Revision 8337fa41
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
|---|---|---|
| 64 | 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 65 | 65 |
// Must be called from a thread holding OpenGL Context |
| 66 | 66 |
|
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boolean createFBO()
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void createFBO()
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|
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{
|
| 69 | 69 |
if( colorIds[0]==NOT_CREATED_YET ) |
| 70 | 70 |
{
|
| 71 | 71 |
GLES20.glGenTextures(1, colorIds, 0); |
| 72 | 72 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, colorIds[0]); |
| 73 |
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
|
| 75 | 73 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); |
| 76 | 74 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); |
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
|
| 77 | 77 |
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mWidth, mHeight, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); |
| 78 | 78 |
|
| 79 | 79 |
GLES20.glGenFramebuffers(1, fboIds, 0); |
| 80 | 80 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]); |
| 81 | 81 |
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, colorIds[0], 0); |
| 82 | 82 |
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int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
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if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) |
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{
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android.util.Log.e("DistortedFramebuffer", "failed to create framebuffer, error="+status);
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GLES20.glDeleteTextures(1, colorIds, 0); |
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GLES20.glDeleteFramebuffers(1, fboIds, 0); |
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fboIds[0] = 0; |
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colorIds[0] = FAILED_TO_CREATE; |
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return false; |
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} |
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checkStatus("color");
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| 94 | 84 |
|
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mList.add(this); |
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//android.util.Log.e("FBO", "created ("+mWidth+","+mHeight+") "+fboIds[0]);
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} |
| 98 | 87 |
|
| 99 | 88 |
if( mDepthWanted && depthIds[0]==NOT_CREATED_YET ) // we need to create a new DEPTH attachment |
| ... | ... | |
| 104 | 93 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); |
| 105 | 94 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
| 106 | 95 |
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); |
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_DEPTH_COMPONENT, mWidth, mHeight, 0, GLES20.GL_DEPTH_COMPONENT, GLES20.GL_FLOAT, null);
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_DEPTH_COMPONENT, mWidth, mHeight, 0, GLES20.GL_DEPTH_COMPONENT, GLES20.GL_UNSIGNED_SHORT, null);
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| 108 | 97 |
|
| 109 | 98 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]); |
| 110 | 99 |
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_TEXTURE_2D, depthIds[0], 0); |
| 111 | 100 |
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int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
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if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) |
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{
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android.util.Log.e("DistortedFramebuffer", "failed to create depth, error="+status);
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GLES20.glDeleteTextures(1, colorIds, 0); |
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GLES20.glDeleteFramebuffers(1, fboIds, 0); |
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fboIds[0] = 0; |
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depthIds[0] = FAILED_TO_CREATE; |
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return false; |
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} |
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checkStatus("depth");
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| 123 | 102 |
} |
| 124 | 103 |
if( !mDepthWanted && depthIds[0]!=NOT_CREATED_YET ) // we need to detach and destroy the DEPTH attachment. |
| 125 | 104 |
{
|
| 126 | 105 |
GLES20.glDeleteTextures(1, depthIds, 0); |
| 127 | 106 |
depthIds[0]=NOT_CREATED_YET; |
| 128 | 107 |
} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private boolean checkStatus(String message) |
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{
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int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); |
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if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) |
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{
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android.util.Log.e("DistortedFramebuffer", "FRAMEBUFFER INCOMPLETE, "+message+" error="+status);
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GLES20.glDeleteTextures(1, colorIds, 0); |
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GLES20.glDeleteTextures(1, depthIds, 0); |
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GLES20.glDeleteFramebuffers(1, fboIds, 0); |
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fboIds[0] = 0; |
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colorIds[0] = FAILED_TO_CREATE; |
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depthIds[0] = FAILED_TO_CREATE; |
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return false; |
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} |
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| 129 | 129 |
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return true; |
| 131 | 131 |
} |
Also available in: Unified diff
Fix issues with the DEPTH attachment to DistortedFramebuffer.