Revision 808ef3aa
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/library/mesh/MeshPolygon.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2020 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Distorted is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.library.mesh; |
|
21 |
|
|
22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
23 |
/** |
|
24 |
* Create a polygon of any shape and varying elevations from the edges towards the center. |
|
25 |
* <p> |
|
26 |
* Specify a list of vertices. Any two adjacent vertices + the center (0,0,0) form a triangle. The |
|
27 |
* polygon is going to be split into such triangles, and each triange is split into adjustable number |
|
28 |
* of 'bands' form the outer edge towards the center. Edges of each band can can at any elevation. |
|
29 |
*/ |
|
30 |
public class MeshPolygon extends MeshBase |
|
31 |
{ |
|
32 |
private float[] mPolygonVertices; |
|
33 |
private int mNumPolygonVertices; |
|
34 |
private float[] mPolygonBands; |
|
35 |
private int mNumPolygonBands; |
|
36 |
|
|
37 |
private int remainingVert; |
|
38 |
private int numVertices; |
|
39 |
|
|
40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
41 |
// polygonVertices>=3 , polygonBands>=2 |
|
42 |
|
|
43 |
private void computeNumberOfVertices(int numPolygonVertices, int numPolygonBands) |
|
44 |
{ |
|
45 |
numVertices = (numPolygonVertices*numPolygonBands+2)*(numPolygonBands-1) - 1; |
|
46 |
} |
|
47 |
|
|
48 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
49 |
|
|
50 |
private int addVertex(int vertex, int polyBand, int polyVertex, int index, float[] attribs1, float[] attribs2) |
|
51 |
{ |
|
52 |
remainingVert--; |
|
53 |
|
|
54 |
float band = mPolygonBands[2*polyBand ]; |
|
55 |
float elev = mPolygonBands[2*polyBand+1]; |
|
56 |
|
|
57 |
float Xfirst = mPolygonVertices[2*polyVertex ]*band; |
|
58 |
float Yfirst = mPolygonVertices[2*polyVertex+1]*band; |
|
59 |
|
|
60 |
int polyEndVer = polyVertex==mNumPolygonVertices-1 ? 0 : polyVertex+1; |
|
61 |
|
|
62 |
float Xlast = mPolygonVertices[2*polyEndVer ]*band; |
|
63 |
float Ylast = mPolygonVertices[2*polyEndVer+1]*band; |
|
64 |
|
|
65 |
float quot = (float)index / (polyBand-1); |
|
66 |
|
|
67 |
float x = Xfirst + quot*(Xlast-Xfirst); |
|
68 |
float y = Yfirst + quot*(Ylast-Yfirst); |
|
69 |
|
|
70 |
attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB ] = x; |
|
71 |
attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+1] = y; |
|
72 |
attribs1[VERT1_ATTRIBS*vertex + POS_ATTRIB+2] = elev; |
|
73 |
|
|
74 |
attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB ] = 0.0f; // |
|
75 |
attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB+1] = 0.0f; // TODO |
|
76 |
attribs1[VERT1_ATTRIBS*vertex + NOR_ATTRIB+2] = 1.0f; // |
|
77 |
|
|
78 |
attribs2[VERT2_ATTRIBS*vertex + TEX_ATTRIB ] = x+0.5f; |
|
79 |
attribs2[VERT2_ATTRIBS*vertex + TEX_ATTRIB+1] = y+0.5f; |
|
80 |
|
|
81 |
return vertex+1; |
|
82 |
} |
|
83 |
|
|
84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
85 |
|
|
86 |
private int createBandStrip(int vertex, int polyBand, int polyVertex, float[] attribs1, float[] attribs2) |
|
87 |
{ |
|
88 |
if( polyVertex==0 ) |
|
89 |
{ |
|
90 |
vertex = addVertex(vertex,polyBand,polyVertex,0,attribs1,attribs2); |
|
91 |
|
|
92 |
if( polyBand>0 ) |
|
93 |
{ |
|
94 |
vertex = addVertex(vertex,polyBand,polyVertex,0,attribs1,attribs2); |
|
95 |
} |
|
96 |
} |
|
97 |
|
|
98 |
int numPairs = mNumPolygonBands-1-polyBand; |
|
99 |
|
|
100 |
for(int pair=0; pair<numPairs; pair++) |
|
101 |
{ |
|
102 |
vertex = addVertex(vertex,polyBand+1,polyVertex,pair ,attribs1,attribs2); |
|
103 |
vertex = addVertex(vertex,polyBand ,polyVertex,pair+1,attribs1,attribs2); |
|
104 |
} |
|
105 |
|
|
106 |
return vertex; |
|
107 |
} |
|
108 |
|
|
109 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
110 |
|
|
111 |
private void buildGrid(float[] attribs1, float[] attribs2) |
|
112 |
{ |
|
113 |
int vertex=0; |
|
114 |
|
|
115 |
for(int band=0; band<mNumPolygonBands-1; band++) |
|
116 |
for(int polyVertex=0; polyVertex<mNumPolygonVertices; polyVertex++) |
|
117 |
{ |
|
118 |
vertex = createBandStrip(vertex,band,polyVertex,attribs1,attribs2); |
|
119 |
} |
|
120 |
} |
|
121 |
|
|
122 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
123 |
// PUBLIC API |
|
124 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
125 |
/** |
|
126 |
* Create a polygon of any shape and varying elevations from the edges towards the center. |
|
127 |
* |
|
128 |
* @param verticesXY 2N floats - packed description of polygon vertices. N pairs (x,y). |
|
129 |
* @param bands 2K floats; K pairs of two floats each describing a single band. |
|
130 |
* From (1.0,Z[0]) (outer edge, its Z elevation) to (0.0,Z[K]) (the center, |
|
131 |
* its elevation). The polygon is split into such concentric bands. |
|
132 |
*/ |
|
133 |
public MeshPolygon(float[] verticesXY, float[] bands) |
|
134 |
{ |
|
135 |
super(); |
|
136 |
|
|
137 |
mPolygonVertices = verticesXY; |
|
138 |
mPolygonBands = bands; |
|
139 |
mNumPolygonVertices = mPolygonVertices.length /2; |
|
140 |
mNumPolygonBands = mPolygonBands.length; |
|
141 |
|
|
142 |
computeNumberOfVertices(mNumPolygonVertices,mNumPolygonBands); |
|
143 |
|
|
144 |
float[] attribs1= new float[VERT1_ATTRIBS*numVertices]; |
|
145 |
float[] attribs2= new float[VERT2_ATTRIBS*numVertices]; |
|
146 |
|
|
147 |
buildGrid(attribs1,attribs2); |
|
148 |
|
|
149 |
if( remainingVert!=0 ) |
|
150 |
android.util.Log.d("MeshPolygon", "remainingVert " +remainingVert ); |
|
151 |
|
|
152 |
setAttribs(attribs1,attribs2); |
|
153 |
} |
|
154 |
|
|
155 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
156 |
/** |
|
157 |
* Copy constructor. |
|
158 |
*/ |
|
159 |
public MeshPolygon(MeshPolygon mesh, boolean deep) |
|
160 |
{ |
|
161 |
super(mesh,deep); |
|
162 |
} |
|
163 |
|
|
164 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
165 |
/** |
|
166 |
* Copy the Mesh. |
|
167 |
* |
|
168 |
* @param deep If to be a deep or shallow copy of mVertAttribs1, i.e. the array holding vertices, |
|
169 |
* normals and inflates (the rest, in particular the mVertAttribs2 containing texture |
|
170 |
* coordinates and effect associations, is always deep copied) |
|
171 |
*/ |
|
172 |
public MeshPolygon copy(boolean deep) |
|
173 |
{ |
|
174 |
return new MeshPolygon(this,deep); |
|
175 |
} |
|
176 |
} |
Also available in: Unified diff
First attempt at new mesh - Polygon. Unfinished (normal vector!), untested