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Revision 7f30ed38

Added by Leszek Koltunski almost 6 years ago

OIT: more bugfixes

View differences:

src/main/res/raw/normal_fragment_shader.glsl
19 19

  
20 20
precision lowp float;
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#if __VERSION__ != 100
23 22
out vec4 fragColor;
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#define FRAG_COLOR fragColor
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#else
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#define FRAG_COLOR gl_FragColor
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#endif
28 23

  
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//////////////////////////////////////////////////////////////////////////////////////////////
30 25

  
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void main()
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  {
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  FRAG_COLOR = vec4(1.0,0.0,0.0,1.0);
28
  fragColor = vec4(1.0,0.0,0.0,1.0);
34 29
  }

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