Revision 78ff6ea9
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/library/type/Dynamic.java | ||
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185 | 185 |
mLastPos = -1; |
186 | 186 |
mAccessType= ACCESS_TYPE_RANDOM; |
187 | 187 |
mConvexity = 1.0f; |
188 |
mStartTime = 0;
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|
188 |
mStartTime = -1;
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|
189 | 189 |
mCorrectedTime = 0; |
190 | 190 |
|
191 | 191 |
baseV = new float[mDimension][mDimension]; |
... | ... | |
587 | 587 |
*/ |
588 | 588 |
public void resetToBeginning() |
589 | 589 |
{ |
590 |
mStartTime = 0;
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|
590 |
mStartTime = -1;
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|
591 | 591 |
} |
592 | 592 |
|
593 | 593 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
686 | 686 |
return false; |
687 | 687 |
} |
688 | 688 |
|
689 |
if( mStartTime==0 )
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|
689 |
if( mStartTime==-1 )
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|
690 | 690 |
{ |
691 | 691 |
mStartTime = time; |
692 | 692 |
mLastPos = -1; |
Also available in: Unified diff
Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.