Revision 78ff6ea9
Added by Leszek Koltunski almost 5 years ago
| src/main/java/org/distorted/library/effect/FragmentEffect.java | ||
|---|---|---|
| 33 | 33 |
*/ |
| 34 | 34 |
public static final int NUM_FLOAT_UNIFORMS = 12; |
| 35 | 35 |
/** |
| 36 |
* 1: the name
|
|
| 36 |
* 4: the name, unused, unused, unused
|
|
| 37 | 37 |
*/ |
| 38 |
public static final int NUM_INT_UNIFORMS = 1;
|
|
| 38 |
public static final int NUM_INT_UNIFORMS = 4;
|
|
| 39 | 39 |
|
| 40 | 40 |
static final int VALUES_OFFSET = 0; |
| 41 | 41 |
static final int CENTER_OFFSET = 5; |
| ... | ... | |
| 67 | 67 |
|
| 68 | 68 |
mGLSL += |
| 69 | 69 |
|
| 70 |
"if( fName[i]=="+effect1+")\n"
|
|
| 70 |
"if( fProperties[i].x =="+effect1+")\n"
|
|
| 71 | 71 |
+ "{\n"
|
| 72 | 72 |
+ "degree = sign(degree); \n" |
| 73 | 73 |
+ code +"\n" |
| 74 | 74 |
+ "}\n" |
| 75 | 75 |
+"else\n" |
| 76 |
+"if( fName[i]=="+effect2+")\n"
|
|
| 76 |
+"if( fProperties[i].x =="+effect2+")\n"
|
|
| 77 | 77 |
+ "{\n"
|
| 78 | 78 |
+ code +"\n" |
| 79 | 79 |
+ "}\n" |
| src/main/java/org/distorted/library/effect/MatrixEffectShear.java | ||
|---|---|---|
| 29 | 29 |
*/ |
| 30 | 30 |
public class MatrixEffectShear extends MatrixEffect |
| 31 | 31 |
{
|
| 32 |
private Data3D mShear, mCenter; |
|
| 32 |
private final Data3D mShear, mCenter;
|
|
| 33 | 33 |
|
| 34 | 34 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 35 | 35 |
/** |
| src/main/java/org/distorted/library/effect/VertexEffectShear.java | ||
|---|---|---|
| 29 | 29 |
{
|
| 30 | 30 |
private static final EffectName NAME = EffectName.VERTEX_SHEAR; |
| 31 | 31 |
|
| 32 |
private Data3D mShear; |
|
| 33 |
private Data3D mCenter; |
|
| 32 |
private final Data3D mShear, mCenter; |
|
| 34 | 33 |
|
| 35 | 34 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 36 | 35 |
/** |
| src/main/java/org/distorted/library/effectqueue/EffectQueue.java | ||
|---|---|---|
| 39 | 39 |
{
|
| 40 | 40 |
public static final int MAIN_VARIANTS = 4; // Number of Main program variants (ATM 4: MAIN, MAIN OIT, PREPROCESS, FULL) |
| 41 | 41 |
|
| 42 |
static final int PROP_VERT_UBO_BINDING = 5; |
|
| 43 |
static final int PROP_FRAG_UBO_BINDING = 6; |
|
| 44 |
|
|
| 42 | 45 |
private static final int CREATE = 0; |
| 43 | 46 |
private static final int ATTACH = 1; |
| 44 | 47 |
private static final int DETACH = 2; |
| ... | ... | |
| 47 | 50 |
long mTime; |
| 48 | 51 |
int mNumEffects; // 'ToBe' will be more than mNumEffects if doWork() hasn't |
| 49 | 52 |
private int mNumEffectsToBe; // added them yet (or less if it hasn't removed some yet) |
| 50 |
private int mNumFloatUniforms, mNumIntUniforms;
|
|
| 53 |
private final int mNumFloatUniforms;
|
|
| 51 | 54 |
Effect[] mEffects; |
| 52 | 55 |
|
| 53 | 56 |
float[] mFloatUniforms; |
| 54 |
int[] mIntUniforms;
|
|
| 57 |
UniformBlockProperties mUBP;
|
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| 55 | 58 |
|
| 56 | 59 |
private long mID; |
| 57 |
private int mIndex; |
|
| 60 |
private final int mIndex;
|
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| 58 | 61 |
private boolean mCreated; |
| 59 | 62 |
|
| 60 | 63 |
private static class Job |
| ... | ... | |
| 74 | 77 |
} |
| 75 | 78 |
} |
| 76 | 79 |
|
| 77 |
private ArrayList<Job> mJobs = new ArrayList<>();
|
|
| 80 |
private final ArrayList<Job> mJobs;
|
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| 78 | 81 |
|
| 79 | 82 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 80 | 83 |
|
| ... | ... | |
| 87 | 90 |
mNumEffectsToBe = 0; |
| 88 | 91 |
mIndex = index; |
| 89 | 92 |
mNumFloatUniforms = numFloatUniforms; |
| 90 |
mNumIntUniforms = numIntUniforms; |
|
| 93 |
|
|
| 94 |
mUBP = new UniformBlockProperties(numIntUniforms); |
|
| 95 |
mJobs = new ArrayList<>(); |
|
| 91 | 96 |
|
| 92 | 97 |
mJobs.add(new Job(CREATE,numFloatUniforms,numIntUniforms, false,null)); // create the stuff that depends on max number |
| 93 | 98 |
InternalMaster.newSlave(this); // of uniforms later, on first render. |
| ... | ... | |
| 107 | 112 |
mNumEffectsToBe = 0; |
| 108 | 113 |
mIndex = source.mIndex; |
| 109 | 114 |
mNumFloatUniforms = source.mNumFloatUniforms; |
| 110 |
mNumIntUniforms = source.mNumIntUniforms; |
|
| 115 |
|
|
| 116 |
mUBP = new UniformBlockProperties(source.mUBP); |
|
| 117 |
mJobs = new ArrayList<>(); |
|
| 111 | 118 |
|
| 112 | 119 |
int numJobs = source.mJobs.size(); |
| 113 | 120 |
|
| ... | ... | |
| 128 | 135 |
mNumEffectsToBe = source.mNumEffectsToBe; |
| 129 | 136 |
mIndex = source.mIndex; |
| 130 | 137 |
mNumFloatUniforms = source.mNumFloatUniforms; |
| 131 |
mNumIntUniforms = source.mNumIntUniforms; |
|
| 138 |
|
|
| 139 |
mUBP = new UniformBlockProperties(source.mUBP); |
|
| 140 |
mJobs = new ArrayList<>(); |
|
| 132 | 141 |
|
| 133 | 142 |
int max = InternalStackFrameList.getMax(mIndex); |
| 134 | 143 |
|
| ... | ... | |
| 136 | 145 |
{
|
| 137 | 146 |
mEffects = new Effect[max]; |
| 138 | 147 |
mFloatUniforms = new float[max*source.mNumFloatUniforms]; |
| 139 |
mIntUniforms = new int[max*source.mNumIntUniforms]; |
|
| 140 | 148 |
|
| 141 | 149 |
if( mNumEffects>=0 ) |
| 142 | 150 |
{
|
| 143 | 151 |
System.arraycopy(source.mEffects, 0, mEffects, 0, mNumEffects); |
| 144 | 152 |
} |
| 145 |
|
|
| 146 |
if( mNumIntUniforms*mNumEffects>=0 ) |
|
| 147 |
{
|
|
| 148 |
System.arraycopy(source.mIntUniforms, 0, mIntUniforms, 0, mNumIntUniforms*mNumEffects); |
|
| 149 |
} |
|
| 150 | 153 |
} |
| 151 | 154 |
} |
| 152 | 155 |
} |
| ... | ... | |
| 173 | 176 |
|
| 174 | 177 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 175 | 178 |
|
| 176 |
public static void send(EffectQueue[] queues, float distance, float mipmap, |
|
| 179 |
public static void send(EffectQueue[] queues, int programH, float distance, float mipmap,
|
|
| 177 | 180 |
float[] projection, float inflate, int variant ) |
| 178 | 181 |
{
|
| 179 | 182 |
((EffectQueueMatrix )queues[0]).send(distance, mipmap, projection, variant); |
| 180 |
((EffectQueueVertex )queues[1]).send(inflate, variant); |
|
| 181 |
((EffectQueueFragment)queues[2]).send(variant); |
|
| 183 |
((EffectQueueVertex )queues[1]).send(inflate, programH, variant);
|
|
| 184 |
((EffectQueueFragment)queues[2]).send(programH, variant);
|
|
| 182 | 185 |
} |
| 183 | 186 |
|
| 184 | 187 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 252 | 255 |
mNumEffects--; |
| 253 | 256 |
mEffects[pos].remQueue(this); |
| 254 | 257 |
System.arraycopy(mEffects, pos+1, mEffects, pos, mNumEffects-pos); |
| 255 |
System.arraycopy(mIntUniforms, mNumIntUniforms*(pos+1), mIntUniforms, mNumIntUniforms*pos, mNumIntUniforms*(mNumEffects-pos) );
|
|
| 258 |
mUBP.remove(pos, mNumEffects);
|
|
| 256 | 259 |
mEffects[mNumEffects] = null; |
| 257 | 260 |
} |
| 258 | 261 |
} |
| ... | ... | |
| 261 | 264 |
|
| 262 | 265 |
private void addNow(int pos, Effect effect) |
| 263 | 266 |
{
|
| 264 |
mEffects[pos] = effect; |
|
| 265 |
mIntUniforms[mNumIntUniforms*pos] = effect.getName().ordinal(); |
|
| 266 |
|
|
| 267 |
mEffects[pos] = effect; |
|
| 268 |
mUBP.addOrdinal(pos, effect.getName().ordinal() ); |
|
| 267 | 269 |
effect.addQueue(this); |
| 268 | 270 |
|
| 269 | 271 |
if( mIndex==EffectType.VERTEX.ordinal() ) |
| 270 | 272 |
{
|
| 271 |
effect.writeAssociations(mIntUniforms, mNumIntUniforms*pos+1, mNumIntUniforms*pos+3);
|
|
| 273 |
mUBP.addAssociations(pos,effect);
|
|
| 272 | 274 |
} |
| 273 | 275 |
} |
| 274 | 276 |
|
| ... | ... | |
| 411 | 413 |
{
|
| 412 | 414 |
if (mEffects[j].getID() == effectID) |
| 413 | 415 |
{
|
| 414 |
mEffects[j].writeAssociations(mIntUniforms, mNumIntUniforms*j+1, mNumIntUniforms*j+3);
|
|
| 416 |
mUBP.addAssociations(j,mEffects[j]);
|
|
| 415 | 417 |
} |
| 416 | 418 |
} |
| 417 | 419 |
} |
| ... | ... | |
| 435 | 437 |
{
|
| 436 | 438 |
mEffects = new Effect[max]; |
| 437 | 439 |
mFloatUniforms = new float[max*job.num1]; |
| 438 |
mIntUniforms = new int[max*job.num2];
|
|
| 440 |
mUBP = new UniformBlockProperties(job.num2);
|
|
| 439 | 441 |
} |
| 440 | 442 |
mCreated = true; |
| 441 | 443 |
|
| ... | ... | |
| 452 | 454 |
} |
| 453 | 455 |
else if( position<=mNumEffects ) |
| 454 | 456 |
{
|
| 455 |
System.arraycopy(mEffects , position, mEffects , position+1, mNumEffects-position);
|
|
| 456 |
System.arraycopy(mIntUniforms, mNumIntUniforms*position, mIntUniforms, mNumIntUniforms*(position+1), mNumIntUniforms*(mNumEffects-position) );
|
|
| 457 |
System.arraycopy(mEffects, position, mEffects, position+1, mNumEffects-position);
|
|
| 458 |
mUBP.makeHole(position, mNumEffects);
|
|
| 457 | 459 |
addNow(position,job.effect); |
| 458 | 460 |
mNumEffects++; |
| 459 | 461 |
changed = true; |
| src/main/java/org/distorted/library/effectqueue/EffectQueueFragment.java | ||
|---|---|---|
| 34 | 34 |
|
| 35 | 35 |
private static final int INDEX = EffectType.FRAGMENT.ordinal(); |
| 36 | 36 |
|
| 37 |
private static int[] mNumEffectsH = new int[MAIN_VARIANTS];
|
|
| 38 |
private static int[] mNameH = new int[MAIN_VARIANTS];
|
|
| 39 |
private static int[] mUniformsH = new int[MAIN_VARIANTS];
|
|
| 37 |
private final static int[] mNumEffectsH = new int[MAIN_VARIANTS];
|
|
| 38 |
private final static int[] mUniformsH = new int[MAIN_VARIANTS];
|
|
| 39 |
private final static int[] mPropBlockIndex= new int[MAIN_VARIANTS];
|
|
| 40 | 40 |
|
| 41 | 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 42 | 42 |
|
| ... | ... | |
| 56 | 56 |
|
| 57 | 57 |
static void uniforms(int mProgramH, int variant) |
| 58 | 58 |
{
|
| 59 |
mNumEffectsH[variant]= GLES30.glGetUniformLocation( mProgramH, "fNumEffects");
|
|
| 60 |
mNameH[variant] = GLES30.glGetUniformLocation( mProgramH, "fName");
|
|
| 61 |
mUniformsH[variant] = GLES30.glGetUniformLocation( mProgramH, "fUniforms");
|
|
| 59 |
mNumEffectsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fNumEffects");
|
|
| 60 |
mUniformsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "fUniforms");
|
|
| 61 |
mPropBlockIndex[variant] = GLES30.glGetUniformBlockIndex( mProgramH, "fUniformProperties");
|
|
| 62 | 62 |
} |
| 63 | 63 |
|
| 64 | 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 82 | 82 |
|
| 83 | 83 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 84 | 84 |
|
| 85 |
void send(int variant) |
|
| 85 |
void send(int programH, int variant)
|
|
| 86 | 86 |
{
|
| 87 | 87 |
GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects); |
| 88 | 88 |
|
| 89 | 89 |
if( mNumEffects>0 ) |
| 90 | 90 |
{
|
| 91 |
GLES30.glUniform1iv( mNameH[variant] , mNumEffects, mIntUniforms , 0); |
|
| 91 |
int index = mUBP.getIndex(); |
|
| 92 |
GLES30.glBindBufferBase(GLES30.GL_UNIFORM_BUFFER, PROP_FRAG_UBO_BINDING, index); |
|
| 93 |
GLES30.glUniformBlockBinding(programH, mPropBlockIndex[variant], PROP_FRAG_UBO_BINDING); |
|
| 92 | 94 |
GLES30.glUniform4fv( mUniformsH[variant],(NUM_FLOAT_UNIFORMS/4)*mNumEffects, mFloatUniforms, 0); |
| 93 | 95 |
} |
| 94 | 96 |
} |
| src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.java | ||
|---|---|---|
| 190 | 190 |
EffectQueueVertex vertex = (EffectQueueVertex)queues[1]; |
| 191 | 191 |
|
| 192 | 192 |
matrix.send(distance, mipmap, projection, 2); |
| 193 |
vertex.send(mHalo*0.01f,2); |
|
| 193 |
vertex.send(mHalo*0.01f,mPreProgramH,2);
|
|
| 194 | 194 |
|
| 195 | 195 |
if( mA!=0.0f ) |
| 196 | 196 |
{
|
| src/main/java/org/distorted/library/effectqueue/EffectQueueVertex.java | ||
|---|---|---|
| 38 | 38 |
|
| 39 | 39 |
private static final int INDEX = EffectType.VERTEX.ordinal(); |
| 40 | 40 |
|
| 41 |
private static int[] mNumEffectsH = new int[MAIN_VARIANTS];
|
|
| 42 |
private static int[] mInflateH = new int[MAIN_VARIANTS];
|
|
| 43 |
private static int[] mPropertiesH = new int[MAIN_VARIANTS];
|
|
| 44 |
private static int[] mUniformsH = new int[MAIN_VARIANTS];
|
|
| 41 |
private final static int[] mNumEffectsH = new int[MAIN_VARIANTS];
|
|
| 42 |
private final static int[] mInflateH = new int[MAIN_VARIANTS];
|
|
| 43 |
private final static int[] mUniformsH = new int[MAIN_VARIANTS];
|
|
| 44 |
private final static int[] mPropBlockIndex= new int[MAIN_VARIANTS];
|
|
| 45 | 45 |
|
| 46 | 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 47 | 47 |
|
| ... | ... | |
| 61 | 61 |
|
| 62 | 62 |
static void uniforms(int mProgramH, int variant) |
| 63 | 63 |
{
|
| 64 |
mNumEffectsH[variant]= GLES30.glGetUniformLocation( mProgramH, "vNumEffects");
|
|
| 65 |
mInflateH[variant] = GLES30.glGetUniformLocation( mProgramH, "u_Inflate");
|
|
| 66 |
mPropertiesH[variant]= GLES30.glGetUniformLocation( mProgramH, "vProperties");
|
|
| 67 |
mUniformsH[variant] = GLES30.glGetUniformLocation( mProgramH, "vUniforms");
|
|
| 64 |
mNumEffectsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "vNumEffects");
|
|
| 65 |
mInflateH[variant] = GLES30.glGetUniformLocation ( mProgramH, "u_Inflate");
|
|
| 66 |
mUniformsH[variant] = GLES30.glGetUniformLocation ( mProgramH, "vUniforms");
|
|
| 67 |
mPropBlockIndex[variant] = GLES30.glGetUniformBlockIndex( mProgramH, "vUniformProperties");
|
|
| 68 | 68 |
} |
| 69 | 69 |
|
| 70 | 70 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 96 | 96 |
* |
| 97 | 97 |
* @y.exclude |
| 98 | 98 |
*/ |
| 99 |
public void send(float inflate, int variant) |
|
| 99 |
public void send(float inflate, int programH, int variant)
|
|
| 100 | 100 |
{
|
| 101 | 101 |
GLES30.glUniform1i( mNumEffectsH[variant], mNumEffects); |
| 102 | 102 |
GLES30.glUniform1f( mInflateH[variant] , inflate ); |
| 103 | 103 |
|
| 104 | 104 |
if( mNumEffects>0 ) |
| 105 | 105 |
{
|
| 106 |
GLES30.glUniform4iv( mPropertiesH[variant], mNumEffects, mIntUniforms , 0); |
|
| 106 |
int index = mUBP.getIndex(); |
|
| 107 |
GLES30.glBindBufferBase(GLES30.GL_UNIFORM_BUFFER, PROP_VERT_UBO_BINDING, index); |
|
| 108 |
GLES30.glUniformBlockBinding(programH, mPropBlockIndex[variant], PROP_VERT_UBO_BINDING); |
|
| 107 | 109 |
GLES30.glUniform4fv( mUniformsH[variant] ,(NUM_FLOAT_UNIFORMS/4)*mNumEffects, mFloatUniforms , 0); |
| 108 | 110 |
} |
| 109 | 111 |
} |
| src/main/java/org/distorted/library/effectqueue/UniformBlockProperties.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2021 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library.effectqueue; |
|
| 21 |
|
|
| 22 |
import android.opengl.GLES30; |
|
| 23 |
|
|
| 24 |
import org.distorted.library.effect.Effect; |
|
| 25 |
import org.distorted.library.main.InternalBuffer; |
|
| 26 |
|
|
| 27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 28 |
|
|
| 29 |
class UniformBlockProperties |
|
| 30 |
{
|
|
| 31 |
private static final int NUM_BYTES = 4*100; |
|
| 32 |
|
|
| 33 |
private final InternalBuffer mUBO; |
|
| 34 |
private final int[] mProperties; |
|
| 35 |
private final int mNumIntUniforms; |
|
| 36 |
|
|
| 37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 38 |
|
|
| 39 |
UniformBlockProperties(int numUniforms) |
|
| 40 |
{
|
|
| 41 |
mProperties= new int[NUM_BYTES/4]; |
|
| 42 |
mNumIntUniforms = numUniforms; |
|
| 43 |
mUBO = new InternalBuffer(GLES30.GL_UNIFORM_BUFFER, GLES30.GL_STATIC_READ); |
|
| 44 |
} |
|
| 45 |
|
|
| 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 47 |
|
|
| 48 |
UniformBlockProperties(UniformBlockProperties original) |
|
| 49 |
{
|
|
| 50 |
int size = original.mProperties.length; |
|
| 51 |
mProperties= new int[size]; |
|
| 52 |
System.arraycopy(original.mProperties, 0, mProperties, 0, size); |
|
| 53 |
mNumIntUniforms = original.mNumIntUniforms; |
|
| 54 |
|
|
| 55 |
mUBO = new InternalBuffer(GLES30.GL_UNIFORM_BUFFER, GLES30.GL_STATIC_READ); |
|
| 56 |
} |
|
| 57 |
|
|
| 58 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 59 |
|
|
| 60 |
int getIndex() |
|
| 61 |
{
|
|
| 62 |
return mUBO.createImmediatelyInt( NUM_BYTES, mProperties); |
|
| 63 |
} |
|
| 64 |
|
|
| 65 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 66 |
|
|
| 67 |
void remove(int pos, int numEffects) |
|
| 68 |
{
|
|
| 69 |
System.arraycopy(mProperties, mNumIntUniforms*(pos+1), mProperties, mNumIntUniforms*pos, mNumIntUniforms*(numEffects-pos) ); |
|
| 70 |
mUBO.invalidate(); |
|
| 71 |
} |
|
| 72 |
|
|
| 73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 74 |
|
|
| 75 |
void makeHole(int pos, int numEffects) |
|
| 76 |
{
|
|
| 77 |
System.arraycopy(mProperties, mNumIntUniforms*pos, mProperties, mNumIntUniforms*(pos+1), mNumIntUniforms*(numEffects-pos) ); |
|
| 78 |
mUBO.invalidate(); |
|
| 79 |
} |
|
| 80 |
|
|
| 81 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 82 |
|
|
| 83 |
void addOrdinal(int pos, int ordinal) |
|
| 84 |
{
|
|
| 85 |
mProperties[mNumIntUniforms*pos] = ordinal; |
|
| 86 |
mUBO.invalidate(); |
|
| 87 |
} |
|
| 88 |
|
|
| 89 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 90 |
|
|
| 91 |
void addAssociations(int pos, Effect effect) |
|
| 92 |
{
|
|
| 93 |
effect.writeAssociations(mProperties, mNumIntUniforms*pos+1, mNumIntUniforms*pos+3); |
|
| 94 |
mUBO.invalidate(); |
|
| 95 |
} |
|
| 96 |
|
|
| 97 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 98 |
|
|
| 99 |
void print(int num) |
|
| 100 |
{
|
|
| 101 |
StringBuilder builder = new StringBuilder(); |
|
| 102 |
|
|
| 103 |
builder.append(mUBO.getID()); |
|
| 104 |
builder.append(':');
|
|
| 105 |
|
|
| 106 |
for(int i=0; i<6; i++) |
|
| 107 |
{
|
|
| 108 |
builder.append(' ');
|
|
| 109 |
builder.append(mProperties[4*i ]); |
|
| 110 |
builder.append(' ');
|
|
| 111 |
builder.append(mProperties[4*i+1]); |
|
| 112 |
builder.append(' ');
|
|
| 113 |
builder.append(mProperties[4*i+2]); |
|
| 114 |
builder.append(',');
|
|
| 115 |
} |
|
| 116 |
|
|
| 117 |
builder.append(' ');
|
|
| 118 |
builder.append('(');
|
|
| 119 |
builder.append(num); |
|
| 120 |
builder.append(')');
|
|
| 121 |
|
|
| 122 |
String res = builder.toString(); |
|
| 123 |
|
|
| 124 |
android.util.Log.e("ubp", res);
|
|
| 125 |
} |
|
| 126 |
} |
|
| src/main/java/org/distorted/library/main/DistortedLibrary.java | ||
|---|---|---|
| 116 | 116 |
private static int mGLSL; |
| 117 | 117 |
private static String mGLSL_VERSION; |
| 118 | 118 |
private static boolean mOITCompilationAttempted; |
| 119 |
private static int mMaxTextureSize = Integer.MAX_VALUE; |
|
| 119 |
|
|
| 120 |
private static int mMaxTextureSize = Integer.MAX_VALUE; |
|
| 121 |
private static int mMaxNumberOfVerUniforms = Integer.MAX_VALUE; |
|
| 122 |
private static int mMaxNumberOfFraUniforms = Integer.MAX_VALUE; |
|
| 120 | 123 |
|
| 121 | 124 |
////////////////////////////////////////////////////////////////////////////////////////////// |
| 122 | 125 |
/// MAIN PROGRAM /// |
| ... | ... | |
| 547 | 550 |
mFullProgram.useProgram(); |
| 548 | 551 |
mesh.bindVertexAttribs(mFullProgram); |
| 549 | 552 |
queue.compute(1); |
| 550 |
queue.send(0.0f,3); |
|
| 553 |
queue.send(0.0f,mFullProgramH,3);
|
|
| 551 | 554 |
mesh.send(mFullProgramH,3); |
| 552 | 555 |
|
| 553 | 556 |
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo ); |
| ... | ... | |
| 583 | 586 |
float mipmap = surface.mMipmap; |
| 584 | 587 |
float[] projection= surface.mProjectionMatrix; |
| 585 | 588 |
|
| 586 |
EffectQueue.send(queues, distance, mipmap, projection, inflate, 1 ); |
|
| 589 |
EffectQueue.send(queues, mMainOITProgramH, distance, mipmap, projection, inflate, 1 );
|
|
| 587 | 590 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
| 588 | 591 |
|
| 589 | 592 |
if( mesh.getShowNormals() ) |
| 590 | 593 |
{
|
| 591 | 594 |
mMainProgram.useProgram(); |
| 592 | 595 |
mesh.send(mMainProgramH,0); |
| 593 |
EffectQueue.send(queues, distance, mipmap, projection, inflate, 0 ); |
|
| 596 |
EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
|
|
| 594 | 597 |
displayNormals(projection,mesh); |
| 595 | 598 |
} |
| 596 | 599 |
} |
| ... | ... | |
| 617 | 620 |
float mipmap = surface.mMipmap; |
| 618 | 621 |
float[] projection= surface.mProjectionMatrix; |
| 619 | 622 |
|
| 620 |
EffectQueue.send(queues, distance, mipmap, projection, inflate, 0 ); |
|
| 623 |
EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
|
|
| 621 | 624 |
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
| 622 | 625 |
|
| 623 | 626 |
if( mesh.getShowNormals() ) displayNormals(projection,mesh); |
| ... | ... | |
| 984 | 987 |
mGLSL = (major==3 && minor==0) ? 300 : 310; |
| 985 | 988 |
} |
| 986 | 989 |
|
| 987 |
int[] maxTextureSize = new int[1]; |
|
| 988 |
GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0); |
|
| 989 |
mMaxTextureSize = maxTextureSize[0]; |
|
| 990 |
int[] tmp = new int[1]; |
|
| 991 |
GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, tmp, 0); |
|
| 992 |
mMaxTextureSize = tmp[0]; |
|
| 993 |
GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS , tmp, 0); |
|
| 994 |
mMaxNumberOfVerUniforms = tmp[0]; |
|
| 995 |
GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, tmp, 0); |
|
| 996 |
mMaxNumberOfFraUniforms = tmp[0]; |
|
| 990 | 997 |
|
| 991 | 998 |
android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
|
| 999 |
android.util.Log.e("DISTORTED", "max texture size: "+mMaxTextureSize);
|
|
| 1000 |
android.util.Log.e("DISTORTED", "max num vert: "+mMaxNumberOfVerUniforms);
|
|
| 1001 |
android.util.Log.e("DISTORTED", "max num frag: "+mMaxNumberOfFraUniforms);
|
|
| 1002 |
|
|
| 992 | 1003 |
mGLSL_VERSION = "#version "+mGLSL+" es\n"; |
| 993 | 1004 |
|
| 994 | 1005 |
InternalStackFrameList.setInitialized(true); |
| src/main/java/org/distorted/library/mesh/MeshBase.java | ||
|---|---|---|
| 83 | 83 |
private float[] mVertAttribs1; // packed: PosX,PosY,PosZ, NorX,NorY,NorZ |
| 84 | 84 |
private float[] mVertAttribs2; // packed: TexS,TexT, Component |
| 85 | 85 |
private float mInflate; |
| 86 |
private UniformBlockAssociation mUBA; |
|
| 87 |
private UniformBlockCenter mUBC; |
|
| 86 |
private final UniformBlockAssociation mUBA;
|
|
| 87 |
private final UniformBlockCenter mUBC;
|
|
| 88 | 88 |
|
| 89 | 89 |
DeferredJobs.JobNode[] mJobNode; |
| 90 | 90 |
|
| 91 |
private static int[] mCenterBlockIndex = new int[EffectQueue.MAIN_VARIANTS]; |
|
| 92 |
private static int[] mAssocBlockIndex = new int[EffectQueue.MAIN_VARIANTS]; |
|
| 91 |
private static final int[] mCenterBlockIndex = new int[EffectQueue.MAIN_VARIANTS];
|
|
| 92 |
private static final int[] mAssocBlockIndex = new int[EffectQueue.MAIN_VARIANTS];
|
|
| 93 | 93 |
|
| 94 | 94 |
private static final int TEX_COMP_SIZE = 5; // 5 four-byte entities inside the component |
| 95 | 95 |
|
| 96 | 96 |
private static class TexComponent |
| 97 | 97 |
{
|
| 98 | 98 |
private int mEndIndex; |
| 99 |
private Static4D mTextureMap; |
|
| 99 |
private final Static4D mTextureMap;
|
|
| 100 | 100 |
|
| 101 | 101 |
TexComponent(int end) |
| 102 | 102 |
{
|
| src/main/java/org/distorted/library/mesh/UniformBlockAssociation.java | ||
|---|---|---|
| 32 | 32 |
private static final int BLOCK_SIZE = 16*MAX_EFFECT_COMPONENTS; |
| 33 | 33 |
private static final int DEFAULT_ASSOCIATION = 0xffffffff; |
| 34 | 34 |
|
| 35 |
private InternalBuffer mUBO; |
|
| 36 |
private int[] mAssociations; |
|
| 35 |
private final InternalBuffer mUBO;
|
|
| 36 |
private final int[] mAssociations;
|
|
| 37 | 37 |
|
| 38 | 38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 39 | 39 |
|
| src/main/java/org/distorted/library/mesh/UniformBlockCenter.java | ||
|---|---|---|
| 31 | 31 |
{
|
| 32 | 32 |
private static final int BLOCK_SIZE = 16*MAX_EFFECT_COMPONENTS; |
| 33 | 33 |
|
| 34 |
private InternalBuffer mUBO; |
|
| 35 |
private float[] mCenter; |
|
| 34 |
private final InternalBuffer mUBO;
|
|
| 35 |
private final float[] mCenter;
|
|
| 36 | 36 |
|
| 37 | 37 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 38 | 38 |
|
| src/main/java/org/distorted/library/type/Dynamic.java | ||
|---|---|---|
| 185 | 185 |
mLastPos = -1; |
| 186 | 186 |
mAccessType= ACCESS_TYPE_RANDOM; |
| 187 | 187 |
mConvexity = 1.0f; |
| 188 |
mStartTime = 0;
|
|
| 188 |
mStartTime = -1;
|
|
| 189 | 189 |
mCorrectedTime = 0; |
| 190 | 190 |
|
| 191 | 191 |
baseV = new float[mDimension][mDimension]; |
| ... | ... | |
| 587 | 587 |
*/ |
| 588 | 588 |
public void resetToBeginning() |
| 589 | 589 |
{
|
| 590 |
mStartTime = 0;
|
|
| 590 |
mStartTime = -1;
|
|
| 591 | 591 |
} |
| 592 | 592 |
|
| 593 | 593 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 686 | 686 |
return false; |
| 687 | 687 |
} |
| 688 | 688 |
|
| 689 |
if( mStartTime==0 )
|
|
| 689 |
if( mStartTime==-1 )
|
|
| 690 | 690 |
{
|
| 691 | 691 |
mStartTime = time; |
| 692 | 692 |
mLastPos = -1; |
| src/main/res/raw/main_fragment_shader.glsl | ||
|---|---|---|
| 46 | 46 |
|
| 47 | 47 |
#if NUM_FRAGMENT>0 |
| 48 | 48 |
uniform int fNumEffects; // total number of fragment effects |
| 49 |
uniform int fName[NUM_FRAGMENT]; // their namess. |
|
| 49 |
|
|
| 50 |
layout (std140) uniform fUniformProperties |
|
| 51 |
{
|
|
| 52 |
ivec4 fProperties[NUM_FRAGMENT]; // their properties, 4 ints: |
|
| 53 |
// name of the effect, unused, unused, unused |
|
| 54 |
}; |
|
| 55 |
|
|
| 50 | 56 |
uniform vec4 fUniforms[3*NUM_FRAGMENT]; // i-th effect is 3 consecutive vec4's: [3*i], [3*i+1], [3*i+2]. |
| 51 | 57 |
// The first vec4 is the Interpolated values, |
| 52 | 58 |
// second vec4: first float - cache, next 3: Center, the third - the Region. |
| src/main/res/raw/main_vertex_shader.glsl | ||
|---|---|---|
| 46 | 46 |
|
| 47 | 47 |
#if NUM_VERTEX>0 |
| 48 | 48 |
uniform int vNumEffects; // total number of vertex effects |
| 49 |
uniform ivec4 vProperties[NUM_VERTEX];// their properties, 4 ints: |
|
| 49 |
|
|
| 50 |
layout (std140) uniform vUniformProperties |
|
| 51 |
{
|
|
| 52 |
ivec4 vProperties[NUM_VERTEX]; // their properties, 4 ints: |
|
| 50 | 53 |
// 1: name of the effect |
| 51 | 54 |
// 2: effect's AND association |
| 52 | 55 |
// 3: reserved int (probably another AND assoc in the future) |
| 53 | 56 |
// 4: effect's EQU association |
| 57 |
}; |
|
| 54 | 58 |
|
| 55 | 59 |
uniform vec4 vUniforms[3*NUM_VERTEX]; // i-th effect is 3 consecutive vec4's: [3*i], [3*i+1], [3*i+2]. |
| 56 | 60 |
// The first vec4 is the Interpolated values, |
Also available in: Unified diff
Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.