Revision 7a5e538a
Added by Leszek Koltunski about 6 years ago
src/main/java/org/distorted/library/main/DistortedEffects.java | ||
---|---|---|
445 | 445 |
|
446 | 446 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
447 | 447 |
|
448 |
void send(float halfW, float halfH, float halfZ, float margin, DistortedOutputSurface surface, int variant)
|
|
448 |
void send(float halfW, float halfH, float halfZ, float inflate, DistortedOutputSurface surface, int variant)
|
|
449 | 449 |
{ |
450 |
mM.send(surface,halfW,halfH,halfZ,margin,variant);
|
|
451 |
mV.send(variant); |
|
450 |
mM.send(surface,halfW,halfH,halfZ,variant); |
|
451 |
mV.send(inflate,variant);
|
|
452 | 452 |
} |
453 | 453 |
|
454 | 454 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
471 | 471 |
|
472 | 472 |
mesh.bindVertexAttribs(mMainOITProgram); |
473 | 473 |
|
474 |
mM.send(surface,halfW,halfH,halfZ,0,1); |
|
475 |
mV.send(1); |
|
474 |
float inflate = mesh.getInflate(); |
|
475 |
|
|
476 |
mM.send(surface,halfW,halfH,halfZ,1); |
|
477 |
mV.send(inflate,1); |
|
476 | 478 |
mF.send(1); |
477 | 479 |
|
478 | 480 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
... | ... | |
480 | 482 |
if( mesh.getShowNormals() ) |
481 | 483 |
{ |
482 | 484 |
mMainProgram.useProgram(); |
483 |
mM.send(surface,halfW,halfH,halfZ,0,0);
|
|
484 |
mV.send(0); |
|
485 |
mM.send(surface,halfW,halfH,halfZ,0); |
|
486 |
mV.send(inflate,0);
|
|
485 | 487 |
mF.send(0); |
486 | 488 |
displayNormals(mesh); |
487 | 489 |
} |
... | ... | |
505 | 507 |
|
506 | 508 |
mesh.bindVertexAttribs(mMainProgram); |
507 | 509 |
|
508 |
mM.send(surface,halfW,halfH,halfZ,0,0);
|
|
509 |
mV.send(0); |
|
510 |
mM.send(surface,halfW,halfH,halfZ,0); |
|
511 |
mV.send( mesh.getInflate(),0);
|
|
510 | 512 |
mF.send(0); |
511 | 513 |
|
512 | 514 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
src/main/java/org/distorted/library/main/DistortedNode.java | ||
---|---|---|
357 | 357 |
} |
358 | 358 |
|
359 | 359 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
360 |
/** |
|
361 |
* Not part of the Public API. |
|
362 |
* |
|
363 |
* @y.exclude |
|
364 |
*/ |
|
365 |
public EffectQueuePostprocess getPostprocessQueue() |
|
360 |
|
|
361 |
EffectQueuePostprocess getPostprocessQueue() |
|
366 | 362 |
{ |
367 | 363 |
return mEffects.getPostprocess(); |
368 | 364 |
} |
src/main/java/org/distorted/library/main/EffectQueueMatrix.java | ||
---|---|---|
36 | 36 |
|
37 | 37 |
private static float[] mMVPMatrix = new float[16]; |
38 | 38 |
private static float[] mViewMatrix= new float[16]; |
39 |
private static float[] mTmpMatrix = new float[16]; |
|
40 |
private static float[] mTmpResult = new float[4]; |
|
41 |
private static float[] mTmpPoint = new float[4]; |
|
42 |
private static float mMinx; |
|
43 |
private static float mMaxx; |
|
44 |
private static float mMiny; |
|
45 |
private static float mMaxy; |
|
46 | 39 |
|
47 | 40 |
private static int[] mObjDH = new int[Distorted.MAIN_VARIANTS]; |
48 | 41 |
private static int[] mMVPMatrixH = new int[Distorted.MAIN_VARIANTS]; |
... | ... | |
55 | 48 |
super(id,NUM_UNIFORMS,INDEX ); |
56 | 49 |
} |
57 | 50 |
|
58 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
59 |
|
|
60 |
private void magnifyDir() |
|
61 |
{ |
|
62 |
Matrix.multiplyMV(mTmpResult,0,mTmpMatrix,0,mTmpPoint,0); |
|
63 |
float nx = mTmpResult[0]/mTmpResult[3]; |
|
64 |
float ny = mTmpResult[1]/mTmpResult[3]; |
|
65 |
|
|
66 |
if( nx<mMinx ) mMinx = nx; |
|
67 |
if( nx>mMaxx ) mMaxx = nx; |
|
68 |
if( ny<mMiny ) mMiny = ny; |
|
69 |
if( ny>mMaxy ) mMaxy = ny; |
|
70 |
} |
|
71 |
|
|
72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
73 |
// modify the ModelView matrix so that the object drawn appears to be (about) 'marginInPixels' pixels |
|
74 |
// larger in each direction when rendered. Used in Postprocessing. |
|
75 |
|
|
76 |
private void magnify(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels) |
|
77 |
{ |
|
78 |
mMinx = Integer.MAX_VALUE; |
|
79 |
mMaxx = Integer.MIN_VALUE; |
|
80 |
mMiny = Integer.MAX_VALUE; |
|
81 |
mMaxy = Integer.MIN_VALUE; |
|
82 |
|
|
83 |
mTmpPoint[3] = 1.0f; |
|
84 |
|
|
85 |
Matrix.multiplyMM(mTmpMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0); |
|
86 |
|
|
87 |
mTmpPoint[0] = +halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = +halfZ; magnifyDir(); |
|
88 |
mTmpPoint[0] = +halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = -halfZ; magnifyDir(); |
|
89 |
mTmpPoint[0] = +halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = +halfZ; magnifyDir(); |
|
90 |
mTmpPoint[0] = +halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = -halfZ; magnifyDir(); |
|
91 |
mTmpPoint[0] = -halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = +halfZ; magnifyDir(); |
|
92 |
mTmpPoint[0] = -halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = -halfZ; magnifyDir(); |
|
93 |
mTmpPoint[0] = -halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = +halfZ; magnifyDir(); |
|
94 |
mTmpPoint[0] = -halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = -halfZ; magnifyDir(); |
|
95 |
|
|
96 |
float xlen = projection.mWidth *(mMaxx-mMinx)/2; |
|
97 |
float ylen = projection.mHeight*(mMaxy-mMiny)/2; |
|
98 |
float scale = 1.0f + 2*marginInPixels/( xlen>ylen ? ylen:xlen ); |
|
99 |
|
|
100 |
Matrix.scaleM(mViewMatrix, 0, scale, scale, scale); |
|
101 |
} |
|
102 |
|
|
103 | 51 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
104 | 52 |
|
105 | 53 |
static void getUniforms(int mProgramH, int variant) |
... | ... | |
146 | 94 |
|
147 | 95 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
148 | 96 |
|
149 |
void send(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels, int variant)
|
|
97 |
void send(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, int variant) |
|
150 | 98 |
{ |
151 | 99 |
Matrix.setIdentityM(mViewMatrix, 0); |
152 | 100 |
Matrix.translateM(mViewMatrix, 0, -projection.mWidth/2, projection.mHeight/2, -projection.mDistance); |
... | ... | |
156 | 104 |
for(int i=0; i<mNumEffects; i++) ((MatrixEffect)mEffects[i]).apply(mViewMatrix,mUniforms,i); |
157 | 105 |
|
158 | 106 |
Matrix.translateM(mViewMatrix, 0, halfX,-halfY,-halfZ); |
159 |
if( marginInPixels!=0 ) magnify(projection,halfX,halfY,halfZ, marginInPixels); |
|
160 | 107 |
Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0); |
161 | 108 |
|
162 | 109 |
GLES31.glUniform3f( mObjDH[variant] , halfX, halfY, halfZ); |
src/main/java/org/distorted/library/main/EffectQueuePostprocess.java | ||
---|---|---|
159 | 159 |
if( input.setAsInput() ) |
160 | 160 |
{ |
161 | 161 |
MeshBase mesh = node.getMesh(); |
162 |
float margin = mHalo*buffer.mMipmap; |
|
163 | 162 |
|
164 | 163 |
float halfW = input.getWidth() / 2.0f; |
165 | 164 |
float halfH = input.getHeight()/ 2.0f; |
... | ... | |
173 | 172 |
|
174 | 173 |
mesh.bindVertexAttribs(mPreProgram); |
175 | 174 |
|
176 |
node.getEffects().send(halfW, halfH, halfZ, margin, buffer, 2);
|
|
175 |
node.getEffects().send(halfW, halfH, halfZ, mHalo, buffer, 2);
|
|
177 | 176 |
|
178 | 177 |
if( mA!=0.0f ) |
179 | 178 |
{ |
src/main/java/org/distorted/library/main/EffectQueueVertex.java | ||
---|---|---|
36 | 36 |
private static int[] mNumEffectsH = new int[Distorted.MAIN_VARIANTS]; |
37 | 37 |
private static int[] mNameH = new int[Distorted.MAIN_VARIANTS]; |
38 | 38 |
private static int[] mUniformsH = new int[Distorted.MAIN_VARIANTS]; |
39 |
private static int[] mInflateH = new int[Distorted.MAIN_VARIANTS]; |
|
39 | 40 |
|
40 | 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
41 | 42 |
|
... | ... | |
51 | 52 |
mNumEffectsH[variant]= GLES31.glGetUniformLocation( mProgramH, "vNumEffects"); |
52 | 53 |
mNameH[variant] = GLES31.glGetUniformLocation( mProgramH, "vName"); |
53 | 54 |
mUniformsH[variant] = GLES31.glGetUniformLocation( mProgramH, "vUniforms"); |
55 |
mInflateH[variant] = GLES31.glGetUniformLocation( mProgramH, "u_Inflate"); |
|
54 | 56 |
} |
55 | 57 |
|
56 | 58 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
88 | 90 |
|
89 | 91 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
90 | 92 |
|
91 |
void send(int variant) |
|
93 |
void send(float inflate, int variant)
|
|
92 | 94 |
{ |
93 | 95 |
GLES31.glUniform1i( mNumEffectsH[variant], mNumEffects); |
94 |
|
|
96 |
GLES31.glUniform1f( mInflateH[variant] , inflate ); |
|
97 |
|
|
95 | 98 |
if( mNumEffects>0 ) |
96 | 99 |
{ |
97 | 100 |
GLES31.glUniform1iv( mNameH[variant] , mNumEffects, mName ,0); |
src/main/java/org/distorted/library/mesh/MeshBase.java | ||
---|---|---|
34 | 34 |
* Abstract class which represents a Mesh, i.e. an array of vertices (rendered as a TRIANGLE_STRIP) |
35 | 35 |
* <p> |
36 | 36 |
* If you want to render to a particular shape, extend from here, construct a float array |
37 |
* containing per-vertex attributes, and call back setData().
|
|
37 |
* containing per-vertex attributes, and call back setAttribs().
|
|
38 | 38 |
*/ |
39 | 39 |
public abstract class MeshBase |
40 | 40 |
{ |
... | ... | |
42 | 42 |
private static final int POS_DATA_SIZE= 3; // vertex coordinates: x,y,z |
43 | 43 |
private static final int NOR_DATA_SIZE= 3; // normal vector: x,y,z |
44 | 44 |
private static final int INF_DATA_SIZE= 3; // 'inflate' vector: x,y,z |
45 |
private static final int TEX_DATA_SIZE= 2; // texture coordinates |
|
45 |
private static final int TEX_DATA_SIZE= 2; // texture coordinates: s,t
|
|
46 | 46 |
|
47 | 47 |
static final int POS_ATTRIB = 0; |
48 | 48 |
static final int NOR_ATTRIB = POS_DATA_SIZE; |
... | ... | |
66 | 66 |
// of the Mesh. Used in DistortedEffects. See DistortedTexture.getDepth(). |
67 | 67 |
private int mNumVertices; |
68 | 68 |
private FloatBuffer mVertAttribs; // packed: PosX,PosY,PosZ, NorX,NorY,NorZ, InfX,InfY,InfZ, TexS,TexT |
69 |
private float mInflate; |
|
69 | 70 |
|
70 | 71 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
71 | 72 |
|
... | ... | |
154 | 155 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0); |
155 | 156 |
} |
156 | 157 |
|
158 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
159 |
/** |
|
160 |
* Not part of public API, do not document (public only because has to be used from the main package) |
|
161 |
* |
|
162 |
* @y.exclude |
|
163 |
*/ |
|
164 |
public void setInflate(float inflate) |
|
165 |
{ |
|
166 |
mInflate = inflate; |
|
167 |
} |
|
168 |
|
|
169 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
170 |
/** |
|
171 |
* Not part of public API, do not document (public only because has to be used from the main package) |
|
172 |
* |
|
173 |
* @y.exclude |
|
174 |
*/ |
|
175 |
public float getInflate() |
|
176 |
{ |
|
177 |
return mInflate; |
|
178 |
} |
|
179 |
|
|
157 | 180 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
158 | 181 |
// PUBLIC API |
159 | 182 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/mesh/MeshFlat.java | ||
---|---|---|
64 | 64 |
|
65 | 65 |
attribs[VERT_ATTRIBS*vertex + POS_ATTRIB ] = x-0.5f; |
66 | 66 |
attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+1] = 0.5f-y; |
67 |
attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = 0; |
|
67 |
attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = 0.0f;
|
|
68 | 68 |
|
69 | 69 |
attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB ] = 0.0f; |
70 | 70 |
attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+1] = 0.0f; |
71 | 71 |
attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+2] = 1.0f; |
72 | 72 |
|
73 |
attribs[VERT_ATTRIBS*vertex + INF_ATTRIB ] = 1.0f; //
|
|
74 |
attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = 0.0f; // TODO
|
|
75 |
attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = 0.0f; //
|
|
73 |
attribs[VERT_ATTRIBS*vertex + INF_ATTRIB ] = x-0.5f;
|
|
74 |
attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = 0.5f-y;
|
|
75 |
attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = 0.0f; |
|
76 | 76 |
|
77 | 77 |
attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB ] = x; |
78 | 78 |
attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB+1] = 1.0f-y; |
src/main/res/raw/main_vertex_shader.glsl | ||
---|---|---|
36 | 36 |
|
37 | 37 |
uniform mat4 u_MVPMatrix; // the combined model/view/projection matrix. |
38 | 38 |
uniform mat4 u_MVMatrix; // the combined model/view matrix. |
39 |
uniform float u_Inflate; // how much should we inflate (>0.0) or deflate (<0.0) the mesh. |
|
39 | 40 |
|
40 | 41 |
#if NUM_VERTEX>0 |
41 | 42 |
uniform int vNumEffects; // total number of vertex effects |
... | ... | |
144 | 145 |
|
145 | 146 |
void main() |
146 | 147 |
{ |
147 |
vec3 v = 2.0*u_objD*a_Position;
|
|
148 |
vec3 v = 2.0*u_objD*(a_Position + u_Inflate*a_Inflate);
|
|
148 | 149 |
vec3 n = a_Normal; |
149 | 150 |
|
150 | 151 |
#if NUM_VERTEX>0 |
Also available in: Unified diff
Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.