
361
        {
362
        mInter[1][mNumEffects] = null;
363
        mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static3D)center).getX();
364
        mUniforms[NUM_UNIFORMS*mNumEffects+5] = ((Static3D)center).getY();
365
        mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static3D)center).getZ();
366 568b29d8 Leszek Koltunski
        }
367
      else return -1;
368
369 6a06a912 Leszek Koltunski
      return addBase(eln);
370
      }
371 568b29d8 Leszek Koltunski
372 6a06a912 Leszek Koltunski
    return -1;
373
    }
374
375
///////////////////////////////////////////////////////////////////////////////////////////////////
376 568b29d8 Leszek Koltunski
// shear
377
378 0df17fad Leszek Koltunski
  synchronized long add(EffectNames eln, Data3D shear, Data3D center)
379 6a06a912 Leszek Koltunski
    {
380 1e438fc7 Leszek Koltunski
    if( mMax[INDEX]>mNumEffects )
381 6a06a912 Leszek Koltunski
      {
382 a2594090 leszek
      if( shear instanceof Dynamic3D)
383 bdb341bc Leszek Koltunski
        {
384
        mInter[0][mNumEffects] = (Dynamic3D)shear;
385
        }
386 0df17fad Leszek Koltunski
      else if( shear instanceof Static3D )
387 568b29d8 Leszek Koltunski
        {
388 0df17fad Leszek Koltunski
        mInter[0][mNumEffects] = null;
389
        mUniforms[NUM_UNIFORMS*mNumEffects  ] = ((Static3D)shear).getX();
390
        mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)shear).getY();
391
        mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)shear).getZ();
392 568b29d8 Leszek Koltunski
        }
393
      else return -1;
394
395 a2594090 leszek
      if( center instanceof Dynamic3D)
396 bdb341bc Leszek Koltunski
        {
397
        mInter[1][mNumEffects] = (Dynamic3D)center;
398
        }
399 0df17fad Leszek Koltunski
      else if( center instanceof Static3D )
400 568b29d8 Leszek Koltunski
        {
401 0df17fad Leszek Koltunski
        mInter[1][mNumEffects] = null;
402
        mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static3D)center).getX();
403
        mUniforms[NUM_UNIFORMS*mNumEffects+5] = ((Static3D)center).getY();
404
        mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static3D)center).getZ();
405 568b29d8 Leszek Koltunski
        }
406
      else return -1;
407
408 6a06a912 Leszek Koltunski
      return addBase(eln);
409
      }
410
      
411
    return -1;
412
    }
413
  }