Revision 78ff6ea9
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/library/effect/FragmentEffect.java | ||
---|---|---|
33 | 33 |
*/ |
34 | 34 |
public static final int NUM_FLOAT_UNIFORMS = 12; |
35 | 35 |
/** |
36 |
* 1: the name
|
|
36 |
* 4: the name, unused, unused, unused
|
|
37 | 37 |
*/ |
38 |
public static final int NUM_INT_UNIFORMS = 1;
|
|
38 |
public static final int NUM_INT_UNIFORMS = 4;
|
|
39 | 39 |
|
40 | 40 |
static final int VALUES_OFFSET = 0; |
41 | 41 |
static final int CENTER_OFFSET = 5; |
... | ... | |
67 | 67 |
|
68 | 68 |
mGLSL += |
69 | 69 |
|
70 |
"if( fName[i]=="+effect1+")\n"
|
|
70 |
"if( fProperties[i].x =="+effect1+")\n"
|
|
71 | 71 |
+ "{\n" |
72 | 72 |
+ "degree = sign(degree); \n" |
73 | 73 |
+ code +"\n" |
74 | 74 |
+ "}\n" |
75 | 75 |
+"else\n" |
76 |
+"if( fName[i]=="+effect2+")\n"
|
|
76 |
+"if( fProperties[i].x =="+effect2+")\n"
|
|
77 | 77 |
+ "{\n" |
78 | 78 |
+ code +"\n" |
79 | 79 |
+ "}\n" |
src/main/java/org/distorted/library/effect/MatrixEffectShear.java | ||
---|---|---|
29 | 29 |
*/ |
30 | 30 |
public class MatrixEffectShear extends MatrixEffect |
31 | 31 |
{ |
32 |
private Data3D mShear, mCenter; |
|
32 |
private final Data3D mShear, mCenter;
|
|
33 | 33 |
|
34 | 34 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
35 | 35 |
/** |
src/main/java/org/distorted/library/effect/VertexEffectShear.java | ||
---|---|---|
29 | 29 |
{ |
30 | 30 |
private static final EffectName NAME = EffectName.VERTEX_SHEAR; |
31 | 31 |
|
32 |
private Data3D mShear; |
|
33 |
private Data3D mCenter; |
|
32 |
private final Data3D mShear, mCenter; |
|
34 | 33 |
|
35 | 34 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
36 | 35 |
/** |
src/main/java/org/distorted/library/effectqueue/EffectQueue.java | ||
---|---|---|
39 | 39 |
{ |
40 | 40 |
public static final int MAIN_VARIANTS = 4; // Number of Main program variants (ATM 4: MAIN, MAIN OIT, PREPROCESS, FULL) |
41 | 41 |
|
42 |
static final int PROP_VERT_UBO_BINDING = 5; |
|
43 |
static final int PROP_FRAG_UBO_BINDING = 6; |
|
44 |
|
|
42 | 45 |
private static final int CREATE = 0; |
43 | 46 |
private static final int ATTACH = 1; |
44 | 47 |
private static final int DETACH = 2; |
... | ... | |
47 | 50 |
long mTime; |
48 | 51 |
int mNumEffects; // 'ToBe' will be more than mNumEffects if doWork() hasn't |
49 | 52 |
private int mNumEffectsToBe; // added them yet (or less if it hasn't removed some yet) |
50 |
private int mNumFloatUniforms, mNumIntUniforms;
|
|
53 |
private final int mNumFloatUniforms;
|
|
51 | 54 |
Effect[] mEffects; |
52 | 55 |
|
53 | 56 |
float[] mFloatUniforms; |
54 |
int[] mIntUniforms;
|
|
57 |
UniformBlockProperties mUBP;
|
|
55 | 58 |
|
56 | 59 |
private long mID; |
57 |
private int mIndex; |
|
60 |
private final int mIndex;
|
|
58 | 61 |
private boolean mCreated; |
59 | 62 |
|
60 | 63 |
private static class Job |
... | ... | |
74 | 77 |
} |
75 | 78 |
} |
76 | 79 |
|
77 |
private ArrayList<Job> mJobs = new ArrayList<>();
|
|
80 |
private final ArrayList<Job> mJobs;
|
|
78 | 81 |
|
79 | 82 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
80 | 83 |
|
... | ... | |
87 | 90 |
mNumEffectsToBe = 0; |
88 | 91 |
mIndex = index; |
89 | 92 |
mNumFloatUniforms = numFloatUniforms; |
90 |
mNumIntUniforms = numIntUniforms; |
|
93 |
|
|
94 |
mUBP = new UniformBlockProperties(numIntUniforms); |
|
95 |
mJobs = new ArrayList<>(); |
|
91 | 96 |
|
92 | 97 |
mJobs.add(new Job(CREATE,numFloatUniforms,numIntUniforms, false,null)); // create the stuff that depends on max number |
93 | 98 |
InternalMaster.newSlave(this); // of uniforms later, on first render. |
... | ... | |
107 | 112 |
mNumEffectsToBe = 0; |
108 | 113 |
mIndex = source.mIndex; |
109 | 114 |
mNumFloatUniforms = source.mNumFloatUniforms; |
110 |
mNumIntUniforms = source.mNumIntUniforms; |
|
115 |
|
|
116 |
mUBP = new UniformBlockProperties(source.mUBP); |
|
117 |
mJobs = new ArrayList<>(); |
|
111 | 118 |
|
112 | 119 |
int numJobs = source.mJobs.size(); |
113 | 120 |
|
... | ... | |
128 | 135 |
mNumEffectsToBe = source.mNumEffectsToBe; |
129 | 136 |
mIndex = source.mIndex; |
130 | 137 |
mNumFloatUniforms = source.mNumFloatUniforms; |
131 |
mNumIntUniforms = source.mNumIntUniforms; |
|
138 |
|
|
139 |
mUBP = new UniformBlockProperties(source.mUBP); |
|
140 |
mJobs = new ArrayList<>(); |
|
132 | 141 |
|
133 | 142 |
int max = InternalStackFrameList.getMax(mIndex); |
134 | 143 |
|
... | ... | |
136 | 145 |
{ |
137 | 146 |
mEffects = new Effect[max]; |
138 | 147 |
mFloatUniforms = new float[max*source.mNumFloatUniforms]; |
139 |
mIntUniforms = new int[max*source.mNumIntUniforms]; |
|
140 | 148 |
|
141 | 149 |
if( mNumEffects>=0 ) |
142 | 150 |
{ |
143 | 151 |
System.arraycopy(source.mEffects, 0, mEffects, 0, mNumEffects); |
144 | 152 |
} |
145 |
|
|
146 |
if( mNumIntUniforms*mNumEffects>=0 ) |
|
147 |
{ |
|
148 |
System.arraycopy(source.mIntUniforms, 0, mIntUniforms, 0, mNumIntUniforms*mNumEffects); |
|
149 |
} |
|
150 | 153 |
} |
151 | 154 |
} |
152 | 155 |
} |
... | ... | |
173 | 176 |
|
174 | 177 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
175 | 178 |
|
176 |
public static void send(EffectQueue[] queues, float distance, float mipmap, |
|
179 |
public static void send(EffectQueue[] queues, int programH, float distance, float mipmap,
|
|
177 | 180 |
float[] projection, float inflate, int variant ) |
178 | 181 |
{ |
179 | 182 |
((EffectQueueMatrix )queues[0]).send(distance, mipmap, projection, variant); |
180 |
((EffectQueueVertex )queues[1]).send(inflate, variant); |
|
181 |
((EffectQueueFragment)queues[2]).send(variant); |
|
183 |
((EffectQueueVertex )queues[1]).send(inflate, programH, variant);
|
|
184 |
((EffectQueueFragment)queues[2]).send(programH, variant);
|
|
182 | 185 |
} |
183 | 186 |
|
184 | 187 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
252 | 255 |
mNumEffects--; |
253 | 256 |
mEffects[pos].remQueue(this); |
254 | 257 |
System.arraycopy(mEffects, pos+1, mEffects, pos, mNumEffects-pos); |
255 |
System.arraycopy(mIntUniforms, mNumIntUniforms*(pos+1), mIntUniforms, mNumIntUniforms*pos, mNumIntUniforms*(mNumEffects-pos) );
|
|
258 |
mUBP.remove(pos, mNumEffects);
|
|
256 | 259 |
mEffects[mNumEffects] = null; |
257 | 260 |
} |
258 | 261 |
} |
... | ... | |
261 | 264 |
|
262 | 265 |
private void addNow(int pos, Effect effect) |
263 | 266 |
{ |
264 |
mEffects[pos] = effect; |
|
265 |
mIntUniforms[mNumIntUniforms*pos] = effect.getName().ordinal(); |
|
266 |
|
|
267 |
mEffects[pos] = effect; |
|
268 |
mUBP.addOrdinal(pos, effect.getName().ordinal() ); |
|
267 | 269 |
effect.addQueue(this); |
268 | 270 |
|
269 | 271 |
if( mIndex==EffectType.VERTEX.ordinal() ) |
270 | 272 |
{ |
271 |
effect.writeAssociations(mIntUniforms, mNumIntUniforms*pos+1, mNumIntUniforms*pos+3);
|
|
273 |
mUBP.addAssociations(pos,effect);
|
|
272 | 274 |
} |
273 | 275 |
} |
274 | 276 |
|
... | ... | |
411 | 413 |
{ |
412 | 414 |
if (mEffects[j].getID() == effectID) |
413 | 415 |
{ |
414 |
mEffects[j].writeAssociations(mIntUniforms, mNumIntUniforms*j+1, mNumIntUniforms*j+3);
|
|
416 |
mUBP.addAssociations(j,mEffects[j]);
|
|
415 | 417 |
} |
416 | 418 |
} |
417 | 419 |
} |
... | ... | |
435 | 437 |
{ |
436 | 438 |
mEffects = new Effect[max]; |
437 | 439 |
mFloatUniforms = new float[max*job.num1]; |
438 |
mIntUniforms = new int[max*job.num2];
|
|
440 |
mUBP = new UniformBlockProperties(job.num2);
|
|
439 | 441 |
} |
440 | 442 |
mCreated = true; |
441 | 443 |
|
... | ... | |
452 | 454 |
} |
453 | 455 |
else if( position<=mNumEffects ) |
454 | 456 |
{ |
455 |
System.arraycopy(mEffects , position, mEffects , position+1, mNumEffects-position);
|
|
456 |
System.arraycopy(mIntUniforms, mNumIntUniforms*position, mIntUniforms, mNumIntUniforms*(position+1), mNumIntUniforms*(mNumEffects-position) );
|
|
457 |
System.arraycopy(mEffects, position, mEffects, position+1, mNumEffects-position);
|
|
458 |
mUBP.makeHole(position, mNumEffects);
|
|
457 | 459 |
addNow(position,job.effect); |
458 | 460 |
mNumEffects++; |
459 | 461 |
changed = true; |
src/main/java/org/distorted/library/effectqueue/EffectQueueFragment.java | ||
---|---|---|
34 | 34 |
|
35 | 35 |
private static final int INDEX = EffectType.FRAGMENT.ordinal(); |
36 | 36 |
|
37 |
private static int[] mNumEffectsH = new int[MAIN_VARIANTS];
|
|
38 |
private static int[] mNameH = new int[MAIN_VARIANTS];
|
|
39 |
private static int[] mUniformsH = new int[MAIN_VARIANTS];
|
|
37 |
private final static int[] mNumEffectsH = new int[MAIN_VARIANTS];
|
|
38 |
private final static int[] mUniformsH = new int[MAIN_VARIANTS];
|
|
39 |
private final static int[] mPropBlockIndex= new int[MAIN_VARIANTS];
|
|
40 | 40 |
|
41 | 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
42 | 42 |
|
... | ... | |
56 | 56 |
|
57 | 57 |
static void uniforms(int mProgramH, int variant) |
58 | 58 |
{ |
59 |
mNumEffectsH[variant]= GLES30.glGetUniformLocation( mProgramH, "fNumEffects");
|
|
60 |
mNameH[variant] = GLES30.glGetUniformLocation( mProgramH, "fName");
|
|
61 |
mUniformsH[variant] = GLES30.glGetUniformLocation( mProgramH, "fUniforms");
|
|
59 |
mNumEffectsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fNumEffects");
|
|
60 |
mUniformsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fUniforms");
|
|
61 |
mPropBlockIndex[variant] = GLES30.glGetUniformBlockIndex( mProgramH, "fUniformProperties");
|
|
62 | 62 |
} |
63 | 63 |
|
64 | 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
82 | 82 |
|
83 | 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
84 | 84 |
|
85 |
void send(int variant) |
|
85 |
void send(int programH, int variant)
|
|
86 | 86 |
{ |
87 | 87 |
GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects); |
88 | 88 |
|
89 | 89 |
if( mNumEffects>0 ) |
90 | 90 |
{ |
91 |
GLES30.glUniform1iv( mNameH[variant] , mNumEffects, mIntUniforms , 0); |
|
91 |
int index = mUBP.getIndex(); |
|
92 |
GLES30.glBindBufferBase(GLES30.GL_UNIFORM_BUFFER, PROP_FRAG_UBO_BINDING, index); |
|
93 |
GLES30.glUniformBlockBinding(programH, mPropBlockIndex[variant], PROP_FRAG_UBO_BINDING); |
|
92 | 94 |
GLES30.glUniform4fv( mUniformsH[variant],(NUM_FLOAT_UNIFORMS/4)*mNumEffects, mFloatUniforms, 0); |
93 | 95 |
} |
94 | 96 |
} |
src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.java | ||
---|---|---|
190 | 190 |
EffectQueueVertex vertex = (EffectQueueVertex)queues[1]; |
191 | 191 |
|
192 | 192 |
matrix.send(distance, mipmap, projection, 2); |
193 |
vertex.send(mHalo*0.01f,2); |
|
193 |
vertex.send(mHalo*0.01f,mPreProgramH,2);
|
|
194 | 194 |
|
195 | 195 |
if( mA!=0.0f ) |
196 | 196 |
{ |
src/main/java/org/distorted/library/effectqueue/EffectQueueVertex.java | ||
---|---|---|
38 | 38 |
|
39 | 39 |
private static final int INDEX = EffectType.VERTEX.ordinal(); |
40 | 40 |
|
41 |
private static int[] mNumEffectsH = new int[MAIN_VARIANTS];
|
|
42 |
private static int[] mInflateH = new int[MAIN_VARIANTS];
|
|
43 |
private static int[] mPropertiesH = new int[MAIN_VARIANTS];
|
|
44 |
private static int[] mUniformsH = new int[MAIN_VARIANTS];
|
|
41 |
private final static int[] mNumEffectsH = new int[MAIN_VARIANTS];
|
|
42 |
private final static int[] mInflateH = new int[MAIN_VARIANTS];
|
|
43 |
private final static int[] mUniformsH = new int[MAIN_VARIANTS];
|
|
44 |
private final static int[] mPropBlockIndex= new int[MAIN_VARIANTS];
|
|
45 | 45 |
|
46 | 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
47 | 47 |
|
... | ... | |
61 | 61 |
|
62 | 62 |
static void uniforms(int mProgramH, int variant) |
63 | 63 |
{ |
64 |
mNumEffectsH[variant]= GLES30.glGetUniformLocation( mProgramH, "vNumEffects");
|
|
65 |
mInflateH[variant] = GLES30.glGetUniformLocation( mProgramH, "u_Inflate");
|
|
66 |
mPropertiesH[variant]= GLES30.glGetUniformLocation( mProgramH, "vProperties");
|
|
67 |
mUniformsH[variant] = GLES30.glGetUniformLocation( mProgramH, "vUniforms");
|
|
64 |
mNumEffectsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "vNumEffects");
|
|
65 |
mInflateH[variant] = GLES30.glGetUniformLocation ( mProgramH, "u_Inflate");
|
|
66 |
mUniformsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "vUniforms");
|
|
67 |
mPropBlockIndex[variant] = GLES30.glGetUniformBlockIndex( mProgramH, "vUniformProperties");
|
|
68 | 68 |
} |
69 | 69 |
|
70 | 70 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
96 | 96 |
* |
97 | 97 |
* @y.exclude |
98 | 98 |
*/ |
99 |
public void send(float inflate, int variant) |
|
99 |
public void send(float inflate, int programH, int variant)
|
|
100 | 100 |
{ |
101 | 101 |
GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects); |
102 | 102 |
GLES30.glUniform1f( mInflateH[variant] , inflate ); |
103 | 103 |
|
104 | 104 |
if( mNumEffects>0 ) |
105 | 105 |
{ |
106 |
GLES30.glUniform4iv( mPropertiesH[variant], mNumEffects, mIntUniforms , 0); |
|
106 |
int index = mUBP.getIndex(); |
|
107 |
GLES30.glBindBufferBase(GLES30.GL_UNIFORM_BUFFER, PROP_VERT_UBO_BINDING, index); |
|
108 |
GLES30.glUniformBlockBinding(programH, mPropBlockIndex[variant], PROP_VERT_UBO_BINDING); |
|
107 | 109 |
GLES30.glUniform4fv( mUniformsH[variant] ,(NUM_FLOAT_UNIFORMS/4)*mNumEffects, mFloatUniforms , 0); |
108 | 110 |
} |
109 | 111 |
} |
src/main/java/org/distorted/library/effectqueue/UniformBlockProperties.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library.effectqueue; |
|
21 |
|
|
22 |
import android.opengl.GLES30; |
|
23 |
|
|
24 |
import org.distorted.library.effect.Effect; |
|
25 |
import org.distorted.library.main.InternalBuffer; |
|
26 |
|
|
27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
28 |
|
|
29 |
class UniformBlockProperties |
|
30 |
{ |
|
31 |
private static final int NUM_BYTES = 4*100; |
|
32 |
|
|
33 |
private final InternalBuffer mUBO; |
|
34 |
private final int[] mProperties; |
|
35 |
private final int mNumIntUniforms; |
|
36 |
|
|
37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
38 |
|
|
39 |
UniformBlockProperties(int numUniforms) |
|
40 |
{ |
|
41 |
mProperties= new int[NUM_BYTES/4]; |
|
42 |
mNumIntUniforms = numUniforms; |
|
43 |
mUBO = new InternalBuffer(GLES30.GL_UNIFORM_BUFFER, GLES30.GL_STATIC_READ); |
|
44 |
} |
|
45 |
|
|
46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
47 |
|
|
48 |
UniformBlockProperties(UniformBlockProperties original) |
|
49 |
{ |
|
50 |
int size = original.mProperties.length; |
|
51 |
mProperties= new int[size]; |
|
52 |
System.arraycopy(original.mProperties, 0, mProperties, 0, size); |
|
53 |
mNumIntUniforms = original.mNumIntUniforms; |
|
54 |
|
|
55 |
mUBO = new InternalBuffer(GLES30.GL_UNIFORM_BUFFER, GLES30.GL_STATIC_READ); |
|
56 |
} |
|
57 |
|
|
58 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
59 |
|
|
60 |
int getIndex() |
|
61 |
{ |
|
62 |
return mUBO.createImmediatelyInt( NUM_BYTES, mProperties); |
|
63 |
} |
|
64 |
|
|
65 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
66 |
|
|
67 |
void remove(int pos, int numEffects) |
|
68 |
{ |
|
69 |
System.arraycopy(mProperties, mNumIntUniforms*(pos+1), mProperties, mNumIntUniforms*pos, mNumIntUniforms*(numEffects-pos) ); |
|
70 |
mUBO.invalidate(); |
|
71 |
} |
|
72 |
|
|
73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
74 |
|
|
75 |
void makeHole(int pos, int numEffects) |
|
76 |
{ |
|
77 |
System.arraycopy(mProperties, mNumIntUniforms*pos, mProperties, mNumIntUniforms*(pos+1), mNumIntUniforms*(numEffects-pos) ); |
|
78 |
mUBO.invalidate(); |
|
79 |
} |
|
80 |
|
|
81 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
82 |
|
|
83 |
void addOrdinal(int pos, int ordinal) |
|
84 |
{ |
|
85 |
mProperties[mNumIntUniforms*pos] = ordinal; |
|
86 |
mUBO.invalidate(); |
|
87 |
} |
|
88 |
|
|
89 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
90 |
|
|
91 |
void addAssociations(int pos, Effect effect) |
|
92 |
{ |
|
93 |
effect.writeAssociations(mProperties, mNumIntUniforms*pos+1, mNumIntUniforms*pos+3); |
|
94 |
mUBO.invalidate(); |
|
95 |
} |
|
96 |
|
|
97 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
98 |
|
|
99 |
void print(int num) |
|
100 |
{ |
|
101 |
StringBuilder builder = new StringBuilder(); |
|
102 |
|
|
103 |
builder.append(mUBO.getID()); |
|
104 |
builder.append(':'); |
|
105 |
|
|
106 |
for(int i=0; i<6; i++) |
|
107 |
{ |
|
108 |
builder.append(' '); |
|
109 |
builder.append(mProperties[4*i ]); |
|
110 |
builder.append(' '); |
|
111 |
builder.append(mProperties[4*i+1]); |
|
112 |
builder.append(' '); |
|
113 |
builder.append(mProperties[4*i+2]); |
|
114 |
builder.append(','); |
|
115 |
} |
|
116 |
|
|
117 |
builder.append(' '); |
|
118 |
builder.append('('); |
|
119 |
builder.append(num); |
|
120 |
builder.append(')'); |
|
121 |
|
|
122 |
String res = builder.toString(); |
|
123 |
|
|
124 |
android.util.Log.e("ubp", res); |
|
125 |
} |
|
126 |
} |
src/main/java/org/distorted/library/main/DistortedLibrary.java | ||
---|---|---|
116 | 116 |
private static int mGLSL; |
117 | 117 |
private static String mGLSL_VERSION; |
118 | 118 |
private static boolean mOITCompilationAttempted; |
119 |
private static int mMaxTextureSize = Integer.MAX_VALUE; |
|
119 |
|
|
120 |
private static int mMaxTextureSize = Integer.MAX_VALUE; |
|
121 |
private static int mMaxNumberOfVerUniforms = Integer.MAX_VALUE; |
|
122 |
private static int mMaxNumberOfFraUniforms = Integer.MAX_VALUE; |
|
120 | 123 |
|
121 | 124 |
////////////////////////////////////////////////////////////////////////////////////////////// |
122 | 125 |
/// MAIN PROGRAM /// |
... | ... | |
547 | 550 |
mFullProgram.useProgram(); |
548 | 551 |
mesh.bindVertexAttribs(mFullProgram); |
549 | 552 |
queue.compute(1); |
550 |
queue.send(0.0f,3); |
|
553 |
queue.send(0.0f,mFullProgramH,3);
|
|
551 | 554 |
mesh.send(mFullProgramH,3); |
552 | 555 |
|
553 | 556 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo ); |
... | ... | |
583 | 586 |
float mipmap = surface.mMipmap; |
584 | 587 |
float[] projection= surface.mProjectionMatrix; |
585 | 588 |
|
586 |
EffectQueue.send(queues, distance, mipmap, projection, inflate, 1 ); |
|
589 |
EffectQueue.send(queues, mMainOITProgramH, distance, mipmap, projection, inflate, 1 );
|
|
587 | 590 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
588 | 591 |
|
589 | 592 |
if( mesh.getShowNormals() ) |
590 | 593 |
{ |
591 | 594 |
mMainProgram.useProgram(); |
592 | 595 |
mesh.send(mMainProgramH,0); |
593 |
EffectQueue.send(queues, distance, mipmap, projection, inflate, 0 ); |
|
596 |
EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
|
|
594 | 597 |
displayNormals(projection,mesh); |
595 | 598 |
} |
596 | 599 |
} |
... | ... | |
617 | 620 |
float mipmap = surface.mMipmap; |
618 | 621 |
float[] projection= surface.mProjectionMatrix; |
619 | 622 |
|
620 |
EffectQueue.send(queues, distance, mipmap, projection, inflate, 0 ); |
|
623 |
EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
|
|
621 | 624 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
622 | 625 |
|
623 | 626 |
if( mesh.getShowNormals() ) displayNormals(projection,mesh); |
... | ... | |
984 | 987 |
mGLSL = (major==3 && minor==0) ? 300 : 310; |
985 | 988 |
} |
986 | 989 |
|
987 |
int[] maxTextureSize = new int[1]; |
|
988 |
GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0); |
|
989 |
mMaxTextureSize = maxTextureSize[0]; |
|
990 |
int[] tmp = new int[1]; |
|
991 |
GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, tmp, 0); |
|
992 |
mMaxTextureSize = tmp[0]; |
|
993 |
GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS , tmp, 0); |
|
994 |
mMaxNumberOfVerUniforms = tmp[0]; |
|
995 |
GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, tmp, 0); |
|
996 |
mMaxNumberOfFraUniforms = tmp[0]; |
|
990 | 997 |
|
991 | 998 |
android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor); |
999 |
android.util.Log.e("DISTORTED", "max texture size: "+mMaxTextureSize); |
|
1000 |
android.util.Log.e("DISTORTED", "max num vert: "+mMaxNumberOfVerUniforms); |
|
1001 |
android.util.Log.e("DISTORTED", "max num frag: "+mMaxNumberOfFraUniforms); |
|
1002 |
|
|
992 | 1003 |
mGLSL_VERSION = "#version "+mGLSL+" es\n"; |
993 | 1004 |
|
994 | 1005 |
InternalStackFrameList.setInitialized(true); |
src/main/java/org/distorted/library/mesh/MeshBase.java | ||
---|---|---|
83 | 83 |
private float[] mVertAttribs1; // packed: PosX,PosY,PosZ, NorX,NorY,NorZ |
84 | 84 |
private float[] mVertAttribs2; // packed: TexS,TexT, Component |
85 | 85 |
private float mInflate; |
86 |
private UniformBlockAssociation mUBA; |
|
87 |
private UniformBlockCenter mUBC; |
|
86 |
private final UniformBlockAssociation mUBA;
|
|
87 |
private final UniformBlockCenter mUBC;
|
|
88 | 88 |
|
89 | 89 |
DeferredJobs.JobNode[] mJobNode; |
90 | 90 |
|
91 |
private static int[] mCenterBlockIndex = new int[EffectQueue.MAIN_VARIANTS]; |
|
92 |
private static int[] mAssocBlockIndex = new int[EffectQueue.MAIN_VARIANTS]; |
|
91 |
private static final int[] mCenterBlockIndex = new int[EffectQueue.MAIN_VARIANTS];
|
|
92 |
private static final int[] mAssocBlockIndex = new int[EffectQueue.MAIN_VARIANTS];
|
|
93 | 93 |
|
94 | 94 |
private static final int TEX_COMP_SIZE = 5; // 5 four-byte entities inside the component |
95 | 95 |
|
96 | 96 |
private static class TexComponent |
97 | 97 |
{ |
98 | 98 |
private int mEndIndex; |
99 |
private Static4D mTextureMap; |
|
99 |
private final Static4D mTextureMap;
|
|
100 | 100 |
|
101 | 101 |
TexComponent(int end) |
102 | 102 |
{ |
src/main/java/org/distorted/library/mesh/UniformBlockAssociation.java | ||
---|---|---|
32 | 32 |
private static final int BLOCK_SIZE = 16*MAX_EFFECT_COMPONENTS; |
33 | 33 |
private static final int DEFAULT_ASSOCIATION = 0xffffffff; |
34 | 34 |
|
35 |
private InternalBuffer mUBO; |
|
36 |
private int[] mAssociations; |
|
35 |
private final InternalBuffer mUBO;
|
|
36 |
private final int[] mAssociations;
|
|
37 | 37 |
|
38 | 38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
39 | 39 |
|
src/main/java/org/distorted/library/mesh/UniformBlockCenter.java | ||
---|---|---|
31 | 31 |
{ |
32 | 32 |
private static final int BLOCK_SIZE = 16*MAX_EFFECT_COMPONENTS; |
33 | 33 |
|
34 |
private InternalBuffer mUBO; |
|
35 |
private float[] mCenter; |
|
34 |
private final InternalBuffer mUBO;
|
|
35 |
private final float[] mCenter;
|
|
36 | 36 |
|
37 | 37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
38 | 38 |
|
src/main/java/org/distorted/library/type/Dynamic.java | ||
---|---|---|
185 | 185 |
mLastPos = -1; |
186 | 186 |
mAccessType= ACCESS_TYPE_RANDOM; |
187 | 187 |
mConvexity = 1.0f; |
188 |
mStartTime = 0;
|
|
188 |
mStartTime = -1;
|
|
189 | 189 |
mCorrectedTime = 0; |
190 | 190 |
|
191 | 191 |
baseV = new float[mDimension][mDimension]; |
... | ... | |
587 | 587 |
*/ |
588 | 588 |
public void resetToBeginning() |
589 | 589 |
{ |
590 |
mStartTime = 0;
|
|
590 |
mStartTime = -1;
|
|
591 | 591 |
} |
592 | 592 |
|
593 | 593 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
686 | 686 |
return false; |
687 | 687 |
} |
688 | 688 |
|
689 |
if( mStartTime==0 )
|
|
689 |
if( mStartTime==-1 )
|
|
690 | 690 |
{ |
691 | 691 |
mStartTime = time; |
692 | 692 |
mLastPos = -1; |
src/main/res/raw/main_fragment_shader.glsl | ||
---|---|---|
46 | 46 |
|
47 | 47 |
#if NUM_FRAGMENT>0 |
48 | 48 |
uniform int fNumEffects; // total number of fragment effects |
49 |
uniform int fName[NUM_FRAGMENT]; // their namess. |
|
49 |
|
|
50 |
layout (std140) uniform fUniformProperties |
|
51 |
{ |
|
52 |
ivec4 fProperties[NUM_FRAGMENT]; // their properties, 4 ints: |
|
53 |
// name of the effect, unused, unused, unused |
|
54 |
}; |
|
55 |
|
|
50 | 56 |
uniform vec4 fUniforms[3*NUM_FRAGMENT]; // i-th effect is 3 consecutive vec4's: [3*i], [3*i+1], [3*i+2]. |
51 | 57 |
// The first vec4 is the Interpolated values, |
52 | 58 |
// second vec4: first float - cache, next 3: Center, the third - the Region. |
src/main/res/raw/main_vertex_shader.glsl | ||
---|---|---|
46 | 46 |
|
47 | 47 |
#if NUM_VERTEX>0 |
48 | 48 |
uniform int vNumEffects; // total number of vertex effects |
49 |
uniform ivec4 vProperties[NUM_VERTEX];// their properties, 4 ints: |
|
49 |
|
|
50 |
layout (std140) uniform vUniformProperties |
|
51 |
{ |
|
52 |
ivec4 vProperties[NUM_VERTEX]; // their properties, 4 ints: |
|
50 | 53 |
// 1: name of the effect |
51 | 54 |
// 2: effect's AND association |
52 | 55 |
// 3: reserved int (probably another AND assoc in the future) |
53 | 56 |
// 4: effect's EQU association |
57 |
}; |
|
54 | 58 |
|
55 | 59 |
uniform vec4 vUniforms[3*NUM_VERTEX]; // i-th effect is 3 consecutive vec4's: [3*i], [3*i+1], [3*i+2]. |
56 | 60 |
// The first vec4 is the Interpolated values, |
Also available in: Unified diff
Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.