Revision 7b8086eb
Added by Leszek Koltunski about 8 years ago
src/main/java/org/distorted/library/Distorted.java | ||
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*/ |
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public static void onDestroy() |
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{ |
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DistortedTexture.release();
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DistortedFramebuffer.release();
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DistortedObjectTree.release();
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EffectQueue.release();
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DistortedEffectQueues.release();
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DistortedTexture.onDestroy();
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DistortedFramebuffer.onDestroy();
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DistortedObjectTree.onDestroy();
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EffectQueue.onDestroy();
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DistortedEffectQueues.onDestroy();
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EffectMessageSender.stopSending(); |
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mInitialized = false; |
src/main/java/org/distorted/library/DistortedEffectQueues.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void release()
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static void onDestroy()
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{ |
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mNextID = 0; |
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} |
src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static synchronized void release()
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static synchronized void onDestroy()
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{ |
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mListMarked = false; |
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mList.clear(); |
src/main/java/org/distorted/library/DistortedObjectTree.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Class which represents a Node in a Tree of DistortedObjects.
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* Class which represents a Node in a Tree of (Texture,EffectQueue,Grid) set.
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* |
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* Having organized a set of DistortedObjects into a Tree, we can then render any Node to any Framebuffer. |
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* That recursively renders the Object held in the Node and all its children, along with whatever effects |
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* each one of them has. |
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* Having organized such sets into a Tree, we can then render any Node to any Framebuffer. |
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* That recursively renders the set held in the Node and all its children. |
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*/ |
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public class DistortedObjectTree |
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{ |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void release()
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static synchronized void onDestroy()
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{ |
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mNextNodeID = 0; |
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mMapNodeID.clear(); |
src/main/java/org/distorted/library/DistortedTexture.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static synchronized void release()
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static synchronized void onDestroy()
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{ |
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mListMarked = false; |
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mList.clear(); |
src/main/java/org/distorted/library/EffectQueue.java | ||
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static |
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{ |
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release();
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onDestroy();
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void release()
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static void onDestroy()
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{ |
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EffectTypes.reset(mMax); |
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mCreated = false; |
src/main/java/org/distorted/library/EffectTypes.java | ||
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static void reset(int[] maxtable) |
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{ |
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maxtable[0] =10; // By default, there can be a maximum 10 MATRIX effects acting on a single
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// DistortedObject at any given time. This can be changed with a call to
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// EffectQueueMatrix.setMax(int) |
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maxtable[0] =10; // By default, there can be a maximum 10 MATRIX effects in a single
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// EffectQueueMatrix at any given time. This can be changed with a call
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// to EffectQueueMatrix.setMax(int)
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maxtable[1] = 5; // Max 5 VERTEX Effects |
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maxtable[2] = 5; // Max 3 FRAGMENT Effects |
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