Revision 7a5e538a
Added by Leszek Koltunski almost 6 years ago
src/main/java/org/distorted/library/main/DistortedEffects.java | ||
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445 | 445 |
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446 | 446 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
447 | 447 |
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void send(float halfW, float halfH, float halfZ, float margin, DistortedOutputSurface surface, int variant)
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void send(float halfW, float halfH, float halfZ, float inflate, DistortedOutputSurface surface, int variant)
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449 | 449 |
{ |
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mM.send(surface,halfW,halfH,halfZ,margin,variant);
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mV.send(variant); |
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mM.send(surface,halfW,halfH,halfZ,variant); |
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mV.send(inflate,variant);
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452 | 452 |
} |
453 | 453 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
471 | 471 |
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472 | 472 |
mesh.bindVertexAttribs(mMainOITProgram); |
473 | 473 |
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mM.send(surface,halfW,halfH,halfZ,0,1); |
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mV.send(1); |
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float inflate = mesh.getInflate(); |
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mM.send(surface,halfW,halfH,halfZ,1); |
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mV.send(inflate,1); |
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476 | 478 |
mF.send(1); |
477 | 479 |
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478 | 480 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
... | ... | |
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if( mesh.getShowNormals() ) |
481 | 483 |
{ |
482 | 484 |
mMainProgram.useProgram(); |
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mM.send(surface,halfW,halfH,halfZ,0,0);
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mV.send(0); |
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mM.send(surface,halfW,halfH,halfZ,0); |
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mV.send(inflate,0);
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485 | 487 |
mF.send(0); |
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displayNormals(mesh); |
487 | 489 |
} |
... | ... | |
505 | 507 |
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506 | 508 |
mesh.bindVertexAttribs(mMainProgram); |
507 | 509 |
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mM.send(surface,halfW,halfH,halfZ,0,0);
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mV.send(0); |
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mM.send(surface,halfW,halfH,halfZ,0); |
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mV.send( mesh.getInflate(),0);
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510 | 512 |
mF.send(0); |
511 | 513 |
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GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
src/main/java/org/distorted/library/main/DistortedNode.java | ||
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357 | 357 |
} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Not part of the Public API. |
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* |
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* @y.exclude |
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*/ |
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public EffectQueuePostprocess getPostprocessQueue() |
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EffectQueuePostprocess getPostprocessQueue() |
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366 | 362 |
{ |
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return mEffects.getPostprocess(); |
368 | 364 |
} |
src/main/java/org/distorted/library/main/EffectQueueMatrix.java | ||
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36 | 36 |
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37 | 37 |
private static float[] mMVPMatrix = new float[16]; |
38 | 38 |
private static float[] mViewMatrix= new float[16]; |
39 |
private static float[] mTmpMatrix = new float[16]; |
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private static float[] mTmpResult = new float[4]; |
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private static float[] mTmpPoint = new float[4]; |
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private static float mMinx; |
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private static float mMaxx; |
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private static float mMiny; |
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private static float mMaxy; |
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46 | 39 |
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private static int[] mObjDH = new int[Distorted.MAIN_VARIANTS]; |
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private static int[] mMVPMatrixH = new int[Distorted.MAIN_VARIANTS]; |
... | ... | |
55 | 48 |
super(id,NUM_UNIFORMS,INDEX ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void magnifyDir() |
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{ |
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Matrix.multiplyMV(mTmpResult,0,mTmpMatrix,0,mTmpPoint,0); |
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float nx = mTmpResult[0]/mTmpResult[3]; |
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float ny = mTmpResult[1]/mTmpResult[3]; |
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if( nx<mMinx ) mMinx = nx; |
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if( nx>mMaxx ) mMaxx = nx; |
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if( ny<mMiny ) mMiny = ny; |
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if( ny>mMaxy ) mMaxy = ny; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// modify the ModelView matrix so that the object drawn appears to be (about) 'marginInPixels' pixels |
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// larger in each direction when rendered. Used in Postprocessing. |
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private void magnify(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels) |
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{ |
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mMinx = Integer.MAX_VALUE; |
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mMaxx = Integer.MIN_VALUE; |
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mMiny = Integer.MAX_VALUE; |
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mMaxy = Integer.MIN_VALUE; |
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mTmpPoint[3] = 1.0f; |
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Matrix.multiplyMM(mTmpMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0); |
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mTmpPoint[0] = +halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = +halfZ; magnifyDir(); |
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mTmpPoint[0] = +halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = -halfZ; magnifyDir(); |
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mTmpPoint[0] = +halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = +halfZ; magnifyDir(); |
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mTmpPoint[0] = +halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = -halfZ; magnifyDir(); |
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mTmpPoint[0] = -halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = +halfZ; magnifyDir(); |
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mTmpPoint[0] = -halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = -halfZ; magnifyDir(); |
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mTmpPoint[0] = -halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = +halfZ; magnifyDir(); |
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mTmpPoint[0] = -halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = -halfZ; magnifyDir(); |
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float xlen = projection.mWidth *(mMaxx-mMinx)/2; |
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float ylen = projection.mHeight*(mMaxy-mMiny)/2; |
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float scale = 1.0f + 2*marginInPixels/( xlen>ylen ? ylen:xlen ); |
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Matrix.scaleM(mViewMatrix, 0, scale, scale, scale); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void getUniforms(int mProgramH, int variant) |
... | ... | |
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147 | 95 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void send(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels, int variant)
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void send(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, int variant) |
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{ |
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Matrix.setIdentityM(mViewMatrix, 0); |
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Matrix.translateM(mViewMatrix, 0, -projection.mWidth/2, projection.mHeight/2, -projection.mDistance); |
... | ... | |
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for(int i=0; i<mNumEffects; i++) ((MatrixEffect)mEffects[i]).apply(mViewMatrix,mUniforms,i); |
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Matrix.translateM(mViewMatrix, 0, halfX,-halfY,-halfZ); |
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if( marginInPixels!=0 ) magnify(projection,halfX,halfY,halfZ, marginInPixels); |
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Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0); |
161 | 108 |
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GLES31.glUniform3f( mObjDH[variant] , halfX, halfY, halfZ); |
src/main/java/org/distorted/library/main/EffectQueuePostprocess.java | ||
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159 | 159 |
if( input.setAsInput() ) |
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{ |
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MeshBase mesh = node.getMesh(); |
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float margin = mHalo*buffer.mMipmap; |
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float halfW = input.getWidth() / 2.0f; |
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float halfH = input.getHeight()/ 2.0f; |
... | ... | |
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mesh.bindVertexAttribs(mPreProgram); |
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node.getEffects().send(halfW, halfH, halfZ, margin, buffer, 2);
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node.getEffects().send(halfW, halfH, halfZ, mHalo, buffer, 2);
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if( mA!=0.0f ) |
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{ |
src/main/java/org/distorted/library/main/EffectQueueVertex.java | ||
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36 | 36 |
private static int[] mNumEffectsH = new int[Distorted.MAIN_VARIANTS]; |
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private static int[] mNameH = new int[Distorted.MAIN_VARIANTS]; |
38 | 38 |
private static int[] mUniformsH = new int[Distorted.MAIN_VARIANTS]; |
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private static int[] mInflateH = new int[Distorted.MAIN_VARIANTS]; |
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39 | 40 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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mNumEffectsH[variant]= GLES31.glGetUniformLocation( mProgramH, "vNumEffects"); |
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mNameH[variant] = GLES31.glGetUniformLocation( mProgramH, "vName"); |
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mUniformsH[variant] = GLES31.glGetUniformLocation( mProgramH, "vUniforms"); |
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mInflateH[variant] = GLES31.glGetUniformLocation( mProgramH, "u_Inflate"); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void send(int variant) |
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void send(float inflate, int variant)
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{ |
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GLES31.glUniform1i( mNumEffectsH[variant], mNumEffects); |
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GLES31.glUniform1f( mInflateH[variant] , inflate ); |
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if( mNumEffects>0 ) |
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{ |
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GLES31.glUniform1iv( mNameH[variant] , mNumEffects, mName ,0); |
src/main/java/org/distorted/library/mesh/MeshBase.java | ||
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* Abstract class which represents a Mesh, i.e. an array of vertices (rendered as a TRIANGLE_STRIP) |
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* <p> |
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* If you want to render to a particular shape, extend from here, construct a float array |
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* containing per-vertex attributes, and call back setData().
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* containing per-vertex attributes, and call back setAttribs().
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*/ |
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public abstract class MeshBase |
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{ |
... | ... | |
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private static final int POS_DATA_SIZE= 3; // vertex coordinates: x,y,z |
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private static final int NOR_DATA_SIZE= 3; // normal vector: x,y,z |
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private static final int INF_DATA_SIZE= 3; // 'inflate' vector: x,y,z |
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private static final int TEX_DATA_SIZE= 2; // texture coordinates |
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private static final int TEX_DATA_SIZE= 2; // texture coordinates: s,t
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static final int POS_ATTRIB = 0; |
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static final int NOR_ATTRIB = POS_DATA_SIZE; |
... | ... | |
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// of the Mesh. Used in DistortedEffects. See DistortedTexture.getDepth(). |
67 | 67 |
private int mNumVertices; |
68 | 68 |
private FloatBuffer mVertAttribs; // packed: PosX,PosY,PosZ, NorX,NorY,NorZ, InfX,InfY,InfZ, TexS,TexT |
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private float mInflate; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
71 | 72 |
|
... | ... | |
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GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0); |
155 | 156 |
} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Not part of public API, do not document (public only because has to be used from the main package) |
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* |
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* @y.exclude |
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*/ |
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public void setInflate(float inflate) |
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{ |
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mInflate = inflate; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Not part of public API, do not document (public only because has to be used from the main package) |
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* |
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* @y.exclude |
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*/ |
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public float getInflate() |
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{ |
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return mInflate; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/mesh/MeshFlat.java | ||
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64 | 64 |
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65 | 65 |
attribs[VERT_ATTRIBS*vertex + POS_ATTRIB ] = x-0.5f; |
66 | 66 |
attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+1] = 0.5f-y; |
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attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = 0; |
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attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = 0.0f;
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68 | 68 |
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attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB ] = 0.0f; |
70 | 70 |
attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+1] = 0.0f; |
71 | 71 |
attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+2] = 1.0f; |
72 | 72 |
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attribs[VERT_ATTRIBS*vertex + INF_ATTRIB ] = 1.0f; //
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attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = 0.0f; // TODO
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attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = 0.0f; //
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attribs[VERT_ATTRIBS*vertex + INF_ATTRIB ] = x-0.5f;
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attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = 0.5f-y;
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attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = 0.0f; |
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76 | 76 |
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77 | 77 |
attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB ] = x; |
78 | 78 |
attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB+1] = 1.0f-y; |
src/main/res/raw/main_vertex_shader.glsl | ||
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36 | 36 |
|
37 | 37 |
uniform mat4 u_MVPMatrix; // the combined model/view/projection matrix. |
38 | 38 |
uniform mat4 u_MVMatrix; // the combined model/view matrix. |
39 |
uniform float u_Inflate; // how much should we inflate (>0.0) or deflate (<0.0) the mesh. |
|
39 | 40 |
|
40 | 41 |
#if NUM_VERTEX>0 |
41 | 42 |
uniform int vNumEffects; // total number of vertex effects |
... | ... | |
144 | 145 |
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145 | 146 |
void main() |
146 | 147 |
{ |
147 |
vec3 v = 2.0*u_objD*a_Position;
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148 |
vec3 v = 2.0*u_objD*(a_Position + u_Inflate*a_Inflate);
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148 | 149 |
vec3 n = a_Normal; |
149 | 150 |
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150 | 151 |
#if NUM_VERTEX>0 |
Also available in: Unified diff
Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.