63 |
63 |
}
|
64 |
64 |
}
|
65 |
65 |
|
66 |
|
private int mCols, mRows;
|
|
66 |
private int mCols, mRows, mSlices;
|
67 |
67 |
private int[][] mCubes;
|
68 |
68 |
private ArrayList<Edge> mEdges = new ArrayList<>();
|
69 |
69 |
|
... | ... | |
72 |
72 |
private int mEdgeNum;
|
73 |
73 |
private int mSideWalls;
|
74 |
74 |
|
75 |
|
private float[] mBoundingVert;
|
76 |
|
|
77 |
|
private static float[] mBoundingVert1 = new float[] { -0.5f,+0.5f, FRONTZ,
|
78 |
|
-0.5f,-0.5f, FRONTZ,
|
79 |
|
+0.5f,+0.5f, FRONTZ,
|
80 |
|
+0.5f,-0.5f, FRONTZ };
|
81 |
|
|
82 |
|
private static float[] mBoundingVert2 = new float[] { -0.5f,+0.5f, FRONTZ,
|
83 |
|
-0.5f,-0.5f, FRONTZ,
|
84 |
|
+0.5f,+0.5f, FRONTZ,
|
85 |
|
+0.5f,-0.5f, FRONTZ,
|
86 |
|
-0.5f,+0.5f, BACKZ ,
|
87 |
|
-0.5f,-0.5f, BACKZ ,
|
88 |
|
+0.5f,+0.5f, BACKZ ,
|
89 |
|
+0.5f,-0.5f, BACKZ };
|
90 |
|
|
91 |
75 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
92 |
76 |
// a Block is split into two triangles along the NE-SW line iff it is in the top-right
|
93 |
77 |
// or bottom-left quadrant of the grid.
|
... | ... | |
100 |
84 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
101 |
85 |
// return the number of vertices our grid will contain
|
102 |
86 |
|
103 |
|
private int computeDataLength(boolean frontOnly)
|
|
87 |
private int computeDataLength(int slices)
|
104 |
88 |
{
|
105 |
89 |
int frontWalls=0, frontSegments=0, triangleShifts=0, windingShifts=0;
|
106 |
90 |
int shiftCol = (mCols-1)/2;
|
... | ... | |
127 |
111 |
|
128 |
112 |
int frontVert = 2*( frontWalls + 2*frontSegments - 1) +2*triangleShifts + windingShifts;
|
129 |
113 |
int sideVert = 2*( mSideWalls + mSideBends + mEdgeNum -1);
|
130 |
|
int firstWinding= (!frontOnly && (frontVert+1)%2==1 ) ? 1:0;
|
131 |
|
int dataL = frontOnly ? frontVert : (frontVert+1) +firstWinding+ (1+sideVert+1) + (1+frontVert);
|
|
114 |
int firstWinding= (slices>0 && (frontVert+1)%2==1 ) ? 1:0;
|
|
115 |
int dataL = slices==0 ? frontVert : (frontVert+1) +firstWinding+ (1+sideVert+1) + (1+frontVert);
|
132 |
116 |
/*
|
133 |
117 |
android.util.Log.e("CUBES","triangleShifts="+triangleShifts+" windingShifts="+windingShifts+" winding1="+firstWinding+" frontVert="+frontVert+" sideVert="+sideVert);
|
134 |
118 |
android.util.Log.e("CUBES", "frontW="+frontWalls+" fSegments="+frontSegments+" sWalls="+mSideWalls+" sSegments="+mEdgeNum+" sideBends="+mSideBends+" dataLen="+dataL );
|
... | ... | |
183 |
167 |
*/
|
184 |
168 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
185 |
169 |
|
186 |
|
private void prepareDataStructures(int cols, String desc, boolean frontOnly)
|
|
170 |
private void prepareDataStructures(int cols, String desc, int slices)
|
187 |
171 |
{
|
188 |
172 |
mRows =0;
|
189 |
173 |
mCols =0;
|
|
174 |
mSlices =slices;
|
190 |
175 |
numVertices=0;
|
191 |
176 |
|
192 |
177 |
if( cols>0 && desc.contains("1") )
|
... | ... | |
200 |
185 |
for(int i=0; i<mRows; i++)
|
201 |
186 |
mCubes[i][j] = (desc.charAt(i*mCols+j) == '1' ? 1:0);
|
202 |
187 |
|
203 |
|
buildBoundingVert(frontOnly);
|
204 |
|
|
205 |
|
//android.util.Log.d("cubes", "VERT STRING:"+debug(mBoundingVert,3));
|
|
188 |
//android.util.Log.d("cubes", "VERT STRING:"+debug(mBoundingVert,3));
|
206 |
189 |
|
207 |
190 |
markRegions();
|
208 |
|
numVertices = computeDataLength(frontOnly);
|
|
191 |
numVertices = computeDataLength(slices);
|
209 |
192 |
|
210 |
193 |
remainingVert = numVertices;
|
211 |
194 |
}
|
... | ... | |
214 |
197 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
215 |
198 |
// full grid
|
216 |
199 |
|
217 |
|
private void prepareDataStructures(int cols, int rows, boolean frontOnly)
|
|
200 |
private void prepareDataStructures(int cols, int rows, int slices)
|
218 |
201 |
{
|
219 |
202 |
mRows =rows;
|
220 |
203 |
mCols =cols;
|
|
204 |
mSlices =slices;
|
221 |
205 |
numVertices = 0;
|
222 |
206 |
|
223 |
207 |
if( cols>0 && rows>0 )
|
... | ... | |
228 |
212 |
for(int i=0; i<mRows; i++)
|
229 |
213 |
mCubes[i][j] = 1;
|
230 |
214 |
|
231 |
|
mBoundingVert = frontOnly ? mBoundingVert1 : mBoundingVert2;
|
232 |
|
|
233 |
|
//android.util.Log.d("cubes", "VERT FULL:"+debug(mBoundingVert,3));
|
234 |
|
|
235 |
215 |
markRegions();
|
236 |
|
numVertices = computeDataLength(frontOnly);
|
|
216 |
numVertices = computeDataLength(slices);
|
237 |
217 |
|
238 |
218 |
remainingVert = numVertices;
|
239 |
219 |
}
|
240 |
220 |
}
|
241 |
221 |
|
242 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
243 |
|
|
244 |
|
private float retRightmost(int row)
|
245 |
|
{
|
246 |
|
if( row==0 )
|
247 |
|
{
|
248 |
|
for(int i=mCols-1; i>=0; i--)
|
249 |
|
if( mCubes[0][i]==1 )
|
250 |
|
return (float)(i+1);
|
251 |
|
}
|
252 |
|
else if(row==mRows)
|
253 |
|
{
|
254 |
|
for(int i=mCols-1; i>=0; i--)
|
255 |
|
if( mCubes[mRows-1][i]==1 )
|
256 |
|
return (float)(i+1);
|
257 |
|
}
|
258 |
|
else
|
259 |
|
{
|
260 |
|
for(int i=mCols-1; i>=0; i--)
|
261 |
|
if( mCubes[row][i]==1 || mCubes[row-1][i]==1 )
|
262 |
|
return (float)(i+1);
|
263 |
|
}
|
264 |
|
|
265 |
|
return 0.0f;
|
266 |
|
}
|
267 |
|
|
268 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
269 |
|
|
270 |
|
private float retLeftmost(int row)
|
271 |
|
{
|
272 |
|
if( row==0 )
|
273 |
|
{
|
274 |
|
for(int i=0; i<mCols; i++)
|
275 |
|
if( mCubes[0][i]==1 )
|
276 |
|
return (float)i;
|
277 |
|
}
|
278 |
|
else if(row==mRows)
|
279 |
|
{
|
280 |
|
for(int i=0; i<mCols; i++)
|
281 |
|
if( mCubes[mRows-1][i]==1 )
|
282 |
|
return (float)i;
|
283 |
|
}
|
284 |
|
else
|
285 |
|
{
|
286 |
|
for(int i=0; i<mCols; i++)
|
287 |
|
if( mCubes[row][i]==1 || mCubes[row-1][i]==1 )
|
288 |
|
return (float)i;
|
289 |
|
}
|
290 |
|
|
291 |
|
return (float)mCols;
|
292 |
|
}
|
293 |
|
|
294 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
295 |
|
|
296 |
|
private int addLeftmost(float[] temp, int row, int index)
|
297 |
|
{
|
298 |
|
float x2 = retLeftmost(row)/mCols - 0.5f;
|
299 |
|
float y2 = 0.5f - (float)row/mRows;
|
300 |
|
|
301 |
|
if( index>1 )
|
302 |
|
{
|
303 |
|
float x0 = temp[2*index-4];
|
304 |
|
float y0 = temp[2*index-3];
|
305 |
|
float x1 = temp[2*index-2];
|
306 |
|
float y1 = temp[2*index-1];
|
307 |
|
|
308 |
|
while( (x0-x2)*(y0-y1) >= (x0-x1)*(y0-y2) )
|
309 |
|
{
|
310 |
|
if( --index>1 )
|
311 |
|
{
|
312 |
|
x1 = x0;
|
313 |
|
y1 = y0;
|
314 |
|
x0 = temp[2*index-4];
|
315 |
|
y0 = temp[2*index-3];
|
316 |
|
}
|
317 |
|
else break;
|
318 |
|
}
|
319 |
|
}
|
320 |
|
|
321 |
|
temp[2*index ] = x2;
|
322 |
|
temp[2*index+1] = y2;
|
323 |
|
return index+1;
|
324 |
|
}
|
325 |
|
|
326 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
327 |
|
|
328 |
|
private int addRightmost(float[] temp, int row, int index)
|
329 |
|
{
|
330 |
|
float x2 = retRightmost(row)/mCols - 0.5f;
|
331 |
|
float y2 = 0.5f - (float)row/mRows;
|
332 |
|
|
333 |
|
if( index>1 )
|
334 |
|
{
|
335 |
|
float x0 = temp[2*index-4];
|
336 |
|
float y0 = temp[2*index-3];
|
337 |
|
float x1 = temp[2*index-2];
|
338 |
|
float y1 = temp[2*index-1];
|
339 |
|
|
340 |
|
while( (x0-x2)*(y0-y1) <= (x0-x1)*(y0-y2) )
|
341 |
|
{
|
342 |
|
if( --index>1 )
|
343 |
|
{
|
344 |
|
x1 = x0;
|
345 |
|
y1 = y0;
|
346 |
|
x0 = temp[2*index-4];
|
347 |
|
y0 = temp[2*index-3];
|
348 |
|
}
|
349 |
|
else break;
|
350 |
|
}
|
351 |
|
}
|
352 |
|
|
353 |
|
temp[2*index ] = x2;
|
354 |
|
temp[2*index+1] = y2;
|
355 |
|
return index+1;
|
356 |
|
}
|
357 |
|
|
358 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
359 |
|
// fill up the mBoundingVert array with the smallest set of vertices which form the same convex hull
|
360 |
|
// like the whole thing.
|
361 |
|
|
362 |
|
private void buildBoundingVert(boolean frontOnly)
|
363 |
|
{
|
364 |
|
int lVert=0, rVert=0;
|
365 |
|
int firstRow=0, lastRow=mRows-1;
|
366 |
|
|
367 |
|
for(int i=0; i<mRows; i++)
|
368 |
|
for(int j=0; j<mCols; j++)
|
369 |
|
if(mCubes[i][j] !=0 )
|
370 |
|
{
|
371 |
|
firstRow = i;
|
372 |
|
i=mRows;
|
373 |
|
j=mCols;
|
374 |
|
}
|
375 |
|
|
376 |
|
for(int i=mRows-1; i>=0; i--)
|
377 |
|
for(int j=0; j<mCols; j++)
|
378 |
|
if(mCubes[i][j] !=0 )
|
379 |
|
{
|
380 |
|
lastRow = i;
|
381 |
|
i=-1;
|
382 |
|
j=mCols;
|
383 |
|
}
|
384 |
|
|
385 |
|
//android.util.Log.d("cubes", "first :"+firstRow+" last: "+lastRow);
|
386 |
|
|
387 |
|
int numLines = lastRow-firstRow+2;
|
388 |
|
|
389 |
|
float[] tempL = new float[2*numLines];
|
390 |
|
float[] tempR = new float[2*numLines];
|
391 |
|
|
392 |
|
for(int i=firstRow; i<=lastRow+1; i++)
|
393 |
|
{
|
394 |
|
lVert = addLeftmost (tempL,i,lVert);
|
395 |
|
rVert = addRightmost(tempR,i,rVert);
|
396 |
|
}
|
397 |
|
|
398 |
|
//android.util.Log.d("cubes", "LEFT :"+debug(tempL,2));
|
399 |
|
//android.util.Log.d("cubes", "RIGHT:"+debug(tempR,2));
|
400 |
|
|
401 |
|
int numVert = lVert+rVert;
|
402 |
|
|
403 |
|
mBoundingVert = new float[ numVert*(frontOnly ? 3:6) ];
|
404 |
|
|
405 |
|
for(int i=0; i<lVert; i++)
|
406 |
|
{
|
407 |
|
mBoundingVert[3*i ] = tempL[2*i ];
|
408 |
|
mBoundingVert[3*i+1] = tempL[2*i+1];
|
409 |
|
mBoundingVert[3*i+2] = FRONTZ;
|
410 |
|
}
|
411 |
|
|
412 |
|
for(int i=0; i<rVert; i++)
|
413 |
|
{
|
414 |
|
mBoundingVert[3*(i+lVert) ] = tempR[2*i ];
|
415 |
|
mBoundingVert[3*(i+lVert)+1] = tempR[2*i+1];
|
416 |
|
mBoundingVert[3*(i+lVert)+2] = FRONTZ;
|
417 |
|
}
|
418 |
|
|
419 |
|
if( !frontOnly )
|
420 |
|
{
|
421 |
|
for(int i=0; i<numVert; i++)
|
422 |
|
{
|
423 |
|
mBoundingVert[3*(i+numVert) ] = mBoundingVert[3*i ];
|
424 |
|
mBoundingVert[3*(i+numVert)+1] = mBoundingVert[3*i+1];
|
425 |
|
mBoundingVert[3*(i+numVert)+2] = BACKZ;
|
426 |
|
}
|
427 |
|
}
|
428 |
|
}
|
429 |
|
|
430 |
222 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
431 |
223 |
// Mark all the 'regions' of our grid - i.e. separate pieces of 'land' (connected blocks that will
|
432 |
224 |
// be rendered) and 'water' (connected holes in between) with integers. Each connected block of land
|
... | ... | |
690 |
482 |
|
691 |
483 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
692 |
484 |
|
693 |
|
private int buildSideGrid(int vertex, float[] attribs)
|
|
485 |
private int buildSideGrid(int vertex, int slices, float[] attribs)
|
694 |
486 |
{
|
695 |
487 |
//android.util.Log.d("CUBES", "buildSide");
|
696 |
488 |
|
697 |
489 |
for(int i=0; i<mEdgeNum; i++)
|
698 |
490 |
{
|
699 |
|
vertex = buildIthSide(mEdges.get(i), vertex, attribs);
|
|
491 |
vertex = buildIthSide(mEdges.get(i), vertex, slices, attribs);
|
700 |
492 |
}
|
701 |
493 |
|
702 |
494 |
return vertex;
|
... | ... | |
704 |
496 |
|
705 |
497 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
706 |
498 |
|
707 |
|
private int buildIthSide(Edge curr, int vertex, float[] attribs)
|
|
499 |
private int buildIthSide(Edge curr, int vertex, int slices, float[] attribs)
|
708 |
500 |
{
|
709 |
501 |
Edge prev;
|
710 |
502 |
|
... | ... | |
888 |
680 |
|
889 |
681 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
890 |
682 |
|
891 |
|
private void build(boolean frontOnly)
|
|
683 |
private void build(int slices)
|
892 |
684 |
{
|
893 |
685 |
int vertSoFar=0;
|
894 |
686 |
float[] attribs= new float[(POS_DATA_SIZE+NOR_DATA_SIZE+TEX_DATA_SIZE)*numVertices];
|
... | ... | |
897 |
689 |
|
898 |
690 |
vertSoFar = buildFrontBackGrid(true, vertSoFar,attribs);
|
899 |
691 |
|
900 |
|
if( !frontOnly )
|
|
692 |
if( slices>0 )
|
901 |
693 |
{
|
902 |
694 |
vertSoFar = repeatLast(vertSoFar,attribs);
|
903 |
695 |
if( vertSoFar%2==1 )
|
... | ... | |
909 |
701 |
|
910 |
702 |
//android.util.Log.d("MeshCubes","building side grid...");
|
911 |
703 |
|
912 |
|
vertSoFar = buildSideGrid (vertSoFar,attribs);
|
|
704 |
vertSoFar = buildSideGrid (vertSoFar,slices,attribs);
|
913 |
705 |
|
914 |
706 |
//android.util.Log.d("MeshCubes","building back grid...");
|
915 |
707 |
|
... | ... | |
930 |
722 |
mVertAttribs.put(attribs).position(0);
|
931 |
723 |
}
|
932 |
724 |
|
933 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
934 |
|
|
935 |
|
float[] getBoundingVertices()
|
936 |
|
{
|
937 |
|
return mBoundingVert;
|
938 |
|
}
|
939 |
|
|
940 |
725 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
941 |
726 |
// PUBLIC API
|
942 |
727 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
943 |
728 |
/**
|
944 |
729 |
* Creates the underlying mesh of vertices, normals, texture coords.
|
945 |
730 |
*
|
946 |
|
* @param cols Integer helping to parse the next parameter.
|
947 |
|
* @param desc String describing the subset of a MxNx1 cuboid that we want to create.
|
948 |
|
* Its MxN characters - all 0 or 1 - decide of appropriate field is taken or not.
|
949 |
|
* <p></p>
|
950 |
|
* <p>
|
951 |
|
* <pre>
|
952 |
|
* For example, (cols=2, desc="111010") describes the following shape:
|
|
731 |
* @param cols Integer helping to parse the next parameter.
|
|
732 |
* @param desc String describing the subset of a MxNx1 cuboid that we want to create.
|
|
733 |
* Its MxN characters - all 0 or 1 - decide of appropriate field is taken or not.
|
|
734 |
* <p></p>
|
|
735 |
* <p>
|
|
736 |
* <pre>
|
|
737 |
* For example, (cols=2, desc="111010") describes the following shape:
|
953 |
738 |
*
|
954 |
|
* XX
|
955 |
|
* X
|
956 |
|
* X
|
|
739 |
* XX
|
|
740 |
* X
|
|
741 |
* X
|
957 |
742 |
*
|
958 |
|
* whereas (cols=2,desc="110001") describes
|
|
743 |
* whereas (cols=2,desc="110001") describes
|
959 |
744 |
*
|
960 |
|
* XX
|
|
745 |
* XX
|
961 |
746 |
*
|
962 |
|
* X
|
963 |
|
* </pre>
|
964 |
|
* </p>
|
965 |
|
* @param frontOnly Only create the front wall or side and back as well?
|
|
747 |
* X
|
|
748 |
* </pre>
|
|
749 |
* </p>
|
|
750 |
* @param slices Number of slices, i.e. 'depth' of the Mesh.
|
966 |
751 |
*/
|
967 |
|
public MeshCubes(int cols, String desc, boolean frontOnly)
|
|
752 |
public MeshCubes(int cols, String desc, int slices)
|
968 |
753 |
{
|
969 |
|
super(frontOnly ? 0.0f:1.0f/cols);
|
970 |
|
prepareDataStructures(cols,desc,frontOnly);
|
971 |
|
build(frontOnly);
|
|
754 |
super( (float)slices/cols);
|
|
755 |
prepareDataStructures(cols,desc,slices);
|
|
756 |
build(slices);
|
972 |
757 |
}
|
973 |
758 |
|
974 |
759 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
975 |
760 |
/**
|
976 |
761 |
* Creates a full, hole-less underlying mesh of vertices, normals, texture coords and colors.
|
977 |
762 |
*
|
978 |
|
* @param cols Number of columns.
|
979 |
|
* @param rows Number of rows.
|
980 |
|
* @param frontOnly Only create the front wall or side and back as well?
|
|
763 |
* @param cols Number of columns, i.e. 'width' of the Mesh.
|
|
764 |
* @param rows Number of rows, i.e. 'height' of the Mesh.
|
|
765 |
* @param slices Number of slices, i.e. 'depth' of the Mesh.
|
981 |
766 |
*/
|
982 |
|
public MeshCubes(int cols, int rows, boolean frontOnly)
|
|
767 |
public MeshCubes(int cols, int rows, int slices)
|
983 |
768 |
{
|
984 |
|
super(frontOnly ? 0.0f:1.0f/cols);
|
985 |
|
prepareDataStructures(cols,rows,frontOnly);
|
986 |
|
build(frontOnly);
|
|
769 |
super( (float)slices/cols);
|
|
770 |
prepareDataStructures(cols,rows,slices);
|
|
771 |
build(slices);
|
987 |
772 |
}
|
988 |
773 |
}
|
Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)