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Revision 7a5e538a

Added by Leszek Koltunski over 5 years ago

Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.

View differences:

src/main/java/org/distorted/library/main/DistortedNode.java
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Not part of the Public API.
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 *
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 * @y.exclude
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 */
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  public EffectQueuePostprocess getPostprocessQueue()
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  EffectQueuePostprocess getPostprocessQueue()
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    {
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    return mEffects.getPostprocess();
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    }

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