Revision 814cfbc6
Added by Leszek Koltunski 6 months ago
| src/main/java/org/distorted/library/type/Data1D.java | ||
|---|---|---|
| 1 | //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski leszek@koltunski.pl // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // This library is free software; you can redistribute it and/or // | |
| 7 | // modify it under the terms of the GNU Lesser General Public // | |
| 8 | // License as published by the Free Software Foundation; either // | |
| 9 | // version 2.1 of the License, or (at your option) any later version. // | |
| 10 | // // | |
| 11 | // This library is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // | |
| 14 | // Lesser General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU Lesser General Public // | |
| 17 | // License along with this library; if not, write to the Free Software // | |
| 18 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // | |
| 19 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 20 |  | |
| 21 | package org.distorted.library.type; | |
| 22 |  | |
| 23 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 24 | /** | |
| 25 | * Marker Interface implemented by Static1D and Dynamic1D. | |
| 26 | * <p> | |
| 27 | * The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. | |
| 28 | */ | |
| 29 | public interface Data1D | |
| 30 |   {
 | |
| 31 | boolean get(float[] buffer, int offset, long time, long step); | |
| 32 | } | |
| src/main/java/org/distorted/library/type/Data1D.kt | ||
|---|---|---|
| 1 | //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski leszek@koltunski.pl // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // This library is free software; you can redistribute it and/or // | |
| 7 | // modify it under the terms of the GNU Lesser General Public // | |
| 8 | // License as published by the Free Software Foundation; either // | |
| 9 | // version 2.1 of the License, or (at your option) any later version. // | |
| 10 | // // | |
| 11 | // This library is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // | |
| 14 | // Lesser General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU Lesser General Public // | |
| 17 | // License along with this library; if not, write to the Free Software // | |
| 18 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // | |
| 19 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 20 |  | |
| 21 | package org.distorted.library.type; | |
| 22 |  | |
| 23 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 24 | /** | |
| 25 | * Marker Interface implemented by Static1D and Dynamic1D. | |
| 26 | * <p> | |
| 27 | * The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. | |
| 28 | */ | |
| 29 | public interface Data1D | |
| 30 |   {
 | |
| 31 | boolean get(float[] buffer, int offset, long time, long step); | |
| 32 | } | |
| src/main/java/org/distorted/library/type/Data2D.java | ||
|---|---|---|
| 1 | //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski leszek@koltunski.pl // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // This library is free software; you can redistribute it and/or // | |
| 7 | // modify it under the terms of the GNU Lesser General Public // | |
| 8 | // License as published by the Free Software Foundation; either // | |
| 9 | // version 2.1 of the License, or (at your option) any later version. // | |
| 10 | // // | |
| 11 | // This library is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // | |
| 14 | // Lesser General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU Lesser General Public // | |
| 17 | // License along with this library; if not, write to the Free Software // | |
| 18 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // | |
| 19 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 20 |  | |
| 21 | package org.distorted.library.type; | |
| 22 |  | |
| 23 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 24 | /** | |
| 25 | * Marker Interface implemented by Static2D and Dynamic2D. | |
| 26 | * <p> | |
| 27 | * The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. | |
| 28 | */ | |
| 29 | public interface Data2D | |
| 30 |   {
 | |
| 31 | boolean get(float[] buffer, int offset, long time, long step); | |
| 32 | } | |
| src/main/java/org/distorted/library/type/Data2D.kt | ||
|---|---|---|
| 1 | //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski leszek@koltunski.pl // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // This library is free software; you can redistribute it and/or // | |
| 7 | // modify it under the terms of the GNU Lesser General Public // | |
| 8 | // License as published by the Free Software Foundation; either // | |
| 9 | // version 2.1 of the License, or (at your option) any later version. // | |
| 10 | // // | |
| 11 | // This library is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // | |
| 14 | // Lesser General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU Lesser General Public // | |
| 17 | // License along with this library; if not, write to the Free Software // | |
| 18 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // | |
| 19 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 20 |  | |
| 21 | package org.distorted.library.type; | |
| 22 |  | |
| 23 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 24 | /** | |
| 25 | * Marker Interface implemented by Static2D and Dynamic2D. | |
| 26 | * <p> | |
| 27 | * The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. | |
| 28 | */ | |
| 29 | public interface Data2D | |
| 30 |   {
 | |
| 31 | boolean get(float[] buffer, int offset, long time, long step); | |
| 32 | } | |
| src/main/java/org/distorted/library/type/Data3D.java | ||
|---|---|---|
| 1 | //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski leszek@koltunski.pl // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // This library is free software; you can redistribute it and/or // | |
| 7 | // modify it under the terms of the GNU Lesser General Public // | |
| 8 | // License as published by the Free Software Foundation; either // | |
| 9 | // version 2.1 of the License, or (at your option) any later version. // | |
| 10 | // // | |
| 11 | // This library is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // | |
| 14 | // Lesser General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU Lesser General Public // | |
| 17 | // License along with this library; if not, write to the Free Software // | |
| 18 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // | |
| 19 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 20 |  | |
| 21 | package org.distorted.library.type; | |
| 22 |  | |
| 23 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 24 | /** | |
| 25 | * Marker Interface implemented by Static3D and Dynamic3D. | |
| 26 | * <p> | |
| 27 | * The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. | |
| 28 | */ | |
| 29 | public interface Data3D | |
| 30 |   {
 | |
| 31 | boolean get(float[] buffer, int offset, long time, long step); | |
| 32 | } | |
| src/main/java/org/distorted/library/type/Data3D.kt | ||
|---|---|---|
| 1 | //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski leszek@koltunski.pl // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // This library is free software; you can redistribute it and/or // | |
| 7 | // modify it under the terms of the GNU Lesser General Public // | |
| 8 | // License as published by the Free Software Foundation; either // | |
| 9 | // version 2.1 of the License, or (at your option) any later version. // | |
| 10 | // // | |
| 11 | // This library is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // | |
| 14 | // Lesser General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU Lesser General Public // | |
| 17 | // License along with this library; if not, write to the Free Software // | |
| 18 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // | |
| 19 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 20 |  | |
| 21 | package org.distorted.library.type; | |
| 22 |  | |
| 23 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 24 | /** | |
| 25 | * Marker Interface implemented by Static3D and Dynamic3D. | |
| 26 | * <p> | |
| 27 | * The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. | |
| 28 | */ | |
| 29 | public interface Data3D | |
| 30 |   {
 | |
| 31 | boolean get(float[] buffer, int offset, long time, long step); | |
| 32 | } | |
| src/main/java/org/distorted/library/type/Data4D.java | ||
|---|---|---|
| 1 | //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski leszek@koltunski.pl // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // This library is free software; you can redistribute it and/or // | |
| 7 | // modify it under the terms of the GNU Lesser General Public // | |
| 8 | // License as published by the Free Software Foundation; either // | |
| 9 | // version 2.1 of the License, or (at your option) any later version. // | |
| 10 | // // | |
| 11 | // This library is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // | |
| 14 | // Lesser General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU Lesser General Public // | |
| 17 | // License along with this library; if not, write to the Free Software // | |
| 18 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // | |
| 19 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 20 |  | |
| 21 | package org.distorted.library.type; | |
| 22 |  | |
| 23 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 24 | /** | |
| 25 | * Marker Interface implemented by Static4D, Dynamic4D and DynamicQuat. | |
| 26 | * <p> | |
| 27 | * The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. | |
| 28 | */ | |
| 29 | public interface Data4D | |
| 30 |   {
 | |
| 31 | boolean get(float[] buffer, int offset, long time, long step); | |
| 32 | } | |
| src/main/java/org/distorted/library/type/Data4D.kt | ||
|---|---|---|
| 1 | //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski leszek@koltunski.pl // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // This library is free software; you can redistribute it and/or // | |
| 7 | // modify it under the terms of the GNU Lesser General Public // | |
| 8 | // License as published by the Free Software Foundation; either // | |
| 9 | // version 2.1 of the License, or (at your option) any later version. // | |
| 10 | // // | |
| 11 | // This library is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // | |
| 14 | // Lesser General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU Lesser General Public // | |
| 17 | // License along with this library; if not, write to the Free Software // | |
| 18 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // | |
| 19 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 20 |  | |
| 21 | package org.distorted.library.type; | |
| 22 |  | |
| 23 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 24 | /** | |
| 25 | * Marker Interface implemented by Static4D, Dynamic4D and DynamicQuat. | |
| 26 | * <p> | |
| 27 | * The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. | |
| 28 | */ | |
| 29 | public interface Data4D | |
| 30 |   {
 | |
| 31 | boolean get(float[] buffer, int offset, long time, long step); | |
| 32 | } | |
| src/main/java/org/distorted/library/type/Data5D.java | ||
|---|---|---|
| 1 | //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski leszek@koltunski.pl // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // This library is free software; you can redistribute it and/or // | |
| 7 | // modify it under the terms of the GNU Lesser General Public // | |
| 8 | // License as published by the Free Software Foundation; either // | |
| 9 | // version 2.1 of the License, or (at your option) any later version. // | |
| 10 | // // | |
| 11 | // This library is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // | |
| 14 | // Lesser General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU Lesser General Public // | |
| 17 | // License along with this library; if not, write to the Free Software // | |
| 18 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // | |
| 19 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 20 |  | |
| 21 | package org.distorted.library.type; | |
| 22 |  | |
| 23 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 24 | /** | |
| 25 | * Marker Interface implemented by Static5D and Dynamic5D. | |
| 26 | * <p> | |
| 27 | * The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. | |
| 28 | */ | |
| 29 | public interface Data5D | |
| 30 |   {
 | |
| 31 | boolean get(float[] buffer, int offset, long time, long step); | |
| 32 | } | |
| src/main/java/org/distorted/library/type/Data5D.kt | ||
|---|---|---|
| 1 | //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski leszek@koltunski.pl // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // This library is free software; you can redistribute it and/or // | |
| 7 | // modify it under the terms of the GNU Lesser General Public // | |
| 8 | // License as published by the Free Software Foundation; either // | |
| 9 | // version 2.1 of the License, or (at your option) any later version. // | |
| 10 | // // | |
| 11 | // This library is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // | |
| 14 | // Lesser General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU Lesser General Public // | |
| 17 | // License along with this library; if not, write to the Free Software // | |
| 18 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // | |
| 19 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 20 |  | |
| 21 | package org.distorted.library.type; | |
| 22 |  | |
| 23 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 24 | /** | |
| 25 | * Marker Interface implemented by Static5D and Dynamic5D. | |
| 26 | * <p> | |
| 27 | * The point: so we can pass either Static and Dynamic to EffectQueues in a single parameter. | |
| 28 | */ | |
| 29 | public interface Data5D | |
| 30 |   {
 | |
| 31 | boolean get(float[] buffer, int offset, long time, long step); | |
| 32 | } | |
| src/main/java/org/distorted/library/type/Dynamic.java | ||
|---|---|---|
| 1 | //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski leszek@koltunski.pl // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // This library is free software; you can redistribute it and/or // | |
| 7 | // modify it under the terms of the GNU Lesser General Public // | |
| 8 | // License as published by the Free Software Foundation; either // | |
| 9 | // version 2.1 of the License, or (at your option) any later version. // | |
| 10 | // // | |
| 11 | // This library is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // | |
| 14 | // Lesser General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU Lesser General Public // | |
| 17 | // License along with this library; if not, write to the Free Software // | |
| 18 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // | |
| 19 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 20 |  | |
| 21 | package org.distorted.library.type; | |
| 22 |  | |
| 23 | import org.distorted.library.main.DistortedLibrary; | |
| 24 |  | |
| 25 | import java.util.Random; | |
| 26 | import java.util.Vector; | |
| 27 |  | |
| 28 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 29 | /** A class to interpolate between a list of Statics. | |
| 30 | * <p><ul> | |
| 31 | * <li>if there is only one Point, just return it. | |
| 32 | * <li>if there are two Points, linearly bounce between them | |
| 33 | * <li>if there are more, interpolate a path between them. Exact way we interpolate depends on the MODE. | |
| 34 | * </ul> | |
| 35 | */ | |
| 36 |  | |
| 37 | // The way Interpolation between more than 2 Points is done: | |
| 38 | // | |
| 39 | // Def: let V[i] = (V[i](x), V[i](y), V[i](z)) be the direction and speed (i.e. velocity) we have to | |
| 40 | // be flying at Point P[i] | |
| 41 | // | |
| 42 | // Time it takes to fly though one segment P[i] --> P[i+1] : 0.0 --> 1.0 | |
| 43 | // | |
| 44 | // We arbitrarily decide that V[i] should be equal to (|curr|*prev + |prev|*curr) / min(|prev|,|curr|) | |
| 45 | // where prev = P[i]-P[i-1] and curr = P[i+1]-P[i] | |
| 46 | // | |
| 47 | // Given that the flight route (X(t), Y(t), Z(t)) from P(i) to P(i+1) (0<=t<=1) has to satisfy | |
| 48 | // X(0) = P[i ](x), Y(0)=P[i ](y), Z(0)=P[i ](z), X'(0) = V[i ](x), Y'(0) = V[i ](y), Z'(0) = V[i ](z) | |
| 49 | // X(1) = P[i+1](x), Y(1)=P[i+1](y), Z(1)=P[i+1](z), X'(1) = V[i+1](x), Y'(1) = V[i+1](y), Z'(1) = V[i+1](z) | |
| 50 | // | |
| 51 | // we have the solution: X(t) = at^3 + bt^2 + ct + d where | |
| 52 | // a = 2*P[i](x) + V[i](x) - 2*P[i+1](x) + V[i+1](x) | |
| 53 | // b = -3*P[i](x) - 2*V[i](x) + 3*P[i+1](x) - V[i+1](x) | |
| 54 | // c = V[i](x) | |
| 55 | // d = P[i](x) | |
| 56 | // | |
| 57 | // and similarly Y(t) and Z(t). | |
| 58 |  | |
| 59 | public abstract class Dynamic | |
| 60 |   {
 | |
| 61 | /** | |
| 62 | * Keep the speed of interpolation always changing. Time to cover one segment (distance between | |
| 63 | * two consecutive points) always the same. Smoothly interpolate the speed between two segments. | |
| 64 | */ | |
| 65 | public static final int SPEED_MODE_SMOOTH = 0; | |
| 66 | /** | |
| 67 | * Make each segment have constant speed. Time to cover each segment is still the same, thus the | |
| 68 | * speed will jump when passing through a point and then keep constant. | |
| 69 | */ | |
| 70 | public static final int SPEED_MODE_SEGMENT_CONSTANT = 1; | |
| 71 | /** | |
| 72 | * Have the speed be always, globally the same across all segments. Time to cover one segment will | |
| 73 | * thus generally no longer be the same. | |
| 74 | */ | |
| 75 | public static final int SPEED_MODE_GLOBALLY_CONSTANT = 2; // TODO: not supported yet | |
| 76 |  | |
| 77 | /** | |
| 78 | * One revolution takes us from the first point to the last and back to first through the shortest path. | |
| 79 | */ | |
| 80 | public static final int MODE_LOOP = 0; | |
| 81 | /** | |
| 82 | * One revolution takes us from the first point to the last and back to first through the same path. | |
| 83 | */ | |
| 84 | public static final int MODE_PATH = 1; | |
| 85 | /** | |
| 86 | * One revolution takes us from the first point to the last and jumps straight back to the first point. | |
| 87 | */ | |
| 88 | public static final int MODE_JUMP = 2; | |
| 89 |  | |
| 90 | /** | |
| 91 | * The default mode of access. When in this mode, we are able to call interpolate() with points in time | |
| 92 | * in any random order. This means one single Dynamic can be used in many effects simultaneously. | |
| 93 | * On the other hand, when in this mode, it is not possible to smoothly interpolate when mDuration suddenly | |
| 94 | * changes. | |
| 95 | */ | |
| 96 | public static final int ACCESS_TYPE_RANDOM = 0; | |
| 97 | /** | |
| 98 | * Set the mode to ACCESS_SEQUENTIAL if you need to change mDuration and you would rather have the Dynamic | |
| 99 | * keep on smoothly interpolating. | |
| 100 | * On the other hand, in this mode, a Dynamic can only be accessed in sequential manner, which means one | |
| 101 | * Dynamic can only be used in one effect at a time. | |
| 102 | */ | |
| 103 | public static final int ACCESS_TYPE_SEQUENTIAL = 1; | |
| 104 |  | |
| 105 | protected int mDimension; | |
| 106 | protected int numPoints; | |
| 107 | protected int mSegment; // between which pair of points are we currently? (in case of PATH this is a bit complicated!) | |
| 108 | protected boolean cacheDirty; // VectorCache not up to date | |
| 109 | protected int mMode; // LOOP, PATH or JUMP | |
| 110 | protected long mDuration; // number of milliseconds it takes to do a full loop/path from first vector to the last and back to the first | |
| 111 | protected float mCount; // number of loops/paths we will do; mCount = 1.5 means we go from the first vector to the last, back to first, and to the last again. | |
| 112 | protected double mLastPos; | |
| 113 | protected int mAccessType; | |
| 114 | protected int mSpeedMode; | |
| 115 | protected float mTmpTime; | |
| 116 | protected int mTmpVec, mTmpSeg; | |
| 117 |  | |
| 118 | protected class VectorNoise | |
| 119 |     {
 | |
| 120 | float[][] n; | |
| 121 |  | |
| 122 | VectorNoise() | |
| 123 |       {
 | |
| 124 | n = new float[mDimension][NUM_NOISE]; | |
| 125 | } | |
| 126 |  | |
| 127 | void computeNoise() | |
| 128 |       {
 | |
| 129 | n[0][0] = mRnd.nextFloat(); | |
| 130 | for(int i=1; i<NUM_NOISE; i++) n[0][i] = n[0][i-1]+mRnd.nextFloat(); | |
| 131 |  | |
| 132 | float sum = n[0][NUM_NOISE-1] + mRnd.nextFloat(); | |
| 133 |  | |
| 134 | for(int i=0; i<NUM_NOISE; i++) | |
| 135 |         {
 | |
| 136 | n[0][i] /=sum; | |
| 137 | for(int j=1; j<mDimension; j++) n[j][i] = mRnd.nextFloat()-0.5f; | |
| 138 | } | |
| 139 | } | |
| 140 | } | |
| 141 |  | |
| 142 | protected Vector<VectorNoise> vn; | |
| 143 | protected float[] mFactor; | |
| 144 | protected float[] mNoise; | |
| 145 | protected float[][] baseV; | |
| 146 |  | |
| 147 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 148 | // the coefficients of the X(t), Y(t) and Z(t) polynomials: X(t) = a[0]*T^3 + b[0]*T^2 + c[0]*t + d[0] etc. | |
| 149 | // (velocity) is the velocity vector. | |
| 150 | // (cached) is the original vector from vv (copied here so when interpolating we can see if it is | |
| 151 | // still valid and if not - rebuild the Cache | |
| 152 |  | |
| 153 | protected class VectorCache | |
| 154 |     {
 | |
| 155 | float[] a; | |
| 156 | float[] b; | |
| 157 | float[] c; | |
| 158 | float[] d; | |
| 159 | float[] velocity; | |
| 160 | float[] cached; | |
| 161 | float[] path_ratio; | |
| 162 |  | |
| 163 | VectorCache() | |
| 164 |       {
 | |
| 165 | a = new float[mDimension]; | |
| 166 | b = new float[mDimension]; | |
| 167 | c = new float[mDimension]; | |
| 168 | d = new float[mDimension]; | |
| 169 |  | |
| 170 | velocity = new float[mDimension]; | |
| 171 | cached = new float[mDimension]; | |
| 172 | path_ratio = new float[NUM_RATIO]; | |
| 173 | } | |
| 174 | } | |
| 175 |  | |
| 176 | protected Vector<VectorCache> vc; | |
| 177 | protected VectorCache tmpCache1, tmpCache2; | |
| 178 | protected float mConvexity; | |
| 179 |  | |
| 180 | private static final int NUM_RATIO = 10; // we attempt to 'smooth out' the speed in each segment - | |
| 181 | // remember this many 'points' inside the Cache for each segment. | |
| 182 |  | |
| 183 | protected static final float[] mTmpRatio = new float[NUM_RATIO]; | |
| 184 |  | |
| 185 | private float[] buf; | |
| 186 | private float[] old; | |
| 187 | private static final Random mRnd = new Random(); | |
| 188 | private static final int NUM_NOISE = 5; // used iff mNoise>0.0. Number of intermediary points between each pair of adjacent vectors | |
| 189 | // where we randomize noise factors to make the way between the two vectors not so smooth. | |
| 190 | private long mStartTime; | |
| 191 | private long mCorrectedTime; | |
| 192 | private static long mPausedTime; | |
| 193 |  | |
| 194 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 195 | // hide this from Javadoc | |
| 196 |  | |
| 197 | protected Dynamic() | |
| 198 |     {
 | |
| 199 |  | |
| 200 | } | |
| 201 |  | |
| 202 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 203 |  | |
| 204 | protected Dynamic(int duration, float count, int dimension) | |
| 205 |     {
 | |
| 206 | vc = new Vector<>(); | |
| 207 | vn = null; | |
| 208 | numPoints = 0; | |
| 209 | cacheDirty = false; | |
| 210 | mMode = MODE_LOOP; | |
| 211 | mDuration = duration; | |
| 212 | mCount = count; | |
| 213 | mDimension = dimension; | |
| 214 | mSegment = -1; | |
| 215 | mLastPos = -1; | |
| 216 | mAccessType= ACCESS_TYPE_RANDOM; | |
| 217 | mSpeedMode = SPEED_MODE_SMOOTH; | |
| 218 | mConvexity = 1.0f; | |
| 219 | mStartTime = -1; | |
| 220 | mCorrectedTime = 0; | |
| 221 |  | |
| 222 | baseV = new float[mDimension][mDimension]; | |
| 223 | buf = new float[mDimension]; | |
| 224 | old = new float[mDimension]; | |
| 225 | } | |
| 226 |  | |
| 227 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 228 |  | |
| 229 | void initDynamic() | |
| 230 |     {
 | |
| 231 | mStartTime = -1; | |
| 232 | mCorrectedTime = 0; | |
| 233 | } | |
| 234 |  | |
| 235 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 236 |  | |
| 237 | public static void onPause() | |
| 238 |     {
 | |
| 239 | mPausedTime = System.currentTimeMillis(); | |
| 240 | } | |
| 241 |  | |
| 242 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 243 |  | |
| 244 | protected void computeSegmentAndTime(float time) | |
| 245 |     {
 | |
| 246 | switch(mMode) | |
| 247 |       {
 | |
| 248 | case MODE_LOOP: mTmpTime= time*numPoints; | |
| 249 | mTmpSeg = (int)mTmpTime; | |
| 250 | mTmpVec = mTmpSeg; | |
| 251 | break; | |
| 252 | case MODE_PATH: mTmpSeg = (int)(2*time*(numPoints-1)); | |
| 253 |  | |
| 254 | if( time<=0.5f ) // this has to be <= (otherwise when effect ends at t=0.5, then time=1.0 | |
| 255 |                         {               // and end position is slightly not equal to the end point => might not get autodeleted!
 | |
| 256 | mTmpTime = 2*time*(numPoints-1); | |
| 257 | mTmpVec = mTmpSeg; | |
| 258 | } | |
| 259 | else | |
| 260 |                         {
 | |
| 261 | mTmpTime = 2*(1-time)*(numPoints-1); | |
| 262 | mTmpVec = 2*numPoints-3-mTmpSeg; | |
| 263 | } | |
| 264 | break; | |
| 265 | case MODE_JUMP: mTmpTime= time*(numPoints-1); | |
| 266 | mTmpSeg = (int)mTmpTime; | |
| 267 | mTmpVec = mTmpSeg; | |
| 268 | break; | |
| 269 | default : mTmpVec = 0; | |
| 270 | mTmpSeg = 0; | |
| 271 | } | |
| 272 | } | |
| 273 |  | |
| 274 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 275 |  | |
| 276 | private float valueAtPoint(float t, VectorCache cache) | |
| 277 |     {
 | |
| 278 | float tmp,sum = 0.0f; | |
| 279 |  | |
| 280 | for(int d=0; d<mDimension; d++) | |
| 281 |       {
 | |
| 282 | tmp = (3*cache.a[d]*t + 2*cache.b[d])*t + cache.c[d]; | |
| 283 | sum += tmp*tmp; | |
| 284 | } | |
| 285 |  | |
| 286 | return (float)Math.sqrt(sum); | |
| 287 | } | |
| 288 |  | |
| 289 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 290 |  | |
| 291 | protected float smoothSpeed(float time, VectorCache cache) | |
| 292 |     {
 | |
| 293 | float fndex = time*NUM_RATIO; | |
| 294 | int index = (int)fndex; | |
| 295 | float prev = index==0 ? 0.0f : cache.path_ratio[index-1]; | |
| 296 | float next = cache.path_ratio[index]; | |
| 297 |  | |
| 298 | return prev + (next-prev)*(fndex-index); | |
| 299 | } | |
| 300 |  | |
| 301 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 302 | // First, compute the approx length of the segment from time=0 to time=(i+1)/NUM_TIME and store this | |
| 303 | // in cache.path_ratio[i]. Then the last path_ratio is the length from 0 to 1, i.e. the total length | |
| 304 | // of the segment. | |
| 305 | // We do this by computing the integral from 0 to 1 of sqrt( (dx/dt)^2 + (dy/dt)^2 ) (i.e. the length | |
| 306 | // of the segment) using the approx 'trapezoids' integration method. | |
| 307 | // | |
| 308 | // Then, for every i, divide path_ratio[i] by the total length to get the percentage of total path | |
| 309 | // length covered at time i. At this time, path_ratio[3] = 0.45 means 'at time 3/NUM_RATIO, we cover | |
| 310 | // 0.45 = 45% of the total length of the segment. | |
| 311 | // | |
| 312 | // Finally, invert this function (for quicker lookups in smoothSpeed) so that after this step, | |
| 313 | // path_ratio[3] = 0.45 means 'at 45% of the time, we cover 3/NUM_RATIO distance'. | |
| 314 |  | |
| 315 | protected void smoothOutSegment(VectorCache cache) | |
| 316 |     {
 | |
| 317 | float vPrev, sum = 0.0f; | |
| 318 | float vNext = valueAtPoint(0.0f,cache); | |
| 319 |  | |
| 320 | for(int i=0; i<NUM_RATIO; i++) | |
| 321 |       {
 | |
| 322 | vPrev = vNext; | |
| 323 | vNext = valueAtPoint( (float)(i+1)/NUM_RATIO,cache); | |
| 324 | sum += (vPrev+vNext); | |
| 325 | cache.path_ratio[i] = sum; | |
| 326 | } | |
| 327 |  | |
| 328 | float total = cache.path_ratio[NUM_RATIO-1]; | |
| 329 |  | |
| 330 | for(int i=0; i<NUM_RATIO; i++) cache.path_ratio[i] /= total; | |
| 331 |  | |
| 332 | int writeIndex = 0; | |
| 333 | float prev=0.0f, next, ratio= 1.0f/NUM_RATIO; | |
| 334 |  | |
| 335 | for(int readIndex=0; readIndex<NUM_RATIO; readIndex++) | |
| 336 |       {
 | |
| 337 | next = cache.path_ratio[readIndex]; | |
| 338 |  | |
| 339 | while( prev<ratio && ratio<=next ) | |
| 340 |         {
 | |
| 341 | float a = (next-ratio)/(next-prev); | |
| 342 | mTmpRatio[writeIndex] = (readIndex+1-a)/NUM_RATIO; | |
| 343 | writeIndex++; | |
| 344 | ratio = (writeIndex+1.0f)/NUM_RATIO; | |
| 345 | } | |
| 346 |  | |
| 347 | prev = next; | |
| 348 | } | |
| 349 |  | |
| 350 | System.arraycopy(mTmpRatio, 0, cache.path_ratio, 0, NUM_RATIO); | |
| 351 | } | |
| 352 |  | |
| 353 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 354 |  | |
| 355 | protected float noise(float time,int vecNum) | |
| 356 |     {
 | |
| 357 | float lower, upper, len; | |
| 358 | float d = time*(NUM_NOISE+1); | |
| 359 | int index = (int)d; | |
| 360 | if( index>=NUM_NOISE+1 ) index=NUM_NOISE; | |
| 361 | VectorNoise tmpN = vn.elementAt(vecNum); | |
| 362 |  | |
| 363 | float t = d-index; | |
| 364 | t = t*t*(3-2*t); | |
| 365 |  | |
| 366 | switch(index) | |
| 367 |       {
 | |
| 368 | case 0 : for(int i=0;i<mDimension-1;i++) mFactor[i] = mNoise[i+1]*tmpN.n[i+1][0]*t; | |
| 369 | return time + mNoise[0]*(d*tmpN.n[0][0]-time); | |
| 370 | case NUM_NOISE: for(int i=0;i<mDimension-1;i++) mFactor[i] = mNoise[i+1]*tmpN.n[i+1][NUM_NOISE-1]*(1-t); | |
| 371 | len = ((float)NUM_NOISE)/(NUM_NOISE+1); | |
| 372 | lower = len + mNoise[0]*(tmpN.n[0][NUM_NOISE-1]-len); | |
| 373 | return (1.0f-lower)*(d-NUM_NOISE) + lower; | |
| 374 | default : float ya,yb; | |
| 375 |  | |
| 376 | for(int i=0;i<mDimension-1;i++) | |
| 377 |                         {
 | |
| 378 | yb = tmpN.n[i+1][index ]; | |
| 379 | ya = tmpN.n[i+1][index-1]; | |
| 380 | mFactor[i] = mNoise[i+1]*((yb-ya)*t+ya); | |
| 381 | } | |
| 382 |  | |
| 383 | len = ((float)index)/(NUM_NOISE+1); | |
| 384 | lower = len + mNoise[0]*(tmpN.n[0][index-1]-len); | |
| 385 | len = ((float)index+1)/(NUM_NOISE+1); | |
| 386 | upper = len + mNoise[0]*(tmpN.n[0][index ]-len); | |
| 387 |  | |
| 388 | return (upper-lower)*(d-index) + lower; | |
| 389 | } | |
| 390 | } | |
| 391 |  | |
| 392 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 393 | // debugging only | |
| 394 |  | |
| 395 | private void printBase(String str) | |
| 396 |     {
 | |
| 397 | String s; | |
| 398 | float t; | |
| 399 |  | |
| 400 | for(int i=0; i<mDimension; i++) | |
| 401 |       {
 | |
| 402 | s = ""; | |
| 403 |  | |
| 404 | for(int j=0; j<mDimension; j++) | |
| 405 |         {
 | |
| 406 | t = ((int)(1000*baseV[i][j]))/(1000.0f); | |
| 407 |         s+=(" "+t);
 | |
| 408 | } | |
| 409 |       DistortedLibrary.logMessage("Dynamic: "+str+" base "+i+" : " + s);
 | |
| 410 | } | |
| 411 | } | |
| 412 |  | |
| 413 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 414 | // debugging only | |
| 415 |  | |
| 416 |   @SuppressWarnings("unused")
 | |
| 417 | private void checkBase() | |
| 418 |     {
 | |
| 419 | float tmp, cosA; | |
| 420 | float[] len= new float[mDimension]; | |
| 421 | boolean error=false; | |
| 422 |  | |
| 423 | for(int i=0; i<mDimension; i++) | |
| 424 |       {
 | |
| 425 | len[i] = 0.0f; | |
| 426 |  | |
| 427 | for(int k=0; k<mDimension; k++) | |
| 428 |         {
 | |
| 429 | len[i] += baseV[i][k]*baseV[i][k]; | |
| 430 | } | |
| 431 |  | |
| 432 | if( len[i] == 0.0f || len[0]/len[i] < 0.95f || len[0]/len[i]>1.05f ) | |
| 433 |         {
 | |
| 434 |         DistortedLibrary.logMessage("Dynamic: length of vector "+i+" : "+Math.sqrt(len[i]));
 | |
| 435 | error = true; | |
| 436 | } | |
| 437 | } | |
| 438 |  | |
| 439 | for(int i=0; i<mDimension; i++) | |
| 440 | for(int j=i+1; j<mDimension; j++) | |
| 441 |         {
 | |
| 442 | tmp = 0.0f; | |
| 443 |  | |
| 444 | for(int k=0; k<mDimension; k++) | |
| 445 |           {
 | |
| 446 | tmp += baseV[i][k]*baseV[j][k]; | |
| 447 | } | |
| 448 |  | |
| 449 | cosA = ( (len[i]==0.0f || len[j]==0.0f) ? 0.0f : tmp/(float)Math.sqrt(len[i]*len[j])); | |
| 450 |  | |
| 451 | if( cosA > 0.05f || cosA < -0.05f ) | |
| 452 |           {
 | |
| 453 |           DistortedLibrary.logMessage("Dynamic: cos angle between vectors "+i+" and "+j+" : "+cosA);
 | |
| 454 | error = true; | |
| 455 | } | |
| 456 | } | |
| 457 |  | |
| 458 |     if( error ) printBase("");
 | |
| 459 | } | |
| 460 |  | |
| 461 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 462 |  | |
| 463 | int getNext(int curr, float time) | |
| 464 |     {
 | |
| 465 | switch(mMode) | |
| 466 |       {
 | |
| 467 | case MODE_LOOP: return curr==numPoints-1 ? 0:curr+1; | |
| 468 | case MODE_PATH: return time<0.5f ? (curr+1) : (curr==0 ? 1 : curr-1); | |
| 469 | case MODE_JUMP: return curr==numPoints-1 ? 1:curr+1; | |
| 470 | default : return 0; | |
| 471 | } | |
| 472 | } | |
| 473 |  | |
| 474 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 475 |  | |
| 476 | private void checkAngle(int index) | |
| 477 |     {
 | |
| 478 | float cosA = 0.0f; | |
| 479 |  | |
| 480 | for(int k=0;k<mDimension; k++) | |
| 481 | cosA += baseV[index][k]*old[k]; | |
| 482 |  | |
| 483 | if( cosA<0.0f ) | |
| 484 |       {
 | |
| 485 | for(int j=0; j<mDimension; j++) | |
| 486 | baseV[index][j] = -baseV[index][j]; | |
| 487 | } | |
| 488 | } | |
| 489 |  | |
| 490 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 491 | // helper function in case we are interpolating through exactly 2 points | |
| 492 |  | |
| 493 | protected void computeOrthonormalBase2(Static curr, Static next) | |
| 494 |     {
 | |
| 495 | switch(mDimension) | |
| 496 |       {
 | |
| 497 | case 1: Static1D curr1 = (Static1D)curr; | |
| 498 | Static1D next1 = (Static1D)next; | |
| 499 | baseV[0][0] = (next1.x-curr1.x); | |
| 500 | break; | |
| 501 | case 2: Static2D curr2 = (Static2D)curr; | |
| 502 | Static2D next2 = (Static2D)next; | |
| 503 | baseV[0][0] = (next2.x-curr2.x); | |
| 504 | baseV[0][1] = (next2.y-curr2.y); | |
| 505 | break; | |
| 506 | case 3: Static3D curr3 = (Static3D)curr; | |
| 507 | Static3D next3 = (Static3D)next; | |
| 508 | baseV[0][0] = (next3.x-curr3.x); | |
| 509 | baseV[0][1] = (next3.y-curr3.y); | |
| 510 | baseV[0][2] = (next3.z-curr3.z); | |
| 511 | break; | |
| 512 | case 4: Static4D curr4 = (Static4D)curr; | |
| 513 | Static4D next4 = (Static4D)next; | |
| 514 | baseV[0][0] = (next4.x-curr4.x); | |
| 515 | baseV[0][1] = (next4.y-curr4.y); | |
| 516 | baseV[0][2] = (next4.z-curr4.z); | |
| 517 | baseV[0][3] = (next4.w-curr4.w); | |
| 518 | break; | |
| 519 | case 5: Static5D curr5 = (Static5D)curr; | |
| 520 | Static5D next5 = (Static5D)next; | |
| 521 | baseV[0][0] = (next5.x-curr5.x); | |
| 522 | baseV[0][1] = (next5.y-curr5.y); | |
| 523 | baseV[0][2] = (next5.z-curr5.z); | |
| 524 | baseV[0][3] = (next5.w-curr5.w); | |
| 525 | baseV[0][4] = (next5.v-curr5.v); | |
| 526 | break; | |
| 527 |       default: throw new RuntimeException("Unsupported dimension");
 | |
| 528 | } | |
| 529 |  | |
| 530 | if( baseV[0][0] == 0.0f ) | |
| 531 |       {
 | |
| 532 | baseV[1][0] = 1.0f; | |
| 533 | baseV[1][1] = 0.0f; | |
| 534 | } | |
| 535 | else | |
| 536 |       {
 | |
| 537 | baseV[1][0] = 0.0f; | |
| 538 | baseV[1][1] = 1.0f; | |
| 539 | } | |
| 540 |  | |
| 541 | for(int i=2; i<mDimension; i++) | |
| 542 |       {
 | |
| 543 | baseV[1][i] = 0.0f; | |
| 544 | } | |
| 545 |  | |
| 546 | computeOrthonormalBase(); | |
| 547 | } | |
| 548 |  | |
| 549 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 550 | // helper function in case we are interpolating through more than 2 points | |
| 551 |  | |
| 552 | protected void computeOrthonormalBaseMore(float time,VectorCache vc) | |
| 553 |     {
 | |
| 554 | for(int i=0; i<mDimension; i++) | |
| 555 |       {
 | |
| 556 | baseV[0][i] = (3*vc.a[i]*time+2*vc.b[i])*time+vc.c[i]; // first derivative, i.e. velocity vector | |
| 557 | old[i] = baseV[1][i]; | |
| 558 | baseV[1][i] = 6*vc.a[i]*time+2*vc.b[i]; // second derivative,i.e. acceleration vector | |
| 559 | } | |
| 560 |  | |
| 561 | computeOrthonormalBase(); | |
| 562 | } | |
| 563 |  | |
| 564 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 565 | // When this function gets called, baseV[0] and baseV[1] should have been filled with two mDimension-al | |
| 566 | // vectors. This function then fills the rest of the baseV array with a mDimension-al Orthonormal base. | |
| 567 | // (mDimension-2 vectors, pairwise orthogonal to each other and to the original 2). The function always | |
| 568 | // leaves base[0] alone but generally speaking must adjust base[1] to make it orthogonal to base[0]! | |
| 569 | // The whole baseV is then used to compute Noise. | |
| 570 | // | |
| 571 | // When computing noise of a point travelling along a N-dimensional path, there are three cases: | |
| 572 | // a) we may be interpolating through 1 point, i.e. standing in place - nothing to do in this case | |
| 573 | // b) we may be interpolating through 2 points, i.e. travelling along a straight line between them - | |
| 574 | // then pass the velocity vector in baseV[0] and anything linearly independent in base[1]. | |
| 575 | // The output will then be discontinuous in dimensions>2 (sad corollary from the Hairy Ball Theorem) | |
| 576 | // but we don't care - we are travelling along a straight line, so velocity (aka baseV[0]!) does | |
| 577 | // not change. | |
| 578 | // c) we may be interpolating through more than 2 points. Then interpolation formulas ensure the path | |
| 579 | // will never be a straight line, even locally -> we can pass in baseV[0] and baseV[1] the velocity | |
| 580 | // and the acceleration (first and second derivatives of the path) which are then guaranteed to be | |
| 581 | // linearly independent. Then we can ensure this is continuous in dimensions <=4. This leaves | |
| 582 | // dimension 5 (ATM WAVE is 5-dimensional) discontinuous -> WAVE will suffer from chaotic noise. | |
| 583 | // | |
| 584 | // Bear in mind here the 'normal' in 'orthonormal' means 'length equal to the length of the original | |
| 585 | // velocity vector' (rather than the standard 1) | |
| 586 |  | |
| 587 | protected void computeOrthonormalBase() | |
| 588 |     {
 | |
| 589 | int last_non_zero=-1; | |
| 590 | float tmp; | |
| 591 |  | |
| 592 | for(int i=0; i<mDimension; i++) | |
| 593 | if( baseV[0][i] != 0.0f ) | |
| 594 | last_non_zero=i; | |
| 595 |  | |
| 596 | if( last_non_zero==-1 ) /// | |
| 597 |       {                                                                   //  velocity is the 0 vector -> two
 | |
| 598 | for(int i=0; i<mDimension-1; i++) // consecutive points we are interpolating | |
| 599 | for(int j=0; j<mDimension; j++) // through are identical -> no noise, | |
| 600 | baseV[i+1][j]= 0.0f; // set the base to 0 vectors. | |
| 601 | } /// | |
| 602 | else | |
| 603 |       {
 | |
| 604 | for(int i=1; i<mDimension; i++) /// One iteration computes baseV[i][*] | |
| 605 |         {                                                                 //  (aka b[i]), the i-th orthonormal vector.
 | |
| 606 | buf[i-1]=0.0f; // | |
| 607 | // We can use (modified!) Gram-Schmidt. | |
| 608 | for(int k=0; k<mDimension; k++) // | |
| 609 |           {                                                               //
 | |
| 610 | if( i>=2 ) // b[0] = b[0] | |
| 611 |             {                                                             //  b[1] = b[1] - (<b[1],b[0]>/<b[0],b[0]>)*b[0]
 | |
| 612 | old[k] = baseV[i][k]; // b[2] = b[2] - (<b[2],b[0]>/<b[0],b[0]>)*b[0] - (<b[2],b[1]>/<b[1],b[1]>)*b[1] | |
| 613 | baseV[i][k]= (k==i-(last_non_zero>=i?1:0)) ? 1.0f : 0.0f; // b[3] = b[3] - (<b[3],b[0]>/<b[0],b[0]>)*b[0] - (<b[3],b[1]>/<b[1],b[1]>)*b[1] - (<b[3],b[2]>/<b[2],b[2]>)*b[2] | |
| 614 | } // (...) | |
| 615 | // then b[i] = b[i] / |b[i]| ( Here really b[i] = b[i] / (|b[0]|/|b[i]|) | |
| 616 | tmp = baseV[i-1][k]; // | |
| 617 | buf[i-1] += tmp*tmp; // | |
| 618 | } // | |
| 619 | // | |
| 620 | for(int j=0; j<i; j++) // | |
| 621 |           {                                                               //
 | |
| 622 | tmp = 0.0f; // | |
| 623 | for(int k=0;k<mDimension; k++) tmp += baseV[i][k]*baseV[j][k]; // | |
| 624 | tmp /= buf[j]; // | |
| 625 | for(int k=0;k<mDimension; k++) baseV[i][k] -= tmp*baseV[j][k]; // | |
| 626 | } // | |
| 627 | // | |
| 628 | checkAngle(i); // | |
| 629 | } /// end compute baseV[i][*] | |
| 630 |  | |
| 631 | buf[mDimension-1]=0.0f; /// Normalize | |
| 632 | for(int k=0; k<mDimension; k++) // | |
| 633 |         {                                                                 //
 | |
| 634 | tmp = baseV[mDimension-1][k]; // | |
| 635 | buf[mDimension-1] += tmp*tmp; // | |
| 636 | } // | |
| 637 | // | |
| 638 | for(int i=1; i<mDimension; i++) // | |
| 639 |         {                                                                 //
 | |
| 640 | tmp = (float)Math.sqrt(buf[0]/buf[i]); // | |
| 641 | for(int k=0;k<mDimension; k++) baseV[i][k] *= tmp; // | |
| 642 | } /// End Normalize | |
| 643 | } | |
| 644 | } | |
| 645 |  | |
| 646 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 647 |  | |
| 648 | abstract void interpolate(float[] buffer, int offset, float time); | |
| 649 |  | |
| 650 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 651 | // PUBLIC API | |
| 652 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 653 |  | |
| 654 | /** | |
| 655 | * Sets the mode of the interpolation to Loop, Path or Jump. | |
| 656 | * <ul> | |
| 657 | * <li>Loop is when we go from the first point all the way to the last, and the back to the first through | |
| 658 | * the shortest way. | |
| 659 | * <li>Path is when we come back from the last point back to the first the same way we got there. | |
| 660 | * <li>Jump is when we go from first to last and then jump straight back to the first. | |
| 661 | * </ul> | |
| 662 | * | |
| 663 |  * @param mode {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}.
 | |
| 664 | */ | |
| 665 | public void setMode(int mode) | |
| 666 |     {
 | |
| 667 | mMode = mode; | |
| 668 | } | |
| 669 |  | |
| 670 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 671 | /** | |
| 672 | * Returns the number of Points this Dynamic has been fed with. | |
| 673 | * | |
| 674 | * @return the number of Points we are currently interpolating through. | |
| 675 | */ | |
| 676 | public synchronized int getNumPoints() | |
| 677 |     {
 | |
| 678 | return numPoints; | |
| 679 | } | |
| 680 |  | |
| 681 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 682 | /** | |
| 683 | * Sets how many revolutions we want to do. | |
| 684 | * <p> | |
| 685 | * Does not have to be an integer. What constitutes 'one revolution' depends on the MODE: | |
| 686 |  * {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}.
 | |
| 687 | * Count<=0 means 'go on interpolating indefinitely'. | |
| 688 | * | |
| 689 | * @param count the number of times we want to interpolate between our collection of Points. | |
| 690 | */ | |
| 691 | public void setCount(float count) | |
| 692 |     {
 | |
| 693 | mCount = count; | |
| 694 | } | |
| 695 |  | |
| 696 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 697 | /** | |
| 698 | * Return the number of revolutions this Dynamic will make. | |
| 699 | * What constitutes 'one revolution' depends on the MODE: | |
| 700 |  * {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}.
 | |
| 701 | * | |
| 702 | * @return the number revolutions this Dynamic will make. | |
| 703 | */ | |
| 704 | public float getCount() | |
| 705 |     {
 | |
| 706 | return mCount; | |
| 707 | } | |
| 708 |  | |
| 709 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 710 | /** | |
| 711 | * Start running from the beginning again. | |
| 712 | * | |
| 713 | * If a Dynamic has been used already, and we want to use it again and start interpolating from the | |
| 714 | * first Point, first we need to reset it using this method. | |
| 715 | */ | |
| 716 | public void resetToBeginning() | |
| 717 |     {
 | |
| 718 | mStartTime = -1; | |
| 719 | } | |
| 720 |  | |
| 721 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 722 | /** | |
| 723 | * @param duration Number of milliseconds one revolution will take. | |
| 724 | * What constitutes 'one revolution' depends on the MODE: | |
| 725 |  *                 {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}.
 | |
| 726 | */ | |
| 727 | public void setDuration(long duration) | |
| 728 |     {
 | |
| 729 | mDuration = duration; | |
| 730 | } | |
| 731 |  | |
| 732 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 733 | /** | |
| 734 | * @return Number of milliseconds one revolution will take. | |
| 735 | */ | |
| 736 | public long getDuration() | |
| 737 |     {
 | |
| 738 | return mDuration; | |
| 739 | } | |
| 740 |  | |
| 741 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 742 | /** | |
| 743 | * @param convexity If set to the default (1.0f) then interpolation between 4 points | |
| 744 | * (1,0) (0,1) (-1,0) (0,-1) will be the natural circle centered at (0,0) with radius 1. | |
| 745 | * The less it is, the less convex the circle becomes, ultimately when convexity=0.0f | |
| 746 | * then the interpolation shape will be straight lines connecting the four points. | |
| 747 | * Further setting this to negative values will make the shape concave. | |
| 748 | * Valid values: all floats. (although probably only something around (0,2) actually | |
| 749 | * makes sense) | |
| 750 | */ | |
| 751 | public void setConvexity(float convexity) | |
| 752 |     {
 | |
| 753 | if( mConvexity!=convexity ) | |
| 754 |       {
 | |
| 755 | mConvexity = convexity; | |
| 756 | cacheDirty = true; | |
| 757 | } | |
| 758 | } | |
| 759 |  | |
| 760 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 761 | /** | |
| 762 |  * @return See {@link Dynamic#setConvexity(float)}
 | |
| 763 | */ | |
| 764 | public float getConvexity() | |
| 765 |     {
 | |
| 766 | return mConvexity; | |
| 767 | } | |
| 768 |  | |
| 769 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 770 | /** | |
| 771 | * Sets the access type this Dynamic will be working in. | |
| 772 | * | |
| 773 |  * @param type {@link Dynamic#ACCESS_TYPE_RANDOM} or {@link Dynamic#ACCESS_TYPE_SEQUENTIAL}.
 | |
| 774 | */ | |
| 775 | public void setAccessType(int type) | |
| 776 |     {
 | |
| 777 | mAccessType = type; | |
| 778 | mLastPos = -1; | |
| 779 | } | |
| 780 |  | |
| 781 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 782 | /** | |
| 783 |  * @return See {@link Dynamic#setSpeedMode(int)}
 | |
| 784 | */ | |
| 785 | public float getSpeedMode() | |
| 786 |     {
 | |
| 787 | return mSpeedMode; | |
| 788 | } | |
| 789 |  | |
| 790 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 791 | /** | |
| 792 | * Sets the way we compute the interpolation speed. | |
| 793 | * | |
| 794 |  * @param mode {@link Dynamic#SPEED_MODE_SMOOTH} or {@link Dynamic#SPEED_MODE_SEGMENT_CONSTANT} or
 | |
| 795 |  *             {@link Dynamic#SPEED_MODE_GLOBALLY_CONSTANT}
 | |
| 796 | */ | |
| 797 | public void setSpeedMode(int mode) | |
| 798 |     {
 | |
| 799 | if( mSpeedMode!=mode ) | |
| 800 |       {
 | |
| 801 | if( mSpeedMode==SPEED_MODE_SMOOTH ) | |
| 802 |         {
 | |
| 803 | for(int i=0; i<numPoints; i++) | |
| 804 |           {
 | |
| 805 | tmpCache1 = vc.elementAt(i); | |
| 806 | smoothOutSegment(tmpCache1); | |
| 807 | } | |
| 808 | } | |
| 809 |  | |
| 810 | mSpeedMode = mode; | |
| 811 | } | |
| 812 | } | |
| 813 |  | |
| 814 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 815 | /** | |
| 816 | * Return the Dimension, ie number of floats in a single Point this Dynamic interpolates through. | |
| 817 | * | |
| 818 | * @return number of floats in a single Point (ie its dimension) contained in the Dynamic. | |
| 819 | */ | |
| 820 | public int getDimension() | |
| 821 |     {
 | |
| 822 | return mDimension; | |
| 823 | } | |
| 824 |  | |
| 825 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 826 | /** | |
| 827 | * Writes the results of interpolation between the Points at time 'time' to the passed float buffer. | |
| 828 | * <p> | |
| 829 | * This version differs from the previous in that it returns a boolean value which indicates whether | |
| 830 | * the interpolation is finished. | |
| 831 | * | |
| 832 | * @param buffer Float buffer we will write the results to. | |
| 833 | * @param offset Offset in the buffer where to write the result. | |
| 834 | * @param time Time of interpolation. Time=0.0 is the beginning of the first revolution, time=1.0 - the end | |
| 835 | * of the first revolution, time=2.5 - the middle of the third revolution. | |
| 836 | * What constitutes 'one revolution' depends on the MODE: | |
| 837 |  *               {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}.
 | |
| 838 | * @param step Time difference between now and the last time we called this function. Needed to figure | |
| 839 | * out if the previous time we were called the effect wasn't finished yet, but now it is. | |
| 840 | * @return true if the interpolation reached its end. | |
| 841 | */ | |
| 842 | public boolean get(float[] buffer, int offset, long time, long step) | |
| 843 |     {
 | |
| 844 | if( mDuration<=0.0f ) | |
| 845 |       {
 | |
| 846 | interpolate(buffer,offset,mCount-(int)mCount); | |
| 847 | return false; | |
| 848 | } | |
| 849 |  | |
| 850 | if( mStartTime==-1 ) | |
| 851 |       {
 | |
| 852 | mStartTime = time; | |
| 853 | mLastPos = -1; | |
| 854 | } | |
| 855 |  | |
| 856 | long diff = time-mPausedTime; | |
| 857 |  | |
| 858 | if( mStartTime<mPausedTime && mCorrectedTime<mPausedTime && diff>=0 && diff<=step ) | |
| 859 |       {
 | |
| 860 | mCorrectedTime = mPausedTime; | |
| 861 | mStartTime += diff; | |
| 862 | step -= diff; | |
| 863 | } | |
| 864 |  | |
| 865 | time -= mStartTime; | |
| 866 |  | |
| 867 | if( time+step > mDuration*mCount && mCount>0.0f ) | |
| 868 |       {
 | |
| 869 | interpolate(buffer,offset,mCount-(int)mCount); | |
| 870 | return true; | |
| 871 | } | |
| 872 |  | |
| 873 | double pos; | |
| 874 |  | |
| 875 | if( mAccessType ==ACCESS_TYPE_SEQUENTIAL ) | |
| 876 |       {
 | |
| 877 | pos = mLastPos<0 ? (double)time/mDuration : (double)step/mDuration + mLastPos; | |
| 878 | mLastPos = pos; | |
| 879 | } | |
| 880 | else | |
| 881 |       {
 | |
| 882 | pos = (double)time/mDuration; | |
| 883 | } | |
| 884 |  | |
| 885 | interpolate(buffer,offset, (float)(pos-(int)pos) ); | |
| 886 | return false; | |
| 887 | } | |
| 888 | } | |
| src/main/java/org/distorted/library/type/Dynamic.kt | ||
|---|---|---|
| 1 | //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 2 | // Copyright 2016 Leszek Koltunski leszek@koltunski.pl // | |
| 3 | // // | |
| 4 | // This file is part of Distorted. // | |
| 5 | // // | |
| 6 | // This library is free software; you can redistribute it and/or // | |
| 7 | // modify it under the terms of the GNU Lesser General Public // | |
| 8 | // License as published by the Free Software Foundation; either // | |
| 9 | // version 2.1 of the License, or (at your option) any later version. // | |
| 10 | // // | |
| 11 | // This library is distributed in the hope that it will be useful, // | |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of // | |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // | |
| 14 | // Lesser General Public License for more details. // | |
| 15 | // // | |
| 16 | // You should have received a copy of the GNU Lesser General Public // | |
| 17 | // License along with this library; if not, write to the Free Software // | |
| 18 | // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // | |
| 19 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 20 |  | |
| 21 | package org.distorted.library.type; | |
| 22 |  | |
| 23 | import org.distorted.library.main.DistortedLibrary; | |
| 24 |  | |
| 25 | import java.util.Random; | |
| 26 | import java.util.Vector; | |
| 27 |  | |
| 28 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 29 | /** A class to interpolate between a list of Statics. | |
| 30 | * <p><ul> | |
| 31 | * <li>if there is only one Point, just return it. | |
| 32 | * <li>if there are two Points, linearly bounce between them | |
| 33 | * <li>if there are more, interpolate a path between them. Exact way we interpolate depends on the MODE. | |
| 34 | * </ul> | |
| 35 | */ | |
| 36 |  | |
| 37 | // The way Interpolation between more than 2 Points is done: | |
| 38 | // | |
| 39 | // Def: let V[i] = (V[i](x), V[i](y), V[i](z)) be the direction and speed (i.e. velocity) we have to | |
| 40 | // be flying at Point P[i] | |
| 41 | // | |
| 42 | // Time it takes to fly though one segment P[i] --> P[i+1] : 0.0 --> 1.0 | |
| 43 | // | |
| 44 | // We arbitrarily decide that V[i] should be equal to (|curr|*prev + |prev|*curr) / min(|prev|,|curr|) | |
| 45 | // where prev = P[i]-P[i-1] and curr = P[i+1]-P[i] | |
| 46 | // | |
| 47 | // Given that the flight route (X(t), Y(t), Z(t)) from P(i) to P(i+1) (0<=t<=1) has to satisfy | |
| 48 | // X(0) = P[i ](x), Y(0)=P[i ](y), Z(0)=P[i ](z), X'(0) = V[i ](x), Y'(0) = V[i ](y), Z'(0) = V[i ](z) | |
| 49 | // X(1) = P[i+1](x), Y(1)=P[i+1](y), Z(1)=P[i+1](z), X'(1) = V[i+1](x), Y'(1) = V[i+1](y), Z'(1) = V[i+1](z) | |
| 50 | // | |
| 51 | // we have the solution: X(t) = at^3 + bt^2 + ct + d where | |
| 52 | // a = 2*P[i](x) + V[i](x) - 2*P[i+1](x) + V[i+1](x) | |
| 53 | // b = -3*P[i](x) - 2*V[i](x) + 3*P[i+1](x) - V[i+1](x) | |
| 54 | // c = V[i](x) | |
| 55 | // d = P[i](x) | |
| 56 | // | |
| 57 | // and similarly Y(t) and Z(t). | |
| 58 |  | |
| 59 | public abstract class Dynamic | |
| 60 |   {
 | |
| 61 | /** | |
| 62 | * Keep the speed of interpolation always changing. Time to cover one segment (distance between | |
| 63 | * two consecutive points) always the same. Smoothly interpolate the speed between two segments. | |
| 64 | */ | |
| 65 | public static final int SPEED_MODE_SMOOTH = 0; | |
| 66 | /** | |
| 67 | * Make each segment have constant speed. Time to cover each segment is still the same, thus the | |
| 68 | * speed will jump when passing through a point and then keep constant. | |
| 69 | */ | |
| 70 | public static final int SPEED_MODE_SEGMENT_CONSTANT = 1; | |
| 71 | /** | |
| 72 | * Have the speed be always, globally the same across all segments. Time to cover one segment will | |
| 73 | * thus generally no longer be the same. | |
| 74 | */ | |
| 75 | public static final int SPEED_MODE_GLOBALLY_CONSTANT = 2; // TODO: not supported yet | |
| 76 |  | |
| 77 | /** | |
| 78 | * One revolution takes us from the first point to the last and back to first through the shortest path. | |
| 79 | */ | |
| 80 | public static final int MODE_LOOP = 0; | |
| 81 | /** | |
| 82 | * One revolution takes us from the first point to the last and back to first through the same path. | |
| 83 | */ | |
| 84 | public static final int MODE_PATH = 1; | |
| 85 | /** | |
| 86 | * One revolution takes us from the first point to the last and jumps straight back to the first point. | |
| 87 | */ | |
| 88 | public static final int MODE_JUMP = 2; | |
| 89 |  | |
| 90 | /** | |
| 91 | * The default mode of access. When in this mode, we are able to call interpolate() with points in time | |
| 92 | * in any random order. This means one single Dynamic can be used in many effects simultaneously. | |
| 93 | * On the other hand, when in this mode, it is not possible to smoothly interpolate when mDuration suddenly | |
| 94 | * changes. | |
| 95 | */ | |
| 96 | public static final int ACCESS_TYPE_RANDOM = 0; | |
| 97 | /** | |
| 98 | * Set the mode to ACCESS_SEQUENTIAL if you need to change mDuration and you would rather have the Dynamic | |
| 99 | * keep on smoothly interpolating. | |
| 100 | * On the other hand, in this mode, a Dynamic can only be accessed in sequential manner, which means one | |
| 101 | * Dynamic can only be used in one effect at a time. | |
| 102 | */ | |
| 103 | public static final int ACCESS_TYPE_SEQUENTIAL = 1; | |
| 104 |  | |
| 105 | protected int mDimension; | |
| 106 | protected int numPoints; | |
| 107 | protected int mSegment; // between which pair of points are we currently? (in case of PATH this is a bit complicated!) | |
| 108 | protected boolean cacheDirty; // VectorCache not up to date | |
| 109 | protected int mMode; // LOOP, PATH or JUMP | |
| 110 | protected long mDuration; // number of milliseconds it takes to do a full loop/path from first vector to the last and back to the first | |
| 111 | protected float mCount; // number of loops/paths we will do; mCount = 1.5 means we go from the first vector to the last, back to first, and to the last again. | |
| 112 | protected double mLastPos; | |
| 113 | protected int mAccessType; | |
| 114 | protected int mSpeedMode; | |
| 115 | protected float mTmpTime; | |
| 116 | protected int mTmpVec, mTmpSeg; | |
| 117 |  | |
| 118 | protected class VectorNoise | |
| 119 |     {
 | |
| 120 | float[][] n; | |
| 121 |  | |
| 122 | VectorNoise() | |
| 123 |       {
 | |
| 124 | n = new float[mDimension][NUM_NOISE]; | |
| 125 | } | |
| 126 |  | |
| 127 | void computeNoise() | |
| 128 |       {
 | |
| 129 | n[0][0] = mRnd.nextFloat(); | |
| 130 | for(int i=1; i<NUM_NOISE; i++) n[0][i] = n[0][i-1]+mRnd.nextFloat(); | |
| 131 |  | |
| 132 | float sum = n[0][NUM_NOISE-1] + mRnd.nextFloat(); | |
| 133 |  | |
| 134 | for(int i=0; i<NUM_NOISE; i++) | |
| 135 |         {
 | |
| 136 | n[0][i] /=sum; | |
| 137 | for(int j=1; j<mDimension; j++) n[j][i] = mRnd.nextFloat()-0.5f; | |
| 138 | } | |
| 139 | } | |
| 140 | } | |
| 141 |  | |
| 142 | protected Vector<VectorNoise> vn; | |
| 143 | protected float[] mFactor; | |
| 144 | protected float[] mNoise; | |
| 145 | protected float[][] baseV; | |
| 146 |  | |
| 147 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 148 | // the coefficients of the X(t), Y(t) and Z(t) polynomials: X(t) = a[0]*T^3 + b[0]*T^2 + c[0]*t + d[0] etc. | |
| 149 | // (velocity) is the velocity vector. | |
| 150 | // (cached) is the original vector from vv (copied here so when interpolating we can see if it is | |
| 151 | // still valid and if not - rebuild the Cache | |
| 152 |  | |
| 153 | protected class VectorCache | |
| 154 |     {
 | |
| 155 | float[] a; | |
| 156 | float[] b; | |
| 157 | float[] c; | |
| 158 | float[] d; | |
| 159 | float[] velocity; | |
| 160 | float[] cached; | |
| 161 | float[] path_ratio; | |
| 162 |  | |
| 163 | VectorCache() | |
| 164 |       {
 | |
| 165 | a = new float[mDimension]; | |
| 166 | b = new float[mDimension]; | |
| 167 | c = new float[mDimension]; | |
| 168 | d = new float[mDimension]; | |
| 169 |  | |
| 170 | velocity = new float[mDimension]; | |
| 171 | cached = new float[mDimension]; | |
| 172 | path_ratio = new float[NUM_RATIO]; | |
| 173 | } | |
| 174 | } | |
| 175 |  | |
| 176 | protected Vector<VectorCache> vc; | |
| 177 | protected VectorCache tmpCache1, tmpCache2; | |
| 178 | protected float mConvexity; | |
| 179 |  | |
| 180 | private static final int NUM_RATIO = 10; // we attempt to 'smooth out' the speed in each segment - | |
| 181 | // remember this many 'points' inside the Cache for each segment. | |
| 182 |  | |
| 183 | protected static final float[] mTmpRatio = new float[NUM_RATIO]; | |
| 184 |  | |
| 185 | private float[] buf; | |
| 186 | private float[] old; | |
| 187 | private static final Random mRnd = new Random(); | |
| 188 | private static final int NUM_NOISE = 5; // used iff mNoise>0.0. Number of intermediary points between each pair of adjacent vectors | |
| 189 | // where we randomize noise factors to make the way between the two vectors not so smooth. | |
| 190 | private long mStartTime; | |
| 191 | private long mCorrectedTime; | |
| 192 | private static long mPausedTime; | |
| 193 |  | |
| 194 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 195 | // hide this from Javadoc | |
| 196 |  | |
| 197 | protected Dynamic() | |
| 198 |     {
 | |
| 199 |  | |
| 200 | } | |
| 201 |  | |
| 202 | /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| 203 |  | |
| 204 | protected Dynamic(int duration, float count, int dimension) | |
| 205 |     {
 | |
| 206 | vc = new Vector<>(); | |
| 207 | vn = null; | |
| 208 | numPoints = 0; | |
| 209 | cacheDirty = false; | |
| 210 | mMode = MODE_LOOP; | |
| 211 | mDuration = duration; | |
| 212 | mCount = count; | |
| 213 | mDimension = dimension; | |
| 214 | mSegment = -1; | |
| 215 | mLastPos = -1; | |
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