Revision 78ff6ea9
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/library/mesh/UniformBlockCenter.java | ||
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{ |
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private static final int BLOCK_SIZE = 16*MAX_EFFECT_COMPONENTS; |
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private InternalBuffer mUBO; |
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private float[] mCenter; |
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private final InternalBuffer mUBO;
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private final float[] mCenter;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Also available in: Unified diff
Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.