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library / src / main / java / org / distorted / library / main / DistortedLibrary.java @ 82b62e04

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski  leszek@koltunski.pl                                          //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// This library is free software; you can redistribute it and/or                                 //
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// modify it under the terms of the GNU Lesser General Public                                    //
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// License as published by the Free Software Foundation; either                                  //
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// version 2.1 of the License, or (at your option) any later version.                            //
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//                                                                                               //
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// This library is distributed in the hope that it will be useful,                               //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                             //
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// Lesser General Public License for more details.                                               //
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//                                                                                               //
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// You should have received a copy of the GNU Lesser General Public                              //
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// License along with this library; if not, write to the Free Software                           //
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA                //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.main;
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import android.opengl.GLES30;
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import android.opengl.GLES31;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import org.distorted.library.R;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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import org.distorted.library.effect.PostprocessEffect;
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import org.distorted.library.effect.VertexEffect;
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.message.EffectMessageSender;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.program.VertexCompilationException;
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import org.distorted.library.type.Dynamic;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * A singleton class used to control various global dialog_settings.
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 */
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public class DistortedLibrary
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  {
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  /**
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   * When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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   * backing up our DistortedTexture.
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   * <p>
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   * This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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   * apply different effects. Used in the copy constructor.
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   */
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  public static final int CLONE_SURFACE = 0x1;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the MATRIX queue.
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   */
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  public static final int CLONE_MATRIX = 0x2;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the VERTEX queue.
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   */
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  public static final int CLONE_VERTEX  = 0x4;
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  /**
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   * When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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   */
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  public static final int CLONE_FRAGMENT= 0x8;
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   /**
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   * When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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   * <p>
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   * This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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   */
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  public static final int CLONE_POSTPROCESS= 0x10;
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  /**
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   * When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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   * <p>
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   * This is mainly useful for creating many similar sub-trees and rendering then at different places
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   * on the screen with (optionally) different Effects.
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   */
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  public static final int CLONE_CHILDREN= 0x20;
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  /**
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   * When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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   * constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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   * (the value of which is most likely unknown at the time of creation of the Screen)
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   */
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  public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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  /**
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   * Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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   * of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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   * might be missing part of the Objects)
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   *
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   * This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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   *
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   * https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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   */
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  private static int mFBOQueueSize;
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  private static int mGLSL;
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  private static String mGLSL_VERSION;
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  private static boolean mOITCompilationAttempted, mNeedsTransformFeedback;
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  private static int mMaxTextureSize         = Integer.MAX_VALUE;
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  private static int mMaxNumberOfVerUniforms = Integer.MAX_VALUE;
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  private static int mMaxNumberOfFraUniforms = Integer.MAX_VALUE;
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  private static boolean mBuggyUBOs;
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  private static String mVendor, mVersion, mRenderer;
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  private static boolean mFastCompilationTF;
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  //////////////////////////////////////////////////////////////////////////////////////////////
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  /// MAIN PROGRAM ///
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  private static DistortedProgram mMainProgram;
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  private static int mMainTextureH;
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  private static int mTransformFeedbackH;
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  /// NORMAL PROGRAM /////
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  private static DistortedProgram mNormalProgram;
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  private static int mNormalProjectionH;
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  /// MAIN OIT PROGRAM ///
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  private static DistortedProgram mMainOITProgram;
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  private static int mMainOITTextureH;
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  private static int mMainOITSizeH;
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  private static int mMainOITNumRecordsH;
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  /// BLIT PROGRAM ///
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  private static DistortedProgram mBlitProgram;
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  private static int mBlitTextureH;
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  private static int mBlitDepthH;
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  private static final FloatBuffer mQuadPositions;
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  /// FULL PROGRAM ///
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  private static DistortedProgram mFullProgram;
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  static
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    {
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    float[] positionData= { -0.5f, -0.5f,  -0.5f, 0.5f,  0.5f,-0.5f,  0.5f, 0.5f };
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    mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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    mQuadPositions.put(positionData).position(0);
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    }
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  /// BLIT DEPTH PROGRAM ///
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  private static DistortedProgram mBlitDepthProgram;
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  private static int mBlitDepthTextureH;
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  private static int mBlitDepthDepthTextureH;
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  private static int mBlitDepthTexCorrH;
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  /// Program Handles ///
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  private static int mMainProgramH, mFullProgramH, mMainOITProgramH;
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  /// OIT SSBO BUFFER ///
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  private static int[] mLinkedListSSBO = new int[1];
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  private static int[] mAtomicCounter;
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  private static int   mCurrBuffer;
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  static
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    {
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    mLinkedListSSBO[0]= -1;
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    mCurrBuffer       =  0;
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    }
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  ///////////////////////////////////////////////////////////////
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  // meaning: allocate 1.0 screenful of places for transparent
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  // fragments in the SSBO backing up the OIT render method.
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  private static float mBufferSize=1.0f;
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  /// OIT CLEAR PROGRAM ///
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  private static DistortedProgram mOITClearProgram;
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  private static int mOITClearDepthH;
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  private static int mOITClearTexCorrH;
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  private static int mOITClearSizeH;
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  /// OIT BUILD PROGRAM ///
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  private static DistortedProgram mOITBuildProgram;
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  private static int mOITBuildTextureH;
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  private static int mOITBuildDepthTextureH;
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  private static int mOITBuildDepthH;
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  private static int mOITBuildTexCorrH;
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  private static int mOITBuildSizeH;
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  private static int mOITBuildNumRecordsH;
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  /// OIT COLLAPSE PROGRAM ///
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  private static DistortedProgram mOITCollapseProgram;
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  private static int mOITCollapseDepthTextureH;
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  private static int mOITCollapseDepthH;
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  private static int mOITCollapseTexCorrH;
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  private static int mOITCollapseSizeH;
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  /// OIT RENDER PROGRAM ///
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  private static DistortedProgram mOITRenderProgram;
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  private static int mOITRenderDepthH;
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  private static int mOITRenderTexCorrH;
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  private static int mOITRenderSizeH;
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  /// END PROGRAMS //////
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  /**
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   * Every application using the library must implement this interface so that the library can send
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   * it exceptions that arise. The exceptions may come at any time, for example the library will
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   * compile its OIT problem only on the first attempt to use the OIT
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   * Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
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   * OpenGL ES 3.0 is not supported, etc.
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   *
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   * Additionally, the User must be able to provide version of the OpenGL supported by the underlying
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   * hardware and InputStreams to given local files.
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   */
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  public interface LibraryUser
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    {
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    void distortedException(Exception ex);
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    InputStream localFile(int fileID);
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    void logMessage(String message);
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    }
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  private static LibraryUser mUser;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// private: hide this from Javadoc
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  private DistortedLibrary()
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    {
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void createMainProgram()
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    {
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    // MAIN PROGRAM ////////////////////////////////////
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    final InputStream mainVertStream = mUser.localFile(R.raw.main_vertex_shader);
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    final InputStream mainFragStream = mUser.localFile(R.raw.main_fragment_shader);
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    int numF = FragmentEffect.getNumEnabled();
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    int numV = VertexEffect.getNumEnabled();
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    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n");
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    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
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    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
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    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
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    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
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    String enabledEffectV= VertexEffect.getGLSL();
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    String enabledEffectF= FragmentEffect.getGLSL();
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    String[] feedback = { "v_Position", "v_endPosition" };
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    try
262
      {
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      mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader,
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                                          mainFragHeader, enabledEffectV, enabledEffectF,
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                                          mGLSL, mNeedsTransformFeedback ? feedback : null );
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      }
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    catch(Exception e)
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      {
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      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    mMainProgramH = mMainProgram.getProgramHandle();
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    EffectQueue.getUniforms(mMainProgramH,0);
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    MeshBase.getUniforms(mMainProgramH,0);
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    mMainTextureH= GLES30.glGetUniformLocation( mMainProgramH, "u_Texture");
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    mTransformFeedbackH= GLES30.glGetUniformLocation( mMainProgramH, "u_TransformFeedback");
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    // BLIT PROGRAM ////////////////////////////////////
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    final InputStream blitVertStream = mUser.localFile(R.raw.blit_vertex_shader);
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    final InputStream blitFragStream = mUser.localFile(R.raw.blit_fragment_shader);
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    try
284
      {
285
      mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
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      }
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    catch(Exception e)
288
      {
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      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
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      throw new RuntimeException(e.getMessage());
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      }
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    int blitProgramH = mBlitProgram.getProgramHandle();
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    mBlitTextureH  = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
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    mBlitDepthH    = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
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    // BLIT DEPTH PROGRAM ////////////////////////////////////
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    final InputStream blitDepthVertStream = mUser.localFile(R.raw.blit_depth_vertex_shader);
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    final InputStream blitDepthFragStream = mUser.localFile(R.raw.blit_depth_fragment_shader);
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301
    try
302
      {
303
      mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
304
      }
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    catch(Exception e)
306
      {
307
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
308
      throw new RuntimeException(e.getMessage());
309
      }
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311
    int blitDepthProgramH   = mBlitDepthProgram.getProgramHandle();
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    mBlitDepthTextureH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
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    mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
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    mBlitDepthTexCorrH      = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
315
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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319
  private static void createNormalProgram()
320
    {
321
    // NORMAL PROGRAM //////////////////////////////////////
322
    final InputStream normalVertexStream   = mUser.localFile(R.raw.normal_vertex_shader);
323
    final InputStream normalFragmentStream = mUser.localFile(R.raw.normal_fragment_shader);
324

    
325
    try
326
      {
327
      mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
328
      }
329
    catch(Exception e)
330
      {
331
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
332
      throw new RuntimeException(e.getMessage());
333
      }
334

    
335
    int normalProgramH = mNormalProgram.getProgramHandle();
336
    mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
337
    }
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339
///////////////////////////////////////////////////////////////////////////////////////////////////
340

    
341
  private static void createFullProgram()
342
    {
343
    final InputStream fullVertStream = mUser.localFile(R.raw.main_vertex_shader);
344
    final InputStream fullFragStream = mUser.localFile(R.raw.main_fragment_shader);
345

    
346
    int numV = VertexEffect.getAllEnabled();
347

    
348
    String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
349
    String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " +                                         0   + "\n");
350

    
351
    fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
352
    if( MeshBase.getUseCenters() ) fullVertHeader += "#define COMP_CENTERS\n";
353
    if( mBuggyUBOs )               fullVertHeader += "#define BUGGY_UBOS\n";
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355
    String enabledEffectV= VertexEffect.getAllGLSL();
356
    String enabledEffectF= "{}";
357

    
358
    fullVertHeader += "#define PREAPPLY\n";
359

    
360
    String[] feedback = { "v_Position", "v_endPosition" };
361

    
362
    try
363
      {
364
      mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
365
                                          enabledEffectV, enabledEffectF, mGLSL, feedback);
366
      }
367
    catch(Exception e)
368
      {
369
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
370
      throw new RuntimeException(e.getMessage());
371
      }
372

    
373
    mFullProgramH = mFullProgram.getProgramHandle();
374
    EffectQueue.getUniforms(mFullProgramH,3);
375
    MeshBase.getUniforms(mFullProgramH,3);
376
    }
377

    
378
///////////////////////////////////////////////////////////////////////////////////////////////////
379

    
380
  private static void createOITProgram()
381
    {
382
    // MAIN OIT PROGRAM ////////////////////////////////
383
    final InputStream mainVertStream = mUser.localFile(R.raw.main_vertex_shader);
384
    final InputStream mainFragStream = mUser.localFile(R.raw.main_fragment_shader);
385

    
386
    int numF = FragmentEffect.getNumEnabled();
387
    int numV = VertexEffect.getNumEnabled();
388

    
389
    String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX "   + ( numV>0 ? getMax(EffectType.VERTEX  ) : 0 ) + "\n") + ("#define OIT\n");
390
    String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
391

    
392
    mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
393
    if( MeshBase.getUseCenters() ) mainVertHeader += "#define COMP_CENTERS\n";
394
    if( mBuggyUBOs )               mainVertHeader += "#define BUGGY_UBOS\n";
395

    
396
    String enabledEffectV= VertexEffect.getGLSL();
397
    String enabledEffectF= FragmentEffect.getGLSL();
398

    
399
    try
400
      {
401
      mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
402
                                             enabledEffectV, enabledEffectF, mGLSL, null);
403
      }
404
    catch(Exception e)
405
      {
406
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
407
      throw new RuntimeException(e.getMessage());
408
      }
409

    
410
    mMainOITProgramH = mMainOITProgram.getProgramHandle();
411
    EffectQueue.getUniforms(mMainOITProgramH,1);
412
    MeshBase.getUniforms(mMainOITProgramH,1);
413
    mMainOITTextureH    = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Texture");
414
    mMainOITSizeH       = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Size");
415
    mMainOITNumRecordsH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_numRecords");
416

    
417
    // OIT CLEAR PROGRAM ////////////////////////////////////
418
    final InputStream oitClearVertStream = mUser.localFile(R.raw.oit_vertex_shader);
419
    final InputStream oitClearFragStream = mUser.localFile(R.raw.oit_clear_fragment_shader);
420

    
421
    try
422
      {
423
      mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
424
      }
425
    catch(Exception e)
426
      {
427
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
428
      throw new RuntimeException(e.getMessage());
429
      }
430

    
431
    int oitClearProgramH   = mOITClearProgram.getProgramHandle();
432
    mOITClearDepthH        = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
433
    mOITClearTexCorrH      = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
434
    mOITClearSizeH         = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
435

    
436
    // OIT BUILD PROGRAM ////////////////////////////////////
437
    final InputStream oitBuildVertStream = mUser.localFile(R.raw.oit_vertex_shader);
438
    final InputStream oitBuildFragStream = mUser.localFile(R.raw.oit_build_fragment_shader);
439

    
440
    try
441
      {
442
      mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
443
      }
444
    catch(Exception e)
445
      {
446
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
447
      throw new RuntimeException(e.getMessage());
448
      }
449

    
450
    int oitBuildProgramH   = mOITBuildProgram.getProgramHandle();
451
    mOITBuildTextureH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
452
    mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
453
    mOITBuildDepthH        = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
454
    mOITBuildTexCorrH      = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
455
    mOITBuildSizeH         = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
456
    mOITBuildNumRecordsH   = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
457

    
458
    // OIT COLLAPSE PROGRAM ///////////////////////////
459
    final InputStream oitCollapseVertStream = mUser.localFile(R.raw.oit_vertex_shader);
460
    final InputStream oitCollapseFragStream = mUser.localFile(R.raw.oit_collapse_fragment_shader);
461

    
462
    try
463
      {
464
      mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
465
      }
466
    catch(Exception e)
467
      {
468
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
469
      throw new RuntimeException(e.getMessage());
470
      }
471

    
472
    int oitCollapseProgramH   = mOITCollapseProgram.getProgramHandle();
473
    mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
474
    mOITCollapseDepthH        = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
475
    mOITCollapseTexCorrH      = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
476
    mOITCollapseSizeH         = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
477

    
478
    // OIT RENDER PROGRAM ///////////////////////////
479
    final InputStream oitRenderVertStream = mUser.localFile(R.raw.oit_vertex_shader);
480
    final InputStream oitRenderFragStream = mUser.localFile(R.raw.oit_render_fragment_shader);
481

    
482
    try
483
      {
484
      mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
485
      }
486
    catch(Exception e)
487
      {
488
      mUser.logMessage(e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
489
      throw new RuntimeException(e.getMessage());
490
      }
491

    
492
    int oitRenderProgramH   = mOITRenderProgram.getProgramHandle();
493
    mOITRenderDepthH        = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
494
    mOITRenderTexCorrH      = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
495
    mOITRenderSizeH         = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
496
    }
497

    
498
///////////////////////////////////////////////////////////////////////////////////////////////////
499

    
500
  private static void displayNormals(float[] projection, MeshBase mesh)
501
    {
502
    if( mNormalProgram==null )
503
      {
504
      try
505
        {
506
        createNormalProgram();
507
        }
508
      catch(Exception ex)
509
        {
510
        mUser.distortedException(ex);
511
        return;
512
        }
513
      }
514

    
515
    int num = mesh.getNumVertices();
516
    int tfo = mesh.getTFO();
517

    
518
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
519
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
520
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
521
    InternalRenderState.switchOffDrawing();
522
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
523
    InternalRenderState.restoreDrawing();
524
    GLES30.glEndTransformFeedback();
525
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
526
    GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 0);
527

    
528
    mNormalProgram.useProgram();
529
    GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
530
    mesh.bindTransformAttribs(mNormalProgram);
531
    GLES30.glLineWidth(8.0f);
532
    GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
533
    mNormalProgram.stopUsingProgram();
534
    }
535

    
536
///////////////////////////////////////////////////////////////////////////////////////////////////
537
/**
538
 * Execute all VertexEffects and adjust all vertices
539
 *
540
 * @y.exclude
541
 */
542
  public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
543
    {
544
    if( mFullProgram==null )
545
      {
546
      try
547
        {
548
        createFullProgram();
549
        }
550
      catch(Exception ex)
551
        {
552
        mUser.distortedException(ex);
553
        return;
554
        }
555
      }
556

    
557
    int num = mesh.getNumVertices();
558
    int tfo = mesh.getTFO();
559

    
560
    mFullProgram.useProgram();
561
    mesh.bindVertexAttribs(mFullProgram);
562
    queue.compute(1,0);
563
    queue.send(0.0f,mFullProgramH,3);
564
    mesh.send(mFullProgramH,3);
565

    
566
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
567
    GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
568
    InternalRenderState.switchOffDrawing();
569
    GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
570
    InternalRenderState.restoreDrawing();
571
    GLES30.glEndTransformFeedback();
572
    mesh.copyTransformToVertex();
573
    GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
574
    mFullProgram.stopUsingProgram();
575
    }
576

    
577
///////////////////////////////////////////////////////////////////////////////////////////////////
578

    
579
  static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime, long step)
580
    {
581
    if( mMainOITProgram!=null )
582
      {
583
      EffectQueue[] queues = effects.getQueues();
584

    
585
      EffectQueue.compute(queues, currTime, step);
586
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
587

    
588
      mMainOITProgram.useProgram();
589
      GLES30.glUniform1i(mMainOITTextureH, 0);
590
      GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
591
      GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
592
      mesh.bindVertexAttribs(mMainOITProgram);
593
      mesh.send(mMainOITProgramH,1);
594

    
595
      float inflate     = mesh.getInflate();
596
      float distance    = surface.mDistance;
597
      float mipmap      = surface.mMipmap;
598
      float[] projection= surface.mProjectionMatrix;
599

    
600
      EffectQueue.send(queues, mMainOITProgramH, distance, mipmap, projection, inflate, 1 );
601
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
602
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
603
      mMainOITProgram.stopUsingProgram();
604
      }
605
    }
606

    
607
///////////////////////////////////////////////////////////////////////////////////////////////////
608

    
609
  static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime, long step)
610
    {
611
    if( mMainProgram!=null )
612
      {
613
      EffectQueue[] queues = effects.getQueues();
614

    
615
      EffectQueue.compute(queues, currTime, step);
616
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
617

    
618
      mMainProgram.useProgram();
619
      GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
620
      mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
621
      mesh.send(mMainProgramH,0);
622

    
623
      float inflate     = mesh.getInflate();
624
      float distance    = surface.mDistance;
625
      float mipmap      = surface.mMipmap;
626
      float[] projection= surface.mProjectionMatrix;
627

    
628
      EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
629
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
630
      if( mesh.getShowNormals() ) displayNormals(projection,mesh);
631
      mMainProgram.stopUsingProgram();
632
      }
633
    }
634

    
635
///////////////////////////////////////////////////////////////////////////////////////////////////
636

    
637
  static void blitPriv(InternalOutputSurface surface)
638
    {
639
    if( mBlitProgram!=null )
640
      {
641
      mBlitProgram.useProgram();
642
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
643
      GLES30.glUniform1i(mBlitTextureH, 0);
644
      GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
645
      GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
646
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
647
      mBlitProgram.stopUsingProgram();
648
      }
649
    }
650

    
651
///////////////////////////////////////////////////////////////////////////////////////////////////
652

    
653
  static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
654
    {
655
    if( mBlitDepthProgram!=null )
656
      {
657
      mBlitDepthProgram.useProgram();
658
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
659
      GLES30.glUniform1i(mBlitDepthTextureH, 0);
660
      GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
661
      GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
662
      GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
663
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
664
      mBlitDepthProgram.stopUsingProgram();
665
      }
666
    }
667

    
668
///////////////////////////////////////////////////////////////////////////////////////////////////
669
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
670

    
671
  private static int printPreviousBuffer()
672
    {
673
    int counter = 0;
674

    
675
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
676
                                                                GLES30.GL_MAP_READ_BIT);
677
    if( atomicBuf!=null )
678
      {
679
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
680
      counter = atomicIntBuf.get(0);
681
      }
682
    else
683
      {
684
      mUser.logMessage("printPreviousBuffer: failed to map atomic buffer");
685
      }
686

    
687
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
688

    
689
    return counter;
690
    }
691

    
692
///////////////////////////////////////////////////////////////////////////////////////////////////
693

    
694
  private static void zeroBuffer()
695
    {
696
    ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
697
                                                                GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
698
    if( atomicBuf!=null )
699
      {
700
      IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
701
      atomicIntBuf.put(0,0);
702
      }
703
    else
704
      {
705
      mUser.logMessage("zeroBuffer: failed to map atomic buffer");
706
      }
707

    
708
    GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
709
    }
710

    
711
///////////////////////////////////////////////////////////////////////////////////////////////////
712
// reset atomic counter to 0
713

    
714
  static int zeroOutAtomic()
715
    {
716
    int counter = 0;
717

    
718
    if( mAtomicCounter==null )
719
      {
720
      mAtomicCounter = new int[mFBOQueueSize];
721

    
722
      GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
723

    
724
      for(int i=0; i<mFBOQueueSize; i++)
725
        {
726
        GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
727
        GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
728
        zeroBuffer();
729
        }
730
      }
731

    
732
    // reading the value of the buffer on every frame would slow down rendering by
733
    // about 3%; doing it only once every 5 frames affects speed by less than 1%.
734
    if( mCurrBuffer==0 )
735
      {
736
      GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
737
      counter = printPreviousBuffer();
738
      }
739

    
740
    if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
741

    
742
    GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
743
    zeroBuffer();
744

    
745
    return counter;
746
    }
747

    
748
///////////////////////////////////////////////////////////////////////////////////////////////////
749
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
750

    
751
  static void oitClear(InternalOutputSurface surface, int counter)
752
    {
753
    if( mOITClearProgram==null )
754
      {
755
      if( mGLSL>=310 && !mOITCompilationAttempted )
756
        {
757
        mOITCompilationAttempted = true;
758

    
759
        try
760
          {
761
          createOITProgram();
762
          }
763
        catch(Exception ex)
764
          {
765
          mUser.distortedException(ex);
766
          return;
767
          }
768
        }
769
      else
770
        {
771
        return;
772
        }
773
      }
774

    
775
    if( mLinkedListSSBO[0]<0 )
776
      {
777
      GLES30.glGenBuffers(1,mLinkedListSSBO,0);
778

    
779
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
780
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
781
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
782
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
783

    
784
      GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
785
      }
786

    
787
    // See if we have overflown the SSBO in one of the previous frames.
788
    // If yes, assume we need to make the SSBO larger.
789
    float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
790

    
791
    if( overflow>1.0f )
792
      {
793
      mBufferSize *= (int)(overflow+1.0f);
794
      int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
795
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
796
      GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
797
      GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
798
      }
799

    
800
    mOITClearProgram.useProgram();
801
    GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
802
    GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f );   // corrections do not really matter here - only present because of common vertex shader.
803
    GLES30.glUniform1f( mOITClearDepthH , 1.0f);          // likewise depth
804
    GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
805
    GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
806
    GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
807
    mOITClearProgram.stopUsingProgram();
808
    }
809

    
810
///////////////////////////////////////////////////////////////////////////////////////////////////
811
// Pass2 of the OIT algorithm - build per-pixel linked lists.
812

    
813
  static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
814
    {
815
    if( mOITBuildProgram!=null )
816
      {
817
      mOITBuildProgram.useProgram();
818
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
819
      GLES30.glUniform1i(mOITBuildTextureH, 0);
820
      GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
821
      GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
822
      GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
823
      GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
824
      GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
825
      GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
826
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
827
      mOITBuildProgram.stopUsingProgram();
828
      }
829
    }
830

    
831
///////////////////////////////////////////////////////////////////////////////////////////////////
832
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
833

    
834
  static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
835
    {
836
    if( mOITCollapseProgram!=null )
837
      {
838
      mOITCollapseProgram.useProgram();
839
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
840
      GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
841
      GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
842
      GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
843
      GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
844
      GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
845
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
846
      mOITCollapseProgram.stopUsingProgram();
847
      }
848
    }
849

    
850
///////////////////////////////////////////////////////////////////////////////////////////////////
851
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
852

    
853
  static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
854
    {
855
    if( mOITRenderProgram!=null )
856
      {
857
      mOITRenderProgram.useProgram();
858
      GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
859
      GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
860
      GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
861
      GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
862
      GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
863
      GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
864
      mOITRenderProgram.stopUsingProgram();
865
      }
866
    }
867

    
868
///////////////////////////////////////////////////////////////////////////////////////////////////
869

    
870
  static void setSSBOSize(float size)
871
    {
872
    mBufferSize = size;
873
    }
874

    
875
///////////////////////////////////////////////////////////////////////////////////////////////////
876

    
877
  static int getQueueSize()
878
    {
879
    return mFBOQueueSize;
880
    }
881

    
882
///////////////////////////////////////////////////////////////////////////////////////////////////
883

    
884
  private static int parseQualcommDriverVersion(String version)
885
    {
886
    int at = version.indexOf('@');
887

    
888
    if( at>=0 )
889
      {
890
      int dot = version.indexOf('.',at);
891

    
892
      if( dot>at+1 )
893
        {
894
        String ver = version.substring(at+1,dot);
895
        return Integer.parseInt(ver);
896
        }
897
      }
898

    
899
    return 0;
900
    }
901

    
902
///////////////////////////////////////////////////////////////////////////////////////////////////
903
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
904
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
905

    
906
  private static void detectBuggyDriversAndSetQueueSize(int queueSize)
907
    {
908
    mVendor  = GLES30.glGetString(GLES30.GL_VENDOR);
909
    mVersion = GLES30.glGetString(GLES30.GL_VERSION);
910
    mRenderer= GLES30.glGetString(GLES30.GL_RENDERER);
911

    
912
    mFBOQueueSize = 1;
913
    mFastCompilationTF = true;
914

    
915
    if( mVendor.contains("ARM") )
916
      {
917
      try
918
        {
919
        String regex = ".*r(\\d+)p\\d.*";
920
        Pattern pattern = Pattern.compile(regex);
921
        Matcher matcher = pattern.matcher(mVersion);
922

    
923
        if( matcher.find() )
924
          {
925
          String driverVersion = matcher.group(1);
926

    
927
          if( driverVersion!=null )
928
            {
929
            int drvVersion = Integer.parseInt(driverVersion);
930

    
931
            if( drvVersion<22 )
932
              {
933
              mUser.logMessage("You are running this on a ARM Mali driver r"+driverVersion+".\n" +
934
                    "This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
935

    
936
              mFBOQueueSize = queueSize;
937
              }
938
            }
939
          }
940
        }
941
      catch(Exception ex)
942
        {
943
        mUser.logMessage("DistortedLibrary: exception trying to pattern match version: "+ex.toString());
944
        }
945
      }
946
    else if( mVendor.contains("Imagination") )
947
      {
948
      if( mRenderer.contains("GE8") )
949
        {
950
        mUser.logMessage("You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
951
        mUser.logMessage("GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
952
        }
953
      }
954
    else if( mVendor.contains("Qualcomm"))
955
      {
956
      int driverVersion = parseQualcommDriverVersion(mVersion);
957

    
958
      if( mRenderer.contains("308") && (driverVersion==331 || driverVersion==415) )
959
        {
960
        mUser.logMessage("You are running this on an Adreno 308 driver 331 or 415.\nStrange shit might happen.");
961
        mBuggyUBOs = true;
962
        }
963
      if( mGLSL<=300 && driverVersion<415 ) // This is only on old enough drivers, 84,95,100,104,140 and known bad, 415 is known good.
964
        {
965
        mUser.logMessage("Slow compilation of Transform Feedback programs!");
966
        mFastCompilationTF = false;
967
        }
968
      }
969
    }
970

    
971
///////////////////////////////////////////////////////////////////////////////////////////////////
972

    
973
  private static int getVersion()
974
    {
975
    int[] major = new int[1];
976
    int[] minor = new int[1];
977
    GLES30.glGetIntegerv(GLES30.GL_MAJOR_VERSION, major, 0);
978
    GLES30.glGetIntegerv(GLES30.GL_MINOR_VERSION, minor, 0);
979
    return major[0] * 100 + minor[0] * 10;
980
    }
981

    
982
///////////////////////////////////////////////////////////////////////////////////////////////////
983
/**
984
 * Not an external API
985
 *
986
 * @y.exclude
987
 */
988

    
989
  public static void logMessage(String message)
990
    {
991
    mUser.logMessage(message);
992
    }
993

    
994
///////////////////////////////////////////////////////////////////////////////////////////////////
995
/**
996
 * Return OpenGL ES version supported by the hardware we are running on.
997
 * There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
998
 * or 200 (OpenGL ES 2.0)
999
 */
1000
  public static int getGLSL()
1001
    {
1002
    return mGLSL;
1003
    }
1004

    
1005
///////////////////////////////////////////////////////////////////////////////////////////////////
1006
/**
1007
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
1008
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
1009
 * <p>
1010
 * Needs to be called from a thread holding the OpenGL context.
1011
 *
1012
 * @param user The Code which will be using this library, which must implement the LibraryUser interface.
1013
 */
1014
  public static void onSurfaceCreated(final LibraryUser user)
1015
    {
1016
    onSurfaceCreated(user,4);
1017
    }
1018

    
1019
///////////////////////////////////////////////////////////////////////////////////////////////////
1020
/**
1021
 * When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
1022
 * I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
1023
 * <p>
1024
 * Needs to be called from a thread holding the OpenGL context.
1025
 *   
1026
 * @param user The Code which will be using this library, which must implement the LibraryUser interface.
1027
 * @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers. Use a small integer - 1,...,4
1028
 */
1029
  public static void onSurfaceCreated(final LibraryUser user, int queueSize)
1030
    {
1031
    mUser = user;
1032
    int version = getVersion();
1033
    int major = version/100;
1034
    int minor = ((version/10)%10);
1035

    
1036
    if( major< 3 )
1037
      {
1038
      mGLSL = 100*major + 10*minor;
1039
      VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
1040
      mUser.distortedException(ex);
1041
      }
1042
    else
1043
      {
1044
      mGLSL = (major==3 && minor==0) ? 300 : 310;
1045
      }
1046

    
1047
    int[] tmp = new int[1];
1048
    GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, tmp, 0);
1049
    mMaxTextureSize = tmp[0];
1050
    GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS  , tmp, 0);
1051
    mMaxNumberOfVerUniforms = tmp[0];
1052
    GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, tmp, 0);
1053
    mMaxNumberOfFraUniforms = tmp[0];
1054

    
1055
    mUser.logMessage("Using OpenGL ES "+major+"."+minor);
1056
/*
1057
    mUser.logMessage("max texture size: "+mMaxTextureSize);
1058
    mUser.logMessage("max num vert: "+mMaxNumberOfVerUniforms);
1059
    mUser.logMessage("max num frag: "+mMaxNumberOfFraUniforms);
1060
*/
1061
    mGLSL_VERSION = "#version "+mGLSL+" es\n";
1062

    
1063
    InternalStackFrameList.setInitialized(true);
1064
    mOITCompilationAttempted = false;
1065

    
1066
    detectBuggyDriversAndSetQueueSize(queueSize);
1067
    EffectMessageSender.startSending();
1068

    
1069
    try
1070
      {
1071
      createMainProgram();
1072
      }
1073
    catch(Exception ex)
1074
      {
1075
      mUser.distortedException(ex);
1076
      }
1077

    
1078
    try
1079
      {
1080
      final InputStream vertStream = mUser.localFile(R.raw.main_vertex_shader);
1081
      final InputStream fragStream = mUser.localFile(R.raw.preprocess_fragment_shader);
1082
      EffectQueuePostprocess.createPrograms(vertStream, fragStream, mGLSL);
1083
      }
1084
    catch(Exception ex)
1085
      {
1086
      mUser.distortedException(ex);
1087
      }
1088

    
1089
    try
1090
      {
1091
      PostprocessEffect.createPrograms(mGLSL);
1092
      }
1093
    catch(Exception ex)
1094
      {
1095
      mUser.distortedException(ex);
1096
      }
1097
    }
1098

    
1099
///////////////////////////////////////////////////////////////////////////////////////////////////
1100
/**
1101
 * Switch face culling on/off
1102
 */
1103
  public static void setCull(boolean on)
1104
    {
1105
    if( on )
1106
      {
1107
      GLES30.glEnable(GLES30.GL_CULL_FACE);
1108
      GLES30.glCullFace(GLES30.GL_FRONT);
1109
      }
1110
    else
1111
      {
1112
      GLES30.glDisable(GLES30.GL_CULL_FACE);
1113
      }
1114
    }
1115

    
1116
///////////////////////////////////////////////////////////////////////////////////////////////////
1117
/**
1118
 * Call this so that the Library can initialize its internal data structures.
1119
 * Must be called from Activity.onCreate().
1120
 */
1121
  public static void onCreate()
1122
    {
1123
    onCreate(0);
1124
    }
1125

    
1126
///////////////////////////////////////////////////////////////////////////////////////////////////
1127
/**
1128
 * Call this so that the Library can initialize its internal data structures.
1129
 * Must be called from Activity.onCreate().
1130
 *
1131
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1132
 *           tell between Activities in case you're going to be using it from more than one.
1133
 */
1134
  public static void onCreate(long id)
1135
    {
1136
    InternalStackFrameList.onCreate(id);
1137
    }
1138

    
1139
///////////////////////////////////////////////////////////////////////////////////////////////////
1140
/**
1141
 * Call this so that the Library can resume its operations.
1142
 * Must be called from Activity.onResume().
1143
 */
1144
  public static void onResume()
1145
    {
1146
    onResume(0);
1147
    }
1148

    
1149
///////////////////////////////////////////////////////////////////////////////////////////////////
1150
/**
1151
 * Call this so that the Library can resume its operations.
1152
 * Must be called from Activity.onResume().
1153
 *
1154
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1155
 *           tell between Activities in case you're going to be using it from more than one.
1156
 */
1157
  public static void onResume(long id)
1158
    {
1159
    InternalStackFrameList.onResume(id);
1160
    }
1161

    
1162
///////////////////////////////////////////////////////////////////////////////////////////////////
1163
/**
1164
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1165
 * Must be called from Activity.onPause().
1166
 */
1167
  public static void onPause()
1168
    {
1169
    onPause(0);
1170
    }
1171

    
1172
///////////////////////////////////////////////////////////////////////////////////////////////////
1173
/**
1174
 * Call this so that the Library can release the OpenGL related data that needs to be recreated.
1175
 * Must be called from Activity.onPause().
1176
 *
1177
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1178
 *           tell between Activities in case you're going to be using it from more than one.
1179
 */
1180
  public static void onPause(long id)
1181
    {
1182
    InternalStackFrameList.onPause(id);
1183

    
1184
    Dynamic.onPause();  // common for all frames
1185
    InternalOutputSurface.onPause();
1186
    Effect.onPause();
1187
    DeferredJobs.onPause();
1188

    
1189
    mOITCompilationAttempted = false;
1190
    mNeedsTransformFeedback  = false;
1191

    
1192
    mLinkedListSSBO[0]= -1;
1193
    mAtomicCounter = null;
1194

    
1195
    mNormalProgram     = null;
1196
    mMainOITProgram    = null;
1197
    mMainProgram       = null;
1198
    mFullProgram       = null;
1199
    mOITClearProgram   = null;
1200
    mOITBuildProgram   = null;
1201
    mOITCollapseProgram= null;
1202
    mOITRenderProgram  = null;
1203
    mBlitDepthProgram  = null;
1204
    mBlitProgram       = null;
1205
    }
1206

    
1207
///////////////////////////////////////////////////////////////////////////////////////////////////
1208
/**
1209
 * Call this so that the Library can release its internal data structures.
1210
 * Must be called from Activity.onDestroy().
1211
 */
1212
  public static void onDestroy()
1213
    {
1214
    onDestroy(0);
1215
    }
1216

    
1217
///////////////////////////////////////////////////////////////////////////////////////////////////
1218
/**
1219
 * Call this so that the Library can release its internal data structures.
1220
 * Must be called from Activity.onDestroy().
1221
 *
1222
 * @param id id of an Activity that is using the library; anything unique so that the Library can
1223
 *           tell between Activities in case you're going to be using it from more than one.
1224
 */
1225
  public static void onDestroy(long id)
1226
    {
1227
    if( InternalStackFrameList.isInitialized() )
1228
      {
1229
      InternalStackFrameList.onDestroy(id);
1230
      }
1231
    }
1232

    
1233
///////////////////////////////////////////////////////////////////////////////////////////////////
1234
/**
1235
 * Some devices - Qualcomm's Adreno 3xx with drivers v. 84,95,100,104,140, and possibly more -
1236
 * suffer from a very slow compilation of GLSL program if said program includes Transform Feedback.
1237
 * Return true if the platform we are running on does not suffer from this problem.
1238
 */
1239
  public static boolean fastCompilationTF()
1240
    {
1241
    return mFastCompilationTF;
1242
    }
1243

    
1244
///////////////////////////////////////////////////////////////////////////////////////////////////
1245
/**
1246
 * Return the maximum size of the texture supported by the driver.
1247
 */
1248
  public static int getMaxTextureSize()
1249
    {
1250
    return mMaxTextureSize;
1251
    }
1252

    
1253
///////////////////////////////////////////////////////////////////////////////////////////////////
1254
/**
1255
 * Call this before calling onSurfaceCreated() if you want to access normal vectors in CPU.
1256
 */
1257
  public static void needTransformFeedback()
1258
    {
1259
    mNeedsTransformFeedback = true;
1260
    }
1261

    
1262
///////////////////////////////////////////////////////////////////////////////////////////////////
1263
/**
1264
 * Returns the maximum number of effects of a given type that can be simultaneously applied to a
1265
 * single (InputSurface,MeshBase) combo.
1266
 *
1267
 * @param type {@link EffectType}
1268
 * @return The maximum number of effects of a given type.
1269
 */
1270
  @SuppressWarnings("unused")
1271
  public static int getMax(EffectType type)
1272
    {
1273
    return EffectQueue.getMax(type.ordinal());
1274
    }
1275

    
1276
///////////////////////////////////////////////////////////////////////////////////////////////////
1277
/**
1278
 * Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
1279
 * This can fail if:
1280
 * <ul>
1281
 * <li>the value of 'max' is outside permitted range (0 &le; max &le; Byte.MAX_VALUE)
1282
 * <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
1283
 *     before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onSurfaceCreated}. After this
1284
 *     time only decreasing the value of 'max' is permitted.
1285
 * <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
1286
 * </ul>
1287
 *
1288
 * @param type {@link EffectType}
1289
 * @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
1290
 *            than Byte.MAX_VALUE
1291
 * @return <code>true</code> if operation was successful, <code>false</code> otherwise.
1292
 */
1293
  @SuppressWarnings("unused")
1294
  public static boolean setMax(EffectType type, int max)
1295
    {
1296
    return EffectQueue.setMax(type.ordinal(),max);
1297
    }
1298

    
1299
///////////////////////////////////////////////////////////////////////////////////////////////////
1300
/**
1301
 * Return a String defining the vendor of the graphics driver.
1302
 */
1303
  public static String getDriverVendor()
1304
    {
1305
    return mVendor;
1306
    }
1307

    
1308
///////////////////////////////////////////////////////////////////////////////////////////////////
1309
/**
1310
 * Return a String defining the version of the graphics driver.
1311
 */
1312
  public static String getDriverVersion()
1313
    {
1314
    return mVersion;
1315
    }
1316

    
1317
///////////////////////////////////////////////////////////////////////////////////////////////////
1318
/**
1319
 * Return a String defining the renderer of the graphics driver.
1320
 */
1321
  public static String getDriverRenderer()
1322
    {
1323
    return mRenderer;
1324
    }
1325
  }
(3-3/16)