Revision 7a5e538a
Added by Leszek Koltunski almost 7 years ago
| src/main/java/org/distorted/library/main/DistortedEffects.java | ||
|---|---|---|
| 445 | 445 |
|
| 446 | 446 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 447 | 447 |
|
| 448 |
void send(float halfW, float halfH, float halfZ, float margin, DistortedOutputSurface surface, int variant)
|
|
| 448 |
void send(float halfW, float halfH, float halfZ, float inflate, DistortedOutputSurface surface, int variant)
|
|
| 449 | 449 |
{
|
| 450 |
mM.send(surface,halfW,halfH,halfZ,margin,variant);
|
|
| 451 |
mV.send(variant); |
|
| 450 |
mM.send(surface,halfW,halfH,halfZ,variant); |
|
| 451 |
mV.send(inflate,variant);
|
|
| 452 | 452 |
} |
| 453 | 453 |
|
| 454 | 454 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 471 | 471 |
|
| 472 | 472 |
mesh.bindVertexAttribs(mMainOITProgram); |
| 473 | 473 |
|
| 474 |
mM.send(surface,halfW,halfH,halfZ,0,1); |
|
| 475 |
mV.send(1); |
|
| 474 |
float inflate = mesh.getInflate(); |
|
| 475 |
|
|
| 476 |
mM.send(surface,halfW,halfH,halfZ,1); |
|
| 477 |
mV.send(inflate,1); |
|
| 476 | 478 |
mF.send(1); |
| 477 | 479 |
|
| 478 | 480 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
| ... | ... | |
| 480 | 482 |
if( mesh.getShowNormals() ) |
| 481 | 483 |
{
|
| 482 | 484 |
mMainProgram.useProgram(); |
| 483 |
mM.send(surface,halfW,halfH,halfZ,0,0);
|
|
| 484 |
mV.send(0); |
|
| 485 |
mM.send(surface,halfW,halfH,halfZ,0); |
|
| 486 |
mV.send(inflate,0);
|
|
| 485 | 487 |
mF.send(0); |
| 486 | 488 |
displayNormals(mesh); |
| 487 | 489 |
} |
| ... | ... | |
| 505 | 507 |
|
| 506 | 508 |
mesh.bindVertexAttribs(mMainProgram); |
| 507 | 509 |
|
| 508 |
mM.send(surface,halfW,halfH,halfZ,0,0);
|
|
| 509 |
mV.send(0); |
|
| 510 |
mM.send(surface,halfW,halfH,halfZ,0); |
|
| 511 |
mV.send( mesh.getInflate(),0);
|
|
| 510 | 512 |
mF.send(0); |
| 511 | 513 |
|
| 512 | 514 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
| src/main/java/org/distorted/library/main/DistortedNode.java | ||
|---|---|---|
| 357 | 357 |
} |
| 358 | 358 |
|
| 359 | 359 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 360 |
/** |
|
| 361 |
* Not part of the Public API. |
|
| 362 |
* |
|
| 363 |
* @y.exclude |
|
| 364 |
*/ |
|
| 365 |
public EffectQueuePostprocess getPostprocessQueue() |
|
| 360 |
|
|
| 361 |
EffectQueuePostprocess getPostprocessQueue() |
|
| 366 | 362 |
{
|
| 367 | 363 |
return mEffects.getPostprocess(); |
| 368 | 364 |
} |
| src/main/java/org/distorted/library/main/EffectQueueMatrix.java | ||
|---|---|---|
| 36 | 36 |
|
| 37 | 37 |
private static float[] mMVPMatrix = new float[16]; |
| 38 | 38 |
private static float[] mViewMatrix= new float[16]; |
| 39 |
private static float[] mTmpMatrix = new float[16]; |
|
| 40 |
private static float[] mTmpResult = new float[4]; |
|
| 41 |
private static float[] mTmpPoint = new float[4]; |
|
| 42 |
private static float mMinx; |
|
| 43 |
private static float mMaxx; |
|
| 44 |
private static float mMiny; |
|
| 45 |
private static float mMaxy; |
|
| 46 | 39 |
|
| 47 | 40 |
private static int[] mObjDH = new int[Distorted.MAIN_VARIANTS]; |
| 48 | 41 |
private static int[] mMVPMatrixH = new int[Distorted.MAIN_VARIANTS]; |
| ... | ... | |
| 55 | 48 |
super(id,NUM_UNIFORMS,INDEX ); |
| 56 | 49 |
} |
| 57 | 50 |
|
| 58 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 59 |
|
|
| 60 |
private void magnifyDir() |
|
| 61 |
{
|
|
| 62 |
Matrix.multiplyMV(mTmpResult,0,mTmpMatrix,0,mTmpPoint,0); |
|
| 63 |
float nx = mTmpResult[0]/mTmpResult[3]; |
|
| 64 |
float ny = mTmpResult[1]/mTmpResult[3]; |
|
| 65 |
|
|
| 66 |
if( nx<mMinx ) mMinx = nx; |
|
| 67 |
if( nx>mMaxx ) mMaxx = nx; |
|
| 68 |
if( ny<mMiny ) mMiny = ny; |
|
| 69 |
if( ny>mMaxy ) mMaxy = ny; |
|
| 70 |
} |
|
| 71 |
|
|
| 72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 73 |
// modify the ModelView matrix so that the object drawn appears to be (about) 'marginInPixels' pixels |
|
| 74 |
// larger in each direction when rendered. Used in Postprocessing. |
|
| 75 |
|
|
| 76 |
private void magnify(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels) |
|
| 77 |
{
|
|
| 78 |
mMinx = Integer.MAX_VALUE; |
|
| 79 |
mMaxx = Integer.MIN_VALUE; |
|
| 80 |
mMiny = Integer.MAX_VALUE; |
|
| 81 |
mMaxy = Integer.MIN_VALUE; |
|
| 82 |
|
|
| 83 |
mTmpPoint[3] = 1.0f; |
|
| 84 |
|
|
| 85 |
Matrix.multiplyMM(mTmpMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0); |
|
| 86 |
|
|
| 87 |
mTmpPoint[0] = +halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = +halfZ; magnifyDir(); |
|
| 88 |
mTmpPoint[0] = +halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = -halfZ; magnifyDir(); |
|
| 89 |
mTmpPoint[0] = +halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = +halfZ; magnifyDir(); |
|
| 90 |
mTmpPoint[0] = +halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = -halfZ; magnifyDir(); |
|
| 91 |
mTmpPoint[0] = -halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = +halfZ; magnifyDir(); |
|
| 92 |
mTmpPoint[0] = -halfX; mTmpPoint[1] = +halfY; mTmpPoint[2] = -halfZ; magnifyDir(); |
|
| 93 |
mTmpPoint[0] = -halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = +halfZ; magnifyDir(); |
|
| 94 |
mTmpPoint[0] = -halfX; mTmpPoint[1] = -halfY; mTmpPoint[2] = -halfZ; magnifyDir(); |
|
| 95 |
|
|
| 96 |
float xlen = projection.mWidth *(mMaxx-mMinx)/2; |
|
| 97 |
float ylen = projection.mHeight*(mMaxy-mMiny)/2; |
|
| 98 |
float scale = 1.0f + 2*marginInPixels/( xlen>ylen ? ylen:xlen ); |
|
| 99 |
|
|
| 100 |
Matrix.scaleM(mViewMatrix, 0, scale, scale, scale); |
|
| 101 |
} |
|
| 102 |
|
|
| 103 | 51 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 104 | 52 |
|
| 105 | 53 |
static void getUniforms(int mProgramH, int variant) |
| ... | ... | |
| 146 | 94 |
|
| 147 | 95 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 148 | 96 |
|
| 149 |
void send(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, float marginInPixels, int variant)
|
|
| 97 |
void send(DistortedOutputSurface projection, float halfX, float halfY, float halfZ, int variant) |
|
| 150 | 98 |
{
|
| 151 | 99 |
Matrix.setIdentityM(mViewMatrix, 0); |
| 152 | 100 |
Matrix.translateM(mViewMatrix, 0, -projection.mWidth/2, projection.mHeight/2, -projection.mDistance); |
| ... | ... | |
| 156 | 104 |
for(int i=0; i<mNumEffects; i++) ((MatrixEffect)mEffects[i]).apply(mViewMatrix,mUniforms,i); |
| 157 | 105 |
|
| 158 | 106 |
Matrix.translateM(mViewMatrix, 0, halfX,-halfY,-halfZ); |
| 159 |
if( marginInPixels!=0 ) magnify(projection,halfX,halfY,halfZ, marginInPixels); |
|
| 160 | 107 |
Matrix.multiplyMM(mMVPMatrix, 0, projection.mProjectionMatrix, 0, mViewMatrix, 0); |
| 161 | 108 |
|
| 162 | 109 |
GLES31.glUniform3f( mObjDH[variant] , halfX, halfY, halfZ); |
| src/main/java/org/distorted/library/main/EffectQueuePostprocess.java | ||
|---|---|---|
| 159 | 159 |
if( input.setAsInput() ) |
| 160 | 160 |
{
|
| 161 | 161 |
MeshBase mesh = node.getMesh(); |
| 162 |
float margin = mHalo*buffer.mMipmap; |
|
| 163 | 162 |
|
| 164 | 163 |
float halfW = input.getWidth() / 2.0f; |
| 165 | 164 |
float halfH = input.getHeight()/ 2.0f; |
| ... | ... | |
| 173 | 172 |
|
| 174 | 173 |
mesh.bindVertexAttribs(mPreProgram); |
| 175 | 174 |
|
| 176 |
node.getEffects().send(halfW, halfH, halfZ, margin, buffer, 2);
|
|
| 175 |
node.getEffects().send(halfW, halfH, halfZ, mHalo, buffer, 2);
|
|
| 177 | 176 |
|
| 178 | 177 |
if( mA!=0.0f ) |
| 179 | 178 |
{
|
| src/main/java/org/distorted/library/main/EffectQueueVertex.java | ||
|---|---|---|
| 36 | 36 |
private static int[] mNumEffectsH = new int[Distorted.MAIN_VARIANTS]; |
| 37 | 37 |
private static int[] mNameH = new int[Distorted.MAIN_VARIANTS]; |
| 38 | 38 |
private static int[] mUniformsH = new int[Distorted.MAIN_VARIANTS]; |
| 39 |
private static int[] mInflateH = new int[Distorted.MAIN_VARIANTS]; |
|
| 39 | 40 |
|
| 40 | 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 41 | 42 |
|
| ... | ... | |
| 51 | 52 |
mNumEffectsH[variant]= GLES31.glGetUniformLocation( mProgramH, "vNumEffects"); |
| 52 | 53 |
mNameH[variant] = GLES31.glGetUniformLocation( mProgramH, "vName"); |
| 53 | 54 |
mUniformsH[variant] = GLES31.glGetUniformLocation( mProgramH, "vUniforms"); |
| 55 |
mInflateH[variant] = GLES31.glGetUniformLocation( mProgramH, "u_Inflate"); |
|
| 54 | 56 |
} |
| 55 | 57 |
|
| 56 | 58 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 88 | 90 |
|
| 89 | 91 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 90 | 92 |
|
| 91 |
void send(int variant) |
|
| 93 |
void send(float inflate, int variant)
|
|
| 92 | 94 |
{
|
| 93 | 95 |
GLES31.glUniform1i( mNumEffectsH[variant], mNumEffects); |
| 94 |
|
|
| 96 |
GLES31.glUniform1f( mInflateH[variant] , inflate ); |
|
| 97 |
|
|
| 95 | 98 |
if( mNumEffects>0 ) |
| 96 | 99 |
{
|
| 97 | 100 |
GLES31.glUniform1iv( mNameH[variant] , mNumEffects, mName ,0); |
| src/main/java/org/distorted/library/mesh/MeshBase.java | ||
|---|---|---|
| 34 | 34 |
* Abstract class which represents a Mesh, i.e. an array of vertices (rendered as a TRIANGLE_STRIP) |
| 35 | 35 |
* <p> |
| 36 | 36 |
* If you want to render to a particular shape, extend from here, construct a float array |
| 37 |
* containing per-vertex attributes, and call back setData().
|
|
| 37 |
* containing per-vertex attributes, and call back setAttribs().
|
|
| 38 | 38 |
*/ |
| 39 | 39 |
public abstract class MeshBase |
| 40 | 40 |
{
|
| ... | ... | |
| 42 | 42 |
private static final int POS_DATA_SIZE= 3; // vertex coordinates: x,y,z |
| 43 | 43 |
private static final int NOR_DATA_SIZE= 3; // normal vector: x,y,z |
| 44 | 44 |
private static final int INF_DATA_SIZE= 3; // 'inflate' vector: x,y,z |
| 45 |
private static final int TEX_DATA_SIZE= 2; // texture coordinates |
|
| 45 |
private static final int TEX_DATA_SIZE= 2; // texture coordinates: s,t
|
|
| 46 | 46 |
|
| 47 | 47 |
static final int POS_ATTRIB = 0; |
| 48 | 48 |
static final int NOR_ATTRIB = POS_DATA_SIZE; |
| ... | ... | |
| 66 | 66 |
// of the Mesh. Used in DistortedEffects. See DistortedTexture.getDepth(). |
| 67 | 67 |
private int mNumVertices; |
| 68 | 68 |
private FloatBuffer mVertAttribs; // packed: PosX,PosY,PosZ, NorX,NorY,NorZ, InfX,InfY,InfZ, TexS,TexT |
| 69 |
private float mInflate; |
|
| 69 | 70 |
|
| 70 | 71 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 71 | 72 |
|
| ... | ... | |
| 154 | 155 |
GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0); |
| 155 | 156 |
} |
| 156 | 157 |
|
| 158 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 159 |
/** |
|
| 160 |
* Not part of public API, do not document (public only because has to be used from the main package) |
|
| 161 |
* |
|
| 162 |
* @y.exclude |
|
| 163 |
*/ |
|
| 164 |
public void setInflate(float inflate) |
|
| 165 |
{
|
|
| 166 |
mInflate = inflate; |
|
| 167 |
} |
|
| 168 |
|
|
| 169 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 170 |
/** |
|
| 171 |
* Not part of public API, do not document (public only because has to be used from the main package) |
|
| 172 |
* |
|
| 173 |
* @y.exclude |
|
| 174 |
*/ |
|
| 175 |
public float getInflate() |
|
| 176 |
{
|
|
| 177 |
return mInflate; |
|
| 178 |
} |
|
| 179 |
|
|
| 157 | 180 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 158 | 181 |
// PUBLIC API |
| 159 | 182 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/mesh/MeshFlat.java | ||
|---|---|---|
| 64 | 64 |
|
| 65 | 65 |
attribs[VERT_ATTRIBS*vertex + POS_ATTRIB ] = x-0.5f; |
| 66 | 66 |
attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+1] = 0.5f-y; |
| 67 |
attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = 0; |
|
| 67 |
attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = 0.0f;
|
|
| 68 | 68 |
|
| 69 | 69 |
attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB ] = 0.0f; |
| 70 | 70 |
attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+1] = 0.0f; |
| 71 | 71 |
attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+2] = 1.0f; |
| 72 | 72 |
|
| 73 |
attribs[VERT_ATTRIBS*vertex + INF_ATTRIB ] = 1.0f; //
|
|
| 74 |
attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = 0.0f; // TODO
|
|
| 75 |
attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = 0.0f; //
|
|
| 73 |
attribs[VERT_ATTRIBS*vertex + INF_ATTRIB ] = x-0.5f;
|
|
| 74 |
attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = 0.5f-y;
|
|
| 75 |
attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = 0.0f; |
|
| 76 | 76 |
|
| 77 | 77 |
attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB ] = x; |
| 78 | 78 |
attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB+1] = 1.0f-y; |
| src/main/res/raw/main_vertex_shader.glsl | ||
|---|---|---|
| 36 | 36 |
|
| 37 | 37 |
uniform mat4 u_MVPMatrix; // the combined model/view/projection matrix. |
| 38 | 38 |
uniform mat4 u_MVMatrix; // the combined model/view matrix. |
| 39 |
uniform float u_Inflate; // how much should we inflate (>0.0) or deflate (<0.0) the mesh. |
|
| 39 | 40 |
|
| 40 | 41 |
#if NUM_VERTEX>0 |
| 41 | 42 |
uniform int vNumEffects; // total number of vertex effects |
| ... | ... | |
| 144 | 145 |
|
| 145 | 146 |
void main() |
| 146 | 147 |
{
|
| 147 |
vec3 v = 2.0*u_objD*a_Position;
|
|
| 148 |
vec3 v = 2.0*u_objD*(a_Position + u_Inflate*a_Inflate);
|
|
| 148 | 149 |
vec3 n = a_Normal; |
| 149 | 150 |
|
| 150 | 151 |
#if NUM_VERTEX>0 |
Also available in: Unified diff
Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.