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library / src / main / java / org / distorted / library / uniformblock / UniformBlockCenter.java @ 7958d843

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.uniformblock;
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import android.opengl.GLES30;
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import org.distorted.library.main.InternalBuffer;
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import org.distorted.library.mesh.MeshBase;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Not part of public API, do not document
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 *
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 * @y.exclude
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 */
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public class UniformBlockCenter
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  {
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  private final InternalBuffer mUBO;
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  private final float[] mArray;
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  private final int mMax;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public UniformBlockCenter()
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    {
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    mMax  = MeshBase.getMaxEffComponents();
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    mArray= new float[4*mMax];
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    mUBO  = new InternalBuffer(GLES30.GL_UNIFORM_BUFFER, GLES30.GL_STATIC_READ);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public UniformBlockCenter(UniformBlockCenter original)
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    {
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    mMax = original.mMax;
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    int size = original.mArray.length;
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    mArray= new float[size];
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    System.arraycopy(original.mArray, 0, mArray, 0, size);
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    mUBO = new InternalBuffer(GLES30.GL_UNIFORM_BUFFER, GLES30.GL_STATIC_READ);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void setEffectCenterNow(int comp, float x, float y, float z)
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    {
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    mArray[4*comp  ] = x;
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    mArray[4*comp+1] = y;
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    mArray[4*comp+2] = z;
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    mUBO.invalidate();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getIndex()
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    {
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    return mUBO.createImmediatelyFloat( 16*mMax, mArray);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void copy(int compTo, UniformBlockCenter blockFrom, int compFrom)
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    {
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    mArray[4*compTo  ] = blockFrom.mArray[4*compFrom  ];
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    mArray[4*compTo+1] = blockFrom.mArray[4*compFrom+1];
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    mArray[4*compTo+2] = blockFrom.mArray[4*compFrom+2];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void markForDeletion()
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    {
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    mUBO.markForDeletion();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[] getBackingArray()
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    {
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    return mArray;
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    }
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  }
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