Revision 8337fa41
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Must be called from a thread holding OpenGL Context |
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boolean createFBO()
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void createFBO()
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{ |
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if( colorIds[0]==NOT_CREATED_YET ) |
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{ |
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GLES20.glGenTextures(1, colorIds, 0); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, colorIds[0]); |
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); |
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); |
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mWidth, mHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); |
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GLES20.glGenFramebuffers(1, fboIds, 0); |
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]); |
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GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, colorIds[0], 0); |
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int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
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if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) |
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{ |
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android.util.Log.e("DistortedFramebuffer", "failed to create framebuffer, error="+status); |
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GLES20.glDeleteTextures(1, colorIds, 0); |
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GLES20.glDeleteFramebuffers(1, fboIds, 0); |
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fboIds[0] = 0; |
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colorIds[0] = FAILED_TO_CREATE; |
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return false; |
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} |
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checkStatus("color"); |
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mList.add(this); |
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//android.util.Log.e("FBO", "created ("+mWidth+","+mHeight+") "+fboIds[0]); |
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} |
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if( mDepthWanted && depthIds[0]==NOT_CREATED_YET ) // we need to create a new DEPTH attachment |
... | ... | |
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); |
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
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GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); |
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_DEPTH_COMPONENT, mWidth, mHeight, 0, GLES20.GL_DEPTH_COMPONENT, GLES20.GL_FLOAT, null);
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_DEPTH_COMPONENT, mWidth, mHeight, 0, GLES20.GL_DEPTH_COMPONENT, GLES20.GL_UNSIGNED_SHORT, null);
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]); |
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GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_TEXTURE_2D, depthIds[0], 0); |
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int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
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if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) |
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{ |
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android.util.Log.e("DistortedFramebuffer", "failed to create depth, error="+status); |
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GLES20.glDeleteTextures(1, colorIds, 0); |
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GLES20.glDeleteFramebuffers(1, fboIds, 0); |
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fboIds[0] = 0; |
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depthIds[0] = FAILED_TO_CREATE; |
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return false; |
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} |
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checkStatus("depth"); |
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} |
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if( !mDepthWanted && depthIds[0]!=NOT_CREATED_YET ) // we need to detach and destroy the DEPTH attachment. |
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{ |
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GLES20.glDeleteTextures(1, depthIds, 0); |
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depthIds[0]=NOT_CREATED_YET; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private boolean checkStatus(String message) |
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{ |
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int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
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if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) |
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{ |
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android.util.Log.e("DistortedFramebuffer", "FRAMEBUFFER INCOMPLETE, "+message+" error="+status); |
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GLES20.glDeleteTextures(1, colorIds, 0); |
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GLES20.glDeleteTextures(1, depthIds, 0); |
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GLES20.glDeleteFramebuffers(1, fboIds, 0); |
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fboIds[0] = 0; |
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colorIds[0] = FAILED_TO_CREATE; |
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depthIds[0] = FAILED_TO_CREATE; |
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return false; |
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} |
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return true; |
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} |
Also available in: Unified diff
Fix issues with the DEPTH attachment to DistortedFramebuffer.