Revision 7f30ed38
Added by Leszek Koltunski almost 6 years ago
src/main/res/raw/normal_vertex_shader.glsl | ||
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precision lowp float; |
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#if __VERSION__ != 100 |
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in vec3 a_Position; |
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#else |
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attribute vec3 a_Position; |
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#endif |
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uniform mat4 u_MVPMatrix; |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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void main() |
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{ |
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gl_Position = u_MVPMatrix*vec4( a_Position, 1.0);
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gl_Position = u_MVPMatrix * vec4(a_Position, 1.0);
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} |
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