Revision 814cfbc6
Added by Leszek Koltunski 7 months ago
| src/main/java/org/distorted/library/type/Data1D.java | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static1D and Dynamic1D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data1D |
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{
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
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| src/main/java/org/distorted/library/type/Data1D.kt | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static1D and Dynamic1D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data1D |
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{
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
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| src/main/java/org/distorted/library/type/Data2D.java | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static2D and Dynamic2D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data2D |
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{
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
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| src/main/java/org/distorted/library/type/Data2D.kt | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static2D and Dynamic2D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data2D |
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{
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
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| src/main/java/org/distorted/library/type/Data3D.java | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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| 8 |
// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static3D and Dynamic3D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data3D |
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{
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
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| src/main/java/org/distorted/library/type/Data3D.kt | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
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| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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| 14 |
// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static3D and Dynamic3D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data3D |
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{
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
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| src/main/java/org/distorted/library/type/Data4D.java | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
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| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
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// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static4D, Dynamic4D and DynamicQuat. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data4D |
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{
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
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| src/main/java/org/distorted/library/type/Data4D.kt | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
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| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
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| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
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// You should have received a copy of the GNU Lesser General Public // |
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| 17 |
// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static4D, Dynamic4D and DynamicQuat. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data4D |
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{
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
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| src/main/java/org/distorted/library/type/Data5D.java | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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| 5 |
// // |
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| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
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| 11 |
// This library is distributed in the hope that it will be useful, // |
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| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
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// You should have received a copy of the GNU Lesser General Public // |
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| 17 |
// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static5D and Dynamic5D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data5D |
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{
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
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| src/main/java/org/distorted/library/type/Data5D.kt | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
|
| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.library.type; |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static5D and Dynamic5D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data5D |
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{
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
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| src/main/java/org/distorted/library/type/Dynamic.java | ||
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| 1 |
//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// This library is free software; you can redistribute it and/or // |
|
| 7 |
// modify it under the terms of the GNU Lesser General Public // |
|
| 8 |
// License as published by the Free Software Foundation; either // |
|
| 9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// This library is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
| 14 |
// Lesser General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU Lesser General Public // |
|
| 17 |
// License along with this library; if not, write to the Free Software // |
|
| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.library.type; |
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import org.distorted.library.main.DistortedLibrary; |
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import java.util.Random; |
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import java.util.Vector; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** A class to interpolate between a list of Statics. |
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* <p><ul> |
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* <li>if there is only one Point, just return it. |
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* <li>if there are two Points, linearly bounce between them |
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* <li>if there are more, interpolate a path between them. Exact way we interpolate depends on the MODE. |
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* </ul> |
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*/ |
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// The way Interpolation between more than 2 Points is done: |
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// |
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// Def: let V[i] = (V[i](x), V[i](y), V[i](z)) be the direction and speed (i.e. velocity) we have to |
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// be flying at Point P[i] |
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// |
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// Time it takes to fly though one segment P[i] --> P[i+1] : 0.0 --> 1.0 |
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// |
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// We arbitrarily decide that V[i] should be equal to (|curr|*prev + |prev|*curr) / min(|prev|,|curr|) |
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// where prev = P[i]-P[i-1] and curr = P[i+1]-P[i] |
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// |
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// Given that the flight route (X(t), Y(t), Z(t)) from P(i) to P(i+1) (0<=t<=1) has to satisfy |
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// X(0) = P[i ](x), Y(0)=P[i ](y), Z(0)=P[i ](z), X'(0) = V[i ](x), Y'(0) = V[i ](y), Z'(0) = V[i ](z) |
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// X(1) = P[i+1](x), Y(1)=P[i+1](y), Z(1)=P[i+1](z), X'(1) = V[i+1](x), Y'(1) = V[i+1](y), Z'(1) = V[i+1](z) |
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// |
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// we have the solution: X(t) = at^3 + bt^2 + ct + d where |
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// a = 2*P[i](x) + V[i](x) - 2*P[i+1](x) + V[i+1](x) |
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// b = -3*P[i](x) - 2*V[i](x) + 3*P[i+1](x) - V[i+1](x) |
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// c = V[i](x) |
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// d = P[i](x) |
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// |
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// and similarly Y(t) and Z(t). |
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public abstract class Dynamic |
|
| 60 |
{
|
|
| 61 |
/** |
|
| 62 |
* Keep the speed of interpolation always changing. Time to cover one segment (distance between |
|
| 63 |
* two consecutive points) always the same. Smoothly interpolate the speed between two segments. |
|
| 64 |
*/ |
|
| 65 |
public static final int SPEED_MODE_SMOOTH = 0; |
|
| 66 |
/** |
|
| 67 |
* Make each segment have constant speed. Time to cover each segment is still the same, thus the |
|
| 68 |
* speed will jump when passing through a point and then keep constant. |
|
| 69 |
*/ |
|
| 70 |
public static final int SPEED_MODE_SEGMENT_CONSTANT = 1; |
|
| 71 |
/** |
|
| 72 |
* Have the speed be always, globally the same across all segments. Time to cover one segment will |
|
| 73 |
* thus generally no longer be the same. |
|
| 74 |
*/ |
|
| 75 |
public static final int SPEED_MODE_GLOBALLY_CONSTANT = 2; // TODO: not supported yet |
|
| 76 |
|
|
| 77 |
/** |
|
| 78 |
* One revolution takes us from the first point to the last and back to first through the shortest path. |
|
| 79 |
*/ |
|
| 80 |
public static final int MODE_LOOP = 0; |
|
| 81 |
/** |
|
| 82 |
* One revolution takes us from the first point to the last and back to first through the same path. |
|
| 83 |
*/ |
|
| 84 |
public static final int MODE_PATH = 1; |
|
| 85 |
/** |
|
| 86 |
* One revolution takes us from the first point to the last and jumps straight back to the first point. |
|
| 87 |
*/ |
|
| 88 |
public static final int MODE_JUMP = 2; |
|
| 89 |
|
|
| 90 |
/** |
|
| 91 |
* The default mode of access. When in this mode, we are able to call interpolate() with points in time |
|
| 92 |
* in any random order. This means one single Dynamic can be used in many effects simultaneously. |
|
| 93 |
* On the other hand, when in this mode, it is not possible to smoothly interpolate when mDuration suddenly |
|
| 94 |
* changes. |
|
| 95 |
*/ |
|
| 96 |
public static final int ACCESS_TYPE_RANDOM = 0; |
|
| 97 |
/** |
|
| 98 |
* Set the mode to ACCESS_SEQUENTIAL if you need to change mDuration and you would rather have the Dynamic |
|
| 99 |
* keep on smoothly interpolating. |
|
| 100 |
* On the other hand, in this mode, a Dynamic can only be accessed in sequential manner, which means one |
|
| 101 |
* Dynamic can only be used in one effect at a time. |
|
| 102 |
*/ |
|
| 103 |
public static final int ACCESS_TYPE_SEQUENTIAL = 1; |
|
| 104 |
|
|
| 105 |
protected int mDimension; |
|
| 106 |
protected int numPoints; |
|
| 107 |
protected int mSegment; // between which pair of points are we currently? (in case of PATH this is a bit complicated!) |
|
| 108 |
protected boolean cacheDirty; // VectorCache not up to date |
|
| 109 |
protected int mMode; // LOOP, PATH or JUMP |
|
| 110 |
protected long mDuration; // number of milliseconds it takes to do a full loop/path from first vector to the last and back to the first |
|
| 111 |
protected float mCount; // number of loops/paths we will do; mCount = 1.5 means we go from the first vector to the last, back to first, and to the last again. |
|
| 112 |
protected double mLastPos; |
|
| 113 |
protected int mAccessType; |
|
| 114 |
protected int mSpeedMode; |
|
| 115 |
protected float mTmpTime; |
|
| 116 |
protected int mTmpVec, mTmpSeg; |
|
| 117 |
|
|
| 118 |
protected class VectorNoise |
|
| 119 |
{
|
|
| 120 |
float[][] n; |
|
| 121 |
|
|
| 122 |
VectorNoise() |
|
| 123 |
{
|
|
| 124 |
n = new float[mDimension][NUM_NOISE]; |
|
| 125 |
} |
|
| 126 |
|
|
| 127 |
void computeNoise() |
|
| 128 |
{
|
|
| 129 |
n[0][0] = mRnd.nextFloat(); |
|
| 130 |
for(int i=1; i<NUM_NOISE; i++) n[0][i] = n[0][i-1]+mRnd.nextFloat(); |
|
| 131 |
|
|
| 132 |
float sum = n[0][NUM_NOISE-1] + mRnd.nextFloat(); |
|
| 133 |
|
|
| 134 |
for(int i=0; i<NUM_NOISE; i++) |
|
| 135 |
{
|
|
| 136 |
n[0][i] /=sum; |
|
| 137 |
for(int j=1; j<mDimension; j++) n[j][i] = mRnd.nextFloat()-0.5f; |
|
| 138 |
} |
|
| 139 |
} |
|
| 140 |
} |
|
| 141 |
|
|
| 142 |
protected Vector<VectorNoise> vn; |
|
| 143 |
protected float[] mFactor; |
|
| 144 |
protected float[] mNoise; |
|
| 145 |
protected float[][] baseV; |
|
| 146 |
|
|
| 147 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 148 |
// the coefficients of the X(t), Y(t) and Z(t) polynomials: X(t) = a[0]*T^3 + b[0]*T^2 + c[0]*t + d[0] etc. |
|
| 149 |
// (velocity) is the velocity vector. |
|
| 150 |
// (cached) is the original vector from vv (copied here so when interpolating we can see if it is |
|
| 151 |
// still valid and if not - rebuild the Cache |
|
| 152 |
|
|
| 153 |
protected class VectorCache |
|
| 154 |
{
|
|
| 155 |
float[] a; |
|
| 156 |
float[] b; |
|
| 157 |
float[] c; |
|
| 158 |
float[] d; |
|
| 159 |
float[] velocity; |
|
| 160 |
float[] cached; |
|
| 161 |
float[] path_ratio; |
|
| 162 |
|
|
| 163 |
VectorCache() |
|
| 164 |
{
|
|
| 165 |
a = new float[mDimension]; |
|
| 166 |
b = new float[mDimension]; |
|
| 167 |
c = new float[mDimension]; |
|
| 168 |
d = new float[mDimension]; |
|
| 169 |
|
|
| 170 |
velocity = new float[mDimension]; |
|
| 171 |
cached = new float[mDimension]; |
|
| 172 |
path_ratio = new float[NUM_RATIO]; |
|
| 173 |
} |
|
| 174 |
} |
|
| 175 |
|
|
| 176 |
protected Vector<VectorCache> vc; |
|
| 177 |
protected VectorCache tmpCache1, tmpCache2; |
|
| 178 |
protected float mConvexity; |
|
| 179 |
|
|
| 180 |
private static final int NUM_RATIO = 10; // we attempt to 'smooth out' the speed in each segment - |
|
| 181 |
// remember this many 'points' inside the Cache for each segment. |
|
| 182 |
|
|
| 183 |
protected static final float[] mTmpRatio = new float[NUM_RATIO]; |
|
| 184 |
|
|
| 185 |
private float[] buf; |
|
| 186 |
private float[] old; |
|
| 187 |
private static final Random mRnd = new Random(); |
|
| 188 |
private static final int NUM_NOISE = 5; // used iff mNoise>0.0. Number of intermediary points between each pair of adjacent vectors |
|
| 189 |
// where we randomize noise factors to make the way between the two vectors not so smooth. |
|
| 190 |
private long mStartTime; |
|
| 191 |
private long mCorrectedTime; |
|
| 192 |
private static long mPausedTime; |
|
| 193 |
|
|
| 194 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 195 |
// hide this from Javadoc |
|
| 196 |
|
|
| 197 |
protected Dynamic() |
|
| 198 |
{
|
|
| 199 |
|
|
| 200 |
} |
|
| 201 |
|
|
| 202 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 203 |
|
|
| 204 |
protected Dynamic(int duration, float count, int dimension) |
|
| 205 |
{
|
|
| 206 |
vc = new Vector<>(); |
|
| 207 |
vn = null; |
|
| 208 |
numPoints = 0; |
|
| 209 |
cacheDirty = false; |
|
| 210 |
mMode = MODE_LOOP; |
|
| 211 |
mDuration = duration; |
|
| 212 |
mCount = count; |
|
| 213 |
mDimension = dimension; |
|
| 214 |
mSegment = -1; |
|
| 215 |
mLastPos = -1; |
|
| 216 |
mAccessType= ACCESS_TYPE_RANDOM; |
|
| 217 |
mSpeedMode = SPEED_MODE_SMOOTH; |
|
| 218 |
mConvexity = 1.0f; |
|
| 219 |
mStartTime = -1; |
|
| 220 |
mCorrectedTime = 0; |
|
| 221 |
|
|
| 222 |
baseV = new float[mDimension][mDimension]; |
|
| 223 |
buf = new float[mDimension]; |
|
| 224 |
old = new float[mDimension]; |
|
| 225 |
} |
|
| 226 |
|
|
| 227 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 228 |
|
|
| 229 |
void initDynamic() |
|
| 230 |
{
|
|
| 231 |
mStartTime = -1; |
|
| 232 |
mCorrectedTime = 0; |
|
| 233 |
} |
|
| 234 |
|
|
| 235 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 236 |
|
|
| 237 |
public static void onPause() |
|
| 238 |
{
|
|
| 239 |
mPausedTime = System.currentTimeMillis(); |
|
| 240 |
} |
|
| 241 |
|
|
| 242 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 243 |
|
|
| 244 |
protected void computeSegmentAndTime(float time) |
|
| 245 |
{
|
|
| 246 |
switch(mMode) |
|
| 247 |
{
|
|
| 248 |
case MODE_LOOP: mTmpTime= time*numPoints; |
|
| 249 |
mTmpSeg = (int)mTmpTime; |
|
| 250 |
mTmpVec = mTmpSeg; |
|
| 251 |
break; |
|
| 252 |
case MODE_PATH: mTmpSeg = (int)(2*time*(numPoints-1)); |
|
| 253 |
|
|
| 254 |
if( time<=0.5f ) // this has to be <= (otherwise when effect ends at t=0.5, then time=1.0 |
|
| 255 |
{ // and end position is slightly not equal to the end point => might not get autodeleted!
|
|
| 256 |
mTmpTime = 2*time*(numPoints-1); |
|
| 257 |
mTmpVec = mTmpSeg; |
|
| 258 |
} |
|
| 259 |
else |
|
| 260 |
{
|
|
| 261 |
mTmpTime = 2*(1-time)*(numPoints-1); |
|
| 262 |
mTmpVec = 2*numPoints-3-mTmpSeg; |
|
| 263 |
} |
|
| 264 |
break; |
|
| 265 |
case MODE_JUMP: mTmpTime= time*(numPoints-1); |
|
| 266 |
mTmpSeg = (int)mTmpTime; |
|
| 267 |
mTmpVec = mTmpSeg; |
|
| 268 |
break; |
|
| 269 |
default : mTmpVec = 0; |
|
| 270 |
mTmpSeg = 0; |
|
| 271 |
} |
|
| 272 |
} |
|
| 273 |
|
|
| 274 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 275 |
|
|
| 276 |
private float valueAtPoint(float t, VectorCache cache) |
|
| 277 |
{
|
|
| 278 |
float tmp,sum = 0.0f; |
|
| 279 |
|
|
| 280 |
for(int d=0; d<mDimension; d++) |
|
| 281 |
{
|
|
| 282 |
tmp = (3*cache.a[d]*t + 2*cache.b[d])*t + cache.c[d]; |
|
| 283 |
sum += tmp*tmp; |
|
| 284 |
} |
|
| 285 |
|
|
| 286 |
return (float)Math.sqrt(sum); |
|
| 287 |
} |
|
| 288 |
|
|
| 289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 290 |
|
|
| 291 |
protected float smoothSpeed(float time, VectorCache cache) |
|
| 292 |
{
|
|
| 293 |
float fndex = time*NUM_RATIO; |
|
| 294 |
int index = (int)fndex; |
|
| 295 |
float prev = index==0 ? 0.0f : cache.path_ratio[index-1]; |
|
| 296 |
float next = cache.path_ratio[index]; |
|
| 297 |
|
|
| 298 |
return prev + (next-prev)*(fndex-index); |
|
| 299 |
} |
|
| 300 |
|
|
| 301 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 302 |
// First, compute the approx length of the segment from time=0 to time=(i+1)/NUM_TIME and store this |
|
| 303 |
// in cache.path_ratio[i]. Then the last path_ratio is the length from 0 to 1, i.e. the total length |
|
| 304 |
// of the segment. |
|
| 305 |
// We do this by computing the integral from 0 to 1 of sqrt( (dx/dt)^2 + (dy/dt)^2 ) (i.e. the length |
|
| 306 |
// of the segment) using the approx 'trapezoids' integration method. |
|
| 307 |
// |
|
| 308 |
// Then, for every i, divide path_ratio[i] by the total length to get the percentage of total path |
|
| 309 |
// length covered at time i. At this time, path_ratio[3] = 0.45 means 'at time 3/NUM_RATIO, we cover |
|
| 310 |
// 0.45 = 45% of the total length of the segment. |
|
| 311 |
// |
|
| 312 |
// Finally, invert this function (for quicker lookups in smoothSpeed) so that after this step, |
|
| 313 |
// path_ratio[3] = 0.45 means 'at 45% of the time, we cover 3/NUM_RATIO distance'. |
|
| 314 |
|
|
| 315 |
protected void smoothOutSegment(VectorCache cache) |
|
| 316 |
{
|
|
| 317 |
float vPrev, sum = 0.0f; |
|
| 318 |
float vNext = valueAtPoint(0.0f,cache); |
|
| 319 |
|
|
| 320 |
for(int i=0; i<NUM_RATIO; i++) |
|
| 321 |
{
|
|
| 322 |
vPrev = vNext; |
|
| 323 |
vNext = valueAtPoint( (float)(i+1)/NUM_RATIO,cache); |
|
| 324 |
sum += (vPrev+vNext); |
|
| 325 |
cache.path_ratio[i] = sum; |
|
| 326 |
} |
|
| 327 |
|
|
| 328 |
float total = cache.path_ratio[NUM_RATIO-1]; |
|
| 329 |
|
|
| 330 |
for(int i=0; i<NUM_RATIO; i++) cache.path_ratio[i] /= total; |
|
| 331 |
|
|
| 332 |
int writeIndex = 0; |
|
| 333 |
float prev=0.0f, next, ratio= 1.0f/NUM_RATIO; |
|
| 334 |
|
|
| 335 |
for(int readIndex=0; readIndex<NUM_RATIO; readIndex++) |
|
| 336 |
{
|
|
| 337 |
next = cache.path_ratio[readIndex]; |
|
| 338 |
|
|
| 339 |
while( prev<ratio && ratio<=next ) |
|
| 340 |
{
|
|
| 341 |
float a = (next-ratio)/(next-prev); |
|
| 342 |
mTmpRatio[writeIndex] = (readIndex+1-a)/NUM_RATIO; |
|
| 343 |
writeIndex++; |
|
| 344 |
ratio = (writeIndex+1.0f)/NUM_RATIO; |
|
| 345 |
} |
|
| 346 |
|
|
| 347 |
prev = next; |
|
| 348 |
} |
|
| 349 |
|
|
| 350 |
System.arraycopy(mTmpRatio, 0, cache.path_ratio, 0, NUM_RATIO); |
|
| 351 |
} |
|
| 352 |
|
|
| 353 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 354 |
|
|
| 355 |
protected float noise(float time,int vecNum) |
|
| 356 |
{
|
|
| 357 |
float lower, upper, len; |
|
| 358 |
float d = time*(NUM_NOISE+1); |
|
| 359 |
int index = (int)d; |
|
| 360 |
if( index>=NUM_NOISE+1 ) index=NUM_NOISE; |
|
| 361 |
VectorNoise tmpN = vn.elementAt(vecNum); |
|
| 362 |
|
|
| 363 |
float t = d-index; |
|
| 364 |
t = t*t*(3-2*t); |
|
| 365 |
|
|
| 366 |
switch(index) |
|
| 367 |
{
|
|
| 368 |
case 0 : for(int i=0;i<mDimension-1;i++) mFactor[i] = mNoise[i+1]*tmpN.n[i+1][0]*t; |
|
| 369 |
return time + mNoise[0]*(d*tmpN.n[0][0]-time); |
|
| 370 |
case NUM_NOISE: for(int i=0;i<mDimension-1;i++) mFactor[i] = mNoise[i+1]*tmpN.n[i+1][NUM_NOISE-1]*(1-t); |
|
| 371 |
len = ((float)NUM_NOISE)/(NUM_NOISE+1); |
|
| 372 |
lower = len + mNoise[0]*(tmpN.n[0][NUM_NOISE-1]-len); |
|
| 373 |
return (1.0f-lower)*(d-NUM_NOISE) + lower; |
|
| 374 |
default : float ya,yb; |
|
| 375 |
|
|
| 376 |
for(int i=0;i<mDimension-1;i++) |
|
| 377 |
{
|
|
| 378 |
yb = tmpN.n[i+1][index ]; |
|
| 379 |
ya = tmpN.n[i+1][index-1]; |
|
| 380 |
mFactor[i] = mNoise[i+1]*((yb-ya)*t+ya); |
|
| 381 |
} |
|
| 382 |
|
|
| 383 |
len = ((float)index)/(NUM_NOISE+1); |
|
| 384 |
lower = len + mNoise[0]*(tmpN.n[0][index-1]-len); |
|
| 385 |
len = ((float)index+1)/(NUM_NOISE+1); |
|
| 386 |
upper = len + mNoise[0]*(tmpN.n[0][index ]-len); |
|
| 387 |
|
|
| 388 |
return (upper-lower)*(d-index) + lower; |
|
| 389 |
} |
|
| 390 |
} |
|
| 391 |
|
|
| 392 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 393 |
// debugging only |
|
| 394 |
|
|
| 395 |
private void printBase(String str) |
|
| 396 |
{
|
|
| 397 |
String s; |
|
| 398 |
float t; |
|
| 399 |
|
|
| 400 |
for(int i=0; i<mDimension; i++) |
|
| 401 |
{
|
|
| 402 |
s = ""; |
|
| 403 |
|
|
| 404 |
for(int j=0; j<mDimension; j++) |
|
| 405 |
{
|
|
| 406 |
t = ((int)(1000*baseV[i][j]))/(1000.0f); |
|
| 407 |
s+=(" "+t);
|
|
| 408 |
} |
|
| 409 |
DistortedLibrary.logMessage("Dynamic: "+str+" base "+i+" : " + s);
|
|
| 410 |
} |
|
| 411 |
} |
|
| 412 |
|
|
| 413 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 414 |
// debugging only |
|
| 415 |
|
|
| 416 |
@SuppressWarnings("unused")
|
|
| 417 |
private void checkBase() |
|
| 418 |
{
|
|
| 419 |
float tmp, cosA; |
|
| 420 |
float[] len= new float[mDimension]; |
|
| 421 |
boolean error=false; |
|
| 422 |
|
|
| 423 |
for(int i=0; i<mDimension; i++) |
|
| 424 |
{
|
|
| 425 |
len[i] = 0.0f; |
|
| 426 |
|
|
| 427 |
for(int k=0; k<mDimension; k++) |
|
| 428 |
{
|
|
| 429 |
len[i] += baseV[i][k]*baseV[i][k]; |
|
| 430 |
} |
|
| 431 |
|
|
| 432 |
if( len[i] == 0.0f || len[0]/len[i] < 0.95f || len[0]/len[i]>1.05f ) |
|
| 433 |
{
|
|
| 434 |
DistortedLibrary.logMessage("Dynamic: length of vector "+i+" : "+Math.sqrt(len[i]));
|
|
| 435 |
error = true; |
|
| 436 |
} |
|
| 437 |
} |
|
| 438 |
|
|
| 439 |
for(int i=0; i<mDimension; i++) |
|
| 440 |
for(int j=i+1; j<mDimension; j++) |
|
| 441 |
{
|
|
| 442 |
tmp = 0.0f; |
|
| 443 |
|
|
| 444 |
for(int k=0; k<mDimension; k++) |
|
| 445 |
{
|
|
| 446 |
tmp += baseV[i][k]*baseV[j][k]; |
|
| 447 |
} |
|
| 448 |
|
|
| 449 |
cosA = ( (len[i]==0.0f || len[j]==0.0f) ? 0.0f : tmp/(float)Math.sqrt(len[i]*len[j])); |
|
| 450 |
|
|
| 451 |
if( cosA > 0.05f || cosA < -0.05f ) |
|
| 452 |
{
|
|
| 453 |
DistortedLibrary.logMessage("Dynamic: cos angle between vectors "+i+" and "+j+" : "+cosA);
|
|
| 454 |
error = true; |
|
| 455 |
} |
|
| 456 |
} |
|
| 457 |
|
|
| 458 |
if( error ) printBase("");
|
|
| 459 |
} |
|
| 460 |
|
|
| 461 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 462 |
|
|
| 463 |
int getNext(int curr, float time) |
|
| 464 |
{
|
|
| 465 |
switch(mMode) |
|
| 466 |
{
|
|
| 467 |
case MODE_LOOP: return curr==numPoints-1 ? 0:curr+1; |
|
| 468 |
case MODE_PATH: return time<0.5f ? (curr+1) : (curr==0 ? 1 : curr-1); |
|
| 469 |
case MODE_JUMP: return curr==numPoints-1 ? 1:curr+1; |
|
| 470 |
default : return 0; |
|
| 471 |
} |
|
| 472 |
} |
|
| 473 |
|
|
| 474 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 475 |
|
|
| 476 |
private void checkAngle(int index) |
|
| 477 |
{
|
|
| 478 |
float cosA = 0.0f; |
|
| 479 |
|
|
| 480 |
for(int k=0;k<mDimension; k++) |
|
| 481 |
cosA += baseV[index][k]*old[k]; |
|
| 482 |
|
|
| 483 |
if( cosA<0.0f ) |
|
| 484 |
{
|
|
| 485 |
for(int j=0; j<mDimension; j++) |
|
| 486 |
baseV[index][j] = -baseV[index][j]; |
|
| 487 |
} |
|
| 488 |
} |
|
| 489 |
|
|
| 490 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 491 |
// helper function in case we are interpolating through exactly 2 points |
|
| 492 |
|
|
| 493 |
protected void computeOrthonormalBase2(Static curr, Static next) |
|
| 494 |
{
|
|
| 495 |
switch(mDimension) |
|
| 496 |
{
|
|
| 497 |
case 1: Static1D curr1 = (Static1D)curr; |
|
| 498 |
Static1D next1 = (Static1D)next; |
|
| 499 |
baseV[0][0] = (next1.x-curr1.x); |
|
| 500 |
break; |
|
| 501 |
case 2: Static2D curr2 = (Static2D)curr; |
|
| 502 |
Static2D next2 = (Static2D)next; |
|
| 503 |
baseV[0][0] = (next2.x-curr2.x); |
|
| 504 |
baseV[0][1] = (next2.y-curr2.y); |
|
| 505 |
break; |
|
| 506 |
case 3: Static3D curr3 = (Static3D)curr; |
|
| 507 |
Static3D next3 = (Static3D)next; |
|
| 508 |
baseV[0][0] = (next3.x-curr3.x); |
|
| 509 |
baseV[0][1] = (next3.y-curr3.y); |
|
| 510 |
baseV[0][2] = (next3.z-curr3.z); |
|
| 511 |
break; |
|
| 512 |
case 4: Static4D curr4 = (Static4D)curr; |
|
| 513 |
Static4D next4 = (Static4D)next; |
|
| 514 |
baseV[0][0] = (next4.x-curr4.x); |
|
| 515 |
baseV[0][1] = (next4.y-curr4.y); |
|
| 516 |
baseV[0][2] = (next4.z-curr4.z); |
|
| 517 |
baseV[0][3] = (next4.w-curr4.w); |
|
| 518 |
break; |
|
| 519 |
case 5: Static5D curr5 = (Static5D)curr; |
|
| 520 |
Static5D next5 = (Static5D)next; |
|
| 521 |
baseV[0][0] = (next5.x-curr5.x); |
|
| 522 |
baseV[0][1] = (next5.y-curr5.y); |
|
| 523 |
baseV[0][2] = (next5.z-curr5.z); |
|
| 524 |
baseV[0][3] = (next5.w-curr5.w); |
|
| 525 |
baseV[0][4] = (next5.v-curr5.v); |
|
| 526 |
break; |
|
| 527 |
default: throw new RuntimeException("Unsupported dimension");
|
|
| 528 |
} |
|
| 529 |
|
|
| 530 |
if( baseV[0][0] == 0.0f ) |
|
| 531 |
{
|
|
| 532 |
baseV[1][0] = 1.0f; |
|
| 533 |
baseV[1][1] = 0.0f; |
|
| 534 |
} |
|
| 535 |
else |
|
| 536 |
{
|
|
| 537 |
baseV[1][0] = 0.0f; |
|
| 538 |
baseV[1][1] = 1.0f; |
|
| 539 |
} |
|
| 540 |
|
|
| 541 |
for(int i=2; i<mDimension; i++) |
|
| 542 |
{
|
|
| 543 |
baseV[1][i] = 0.0f; |
|
| 544 |
} |
|
| 545 |
|
|
| 546 |
computeOrthonormalBase(); |
|
| 547 |
} |
|
| 548 |
|
|
| 549 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 550 |
// helper function in case we are interpolating through more than 2 points |
|
| 551 |
|
|
| 552 |
protected void computeOrthonormalBaseMore(float time,VectorCache vc) |
|
| 553 |
{
|
|
| 554 |
for(int i=0; i<mDimension; i++) |
|
| 555 |
{
|
|
| 556 |
baseV[0][i] = (3*vc.a[i]*time+2*vc.b[i])*time+vc.c[i]; // first derivative, i.e. velocity vector |
|
| 557 |
old[i] = baseV[1][i]; |
|
| 558 |
baseV[1][i] = 6*vc.a[i]*time+2*vc.b[i]; // second derivative,i.e. acceleration vector |
|
| 559 |
} |
|
| 560 |
|
|
| 561 |
computeOrthonormalBase(); |
|
| 562 |
} |
|
| 563 |
|
|
| 564 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 565 |
// When this function gets called, baseV[0] and baseV[1] should have been filled with two mDimension-al |
|
| 566 |
// vectors. This function then fills the rest of the baseV array with a mDimension-al Orthonormal base. |
|
| 567 |
// (mDimension-2 vectors, pairwise orthogonal to each other and to the original 2). The function always |
|
| 568 |
// leaves base[0] alone but generally speaking must adjust base[1] to make it orthogonal to base[0]! |
|
| 569 |
// The whole baseV is then used to compute Noise. |
|
| 570 |
// |
|
| 571 |
// When computing noise of a point travelling along a N-dimensional path, there are three cases: |
|
| 572 |
// a) we may be interpolating through 1 point, i.e. standing in place - nothing to do in this case |
|
| 573 |
// b) we may be interpolating through 2 points, i.e. travelling along a straight line between them - |
|
| 574 |
// then pass the velocity vector in baseV[0] and anything linearly independent in base[1]. |
|
| 575 |
// The output will then be discontinuous in dimensions>2 (sad corollary from the Hairy Ball Theorem) |
|
| 576 |
// but we don't care - we are travelling along a straight line, so velocity (aka baseV[0]!) does |
|
| 577 |
// not change. |
|
| 578 |
// c) we may be interpolating through more than 2 points. Then interpolation formulas ensure the path |
|
| 579 |
// will never be a straight line, even locally -> we can pass in baseV[0] and baseV[1] the velocity |
|
| 580 |
// and the acceleration (first and second derivatives of the path) which are then guaranteed to be |
|
| 581 |
// linearly independent. Then we can ensure this is continuous in dimensions <=4. This leaves |
|
| 582 |
// dimension 5 (ATM WAVE is 5-dimensional) discontinuous -> WAVE will suffer from chaotic noise. |
|
| 583 |
// |
|
| 584 |
// Bear in mind here the 'normal' in 'orthonormal' means 'length equal to the length of the original |
|
| 585 |
// velocity vector' (rather than the standard 1) |
|
| 586 |
|
|
| 587 |
protected void computeOrthonormalBase() |
|
| 588 |
{
|
|
| 589 |
int last_non_zero=-1; |
|
| 590 |
float tmp; |
|
| 591 |
|
|
| 592 |
for(int i=0; i<mDimension; i++) |
|
| 593 |
if( baseV[0][i] != 0.0f ) |
|
| 594 |
last_non_zero=i; |
|
| 595 |
|
|
| 596 |
if( last_non_zero==-1 ) /// |
|
| 597 |
{ // velocity is the 0 vector -> two
|
|
| 598 |
for(int i=0; i<mDimension-1; i++) // consecutive points we are interpolating |
|
| 599 |
for(int j=0; j<mDimension; j++) // through are identical -> no noise, |
|
| 600 |
baseV[i+1][j]= 0.0f; // set the base to 0 vectors. |
|
| 601 |
} /// |
|
| 602 |
else |
|
| 603 |
{
|
|
| 604 |
for(int i=1; i<mDimension; i++) /// One iteration computes baseV[i][*] |
|
| 605 |
{ // (aka b[i]), the i-th orthonormal vector.
|
|
| 606 |
buf[i-1]=0.0f; // |
|
| 607 |
// We can use (modified!) Gram-Schmidt. |
|
| 608 |
for(int k=0; k<mDimension; k++) // |
|
| 609 |
{ //
|
|
| 610 |
if( i>=2 ) // b[0] = b[0] |
|
| 611 |
{ // b[1] = b[1] - (<b[1],b[0]>/<b[0],b[0]>)*b[0]
|
|
| 612 |
old[k] = baseV[i][k]; // b[2] = b[2] - (<b[2],b[0]>/<b[0],b[0]>)*b[0] - (<b[2],b[1]>/<b[1],b[1]>)*b[1] |
|
| 613 |
baseV[i][k]= (k==i-(last_non_zero>=i?1:0)) ? 1.0f : 0.0f; // b[3] = b[3] - (<b[3],b[0]>/<b[0],b[0]>)*b[0] - (<b[3],b[1]>/<b[1],b[1]>)*b[1] - (<b[3],b[2]>/<b[2],b[2]>)*b[2] |
|
| 614 |
} // (...) |
|
| 615 |
// then b[i] = b[i] / |b[i]| ( Here really b[i] = b[i] / (|b[0]|/|b[i]|) |
|
| 616 |
tmp = baseV[i-1][k]; // |
|
| 617 |
buf[i-1] += tmp*tmp; // |
|
| 618 |
} // |
|
| 619 |
// |
|
| 620 |
for(int j=0; j<i; j++) // |
|
| 621 |
{ //
|
|
| 622 |
tmp = 0.0f; // |
|
| 623 |
for(int k=0;k<mDimension; k++) tmp += baseV[i][k]*baseV[j][k]; // |
|
| 624 |
tmp /= buf[j]; // |
|
| 625 |
for(int k=0;k<mDimension; k++) baseV[i][k] -= tmp*baseV[j][k]; // |
|
| 626 |
} // |
|
| 627 |
// |
|
| 628 |
checkAngle(i); // |
|
| 629 |
} /// end compute baseV[i][*] |
|
| 630 |
|
|
| 631 |
buf[mDimension-1]=0.0f; /// Normalize |
|
| 632 |
for(int k=0; k<mDimension; k++) // |
|
| 633 |
{ //
|
|
| 634 |
tmp = baseV[mDimension-1][k]; // |
|
| 635 |
buf[mDimension-1] += tmp*tmp; // |
|
| 636 |
} // |
|
| 637 |
// |
|
| 638 |
for(int i=1; i<mDimension; i++) // |
|
| 639 |
{ //
|
|
| 640 |
tmp = (float)Math.sqrt(buf[0]/buf[i]); // |
|
| 641 |
for(int k=0;k<mDimension; k++) baseV[i][k] *= tmp; // |
|
| 642 |
} /// End Normalize |
|
| 643 |
} |
|
| 644 |
} |
|
| 645 |
|
|
| 646 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 647 |
|
|
| 648 |
abstract void interpolate(float[] buffer, int offset, float time); |
|
| 649 |
|
|
| 650 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 651 |
// PUBLIC API |
|
| 652 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 653 |
|
|
| 654 |
/** |
|
| 655 |
* Sets the mode of the interpolation to Loop, Path or Jump. |
|
| 656 |
* <ul> |
|
| 657 |
* <li>Loop is when we go from the first point all the way to the last, and the back to the first through |
|
| 658 |
* the shortest way. |
|
| 659 |
* <li>Path is when we come back from the last point back to the first the same way we got there. |
|
| 660 |
* <li>Jump is when we go from first to last and then jump straight back to the first. |
|
| 661 |
* </ul> |
|
| 662 |
* |
|
| 663 |
* @param mode {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}.
|
|
| 664 |
*/ |
|
| 665 |
public void setMode(int mode) |
|
| 666 |
{
|
|
| 667 |
mMode = mode; |
|
| 668 |
} |
|
| 669 |
|
|
| 670 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 671 |
/** |
|
| 672 |
* Returns the number of Points this Dynamic has been fed with. |
|
| 673 |
* |
|
| 674 |
* @return the number of Points we are currently interpolating through. |
|
| 675 |
*/ |
|
| 676 |
public synchronized int getNumPoints() |
|
| 677 |
{
|
|
| 678 |
return numPoints; |
|
| 679 |
} |
|
| 680 |
|
|
| 681 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 682 |
/** |
|
| 683 |
* Sets how many revolutions we want to do. |
|
| 684 |
* <p> |
|
| 685 |
* Does not have to be an integer. What constitutes 'one revolution' depends on the MODE: |
|
| 686 |
* {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}.
|
|
| 687 |
* Count<=0 means 'go on interpolating indefinitely'. |
|
| 688 |
* |
|
| 689 |
* @param count the number of times we want to interpolate between our collection of Points. |
|
| 690 |
*/ |
|
| 691 |
public void setCount(float count) |
|
| 692 |
{
|
|
| 693 |
mCount = count; |
|
| 694 |
} |
|
| 695 |
|
|
| 696 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 697 |
/** |
|
| 698 |
* Return the number of revolutions this Dynamic will make. |
|
| 699 |
* What constitutes 'one revolution' depends on the MODE: |
|
| 700 |
* {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}.
|
|
| 701 |
* |
|
| 702 |
* @return the number revolutions this Dynamic will make. |
|
| 703 |
*/ |
|
| 704 |
public float getCount() |
|
| 705 |
{
|
|
| 706 |
return mCount; |
|
| 707 |
} |
|
| 708 |
|
|
| 709 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 710 |
/** |
|
| 711 |
* Start running from the beginning again. |
|
| 712 |
* |
|
| 713 |
* If a Dynamic has been used already, and we want to use it again and start interpolating from the |
|
| 714 |
* first Point, first we need to reset it using this method. |
|
| 715 |
*/ |
|
| 716 |
public void resetToBeginning() |
|
| 717 |
{
|
|
| 718 |
mStartTime = -1; |
|
| 719 |
} |
|
| 720 |
|
|
| 721 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 722 |
/** |
|
| 723 |
* @param duration Number of milliseconds one revolution will take. |
|
| 724 |
* What constitutes 'one revolution' depends on the MODE: |
|
| 725 |
* {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}.
|
|
| 726 |
*/ |
|
| 727 |
public void setDuration(long duration) |
|
| 728 |
{
|
|
| 729 |
mDuration = duration; |
|
| 730 |
} |
|
| 731 |
|
|
| 732 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 733 |
/** |
|
| 734 |
* @return Number of milliseconds one revolution will take. |
|
| 735 |
*/ |
|
| 736 |
public long getDuration() |
|
| 737 |
{
|
|
| 738 |
return mDuration; |
|
| 739 |
} |
|
| 740 |
|
|
| 741 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 742 |
/** |
|
| 743 |
* @param convexity If set to the default (1.0f) then interpolation between 4 points |
|
| 744 |
* (1,0) (0,1) (-1,0) (0,-1) will be the natural circle centered at (0,0) with radius 1. |
|
| 745 |
* The less it is, the less convex the circle becomes, ultimately when convexity=0.0f |
|
| 746 |
* then the interpolation shape will be straight lines connecting the four points. |
|
| 747 |
* Further setting this to negative values will make the shape concave. |
|
| 748 |
* Valid values: all floats. (although probably only something around (0,2) actually |
|
| 749 |
* makes sense) |
|
| 750 |
*/ |
|
| 751 |
public void setConvexity(float convexity) |
|
| 752 |
{
|
|
| 753 |
if( mConvexity!=convexity ) |
|
| 754 |
{
|
|
| 755 |
mConvexity = convexity; |
|
| 756 |
cacheDirty = true; |
|
| 757 |
} |
|
| 758 |
} |
|
| 759 |
|
|
| 760 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 761 |
/** |
|
| 762 |
* @return See {@link Dynamic#setConvexity(float)}
|
|
| 763 |
*/ |
|
| 764 |
public float getConvexity() |
|
| 765 |
{
|
|
| 766 |
return mConvexity; |
|
| 767 |
} |
|
| 768 |
|
|
| 769 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 770 |
/** |
|
| 771 |
* Sets the access type this Dynamic will be working in. |
|
| 772 |
* |
|
| 773 |
* @param type {@link Dynamic#ACCESS_TYPE_RANDOM} or {@link Dynamic#ACCESS_TYPE_SEQUENTIAL}.
|
|
| 774 |
*/ |
|
| 775 |
public void setAccessType(int type) |
|
| 776 |
{
|
|
| 777 |
mAccessType = type; |
|
| 778 |
mLastPos = -1; |
|
| 779 |
} |
|
| 780 |
|
|
| 781 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 782 |
/** |
|
| 783 |
* @return See {@link Dynamic#setSpeedMode(int)}
|
|
| 784 |
*/ |
|
| 785 |
public float getSpeedMode() |
|
| 786 |
{
|
|
| 787 |
return mSpeedMode; |
|
| 788 |
} |
|
| 789 |
|
|
| 790 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 791 |
/** |
|
| 792 |
* Sets the way we compute the interpolation speed. |
|
| 793 |
* |
|
| 794 |
* @param mode {@link Dynamic#SPEED_MODE_SMOOTH} or {@link Dynamic#SPEED_MODE_SEGMENT_CONSTANT} or
|
|
| 795 |
* {@link Dynamic#SPEED_MODE_GLOBALLY_CONSTANT}
|
|
| 796 |
*/ |
|
| 797 |
public void setSpeedMode(int mode) |
|
| 798 |
{
|
|
| 799 |
if( mSpeedMode!=mode ) |
|
| 800 |
{
|
|
| 801 |
if( mSpeedMode==SPEED_MODE_SMOOTH ) |
|
| 802 |
{
|
|
| 803 |
for(int i=0; i<numPoints; i++) |
|
| 804 |
{
|
|
| 805 |
tmpCache1 = vc.elementAt(i); |
|
| 806 |
smoothOutSegment(tmpCache1); |
|
| 807 |
} |
|
| 808 |
} |
|
| 809 |
|
|
| 810 |
mSpeedMode = mode; |
|
| 811 |
} |
|
| 812 |
} |
|
| 813 |
|
|
| 814 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 815 |
/** |
|
| 816 |
* Return the Dimension, ie number of floats in a single Point this Dynamic interpolates through. |
|
| 817 |
* |
|
| 818 |
* @return number of floats in a single Point (ie its dimension) contained in the Dynamic. |
|
| 819 |
*/ |
|
| 820 |
public int getDimension() |
|
| 821 |
{
|
|
| 822 |
return mDimension; |
|
| 823 |
} |
|
| 824 |
|
|
| 825 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 826 |
/** |
|
| 827 |
* Writes the results of interpolation between the Points at time 'time' to the passed float buffer. |
|
| 828 |
* <p> |
|
| 829 |
* This version differs from the previous in that it returns a boolean value which indicates whether |
|
| 830 |
* the interpolation is finished. |
|
| 831 |
* |
|
| 832 |
* @param buffer Float buffer we will write the results to. |
|
| 833 |
* @param offset Offset in the buffer where to write the result. |
|
| 834 |
* @param time Time of interpolation. Time=0.0 is the beginning of the first revolution, time=1.0 - the end |
|
| 835 |
* of the first revolution, time=2.5 - the middle of the third revolution. |
|
| 836 |
* What constitutes 'one revolution' depends on the MODE: |
|
| 837 |
* {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}.
|
|
| 838 |
* @param step Time difference between now and the last time we called this function. Needed to figure |
|
| 839 |
* out if the previous time we were called the effect wasn't finished yet, but now it is. |
|
| 840 |
* @return true if the interpolation reached its end. |
|
| 841 |
*/ |
|
| 842 |
public boolean get(float[] buffer, int offset, long time, long step) |
|
| 843 |
{
|
|
| 844 |
if( mDuration<=0.0f ) |
|
| 845 |
{
|
|
| 846 |
interpolate(buffer,offset,mCount-(int)mCount); |
|
| 847 |
return false; |
|
| 848 |
} |
|
| 849 |
|
|
| 850 |
if( mStartTime==-1 ) |
|
| 851 |
{
|
|
| 852 |
mStartTime = time; |
|
| 853 |
mLastPos = -1; |
|
| 854 |
} |
|
| 855 |
|
|
| 856 |
long diff = time-mPausedTime; |
|
| 857 |
|
|
| 858 |
if( mStartTime<mPausedTime && mCorrectedTime<mPausedTime && diff>=0 && diff<=step ) |
|
| 859 |
{
|
|
| 860 |
mCorrectedTime = mPausedTime; |
|
| 861 |
mStartTime += diff; |
|
| 862 |
step -= diff; |
|
| 863 |
} |
|
| 864 |
|
|
| 865 |
time -= mStartTime; |
|
| 866 |
|
|
| 867 |
if( time+step > mDuration*mCount && mCount>0.0f ) |
|
| 868 |
{
|
|
| 869 |
interpolate(buffer,offset,mCount-(int)mCount); |
|
| 870 |
return true; |
|
| 871 |
} |
|
| 872 |
|
|
| 873 |
double pos; |
|
| 874 |
|
|
| 875 |
if( mAccessType ==ACCESS_TYPE_SEQUENTIAL ) |
|
| 876 |
{
|
|
| 877 |
pos = mLastPos<0 ? (double)time/mDuration : (double)step/mDuration + mLastPos; |
|
| 878 |
mLastPos = pos; |
|
| 879 |
} |
|
| 880 |
else |
|
| 881 |
{
|
|
| 882 |
pos = (double)time/mDuration; |
|
| 883 |
} |
|
| 884 |
|
|
| 885 |
interpolate(buffer,offset, (float)(pos-(int)pos) ); |
|
| 886 |
return false; |
|
| 887 |
} |
|
| 888 |
} |
|
| src/main/java/org/distorted/library/type/Dynamic.kt | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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| 14 |
// Lesser General Public License for more details. // |
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| 15 |
// // |
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// You should have received a copy of the GNU Lesser General Public // |
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| 17 |
// License along with this library; if not, write to the Free Software // |
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| 18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
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package org.distorted.library.type; |
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import org.distorted.library.main.DistortedLibrary; |
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|
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import java.util.Random; |
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import java.util.Vector; |
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| 27 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** A class to interpolate between a list of Statics. |
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| 30 |
* <p><ul> |
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* <li>if there is only one Point, just return it. |
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* <li>if there are two Points, linearly bounce between them |
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* <li>if there are more, interpolate a path between them. Exact way we interpolate depends on the MODE. |
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| 34 |
* </ul> |
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*/ |
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| 36 |
|
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// The way Interpolation between more than 2 Points is done: |
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// |
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// Def: let V[i] = (V[i](x), V[i](y), V[i](z)) be the direction and speed (i.e. velocity) we have to |
|
| 40 |
// be flying at Point P[i] |
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| 41 |
// |
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| 42 |
// Time it takes to fly though one segment P[i] --> P[i+1] : 0.0 --> 1.0 |
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| 43 |
// |
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| 44 |
// We arbitrarily decide that V[i] should be equal to (|curr|*prev + |prev|*curr) / min(|prev|,|curr|) |
|
| 45 |
// where prev = P[i]-P[i-1] and curr = P[i+1]-P[i] |
|
| 46 |
// |
|
| 47 |
// Given that the flight route (X(t), Y(t), Z(t)) from P(i) to P(i+1) (0<=t<=1) has to satisfy |
|
| 48 |
// X(0) = P[i ](x), Y(0)=P[i ](y), Z(0)=P[i ](z), X'(0) = V[i ](x), Y'(0) = V[i ](y), Z'(0) = V[i ](z) |
|
| 49 |
// X(1) = P[i+1](x), Y(1)=P[i+1](y), Z(1)=P[i+1](z), X'(1) = V[i+1](x), Y'(1) = V[i+1](y), Z'(1) = V[i+1](z) |
|
| 50 |
// |
|
| 51 |
// we have the solution: X(t) = at^3 + bt^2 + ct + d where |
|
| 52 |
// a = 2*P[i](x) + V[i](x) - 2*P[i+1](x) + V[i+1](x) |
|
| 53 |
// b = -3*P[i](x) - 2*V[i](x) + 3*P[i+1](x) - V[i+1](x) |
|
| 54 |
// c = V[i](x) |
|
| 55 |
// d = P[i](x) |
|
| 56 |
// |
|
| 57 |
// and similarly Y(t) and Z(t). |
|
| 58 |
|
|
| 59 |
public abstract class Dynamic |
|
| 60 |
{
|
|
| 61 |
/** |
|
| 62 |
* Keep the speed of interpolation always changing. Time to cover one segment (distance between |
|
| 63 |
* two consecutive points) always the same. Smoothly interpolate the speed between two segments. |
|
| 64 |
*/ |
|
| 65 |
public static final int SPEED_MODE_SMOOTH = 0; |
|
| 66 |
/** |
|
| 67 |
* Make each segment have constant speed. Time to cover each segment is still the same, thus the |
|
| 68 |
* speed will jump when passing through a point and then keep constant. |
|
| 69 |
*/ |
|
| 70 |
public static final int SPEED_MODE_SEGMENT_CONSTANT = 1; |
|
| 71 |
/** |
|
| 72 |
* Have the speed be always, globally the same across all segments. Time to cover one segment will |
|
| 73 |
* thus generally no longer be the same. |
|
| 74 |
*/ |
|
| 75 |
public static final int SPEED_MODE_GLOBALLY_CONSTANT = 2; // TODO: not supported yet |
|
| 76 |
|
|
| 77 |
/** |
|
| 78 |
* One revolution takes us from the first point to the last and back to first through the shortest path. |
|
| 79 |
*/ |
|
| 80 |
public static final int MODE_LOOP = 0; |
|
| 81 |
/** |
|
| 82 |
* One revolution takes us from the first point to the last and back to first through the same path. |
|
| 83 |
*/ |
|
| 84 |
public static final int MODE_PATH = 1; |
|
| 85 |
/** |
|
| 86 |
* One revolution takes us from the first point to the last and jumps straight back to the first point. |
|
| 87 |
*/ |
|
| 88 |
public static final int MODE_JUMP = 2; |
|
| 89 |
|
|
| 90 |
/** |
|
| 91 |
* The default mode of access. When in this mode, we are able to call interpolate() with points in time |
|
| 92 |
* in any random order. This means one single Dynamic can be used in many effects simultaneously. |
|
| 93 |
* On the other hand, when in this mode, it is not possible to smoothly interpolate when mDuration suddenly |
|
| 94 |
* changes. |
|
| 95 |
*/ |
|
| 96 |
public static final int ACCESS_TYPE_RANDOM = 0; |
|
| 97 |
/** |
|
| 98 |
* Set the mode to ACCESS_SEQUENTIAL if you need to change mDuration and you would rather have the Dynamic |
|
| 99 |
* keep on smoothly interpolating. |
|
| 100 |
* On the other hand, in this mode, a Dynamic can only be accessed in sequential manner, which means one |
|
| 101 |
* Dynamic can only be used in one effect at a time. |
|
| 102 |
*/ |
|
| 103 |
public static final int ACCESS_TYPE_SEQUENTIAL = 1; |
|
| 104 |
|
|
| 105 |
protected int mDimension; |
|
| 106 |
protected int numPoints; |
|
| 107 |
protected int mSegment; // between which pair of points are we currently? (in case of PATH this is a bit complicated!) |
|
| 108 |
protected boolean cacheDirty; // VectorCache not up to date |
|
| 109 |
protected int mMode; // LOOP, PATH or JUMP |
|
| 110 |
protected long mDuration; // number of milliseconds it takes to do a full loop/path from first vector to the last and back to the first |
|
| 111 |
protected float mCount; // number of loops/paths we will do; mCount = 1.5 means we go from the first vector to the last, back to first, and to the last again. |
|
| 112 |
protected double mLastPos; |
|
| 113 |
protected int mAccessType; |
|
| 114 |
protected int mSpeedMode; |
|
| 115 |
protected float mTmpTime; |
|
| 116 |
protected int mTmpVec, mTmpSeg; |
|
| 117 |
|
|
| 118 |
protected class VectorNoise |
|
| 119 |
{
|
|
| 120 |
float[][] n; |
|
| 121 |
|
|
| 122 |
VectorNoise() |
|
| 123 |
{
|
|
| 124 |
n = new float[mDimension][NUM_NOISE]; |
|
| 125 |
} |
|
| 126 |
|
|
| 127 |
void computeNoise() |
|
| 128 |
{
|
|
| 129 |
n[0][0] = mRnd.nextFloat(); |
|
| 130 |
for(int i=1; i<NUM_NOISE; i++) n[0][i] = n[0][i-1]+mRnd.nextFloat(); |
|
| 131 |
|
|
| 132 |
float sum = n[0][NUM_NOISE-1] + mRnd.nextFloat(); |
|
| 133 |
|
|
| 134 |
for(int i=0; i<NUM_NOISE; i++) |
|
| 135 |
{
|
|
| 136 |
n[0][i] /=sum; |
|
| 137 |
for(int j=1; j<mDimension; j++) n[j][i] = mRnd.nextFloat()-0.5f; |
|
| 138 |
} |
|
| 139 |
} |
|
| 140 |
} |
|
| 141 |
|
|
| 142 |
protected Vector<VectorNoise> vn; |
|
| 143 |
protected float[] mFactor; |
|
| 144 |
protected float[] mNoise; |
|
| 145 |
protected float[][] baseV; |
|
| 146 |
|
|
| 147 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 148 |
// the coefficients of the X(t), Y(t) and Z(t) polynomials: X(t) = a[0]*T^3 + b[0]*T^2 + c[0]*t + d[0] etc. |
|
| 149 |
// (velocity) is the velocity vector. |
|
| 150 |
// (cached) is the original vector from vv (copied here so when interpolating we can see if it is |
|
| 151 |
// still valid and if not - rebuild the Cache |
|
| 152 |
|
|
| 153 |
protected class VectorCache |
|
| 154 |
{
|
|
| 155 |
float[] a; |
|
| 156 |
float[] b; |
|
| 157 |
float[] c; |
|
| 158 |
float[] d; |
|
| 159 |
float[] velocity; |
|
| 160 |
float[] cached; |
|
| 161 |
float[] path_ratio; |
|
| 162 |
|
|
| 163 |
VectorCache() |
|
| 164 |
{
|
|
| 165 |
a = new float[mDimension]; |
|
| 166 |
b = new float[mDimension]; |
|
| 167 |
c = new float[mDimension]; |
|
| 168 |
d = new float[mDimension]; |
|
| 169 |
|
|
| 170 |
velocity = new float[mDimension]; |
|
| 171 |
cached = new float[mDimension]; |
|
| 172 |
path_ratio = new float[NUM_RATIO]; |
|
| 173 |
} |
|
| 174 |
} |
|
| 175 |
|
|
| 176 |
protected Vector<VectorCache> vc; |
|
| 177 |
protected VectorCache tmpCache1, tmpCache2; |
|
| 178 |
protected float mConvexity; |
|
| 179 |
|
|
| 180 |
private static final int NUM_RATIO = 10; // we attempt to 'smooth out' the speed in each segment - |
|
| 181 |
// remember this many 'points' inside the Cache for each segment. |
|
| 182 |
|
|
| 183 |
protected static final float[] mTmpRatio = new float[NUM_RATIO]; |
|
| 184 |
|
|
| 185 |
private float[] buf; |
|
| 186 |
private float[] old; |
|
| 187 |
private static final Random mRnd = new Random(); |
|
| 188 |
private static final int NUM_NOISE = 5; // used iff mNoise>0.0. Number of intermediary points between each pair of adjacent vectors |
|
| 189 |
// where we randomize noise factors to make the way between the two vectors not so smooth. |
|
| 190 |
private long mStartTime; |
|
| 191 |
private long mCorrectedTime; |
|
| 192 |
private static long mPausedTime; |
|
| 193 |
|
|
| 194 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 195 |
// hide this from Javadoc |
|
| 196 |
|
|
| 197 |
protected Dynamic() |
|
| 198 |
{
|
|
| 199 |
|
|
| 200 |
} |
|
| 201 |
|
|
| 202 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 203 |
|
|
| 204 |
protected Dynamic(int duration, float count, int dimension) |
|
| 205 |
{
|
|
| 206 |
vc = new Vector<>(); |
|
| 207 |
vn = null; |
|
| 208 |
numPoints = 0; |
|
| 209 |
cacheDirty = false; |
|
| 210 |
mMode = MODE_LOOP; |
|
| 211 |
mDuration = duration; |
|
| 212 |
mCount = count; |
|
| 213 |
mDimension = dimension; |
|
| 214 |
mSegment = -1; |
|
| 215 |
mLastPos = -1; |
|
Also available in: Unified diff
Rename .java to .kt