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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.content.res.Resources;
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import android.opengl.GLES30;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.FragmentCompilationException;
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import org.distorted.library.program.FragmentUniformsException;
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import org.distorted.library.program.LinkingException;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.program.VertexUniformsException;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.util.ArrayList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Class containing Matrix,Vertex and Fragment effect queues. Postprocessing queue is held in a separate
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* class.
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* <p>
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* The queues hold actual effects to be applied to a given (DistortedTexture,MeshObject) combo.
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*/
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public class DistortedEffects implements DistortedSlave
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{
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private static final int MIPMAP = 0;
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/// MAIN PROGRAM ///
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private static DistortedProgram mMainProgram;
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private static int mMainTextureH;
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private static boolean[] mEffectEnabled = new boolean[EffectName.LENGTH];
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static
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{
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int len = EffectName.LENGTH;
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for(int i=0; i<len; i++)
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{
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mEffectEnabled[i] = false;
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}
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}
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/// BLIT PROGRAM ///
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private static DistortedProgram mBlitProgram;
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private static int mBlitTextureH;
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private static int mBlitDepthH;
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private static final FloatBuffer mQuadPositions;
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static
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{
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float[] positionData= { -0.5f, -0.5f, -0.5f, 0.5f, 0.5f,-0.5f, 0.5f, 0.5f };
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mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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mQuadPositions.put(positionData).position(0);
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}
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/// BLIT DEPTH PROGRAM ///
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private static DistortedProgram mBlitDepthProgram;
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private static int mBlitDepthTextureH;
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private static int mBlitDepthDepthTextureH;
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private static int mBlitDepthDepthH;
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/// NORMAL PROGRAM /////
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private static DistortedProgram mNormalProgram;
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private static int mNormalMVPMatrixH;
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/// END PROGRAMS //////
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private static long mNextID =0;
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private long mID;
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private EffectQueueMatrix mM;
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private EffectQueueFragment mF;
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private EffectQueueVertex mV;
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private EffectQueuePostprocess mP;
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private boolean matrixCloned, vertexCloned, fragmentCloned, postprocessCloned;
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private class Job
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{
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int type;
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int level;
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Job(int t, int l)
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{
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type = t;
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level= l;
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}
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}
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private ArrayList<Job> mJobs = new ArrayList<>();
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void createProgram(Resources resources)
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throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException
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{
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// MAIN PROGRAM ////////////////////////////////////
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final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
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final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
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String mainVertHeader= Distorted.GLSL_VERSION;
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String mainFragHeader= Distorted.GLSL_VERSION;
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EffectName name;
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EffectType type;
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boolean foundF = false;
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boolean foundV = false;
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for(int i=0; i<mEffectEnabled.length; i++)
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{
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if( mEffectEnabled[i] )
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{
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name = EffectName.getName(i);
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type = name.getType();
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if( type == EffectType.VERTEX )
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{
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mainVertHeader += ("#define "+name.name()+" "+name.ordinal()+"\n");
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foundV = true;
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}
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else if( type == EffectType.FRAGMENT )
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{
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mainFragHeader += ("#define "+name.name()+" "+name.ordinal()+"\n");
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foundF = true;
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}
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}
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}
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mainVertHeader += ("#define NUM_VERTEX " + ( foundV ? getMaxVertex() : 0 ) + "\n");
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mainFragHeader += ("#define NUM_FRAGMENT " + ( foundF ? getMaxFragment() : 0 ) + "\n");
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//android.util.Log.e("Effects", "vertHeader= "+mainVertHeader);
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//android.util.Log.e("Effects", "fragHeader= "+mainFragHeader);
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String[] feedback = { "v_Position", "v_endPosition" };
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mMainProgram = new DistortedProgram(mainVertStream,mainFragStream, mainVertHeader, mainFragHeader, Distorted.GLSL, feedback);
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int mainProgramH = mMainProgram.getProgramHandle();
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EffectQueueFragment.getUniforms(mainProgramH);
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EffectQueueVertex.getUniforms(mainProgramH);
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EffectQueueMatrix.getUniforms(mainProgramH);
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mMainTextureH= GLES30.glGetUniformLocation( mainProgramH, "u_Texture");
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// BLIT PROGRAM ////////////////////////////////////
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final InputStream blitVertStream = resources.openRawResource(R.raw.blit_vertex_shader);
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final InputStream blitFragStream = resources.openRawResource(R.raw.blit_fragment_shader);
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String blitVertHeader= (Distorted.GLSL_VERSION + "#define NUM_VERTEX 0\n" );
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String blitFragHeader= (Distorted.GLSL_VERSION + "#define NUM_FRAGMENT 0\n");
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try
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{
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mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream,blitVertHeader,blitFragHeader, Distorted.GLSL);
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}
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catch(Exception e)
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{
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android.util.Log.e("EFFECTS", "exception trying to compile BLIT program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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int blitProgramH = mBlitProgram.getProgramHandle();
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mBlitTextureH = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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mBlitDepthH = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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// BLIT DEPTH PROGRAM ////////////////////////////////////
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final InputStream blitDepthVertStream = resources.openRawResource(R.raw.blit_depth_vertex_shader);
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final InputStream blitDepthFragStream = resources.openRawResource(R.raw.blit_depth_fragment_shader);
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try
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{
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mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream,blitVertHeader,blitFragHeader, Distorted.GLSL);
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}
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catch(Exception e)
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{
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android.util.Log.e("EFFECTS", "exception trying to compile BLIT DEPTH program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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int blitDepthProgramH = mBlitDepthProgram.getProgramHandle();
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mBlitDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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mBlitDepthDepthH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
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// NORMAL PROGRAM //////////////////////////////////////
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final InputStream normalVertexStream = resources.openRawResource(R.raw.normal_vertex_shader);
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final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
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try
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{
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mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, Distorted.GLSL_VERSION, Distorted.GLSL_VERSION, Distorted.GLSL);
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}
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catch(Exception e)
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{
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android.util.Log.e("EFFECTS", "exception trying to compile NORMAL program: "+e.getMessage());
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throw new RuntimeException(e.getMessage());
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}
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int normalProgramH = mNormalProgram.getProgramHandle();
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mNormalMVPMatrixH = GLES30.glGetUniformLocation( normalProgramH, "u_MVPMatrix");
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeEffectLists(DistortedEffects d, int flags)
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{
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if( (flags & Distorted.CLONE_MATRIX) != 0 )
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{
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mM = d.mM;
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matrixCloned = true;
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}
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else
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{
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mM = new EffectQueueMatrix(mID);
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matrixCloned = false;
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}
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if( (flags & Distorted.CLONE_VERTEX) != 0 )
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{
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mV = d.mV;
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vertexCloned = true;
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}
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else
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{
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mV = new EffectQueueVertex(mID);
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vertexCloned = false;
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}
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if( (flags & Distorted.CLONE_FRAGMENT) != 0 )
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{
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mF = d.mF;
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fragmentCloned = true;
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}
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else
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{
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mF = new EffectQueueFragment(mID);
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fragmentCloned = false;
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}
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if( (flags & Distorted.CLONE_POSTPROCESS) != 0 )
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{
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mP = d.mP;
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postprocessCloned = true;
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}
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else
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{
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mP = new EffectQueuePostprocess(mID);
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postprocessCloned = false;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int postprocess(long time, DistortedOutputSurface surface)
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{
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return mP.postprocess(time,surface);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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long getBucket()
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{
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return mP.getBucket();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getQuality()
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{
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return mP.mQualityLevel;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int getHalo()
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{
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return mP.getHalo();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* This is not really part of the public API. Has to be public only because it is a part of the
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* DistortedSlave interface, which should really be a class that we extend here instead but
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* Java has no multiple inheritance.
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*
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* @y.exclude
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*/
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public void doWork()
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{
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int num = mJobs.size();
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Job job;
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for(int i=0; i<num; i++)
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{
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job = mJobs.remove(0);
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switch(job.type)
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{
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case MIPMAP: int level = job.level;
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mP.mQualityLevel = level;
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mP.mQualityScale = 1.0f;
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for(int j=0; j<level; j++) mP.mQualityScale*=EffectQuality.MULTIPLIER;
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break;
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void displayNormals(MeshObject mesh)
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{
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GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, mesh.mAttTFO[0]);
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GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
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DistortedRenderState.switchOffDrawing();
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GLES30.glDrawArrays( GLES30.GL_POINTS, 0, mesh.numVertices);
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DistortedRenderState.restoreDrawing();
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GLES30.glEndTransformFeedback();
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GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
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mNormalProgram.useProgram();
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GLES30.glUniformMatrix4fv(mNormalMVPMatrixH, 1, false, mM.getMVP() , 0);
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GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mAttTFO[0]);
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GLES30.glVertexAttribPointer(mNormalProgram.mAttribute[0], MeshObject.POS_DATA_SIZE, GLES30.GL_FLOAT, false, 0, 0);
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GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
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GLES30.glLineWidth(8.0f);
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GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*mesh.numVertices);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void drawPriv(float halfW, float halfH, MeshObject mesh, DistortedOutputSurface surface, long currTime, float marginInPixels)
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{
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float halfZ = halfW*mesh.zFactor;
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mM.compute(currTime);
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mV.compute(currTime,halfW,halfH,halfZ);
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mF.compute(currTime,halfW,halfH);
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GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
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mMainProgram.useProgram();
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GLES30.glUniform1i(mMainTextureH, 0);
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if( Distorted.GLSL >= 300 )
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{
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GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, mesh.mAttVBO[0]);
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[0], MeshObject.POS_DATA_SIZE, GLES30.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET0);
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[1], MeshObject.NOR_DATA_SIZE, GLES30.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET1);
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], MeshObject.TEX_DATA_SIZE, GLES30.GL_FLOAT, false, MeshObject.VERTSIZE, MeshObject.OFFSET2);
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GLES30.glBindBuffer(GLES30.GL_ARRAY_BUFFER, 0);
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}
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else
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{
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mesh.mVertAttribs.position(0);
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[0], MeshObject.POS_DATA_SIZE, GLES30.GL_FLOAT, false, MeshObject.VERTSIZE, mesh.mVertAttribs);
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mesh.mVertAttribs.position(MeshObject.POS_DATA_SIZE);
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[1], MeshObject.NOR_DATA_SIZE, GLES30.GL_FLOAT, false, MeshObject.VERTSIZE, mesh.mVertAttribs);
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mesh.mVertAttribs.position(MeshObject.POS_DATA_SIZE+MeshObject.NOR_DATA_SIZE);
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GLES30.glVertexAttribPointer(mMainProgram.mAttribute[2], MeshObject.TEX_DATA_SIZE, GLES30.GL_FLOAT, false, MeshObject.VERTSIZE, mesh.mVertAttribs);
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}
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mM.send(surface,halfW,halfH,halfZ,marginInPixels);
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mV.send();
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mF.send();
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.numVertices);
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if( mesh.mShowNormals ) displayNormals(mesh);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void blitPriv(DistortedOutputSurface surface)
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{
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mBlitProgram.useProgram();
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GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
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GLES30.glUniform1i(mBlitTextureH, 0);
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GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
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GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
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GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void blitDepthPriv(DistortedOutputSurface surface)
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{
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mBlitDepthProgram.useProgram();
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GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
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GLES30.glUniform1i(mBlitDepthTextureH, 0);
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416
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GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
|
417
|
GLES30.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
|
418
|
GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
419
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
420
|
}
|
421
|
|
422
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
423
|
|
424
|
private void releasePriv()
|
425
|
{
|
426
|
if( !matrixCloned ) mM.abortAll(false);
|
427
|
if( !vertexCloned ) mV.abortAll(false);
|
428
|
if( !fragmentCloned ) mF.abortAll(false);
|
429
|
if( !postprocessCloned) mP.abortAll(false);
|
430
|
|
431
|
mM = null;
|
432
|
mV = null;
|
433
|
mF = null;
|
434
|
mP = null;
|
435
|
}
|
436
|
|
437
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
438
|
|
439
|
static void onDestroy()
|
440
|
{
|
441
|
mNextID = 0;
|
442
|
|
443
|
for(int i=0; i<EffectName.LENGTH; i++)
|
444
|
{
|
445
|
mEffectEnabled[i] = false;
|
446
|
}
|
447
|
}
|
448
|
|
449
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
450
|
// PUBLIC API
|
451
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
452
|
/**
|
453
|
* Create empty effect queue.
|
454
|
*/
|
455
|
public DistortedEffects()
|
456
|
{
|
457
|
mID = ++mNextID;
|
458
|
initializeEffectLists(this,0);
|
459
|
}
|
460
|
|
461
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
462
|
/**
|
463
|
* Copy constructor.
|
464
|
* <p>
|
465
|
* Whatever we do not clone gets created just like in the default constructor.
|
466
|
*
|
467
|
* @param dc Source object to create our object from
|
468
|
* @param flags A bitmask of values specifying what to copy.
|
469
|
* For example, CLONE_VERTEX | CLONE_MATRIX.
|
470
|
*/
|
471
|
public DistortedEffects(DistortedEffects dc, int flags)
|
472
|
{
|
473
|
mID = ++mNextID;
|
474
|
initializeEffectLists(dc,flags);
|
475
|
}
|
476
|
|
477
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
478
|
/**
|
479
|
* Releases all resources. After this call, the queue should not be used anymore.
|
480
|
*/
|
481
|
@SuppressWarnings("unused")
|
482
|
public synchronized void delete()
|
483
|
{
|
484
|
releasePriv();
|
485
|
}
|
486
|
|
487
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
488
|
/**
|
489
|
* Returns unique ID of this instance.
|
490
|
*
|
491
|
* @return ID of the object.
|
492
|
*/
|
493
|
public long getID()
|
494
|
{
|
495
|
return mID;
|
496
|
}
|
497
|
|
498
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
499
|
/**
|
500
|
* Adds the calling class to the list of Listeners that get notified each time some event happens
|
501
|
* to one of the Effects in those queues. Nothing will happen if 'el' is already in the list.
|
502
|
*
|
503
|
* @param el A class implementing the EffectListener interface that wants to get notifications.
|
504
|
*/
|
505
|
@SuppressWarnings("unused")
|
506
|
public void registerForMessages(EffectListener el)
|
507
|
{
|
508
|
mV.registerForMessages(el);
|
509
|
mF.registerForMessages(el);
|
510
|
mM.registerForMessages(el);
|
511
|
mP.registerForMessages(el);
|
512
|
}
|
513
|
|
514
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
515
|
/**
|
516
|
* Removes the calling class from the list of Listeners.
|
517
|
*
|
518
|
* @param el A class implementing the EffectListener interface that no longer wants to get notifications.
|
519
|
*/
|
520
|
@SuppressWarnings("unused")
|
521
|
public void deregisterForMessages(EffectListener el)
|
522
|
{
|
523
|
mV.deregisterForMessages(el);
|
524
|
mF.deregisterForMessages(el);
|
525
|
mM.deregisterForMessages(el);
|
526
|
mP.deregisterForMessages(el);
|
527
|
}
|
528
|
|
529
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
530
|
/**
|
531
|
* Aborts all Effects.
|
532
|
* @return Number of effects aborted.
|
533
|
*/
|
534
|
public int abortAllEffects()
|
535
|
{
|
536
|
return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true);
|
537
|
}
|
538
|
|
539
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
540
|
/**
|
541
|
* Aborts all Effects of a given type, for example all MATRIX Effects.
|
542
|
*
|
543
|
* @param type one of the constants defined in {@link EffectType}
|
544
|
* @return Number of effects aborted.
|
545
|
*/
|
546
|
public int abortByType(EffectType type)
|
547
|
{
|
548
|
switch(type)
|
549
|
{
|
550
|
case MATRIX : return mM.abortAll(true);
|
551
|
case VERTEX : return mV.abortAll(true);
|
552
|
case FRAGMENT : return mF.abortAll(true);
|
553
|
case POSTPROCESS: return mP.abortAll(true);
|
554
|
default : return 0;
|
555
|
}
|
556
|
}
|
557
|
|
558
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
559
|
/**
|
560
|
* Aborts all Effect by its ID.
|
561
|
*
|
562
|
* @param id the Id of the Effect to be removed, as returned by getID().
|
563
|
* @return Number of effects aborted.
|
564
|
*/
|
565
|
public int abortById(long id)
|
566
|
{
|
567
|
long type = id&EffectType.MASK;
|
568
|
|
569
|
if( type == EffectType.MATRIX.ordinal() ) return mM.removeById(id);
|
570
|
if( type == EffectType.VERTEX.ordinal() ) return mV.removeById(id);
|
571
|
if( type == EffectType.FRAGMENT.ordinal() ) return mF.removeById(id);
|
572
|
if( type == EffectType.POSTPROCESS.ordinal() ) return mP.removeById(id);
|
573
|
|
574
|
return 0;
|
575
|
}
|
576
|
|
577
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
578
|
/**
|
579
|
* Aborts a single Effect.
|
580
|
*
|
581
|
* @param effect the Effect we want to abort.
|
582
|
* @return number of Effects aborted. Always either 0 or 1.
|
583
|
*/
|
584
|
public int abortEffect(Effect effect)
|
585
|
{
|
586
|
switch(effect.getType())
|
587
|
{
|
588
|
case MATRIX : return mM.removeEffect(effect);
|
589
|
case VERTEX : return mV.removeEffect(effect);
|
590
|
case FRAGMENT : return mF.removeEffect(effect);
|
591
|
case POSTPROCESS: return mP.removeEffect(effect);
|
592
|
default : return 0;
|
593
|
}
|
594
|
}
|
595
|
|
596
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
597
|
/**
|
598
|
* Abort all Effects of a given name, for example all rotations.
|
599
|
*
|
600
|
* @param name one of the constants defined in {@link EffectName}
|
601
|
* @return number of Effects aborted.
|
602
|
*/
|
603
|
public int abortByName(EffectName name)
|
604
|
{
|
605
|
switch(name.getType())
|
606
|
{
|
607
|
case MATRIX : return mM.removeByName(name);
|
608
|
case VERTEX : return mV.removeByName(name);
|
609
|
case FRAGMENT : return mF.removeByName(name);
|
610
|
case POSTPROCESS: return mP.removeByName(name);
|
611
|
default : return 0;
|
612
|
}
|
613
|
}
|
614
|
|
615
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
616
|
/**
|
617
|
* Enables a given Effect.
|
618
|
* <p>
|
619
|
* By default, all effects are disabled. One has to explicitly enable each effect one intends to use.
|
620
|
* This needs to be called BEFORE shaders get compiled, i.e. before the call to Distorted.onCreate().
|
621
|
* The point: by enabling only the effects we need, we can optimize the shaders.
|
622
|
*
|
623
|
* @param name one of the constants defined in {@link EffectName}
|
624
|
*/
|
625
|
public static void enableEffect(EffectName name)
|
626
|
{
|
627
|
mEffectEnabled[name.ordinal()] = true;
|
628
|
}
|
629
|
|
630
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
631
|
/**
|
632
|
* Returns the maximum number of Matrix effects.
|
633
|
*
|
634
|
* @return The maximum number of Matrix effects
|
635
|
*/
|
636
|
@SuppressWarnings("unused")
|
637
|
public static int getMaxMatrix()
|
638
|
{
|
639
|
return EffectQueue.getMax(EffectType.MATRIX.ordinal());
|
640
|
}
|
641
|
|
642
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
643
|
/**
|
644
|
* Returns the maximum number of Vertex effects.
|
645
|
*
|
646
|
* @return The maximum number of Vertex effects
|
647
|
*/
|
648
|
@SuppressWarnings("unused")
|
649
|
public static int getMaxVertex()
|
650
|
{
|
651
|
return EffectQueue.getMax(EffectType.VERTEX.ordinal());
|
652
|
}
|
653
|
|
654
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
655
|
/**
|
656
|
* Returns the maximum number of Fragment effects.
|
657
|
*
|
658
|
* @return The maximum number of Fragment effects
|
659
|
*/
|
660
|
@SuppressWarnings("unused")
|
661
|
public static int getMaxFragment()
|
662
|
{
|
663
|
return EffectQueue.getMax(EffectType.FRAGMENT.ordinal());
|
664
|
}
|
665
|
|
666
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
667
|
/**
|
668
|
* Returns the maximum number of Postprocess effects.
|
669
|
*
|
670
|
* @return The maximum number of Postprocess effects
|
671
|
*/
|
672
|
@SuppressWarnings("unused")
|
673
|
public static int getMaxPostprocess()
|
674
|
{
|
675
|
return EffectQueue.getMax(EffectType.POSTPROCESS.ordinal());
|
676
|
}
|
677
|
|
678
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
679
|
/**
|
680
|
* Sets the maximum number of Matrix effects that can be stored in a single EffectQueue at one time.
|
681
|
* This can fail if:
|
682
|
* <ul>
|
683
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
684
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
685
|
* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
686
|
* time only decreasing the value of 'max' is permitted.
|
687
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
688
|
* </ul>
|
689
|
*
|
690
|
* @param max new maximum number of simultaneous Matrix Effects. Has to be a non-negative number not greater
|
691
|
* than Byte.MAX_VALUE
|
692
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
693
|
*/
|
694
|
@SuppressWarnings("unused")
|
695
|
public static boolean setMaxMatrix(int max)
|
696
|
{
|
697
|
return EffectQueue.setMax(EffectType.MATRIX.ordinal(),max);
|
698
|
}
|
699
|
|
700
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
701
|
/**
|
702
|
* Sets the maximum number of Vertex effects that can be stored in a single EffectQueue at one time.
|
703
|
* This can fail if:
|
704
|
* <ul>
|
705
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
706
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
707
|
* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
708
|
* time only decreasing the value of 'max' is permitted.
|
709
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
710
|
* </ul>
|
711
|
*
|
712
|
* @param max new maximum number of simultaneous Vertex Effects. Has to be a non-negative number not greater
|
713
|
* than Byte.MAX_VALUE
|
714
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
715
|
*/
|
716
|
@SuppressWarnings("unused")
|
717
|
public static boolean setMaxVertex(int max)
|
718
|
{
|
719
|
return EffectQueue.setMax(EffectType.VERTEX.ordinal(),max);
|
720
|
}
|
721
|
|
722
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
723
|
/**
|
724
|
* Sets the maximum number of Fragment effects that can be stored in a single EffectQueue at one time.
|
725
|
* This can fail if:
|
726
|
* <ul>
|
727
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
728
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
729
|
* before the Fragment Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
730
|
* time only decreasing the value of 'max' is permitted.
|
731
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
732
|
* </ul>
|
733
|
*
|
734
|
* @param max new maximum number of simultaneous Fragment Effects. Has to be a non-negative number not greater
|
735
|
* than Byte.MAX_VALUE
|
736
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
737
|
*/
|
738
|
@SuppressWarnings("unused")
|
739
|
public static boolean setMaxFragment(int max)
|
740
|
{
|
741
|
return EffectQueue.setMax(EffectType.FRAGMENT.ordinal(),max);
|
742
|
}
|
743
|
|
744
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
745
|
/**
|
746
|
* Sets the maximum number of Postprocess effects that can be stored in a single EffectQueue at one time.
|
747
|
* This can fail if:
|
748
|
* <ul>
|
749
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
750
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
751
|
* before the Fragment Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
752
|
* time only decreasing the value of 'max' is permitted.
|
753
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
754
|
* </ul>
|
755
|
*
|
756
|
* @param max new maximum number of simultaneous Postprocess Effects. Has to be a non-negative number not greater
|
757
|
* than Byte.MAX_VALUE
|
758
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
759
|
*/
|
760
|
@SuppressWarnings("unused")
|
761
|
public static boolean setMaxPostprocess(int max)
|
762
|
{
|
763
|
return EffectQueue.setMax(EffectType.POSTPROCESS.ordinal(),max);
|
764
|
}
|
765
|
|
766
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
767
|
/**
|
768
|
* The higher the quality, the better the effect will look like and the slower it will be.
|
769
|
* <p>
|
770
|
* This works by rendering into smaller and smaller intermediate buffers. Each step renders into a
|
771
|
* buffer that's half the size of the previous one.
|
772
|
* <p>
|
773
|
* We cannot this during mid-render - thus, give it to the Master to assign us back this job on the
|
774
|
* next render.
|
775
|
*/
|
776
|
public void setQuality(EffectQuality quality)
|
777
|
{
|
778
|
mJobs.add(new Job(MIPMAP,quality.level));
|
779
|
DistortedMaster.newSlave(this);
|
780
|
}
|
781
|
|
782
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
783
|
/**
|
784
|
* Add a new Effect to our queue.
|
785
|
*
|
786
|
* @param effect The Effect to add.
|
787
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
788
|
*/
|
789
|
public boolean apply(Effect effect)
|
790
|
{
|
791
|
switch(effect.getType())
|
792
|
{
|
793
|
case VERTEX : return mV.add(effect);
|
794
|
case FRAGMENT : return mF.add(effect);
|
795
|
case MATRIX : return mM.add(effect);
|
796
|
case POSTPROCESS : return mP.add(effect);
|
797
|
}
|
798
|
|
799
|
return false;
|
800
|
}
|
801
|
}
|