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Revision 7f30ed38

Added by Leszek Koltunski almost 6 years ago

OIT: more bugfixes

View differences:

src/main/res/raw/oit_build_fragment_shader.glsl
80 80
        curr = u_Records[prev];
81 81
        }
82 82
      }
83

  
84
    discard;
85 83
    }
86 84
  }
87 85

  
......
97 95

  
98 96
void main()                    		
99 97
  {
100
  vec4 frag  = texture(u_Texture     , v_TexCoordinate);
98
  vec4  frag = texture(u_Texture     , v_TexCoordinate);
101 99
  float depth= texture(u_DepthTexture, v_TexCoordinate).r;
102 100

  
103 101
  if( frag.a > 0.95 )

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