Revision 814cfbc6
Added by Leszek Koltunski about 5 hours ago
src/main/java/org/distorted/library/type/Data1D.java | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static1D and Dynamic1D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data1D |
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{ |
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
src/main/java/org/distorted/library/type/Data1D.kt | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static1D and Dynamic1D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data1D |
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{ |
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
src/main/java/org/distorted/library/type/Data2D.java | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static2D and Dynamic2D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data2D |
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{ |
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
src/main/java/org/distorted/library/type/Data2D.kt | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static2D and Dynamic2D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data2D |
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{ |
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
src/main/java/org/distorted/library/type/Data3D.java | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static3D and Dynamic3D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data3D |
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{ |
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
src/main/java/org/distorted/library/type/Data3D.kt | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static3D and Dynamic3D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data3D |
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{ |
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
src/main/java/org/distorted/library/type/Data4D.java | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static4D, Dynamic4D and DynamicQuat. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data4D |
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{ |
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
src/main/java/org/distorted/library/type/Data4D.kt | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static4D, Dynamic4D and DynamicQuat. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data4D |
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{ |
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
src/main/java/org/distorted/library/type/Data5D.java | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static5D and Dynamic5D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data5D |
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{ |
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
src/main/java/org/distorted/library/type/Data5D.kt | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Marker Interface implemented by Static5D and Dynamic5D. |
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* <p> |
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* The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. |
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*/ |
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public interface Data5D |
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{ |
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boolean get(float[] buffer, int offset, long time, long step); |
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} |
src/main/java/org/distorted/library/type/Dynamic.java | ||
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
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// // |
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// This file is part of Distorted. // |
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// // |
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// This library is free software; you can redistribute it and/or // |
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// modify it under the terms of the GNU Lesser General Public // |
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// License as published by the Free Software Foundation; either // |
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// version 2.1 of the License, or (at your option) any later version. // |
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// // |
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// This library is distributed in the hope that it will be useful, // |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
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// Lesser General Public License for more details. // |
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// // |
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// You should have received a copy of the GNU Lesser General Public // |
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// License along with this library; if not, write to the Free Software // |
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.library.type; |
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import org.distorted.library.main.DistortedLibrary; |
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import java.util.Random; |
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import java.util.Vector; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** A class to interpolate between a list of Statics. |
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* <p><ul> |
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* <li>if there is only one Point, just return it. |
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* <li>if there are two Points, linearly bounce between them |
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* <li>if there are more, interpolate a path between them. Exact way we interpolate depends on the MODE. |
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* </ul> |
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*/ |
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// The way Interpolation between more than 2 Points is done: |
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// |
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// Def: let V[i] = (V[i](x), V[i](y), V[i](z)) be the direction and speed (i.e. velocity) we have to |
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// be flying at Point P[i] |
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// |
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// Time it takes to fly though one segment P[i] --> P[i+1] : 0.0 --> 1.0 |
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// |
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// We arbitrarily decide that V[i] should be equal to (|curr|*prev + |prev|*curr) / min(|prev|,|curr|) |
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// where prev = P[i]-P[i-1] and curr = P[i+1]-P[i] |
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// |
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// Given that the flight route (X(t), Y(t), Z(t)) from P(i) to P(i+1) (0<=t<=1) has to satisfy |
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// X(0) = P[i ](x), Y(0)=P[i ](y), Z(0)=P[i ](z), X'(0) = V[i ](x), Y'(0) = V[i ](y), Z'(0) = V[i ](z) |
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// X(1) = P[i+1](x), Y(1)=P[i+1](y), Z(1)=P[i+1](z), X'(1) = V[i+1](x), Y'(1) = V[i+1](y), Z'(1) = V[i+1](z) |
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// |
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// we have the solution: X(t) = at^3 + bt^2 + ct + d where |
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// a = 2*P[i](x) + V[i](x) - 2*P[i+1](x) + V[i+1](x) |
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// b = -3*P[i](x) - 2*V[i](x) + 3*P[i+1](x) - V[i+1](x) |
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// c = V[i](x) |
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// d = P[i](x) |
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// |
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// and similarly Y(t) and Z(t). |
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public abstract class Dynamic |
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{ |
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/** |
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* Keep the speed of interpolation always changing. Time to cover one segment (distance between |
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* two consecutive points) always the same. Smoothly interpolate the speed between two segments. |
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*/ |
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public static final int SPEED_MODE_SMOOTH = 0; |
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/** |
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* Make each segment have constant speed. Time to cover each segment is still the same, thus the |
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* speed will jump when passing through a point and then keep constant. |
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*/ |
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public static final int SPEED_MODE_SEGMENT_CONSTANT = 1; |
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/** |
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* Have the speed be always, globally the same across all segments. Time to cover one segment will |
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* thus generally no longer be the same. |
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*/ |
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public static final int SPEED_MODE_GLOBALLY_CONSTANT = 2; // TODO: not supported yet |
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/** |
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* One revolution takes us from the first point to the last and back to first through the shortest path. |
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*/ |
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public static final int MODE_LOOP = 0; |
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/** |
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* One revolution takes us from the first point to the last and back to first through the same path. |
|
83 |
*/ |
|
84 |
public static final int MODE_PATH = 1; |
|
85 |
/** |
|
86 |
* One revolution takes us from the first point to the last and jumps straight back to the first point. |
|
87 |
*/ |
|
88 |
public static final int MODE_JUMP = 2; |
|
89 |
|
|
90 |
/** |
|
91 |
* The default mode of access. When in this mode, we are able to call interpolate() with points in time |
|
92 |
* in any random order. This means one single Dynamic can be used in many effects simultaneously. |
|
93 |
* On the other hand, when in this mode, it is not possible to smoothly interpolate when mDuration suddenly |
|
94 |
* changes. |
|
95 |
*/ |
|
96 |
public static final int ACCESS_TYPE_RANDOM = 0; |
|
97 |
/** |
|
98 |
* Set the mode to ACCESS_SEQUENTIAL if you need to change mDuration and you would rather have the Dynamic |
|
99 |
* keep on smoothly interpolating. |
|
100 |
* On the other hand, in this mode, a Dynamic can only be accessed in sequential manner, which means one |
|
101 |
* Dynamic can only be used in one effect at a time. |
|
102 |
*/ |
|
103 |
public static final int ACCESS_TYPE_SEQUENTIAL = 1; |
|
104 |
|
|
105 |
protected int mDimension; |
|
106 |
protected int numPoints; |
|
107 |
protected int mSegment; // between which pair of points are we currently? (in case of PATH this is a bit complicated!) |
|
108 |
protected boolean cacheDirty; // VectorCache not up to date |
|
109 |
protected int mMode; // LOOP, PATH or JUMP |
|
110 |
protected long mDuration; // number of milliseconds it takes to do a full loop/path from first vector to the last and back to the first |
|
111 |
protected float mCount; // number of loops/paths we will do; mCount = 1.5 means we go from the first vector to the last, back to first, and to the last again. |
|
112 |
protected double mLastPos; |
|
113 |
protected int mAccessType; |
|
114 |
protected int mSpeedMode; |
|
115 |
protected float mTmpTime; |
|
116 |
protected int mTmpVec, mTmpSeg; |
|
117 |
|
|
118 |
protected class VectorNoise |
|
119 |
{ |
|
120 |
float[][] n; |
|
121 |
|
|
122 |
VectorNoise() |
|
123 |
{ |
|
124 |
n = new float[mDimension][NUM_NOISE]; |
|
125 |
} |
|
126 |
|
|
127 |
void computeNoise() |
|
128 |
{ |
|
129 |
n[0][0] = mRnd.nextFloat(); |
|
130 |
for(int i=1; i<NUM_NOISE; i++) n[0][i] = n[0][i-1]+mRnd.nextFloat(); |
|
131 |
|
|
132 |
float sum = n[0][NUM_NOISE-1] + mRnd.nextFloat(); |
|
133 |
|
|
134 |
for(int i=0; i<NUM_NOISE; i++) |
|
135 |
{ |
|
136 |
n[0][i] /=sum; |
|
137 |
for(int j=1; j<mDimension; j++) n[j][i] = mRnd.nextFloat()-0.5f; |
|
138 |
} |
|
139 |
} |
|
140 |
} |
|
141 |
|
|
142 |
protected Vector<VectorNoise> vn; |
|
143 |
protected float[] mFactor; |
|
144 |
protected float[] mNoise; |
|
145 |
protected float[][] baseV; |
|
146 |
|
|
147 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
148 |
// the coefficients of the X(t), Y(t) and Z(t) polynomials: X(t) = a[0]*T^3 + b[0]*T^2 + c[0]*t + d[0] etc. |
|
149 |
// (velocity) is the velocity vector. |
|
150 |
// (cached) is the original vector from vv (copied here so when interpolating we can see if it is |
|
151 |
// still valid and if not - rebuild the Cache |
|
152 |
|
|
153 |
protected class VectorCache |
|
154 |
{ |
|
155 |
float[] a; |
|
156 |
float[] b; |
|
157 |
float[] c; |
|
158 |
float[] d; |
|
159 |
float[] velocity; |
|
160 |
float[] cached; |
|
161 |
float[] path_ratio; |
|
162 |
|
|
163 |
VectorCache() |
|
164 |
{ |
|
165 |
a = new float[mDimension]; |
|
166 |
b = new float[mDimension]; |
|
167 |
c = new float[mDimension]; |
|
168 |
d = new float[mDimension]; |
|
169 |
|
|
170 |
velocity = new float[mDimension]; |
|
171 |
cached = new float[mDimension]; |
|
172 |
path_ratio = new float[NUM_RATIO]; |
|
173 |
} |
|
174 |
} |
|
175 |
|
|
176 |
protected Vector<VectorCache> vc; |
|
177 |
protected VectorCache tmpCache1, tmpCache2; |
|
178 |
protected float mConvexity; |
|
179 |
|
|
180 |
private static final int NUM_RATIO = 10; // we attempt to 'smooth out' the speed in each segment - |
|
181 |
// remember this many 'points' inside the Cache for each segment. |
|
182 |
|
|
183 |
protected static final float[] mTmpRatio = new float[NUM_RATIO]; |
|
184 |
|
|
185 |
private float[] buf; |
|
186 |
private float[] old; |
|
187 |
private static final Random mRnd = new Random(); |
|
188 |
private static final int NUM_NOISE = 5; // used iff mNoise>0.0. Number of intermediary points between each pair of adjacent vectors |
|
189 |
// where we randomize noise factors to make the way between the two vectors not so smooth. |
|
190 |
private long mStartTime; |
|
191 |
private long mCorrectedTime; |
|
192 |
private static long mPausedTime; |
|
193 |
|
|
194 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
195 |
// hide this from Javadoc |
|
196 |
|
|
197 |
protected Dynamic() |
|
198 |
{ |
|
199 |
|
|
200 |
} |
|
201 |
|
|
202 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
203 |
|
|
204 |
protected Dynamic(int duration, float count, int dimension) |
|
205 |
{ |
|
206 |
vc = new Vector<>(); |
|
207 |
vn = null; |
|
208 |
numPoints = 0; |
|
209 |
cacheDirty = false; |
|
210 |
mMode = MODE_LOOP; |
|
211 |
mDuration = duration; |
|
212 |
mCount = count; |
|
213 |
mDimension = dimension; |
|
214 |
mSegment = -1; |
|
215 |
mLastPos = -1; |
|
216 |
mAccessType= ACCESS_TYPE_RANDOM; |
|
217 |
mSpeedMode = SPEED_MODE_SMOOTH; |
|
218 |
mConvexity = 1.0f; |
|
219 |
mStartTime = -1; |
|
220 |
mCorrectedTime = 0; |
|
221 |
|
|
222 |
baseV = new float[mDimension][mDimension]; |
|
223 |
buf = new float[mDimension]; |
|
224 |
old = new float[mDimension]; |
|
225 |
} |
|
226 |
|
|
227 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
228 |
|
|
229 |
void initDynamic() |
|
230 |
{ |
|
231 |
mStartTime = -1; |
|
232 |
mCorrectedTime = 0; |
|
233 |
} |
|
234 |
|
|
235 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
236 |
|
|
237 |
public static void onPause() |
|
238 |
{ |
|
239 |
mPausedTime = System.currentTimeMillis(); |
|
240 |
} |
|
241 |
|
|
242 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
243 |
|
|
244 |
protected void computeSegmentAndTime(float time) |
|
245 |
{ |
|
246 |
switch(mMode) |
|
247 |
{ |
|
248 |
case MODE_LOOP: mTmpTime= time*numPoints; |
|
249 |
mTmpSeg = (int)mTmpTime; |
|
250 |
mTmpVec = mTmpSeg; |
|
251 |
break; |
|
252 |
case MODE_PATH: mTmpSeg = (int)(2*time*(numPoints-1)); |
|
253 |
|
|
254 |
if( time<=0.5f ) // this has to be <= (otherwise when effect ends at t=0.5, then time=1.0 |
|
255 |
{ // and end position is slightly not equal to the end point => might not get autodeleted! |
|
256 |
mTmpTime = 2*time*(numPoints-1); |
|
257 |
mTmpVec = mTmpSeg; |
|
258 |
} |
|
259 |
else |
|
260 |
{ |
|
261 |
mTmpTime = 2*(1-time)*(numPoints-1); |
|
262 |
mTmpVec = 2*numPoints-3-mTmpSeg; |
|
263 |
} |
|
264 |
break; |
|
265 |
case MODE_JUMP: mTmpTime= time*(numPoints-1); |
|
266 |
mTmpSeg = (int)mTmpTime; |
|
267 |
mTmpVec = mTmpSeg; |
|
268 |
break; |
|
269 |
default : mTmpVec = 0; |
|
270 |
mTmpSeg = 0; |
|
271 |
} |
|
272 |
} |
|
273 |
|
|
274 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
275 |
|
|
276 |
private float valueAtPoint(float t, VectorCache cache) |
|
277 |
{ |
|
278 |
float tmp,sum = 0.0f; |
|
279 |
|
|
280 |
for(int d=0; d<mDimension; d++) |
|
281 |
{ |
|
282 |
tmp = (3*cache.a[d]*t + 2*cache.b[d])*t + cache.c[d]; |
|
283 |
sum += tmp*tmp; |
|
284 |
} |
|
285 |
|
|
286 |
return (float)Math.sqrt(sum); |
|
287 |
} |
|
288 |
|
|
289 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
290 |
|
|
291 |
protected float smoothSpeed(float time, VectorCache cache) |
|
292 |
{ |
|
293 |
float fndex = time*NUM_RATIO; |
|
294 |
int index = (int)fndex; |
|
295 |
float prev = index==0 ? 0.0f : cache.path_ratio[index-1]; |
|
296 |
float next = cache.path_ratio[index]; |
|
297 |
|
|
298 |
return prev + (next-prev)*(fndex-index); |
|
299 |
} |
|
300 |
|
|
301 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
302 |
// First, compute the approx length of the segment from time=0 to time=(i+1)/NUM_TIME and store this |
|
303 |
// in cache.path_ratio[i]. Then the last path_ratio is the length from 0 to 1, i.e. the total length |
|
304 |
// of the segment. |
|
305 |
// We do this by computing the integral from 0 to 1 of sqrt( (dx/dt)^2 + (dy/dt)^2 ) (i.e. the length |
|
306 |
// of the segment) using the approx 'trapezoids' integration method. |
|
307 |
// |
|
308 |
// Then, for every i, divide path_ratio[i] by the total length to get the percentage of total path |
|
309 |
// length covered at time i. At this time, path_ratio[3] = 0.45 means 'at time 3/NUM_RATIO, we cover |
|
310 |
// 0.45 = 45% of the total length of the segment. |
|
311 |
// |
|
312 |
// Finally, invert this function (for quicker lookups in smoothSpeed) so that after this step, |
|
313 |
// path_ratio[3] = 0.45 means 'at 45% of the time, we cover 3/NUM_RATIO distance'. |
|
314 |
|
|
315 |
protected void smoothOutSegment(VectorCache cache) |
|
316 |
{ |
|
317 |
float vPrev, sum = 0.0f; |
|
318 |
float vNext = valueAtPoint(0.0f,cache); |
|
319 |
|
|
320 |
for(int i=0; i<NUM_RATIO; i++) |
|
321 |
{ |
|
322 |
vPrev = vNext; |
|
323 |
vNext = valueAtPoint( (float)(i+1)/NUM_RATIO,cache); |
|
324 |
sum += (vPrev+vNext); |
|
325 |
cache.path_ratio[i] = sum; |
|
326 |
} |
|
327 |
|
|
328 |
float total = cache.path_ratio[NUM_RATIO-1]; |
|
329 |
|
|
330 |
for(int i=0; i<NUM_RATIO; i++) cache.path_ratio[i] /= total; |
|
331 |
|
|
332 |
int writeIndex = 0; |
|
333 |
float prev=0.0f, next, ratio= 1.0f/NUM_RATIO; |
|
334 |
|
|
335 |
for(int readIndex=0; readIndex<NUM_RATIO; readIndex++) |
|
336 |
{ |
|
337 |
next = cache.path_ratio[readIndex]; |
|
338 |
|
|
339 |
while( prev<ratio && ratio<=next ) |
|
340 |
{ |
|
341 |
float a = (next-ratio)/(next-prev); |
|
342 |
mTmpRatio[writeIndex] = (readIndex+1-a)/NUM_RATIO; |
|
343 |
writeIndex++; |
|
344 |
ratio = (writeIndex+1.0f)/NUM_RATIO; |
|
345 |
} |
|
346 |
|
|
347 |
prev = next; |
|
348 |
} |
|
349 |
|
|
350 |
System.arraycopy(mTmpRatio, 0, cache.path_ratio, 0, NUM_RATIO); |
|
351 |
} |
|
352 |
|
|
353 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
354 |
|
|
355 |
protected float noise(float time,int vecNum) |
|
356 |
{ |
|
357 |
float lower, upper, len; |
|
358 |
float d = time*(NUM_NOISE+1); |
|
359 |
int index = (int)d; |
|
360 |
if( index>=NUM_NOISE+1 ) index=NUM_NOISE; |
|
361 |
VectorNoise tmpN = vn.elementAt(vecNum); |
|
362 |
|
|
363 |
float t = d-index; |
|
364 |
t = t*t*(3-2*t); |
|
365 |
|
|
366 |
switch(index) |
|
367 |
{ |
|
368 |
case 0 : for(int i=0;i<mDimension-1;i++) mFactor[i] = mNoise[i+1]*tmpN.n[i+1][0]*t; |
|
369 |
return time + mNoise[0]*(d*tmpN.n[0][0]-time); |
|
370 |
case NUM_NOISE: for(int i=0;i<mDimension-1;i++) mFactor[i] = mNoise[i+1]*tmpN.n[i+1][NUM_NOISE-1]*(1-t); |
|
371 |
len = ((float)NUM_NOISE)/(NUM_NOISE+1); |
|
372 |
lower = len + mNoise[0]*(tmpN.n[0][NUM_NOISE-1]-len); |
|
373 |
return (1.0f-lower)*(d-NUM_NOISE) + lower; |
|
374 |
default : float ya,yb; |
|
375 |
|
|
376 |
for(int i=0;i<mDimension-1;i++) |
|
377 |
{ |
|
378 |
yb = tmpN.n[i+1][index ]; |
|
379 |
ya = tmpN.n[i+1][index-1]; |
|
380 |
mFactor[i] = mNoise[i+1]*((yb-ya)*t+ya); |
|
381 |
} |
|
382 |
|
|
383 |
len = ((float)index)/(NUM_NOISE+1); |
|
384 |
lower = len + mNoise[0]*(tmpN.n[0][index-1]-len); |
|
385 |
len = ((float)index+1)/(NUM_NOISE+1); |
|
386 |
upper = len + mNoise[0]*(tmpN.n[0][index ]-len); |
|
387 |
|
|
388 |
return (upper-lower)*(d-index) + lower; |
|
389 |
} |
|
390 |
} |
|
391 |
|
|
392 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
393 |
// debugging only |
|
394 |
|
|
395 |
private void printBase(String str) |
|
396 |
{ |
|
397 |
String s; |
|
398 |
float t; |
|
399 |
|
|
400 |
for(int i=0; i<mDimension; i++) |
|
401 |
{ |
|
402 |
s = ""; |
|
403 |
|
|
404 |
for(int j=0; j<mDimension; j++) |
|
405 |
{ |
|
406 |
t = ((int)(1000*baseV[i][j]))/(1000.0f); |
|
407 |
s+=(" "+t); |
|
408 |
} |
|
409 |
DistortedLibrary.logMessage("Dynamic: "+str+" base "+i+" : " + s); |
|
410 |
} |
|
411 |
} |
|
412 |
|
|
413 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
414 |
// debugging only |
|
415 |
|
|
416 |
@SuppressWarnings("unused") |
|
417 |
private void checkBase() |
|
418 |
{ |
|
419 |
float tmp, cosA; |
|
420 |
float[] len= new float[mDimension]; |
|
421 |
boolean error=false; |
|
422 |
|
|
423 |
for(int i=0; i<mDimension; i++) |
|
424 |
{ |
|
425 |
len[i] = 0.0f; |
|
426 |
|
|
427 |
for(int k=0; k<mDimension; k++) |
|
428 |
{ |
|
429 |
len[i] += baseV[i][k]*baseV[i][k]; |
|
430 |
} |
|
431 |
|
|
432 |
if( len[i] == 0.0f || len[0]/len[i] < 0.95f || len[0]/len[i]>1.05f ) |
|
433 |
{ |
|
434 |
DistortedLibrary.logMessage("Dynamic: length of vector "+i+" : "+Math.sqrt(len[i])); |
|
435 |
error = true; |
|
436 |
} |
|
437 |
} |
|
438 |
|
|
439 |
for(int i=0; i<mDimension; i++) |
|
440 |
for(int j=i+1; j<mDimension; j++) |
|
441 |
{ |
|
442 |
tmp = 0.0f; |
|
443 |
|
|
444 |
for(int k=0; k<mDimension; k++) |
|
445 |
{ |
|
446 |
tmp += baseV[i][k]*baseV[j][k]; |
|
447 |
} |
|
448 |
|
|
449 |
cosA = ( (len[i]==0.0f || len[j]==0.0f) ? 0.0f : tmp/(float)Math.sqrt(len[i]*len[j])); |
|
450 |
|
|
451 |
if( cosA > 0.05f || cosA < -0.05f ) |
|
452 |
{ |
|
453 |
DistortedLibrary.logMessage("Dynamic: cos angle between vectors "+i+" and "+j+" : "+cosA); |
|
454 |
error = true; |
|
455 |
} |
|
456 |
} |
|
457 |
|
|
458 |
if( error ) printBase(""); |
|
459 |
} |
|
460 |
|
|
461 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
462 |
|
|
463 |
int getNext(int curr, float time) |
|
464 |
{ |
|
465 |
switch(mMode) |
|
466 |
{ |
|
467 |
case MODE_LOOP: return curr==numPoints-1 ? 0:curr+1; |
|
468 |
case MODE_PATH: return time<0.5f ? (curr+1) : (curr==0 ? 1 : curr-1); |
|
469 |
case MODE_JUMP: return curr==numPoints-1 ? 1:curr+1; |
|
470 |
default : return 0; |
|
471 |
} |
|
472 |
} |
|
473 |
|
|
474 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
475 |
|
|
476 |
private void checkAngle(int index) |
|
477 |
{ |
|
478 |
float cosA = 0.0f; |
|
479 |
|
|
480 |
for(int k=0;k<mDimension; k++) |
|
481 |
cosA += baseV[index][k]*old[k]; |
|
482 |
|
|
483 |
if( cosA<0.0f ) |
|
484 |
{ |
|
485 |
for(int j=0; j<mDimension; j++) |
|
486 |
baseV[index][j] = -baseV[index][j]; |
|
487 |
} |
|
488 |
} |
|
489 |
|
|
490 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
491 |
// helper function in case we are interpolating through exactly 2 points |
|
492 |
|
|
493 |
protected void computeOrthonormalBase2(Static curr, Static next) |
|
494 |
{ |
|
495 |
switch(mDimension) |
|
496 |
{ |
|
497 |
case 1: Static1D curr1 = (Static1D)curr; |
|
498 |
Static1D next1 = (Static1D)next; |
|
499 |
baseV[0][0] = (next1.x-curr1.x); |
|
500 |
break; |
|
501 |
case 2: Static2D curr2 = (Static2D)curr; |
|
502 |
Static2D next2 = (Static2D)next; |
|
503 |
baseV[0][0] = (next2.x-curr2.x); |
|
504 |
baseV[0][1] = (next2.y-curr2.y); |
|
505 |
break; |
|
506 |
case 3: Static3D curr3 = (Static3D)curr; |
|
507 |
Static3D next3 = (Static3D)next; |
|
508 |
baseV[0][0] = (next3.x-curr3.x); |
|
509 |
baseV[0][1] = (next3.y-curr3.y); |
|
510 |
baseV[0][2] = (next3.z-curr3.z); |
|
511 |
break; |
|
512 |
case 4: Static4D curr4 = (Static4D)curr; |
|
513 |
Static4D next4 = (Static4D)next; |
|
514 |
baseV[0][0] = (next4.x-curr4.x); |
|
515 |
baseV[0][1] = (next4.y-curr4.y); |
|
516 |
baseV[0][2] = (next4.z-curr4.z); |
|
517 |
baseV[0][3] = (next4.w-curr4.w); |
|
518 |
break; |
|
519 |
case 5: Static5D curr5 = (Static5D)curr; |
|
520 |
Static5D next5 = (Static5D)next; |
|
521 |
baseV[0][0] = (next5.x-curr5.x); |
|
522 |
baseV[0][1] = (next5.y-curr5.y); |
|
523 |
baseV[0][2] = (next5.z-curr5.z); |
|
524 |
baseV[0][3] = (next5.w-curr5.w); |
|
525 |
baseV[0][4] = (next5.v-curr5.v); |
|
526 |
break; |
|
527 |
default: throw new RuntimeException("Unsupported dimension"); |
|
528 |
} |
|
529 |
|
|
530 |
if( baseV[0][0] == 0.0f ) |
|
531 |
{ |
|
532 |
baseV[1][0] = 1.0f; |
|
533 |
baseV[1][1] = 0.0f; |
|
534 |
} |
|
535 |
else |
|
536 |
{ |
|
537 |
baseV[1][0] = 0.0f; |
|
538 |
baseV[1][1] = 1.0f; |
|
539 |
} |
|
540 |
|
|
541 |
for(int i=2; i<mDimension; i++) |
|
542 |
{ |
|
543 |
baseV[1][i] = 0.0f; |
|
544 |
} |
|
545 |
|
|
546 |
computeOrthonormalBase(); |
|
547 |
} |
|
548 |
|
|
549 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
550 |
// helper function in case we are interpolating through more than 2 points |
|
551 |
|
|
552 |
protected void computeOrthonormalBaseMore(float time,VectorCache vc) |
|
553 |
{ |
|
554 |
for(int i=0; i<mDimension; i++) |
|
555 |
{ |
|
556 |
baseV[0][i] = (3*vc.a[i]*time+2*vc.b[i])*time+vc.c[i]; // first derivative, i.e. velocity vector |
|
557 |
old[i] = baseV[1][i]; |
|
558 |
baseV[1][i] = 6*vc.a[i]*time+2*vc.b[i]; // second derivative,i.e. acceleration vector |
|
559 |
} |
|
560 |
|
|
561 |
computeOrthonormalBase(); |
|
562 |
} |
|
563 |
|
|
564 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
565 |
// When this function gets called, baseV[0] and baseV[1] should have been filled with two mDimension-al |
|
566 |
// vectors. This function then fills the rest of the baseV array with a mDimension-al Orthonormal base. |
|
567 |
// (mDimension-2 vectors, pairwise orthogonal to each other and to the original 2). The function always |
|
568 |
// leaves base[0] alone but generally speaking must adjust base[1] to make it orthogonal to base[0]! |
|
569 |
// The whole baseV is then used to compute Noise. |
|
570 |
// |
|
571 |
// When computing noise of a point travelling along a N-dimensional path, there are three cases: |
|
572 |
// a) we may be interpolating through 1 point, i.e. standing in place - nothing to do in this case |
|
573 |
// b) we may be interpolating through 2 points, i.e. travelling along a straight line between them - |
|
574 |
// then pass the velocity vector in baseV[0] and anything linearly independent in base[1]. |
|
575 |
// The output will then be discontinuous in dimensions>2 (sad corollary from the Hairy Ball Theorem) |
|
576 |
// but we don't care - we are travelling along a straight line, so velocity (aka baseV[0]!) does |
|
577 |
// not change. |
|
578 |
// c) we may be interpolating through more than 2 points. Then interpolation formulas ensure the path |
|
579 |
// will never be a straight line, even locally -> we can pass in baseV[0] and baseV[1] the velocity |
|
580 |
// and the acceleration (first and second derivatives of the path) which are then guaranteed to be |
|
581 |
// linearly independent. Then we can ensure this is continuous in dimensions <=4. This leaves |
|
582 |
// dimension 5 (ATM WAVE is 5-dimensional) discontinuous -> WAVE will suffer from chaotic noise. |
|
583 |
// |
|
584 |
// Bear in mind here the 'normal' in 'orthonormal' means 'length equal to the length of the original |
|
585 |
// velocity vector' (rather than the standard 1) |
|
586 |
|
|
587 |
protected void computeOrthonormalBase() |
|
588 |
{ |
|
589 |
int last_non_zero=-1; |
|
590 |
float tmp; |
|
591 |
|
|
592 |
for(int i=0; i<mDimension; i++) |
|
593 |
if( baseV[0][i] != 0.0f ) |
|
594 |
last_non_zero=i; |
|
595 |
|
|
596 |
if( last_non_zero==-1 ) /// |
|
597 |
{ // velocity is the 0 vector -> two |
|
598 |
for(int i=0; i<mDimension-1; i++) // consecutive points we are interpolating |
|
599 |
for(int j=0; j<mDimension; j++) // through are identical -> no noise, |
|
600 |
baseV[i+1][j]= 0.0f; // set the base to 0 vectors. |
|
601 |
} /// |
|
602 |
else |
|
603 |
{ |
|
604 |
for(int i=1; i<mDimension; i++) /// One iteration computes baseV[i][*] |
|
605 |
{ // (aka b[i]), the i-th orthonormal vector. |
|
606 |
buf[i-1]=0.0f; // |
|
607 |
// We can use (modified!) Gram-Schmidt. |
|
608 |
for(int k=0; k<mDimension; k++) // |
|
609 |
{ // |
|
610 |
if( i>=2 ) // b[0] = b[0] |
|
611 |
{ // b[1] = b[1] - (<b[1],b[0]>/<b[0],b[0]>)*b[0] |
|
612 |
old[k] = baseV[i][k]; // b[2] = b[2] - (<b[2],b[0]>/<b[0],b[0]>)*b[0] - (<b[2],b[1]>/<b[1],b[1]>)*b[1] |
|
613 |
baseV[i][k]= (k==i-(last_non_zero>=i?1:0)) ? 1.0f : 0.0f; // b[3] = b[3] - (<b[3],b[0]>/<b[0],b[0]>)*b[0] - (<b[3],b[1]>/<b[1],b[1]>)*b[1] - (<b[3],b[2]>/<b[2],b[2]>)*b[2] |
|
614 |
} // (...) |
|
615 |
// then b[i] = b[i] / |b[i]| ( Here really b[i] = b[i] / (|b[0]|/|b[i]|) |
|
616 |
tmp = baseV[i-1][k]; // |
|
617 |
buf[i-1] += tmp*tmp; // |
|
618 |
} // |
|
619 |
// |
|
620 |
for(int j=0; j<i; j++) // |
|
621 |
{ // |
|
622 |
tmp = 0.0f; // |
|
623 |
for(int k=0;k<mDimension; k++) tmp += baseV[i][k]*baseV[j][k]; // |
|
624 |
tmp /= buf[j]; // |
|
625 |
for(int k=0;k<mDimension; k++) baseV[i][k] -= tmp*baseV[j][k]; // |
|
626 |
} // |
|
627 |
// |
|
628 |
checkAngle(i); // |
|
629 |
} /// end compute baseV[i][*] |
|
630 |
|
|
631 |
buf[mDimension-1]=0.0f; /// Normalize |
|
632 |
for(int k=0; k<mDimension; k++) // |
|
633 |
{ // |
|
634 |
tmp = baseV[mDimension-1][k]; // |
|
635 |
buf[mDimension-1] += tmp*tmp; // |
|
636 |
} // |
|
637 |
// |
|
638 |
for(int i=1; i<mDimension; i++) // |
|
639 |
{ // |
|
640 |
tmp = (float)Math.sqrt(buf[0]/buf[i]); // |
|
641 |
for(int k=0;k<mDimension; k++) baseV[i][k] *= tmp; // |
|
642 |
} /// End Normalize |
|
643 |
} |
|
644 |
} |
|
645 |
|
|
646 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
647 |
|
|
648 |
abstract void interpolate(float[] buffer, int offset, float time); |
|
649 |
|
|
650 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
651 |
// PUBLIC API |
|
652 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
653 |
|
|
654 |
/** |
|
655 |
* Sets the mode of the interpolation to Loop, Path or Jump. |
|
656 |
* <ul> |
|
657 |
* <li>Loop is when we go from the first point all the way to the last, and the back to the first through |
|
658 |
* the shortest way. |
|
659 |
* <li>Path is when we come back from the last point back to the first the same way we got there. |
|
660 |
* <li>Jump is when we go from first to last and then jump straight back to the first. |
|
661 |
* </ul> |
|
662 |
* |
|
663 |
* @param mode {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}. |
|
664 |
*/ |
|
665 |
public void setMode(int mode) |
|
666 |
{ |
|
667 |
mMode = mode; |
|
668 |
} |
|
669 |
|
|
670 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
671 |
/** |
|
672 |
* Returns the number of Points this Dynamic has been fed with. |
|
673 |
* |
|
674 |
* @return the number of Points we are currently interpolating through. |
|
675 |
*/ |
|
676 |
public synchronized int getNumPoints() |
|
677 |
{ |
|
678 |
return numPoints; |
|
679 |
} |
|
680 |
|
|
681 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
682 |
/** |
|
683 |
* Sets how many revolutions we want to do. |
|
684 |
* <p> |
|
685 |
* Does not have to be an integer. What constitutes 'one revolution' depends on the MODE: |
|
686 |
* {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}. |
|
687 |
* Count<=0 means 'go on interpolating indefinitely'. |
|
688 |
* |
|
689 |
* @param count the number of times we want to interpolate between our collection of Points. |
|
690 |
*/ |
|
691 |
public void setCount(float count) |
|
692 |
{ |
|
693 |
mCount = count; |
|
694 |
} |
|
695 |
|
|
696 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
697 |
/** |
|
698 |
* Return the number of revolutions this Dynamic will make. |
|
699 |
* What constitutes 'one revolution' depends on the MODE: |
|
700 |
* {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}. |
|
701 |
* |
|
702 |
* @return the number revolutions this Dynamic will make. |
|
703 |
*/ |
|
704 |
public float getCount() |
|
705 |
{ |
|
706 |
return mCount; |
|
707 |
} |
|
708 |
|
|
709 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
710 |
/** |
|
711 |
* Start running from the beginning again. |
|
712 |
* |
|
713 |
* If a Dynamic has been used already, and we want to use it again and start interpolating from the |
|
714 |
* first Point, first we need to reset it using this method. |
|
715 |
*/ |
|
716 |
public void resetToBeginning() |
|
717 |
{ |
|
718 |
mStartTime = -1; |
|
719 |
} |
|
720 |
|
|
721 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
722 |
/** |
|
723 |
* @param duration Number of milliseconds one revolution will take. |
|
724 |
* What constitutes 'one revolution' depends on the MODE: |
|
725 |
* {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}. |
|
726 |
*/ |
|
727 |
public void setDuration(long duration) |
|
728 |
{ |
|
729 |
mDuration = duration; |
|
730 |
} |
|
731 |
|
|
732 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
733 |
/** |
|
734 |
* @return Number of milliseconds one revolution will take. |
|
735 |
*/ |
|
736 |
public long getDuration() |
|
737 |
{ |
|
738 |
return mDuration; |
|
739 |
} |
|
740 |
|
|
741 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
742 |
/** |
|
743 |
* @param convexity If set to the default (1.0f) then interpolation between 4 points |
|
744 |
* (1,0) (0,1) (-1,0) (0,-1) will be the natural circle centered at (0,0) with radius 1. |
|
745 |
* The less it is, the less convex the circle becomes, ultimately when convexity=0.0f |
|
746 |
* then the interpolation shape will be straight lines connecting the four points. |
|
747 |
* Further setting this to negative values will make the shape concave. |
|
748 |
* Valid values: all floats. (although probably only something around (0,2) actually |
|
749 |
* makes sense) |
|
750 |
*/ |
|
751 |
public void setConvexity(float convexity) |
|
752 |
{ |
|
753 |
if( mConvexity!=convexity ) |
|
754 |
{ |
|
755 |
mConvexity = convexity; |
|
756 |
cacheDirty = true; |
|
757 |
} |
|
758 |
} |
|
759 |
|
|
760 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
761 |
/** |
|
762 |
* @return See {@link Dynamic#setConvexity(float)} |
|
763 |
*/ |
|
764 |
public float getConvexity() |
|
765 |
{ |
|
766 |
return mConvexity; |
|
767 |
} |
|
768 |
|
|
769 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
770 |
/** |
|
771 |
* Sets the access type this Dynamic will be working in. |
|
772 |
* |
|
773 |
* @param type {@link Dynamic#ACCESS_TYPE_RANDOM} or {@link Dynamic#ACCESS_TYPE_SEQUENTIAL}. |
|
774 |
*/ |
|
775 |
public void setAccessType(int type) |
|
776 |
{ |
|
777 |
mAccessType = type; |
|
778 |
mLastPos = -1; |
|
779 |
} |
|
780 |
|
|
781 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
782 |
/** |
|
783 |
* @return See {@link Dynamic#setSpeedMode(int)} |
|
784 |
*/ |
|
785 |
public float getSpeedMode() |
|
786 |
{ |
|
787 |
return mSpeedMode; |
|
788 |
} |
|
789 |
|
|
790 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
791 |
/** |
|
792 |
* Sets the way we compute the interpolation speed. |
|
793 |
* |
|
794 |
* @param mode {@link Dynamic#SPEED_MODE_SMOOTH} or {@link Dynamic#SPEED_MODE_SEGMENT_CONSTANT} or |
|
795 |
* {@link Dynamic#SPEED_MODE_GLOBALLY_CONSTANT} |
|
796 |
*/ |
|
797 |
public void setSpeedMode(int mode) |
|
798 |
{ |
|
799 |
if( mSpeedMode!=mode ) |
|
800 |
{ |
|
801 |
if( mSpeedMode==SPEED_MODE_SMOOTH ) |
|
802 |
{ |
|
803 |
for(int i=0; i<numPoints; i++) |
|
804 |
{ |
|
805 |
tmpCache1 = vc.elementAt(i); |
|
806 |
smoothOutSegment(tmpCache1); |
|
807 |
} |
|
808 |
} |
|
809 |
|
|
810 |
mSpeedMode = mode; |
|
811 |
} |
|
812 |
} |
|
813 |
|
|
814 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
815 |
/** |
|
816 |
* Return the Dimension, ie number of floats in a single Point this Dynamic interpolates through. |
|
817 |
* |
|
818 |
* @return number of floats in a single Point (ie its dimension) contained in the Dynamic. |
|
819 |
*/ |
|
820 |
public int getDimension() |
|
821 |
{ |
|
822 |
return mDimension; |
|
823 |
} |
|
824 |
|
|
825 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
826 |
/** |
|
827 |
* Writes the results of interpolation between the Points at time 'time' to the passed float buffer. |
|
828 |
* <p> |
|
829 |
* This version differs from the previous in that it returns a boolean value which indicates whether |
|
830 |
* the interpolation is finished. |
|
831 |
* |
|
832 |
* @param buffer Float buffer we will write the results to. |
|
833 |
* @param offset Offset in the buffer where to write the result. |
|
834 |
* @param time Time of interpolation. Time=0.0 is the beginning of the first revolution, time=1.0 - the end |
|
835 |
* of the first revolution, time=2.5 - the middle of the third revolution. |
|
836 |
* What constitutes 'one revolution' depends on the MODE: |
|
837 |
* {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}. |
|
838 |
* @param step Time difference between now and the last time we called this function. Needed to figure |
|
839 |
* out if the previous time we were called the effect wasn't finished yet, but now it is. |
|
840 |
* @return true if the interpolation reached its end. |
|
841 |
*/ |
|
842 |
public boolean get(float[] buffer, int offset, long time, long step) |
|
843 |
{ |
|
844 |
if( mDuration<=0.0f ) |
|
845 |
{ |
|
846 |
interpolate(buffer,offset,mCount-(int)mCount); |
|
847 |
return false; |
|
848 |
} |
|
849 |
|
|
850 |
if( mStartTime==-1 ) |
|
851 |
{ |
|
852 |
mStartTime = time; |
|
853 |
mLastPos = -1; |
|
854 |
} |
|
855 |
|
|
856 |
long diff = time-mPausedTime; |
|
857 |
|
|
858 |
if( mStartTime<mPausedTime && mCorrectedTime<mPausedTime && diff>=0 && diff<=step ) |
|
859 |
{ |
|
860 |
mCorrectedTime = mPausedTime; |
|
861 |
mStartTime += diff; |
|
862 |
step -= diff; |
|
863 |
} |
|
864 |
|
|
865 |
time -= mStartTime; |
|
866 |
|
|
867 |
if( time+step > mDuration*mCount && mCount>0.0f ) |
|
868 |
{ |
|
869 |
interpolate(buffer,offset,mCount-(int)mCount); |
|
870 |
return true; |
|
871 |
} |
|
872 |
|
|
873 |
double pos; |
|
874 |
|
|
875 |
if( mAccessType ==ACCESS_TYPE_SEQUENTIAL ) |
|
876 |
{ |
|
877 |
pos = mLastPos<0 ? (double)time/mDuration : (double)step/mDuration + mLastPos; |
|
878 |
mLastPos = pos; |
|
879 |
} |
|
880 |
else |
|
881 |
{ |
|
882 |
pos = (double)time/mDuration; |
|
883 |
} |
|
884 |
|
|
885 |
interpolate(buffer,offset, (float)(pos-(int)pos) ); |
|
886 |
return false; |
|
887 |
} |
|
888 |
} |
src/main/java/org/distorted/library/type/Dynamic.kt | ||
---|---|---|
1 |
//////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2016 Leszek Koltunski leszek@koltunski.pl // |
|
3 |
// // |
|
4 |
// This file is part of Distorted. // |
|
5 |
// // |
|
6 |
// This library is free software; you can redistribute it and/or // |
|
7 |
// modify it under the terms of the GNU Lesser General Public // |
|
8 |
// License as published by the Free Software Foundation; either // |
|
9 |
// version 2.1 of the License, or (at your option) any later version. // |
|
10 |
// // |
|
11 |
// This library is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // |
|
14 |
// Lesser General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU Lesser General Public // |
|
17 |
// License along with this library; if not, write to the Free Software // |
|
18 |
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // |
|
19 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
20 |
|
|
21 |
package org.distorted.library.type; |
|
22 |
|
|
23 |
import org.distorted.library.main.DistortedLibrary; |
|
24 |
|
|
25 |
import java.util.Random; |
|
26 |
import java.util.Vector; |
|
27 |
|
|
28 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
29 |
/** A class to interpolate between a list of Statics. |
|
30 |
* <p><ul> |
|
31 |
* <li>if there is only one Point, just return it. |
|
32 |
* <li>if there are two Points, linearly bounce between them |
|
33 |
* <li>if there are more, interpolate a path between them. Exact way we interpolate depends on the MODE. |
|
34 |
* </ul> |
|
35 |
*/ |
|
36 |
|
|
37 |
// The way Interpolation between more than 2 Points is done: |
|
38 |
// |
|
39 |
// Def: let V[i] = (V[i](x), V[i](y), V[i](z)) be the direction and speed (i.e. velocity) we have to |
|
40 |
// be flying at Point P[i] |
|
41 |
// |
|
42 |
// Time it takes to fly though one segment P[i] --> P[i+1] : 0.0 --> 1.0 |
|
43 |
// |
|
44 |
// We arbitrarily decide that V[i] should be equal to (|curr|*prev + |prev|*curr) / min(|prev|,|curr|) |
|
45 |
// where prev = P[i]-P[i-1] and curr = P[i+1]-P[i] |
|
46 |
// |
|
47 |
// Given that the flight route (X(t), Y(t), Z(t)) from P(i) to P(i+1) (0<=t<=1) has to satisfy |
|
48 |
// X(0) = P[i ](x), Y(0)=P[i ](y), Z(0)=P[i ](z), X'(0) = V[i ](x), Y'(0) = V[i ](y), Z'(0) = V[i ](z) |
|
49 |
// X(1) = P[i+1](x), Y(1)=P[i+1](y), Z(1)=P[i+1](z), X'(1) = V[i+1](x), Y'(1) = V[i+1](y), Z'(1) = V[i+1](z) |
|
50 |
// |
|
51 |
// we have the solution: X(t) = at^3 + bt^2 + ct + d where |
|
52 |
// a = 2*P[i](x) + V[i](x) - 2*P[i+1](x) + V[i+1](x) |
|
53 |
// b = -3*P[i](x) - 2*V[i](x) + 3*P[i+1](x) - V[i+1](x) |
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// c = V[i](x) |
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// d = P[i](x) |
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// |
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// and similarly Y(t) and Z(t). |
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public abstract class Dynamic |
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{ |
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/** |
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* Keep the speed of interpolation always changing. Time to cover one segment (distance between |
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* two consecutive points) always the same. Smoothly interpolate the speed between two segments. |
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*/ |
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public static final int SPEED_MODE_SMOOTH = 0; |
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/** |
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* Make each segment have constant speed. Time to cover each segment is still the same, thus the |
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* speed will jump when passing through a point and then keep constant. |
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*/ |
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public static final int SPEED_MODE_SEGMENT_CONSTANT = 1; |
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/** |
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* Have the speed be always, globally the same across all segments. Time to cover one segment will |
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* thus generally no longer be the same. |
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*/ |
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public static final int SPEED_MODE_GLOBALLY_CONSTANT = 2; // TODO: not supported yet |
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|
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/** |
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* One revolution takes us from the first point to the last and back to first through the shortest path. |
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*/ |
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public static final int MODE_LOOP = 0; |
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/** |
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* One revolution takes us from the first point to the last and back to first through the same path. |
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*/ |
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public static final int MODE_PATH = 1; |
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/** |
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* One revolution takes us from the first point to the last and jumps straight back to the first point. |
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*/ |
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public static final int MODE_JUMP = 2; |
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|
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/** |
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* The default mode of access. When in this mode, we are able to call interpolate() with points in time |
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* in any random order. This means one single Dynamic can be used in many effects simultaneously. |
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* On the other hand, when in this mode, it is not possible to smoothly interpolate when mDuration suddenly |
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* changes. |
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*/ |
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public static final int ACCESS_TYPE_RANDOM = 0; |
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/** |
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* Set the mode to ACCESS_SEQUENTIAL if you need to change mDuration and you would rather have the Dynamic |
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* keep on smoothly interpolating. |
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* On the other hand, in this mode, a Dynamic can only be accessed in sequential manner, which means one |
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* Dynamic can only be used in one effect at a time. |
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*/ |
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public static final int ACCESS_TYPE_SEQUENTIAL = 1; |
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protected int mDimension; |
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protected int numPoints; |
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protected int mSegment; // between which pair of points are we currently? (in case of PATH this is a bit complicated!) |
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protected boolean cacheDirty; // VectorCache not up to date |
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protected int mMode; // LOOP, PATH or JUMP |
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protected long mDuration; // number of milliseconds it takes to do a full loop/path from first vector to the last and back to the first |
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protected float mCount; // number of loops/paths we will do; mCount = 1.5 means we go from the first vector to the last, back to first, and to the last again. |
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protected double mLastPos; |
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protected int mAccessType; |
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protected int mSpeedMode; |
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protected float mTmpTime; |
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protected int mTmpVec, mTmpSeg; |
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protected class VectorNoise |
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{ |
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float[][] n; |
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|
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VectorNoise() |
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{ |
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n = new float[mDimension][NUM_NOISE]; |
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} |
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void computeNoise() |
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{ |
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n[0][0] = mRnd.nextFloat(); |
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for(int i=1; i<NUM_NOISE; i++) n[0][i] = n[0][i-1]+mRnd.nextFloat(); |
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float sum = n[0][NUM_NOISE-1] + mRnd.nextFloat(); |
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133 |
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for(int i=0; i<NUM_NOISE; i++) |
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{ |
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n[0][i] /=sum; |
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for(int j=1; j<mDimension; j++) n[j][i] = mRnd.nextFloat()-0.5f; |
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} |
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} |
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} |
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141 |
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protected Vector<VectorNoise> vn; |
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protected float[] mFactor; |
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protected float[] mNoise; |
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protected float[][] baseV; |
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146 |
|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// the coefficients of the X(t), Y(t) and Z(t) polynomials: X(t) = a[0]*T^3 + b[0]*T^2 + c[0]*t + d[0] etc. |
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// (velocity) is the velocity vector. |
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// (cached) is the original vector from vv (copied here so when interpolating we can see if it is |
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// still valid and if not - rebuild the Cache |
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152 |
|
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protected class VectorCache |
|
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{ |
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float[] a; |
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float[] b; |
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float[] c; |
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float[] d; |
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float[] velocity; |
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160 |
float[] cached; |
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161 |
float[] path_ratio; |
|
162 |
|
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VectorCache() |
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{ |
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a = new float[mDimension]; |
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b = new float[mDimension]; |
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c = new float[mDimension]; |
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d = new float[mDimension]; |
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169 |
|
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velocity = new float[mDimension]; |
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cached = new float[mDimension]; |
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path_ratio = new float[NUM_RATIO]; |
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} |
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} |
|
175 |
|
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protected Vector<VectorCache> vc; |
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protected VectorCache tmpCache1, tmpCache2; |
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178 |
protected float mConvexity; |
|
179 |
|
|
180 |
private static final int NUM_RATIO = 10; // we attempt to 'smooth out' the speed in each segment - |
|
181 |
// remember this many 'points' inside the Cache for each segment. |
|
182 |
|
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183 |
protected static final float[] mTmpRatio = new float[NUM_RATIO]; |
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184 |
|
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private float[] buf; |
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private float[] old; |
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private static final Random mRnd = new Random(); |
|
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private static final int NUM_NOISE = 5; // used iff mNoise>0.0. Number of intermediary points between each pair of adjacent vectors |
|
189 |
// where we randomize noise factors to make the way between the two vectors not so smooth. |
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190 |
private long mStartTime; |
|
191 |
private long mCorrectedTime; |
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192 |
private static long mPausedTime; |
|
193 |
|
|
194 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
195 |
// hide this from Javadoc |
|
196 |
|
|
197 |
protected Dynamic() |
|
198 |
{ |
|
199 |
|
|
200 |
} |
|
201 |
|
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202 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
203 |
|
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204 |
protected Dynamic(int duration, float count, int dimension) |
|
205 |
{ |
|
206 |
vc = new Vector<>(); |
|
207 |
vn = null; |
|
208 |
numPoints = 0; |
|
209 |
cacheDirty = false; |
|
210 |
mMode = MODE_LOOP; |
|
211 |
mDuration = duration; |
|
212 |
mCount = count; |
|
213 |
mDimension = dimension; |
|
214 |
mSegment = -1; |
|
215 |
mLastPos = -1; |
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