Project

General

Profile

Download (12.5 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / EffectQueueVertex.java @ 86b434a0

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.library;
21

    
22
import android.opengl.GLES20;
23

    
24
import org.distorted.library.message.EffectMessage;
25
import org.distorted.library.type.Data1D;
26
import org.distorted.library.type.Data2D;
27
import org.distorted.library.type.Data3D;
28
import org.distorted.library.type.Data4D;
29
import org.distorted.library.type.Data5D;
30
import org.distorted.library.type.Dynamic1D;
31
import org.distorted.library.type.Dynamic2D;
32
import org.distorted.library.type.Dynamic3D;
33
import org.distorted.library.type.Dynamic4D;
34
import org.distorted.library.type.Dynamic5D;
35
import org.distorted.library.type.Static1D;
36
import org.distorted.library.type.Static2D;
37
import org.distorted.library.type.Static3D;
38
import org.distorted.library.type.Static4D;
39
import org.distorted.library.type.Static5D;
40

    
41
///////////////////////////////////////////////////////////////////////////////////////////////////
42

    
43
class EffectQueueVertex extends EffectQueue
44
  { 
45
  private static final int NUM_UNIFORMS = 12;
46
  private static final int INDEX = EffectTypes.VERTEX.ordinal();
47
  private static int mNumEffectsH;
48
  private static int mTypeH;
49
  private static int mUniformsH;
50
  
51
///////////////////////////////////////////////////////////////////////////////////////////////////
52
   
53
  EffectQueueVertex(DistortedObject obj)
54
    { 
55
    super(obj,NUM_UNIFORMS,INDEX);
56
    }
57

    
58
///////////////////////////////////////////////////////////////////////////////////////////////////
59

    
60
  static void getUniforms(int mProgramH)
61
    {
62
    mNumEffectsH= GLES20.glGetUniformLocation( mProgramH, "vNumEffects");
63
    mTypeH      = GLES20.glGetUniformLocation( mProgramH, "vType");
64
    mUniformsH  = GLES20.glGetUniformLocation( mProgramH, "vUniforms");
65
    }
66

    
67
///////////////////////////////////////////////////////////////////////////////////////////////////
68
  
69
  synchronized void compute(long currTime) 
70
    {
71
    if( currTime==mTime ) return;
72
    if( mTime==0 ) mTime = currTime;
73
    long step = (currTime-mTime);
74
   
75
    for(int i=0; i<mNumEffects; i++)
76
      {
77
      if( mInter[0][i]!=null )
78
        {
79
        if( mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) )
80
          {
81
          for(int j=0; j<mNumListeners; j++)
82
            EffectMessageSender.newMessage( mListeners.elementAt(j),
83
                                            EffectMessage.EFFECT_FINISHED,
84
                                           (mID[i]<<EffectTypes.LENGTH)+EffectTypes.VERTEX.type,
85
                                            mName[i],
86
                                            mBitmapID,
87
                                            null);
88

    
89
          if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) )
90
            {
91
            remove(i);
92
            i--;
93
            continue;
94
            }
95
          else mInter[0][i] = null;
96
          }
97
        else
98
          {
99
          postprocess(i);
100
          }
101
        }
102

    
103
      if( mInter[1][i]!=null )  // region
104
        {
105
        mInter[1][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+8, mCurrentDuration[i]);
106
        }
107

    
108
      if( mInter[2][i]!=null )  // center
109
        {
110
        mInter[2][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+6, mCurrentDuration[i]);
111

    
112
        mUniforms[NUM_UNIFORMS*i+6] = mUniforms[NUM_UNIFORMS*i+6]-mObjHalfX;
113
        mUniforms[NUM_UNIFORMS*i+7] =-mUniforms[NUM_UNIFORMS*i+7]+mObjHalfY;
114
        }
115

    
116
      mCurrentDuration[i] += step;
117
      }
118
     
119
    mTime = currTime;  
120
    }  
121
  
122
///////////////////////////////////////////////////////////////////////////////////////////////////
123

    
124
  protected void moveEffect(int index)
125
    {
126
    mUniforms[NUM_UNIFORMS*index   ] = mUniforms[NUM_UNIFORMS*(index+1)   ];
127
    mUniforms[NUM_UNIFORMS*index+ 1] = mUniforms[NUM_UNIFORMS*(index+1)+ 1];
128
    mUniforms[NUM_UNIFORMS*index+ 2] = mUniforms[NUM_UNIFORMS*(index+1)+ 2];
129
    mUniforms[NUM_UNIFORMS*index+ 3] = mUniforms[NUM_UNIFORMS*(index+1)+ 3];
130
    mUniforms[NUM_UNIFORMS*index+ 4] = mUniforms[NUM_UNIFORMS*(index+1)+ 4];
131
    mUniforms[NUM_UNIFORMS*index+ 5] = mUniforms[NUM_UNIFORMS*(index+1)+ 5];
132
    mUniforms[NUM_UNIFORMS*index+ 6] = mUniforms[NUM_UNIFORMS*(index+1)+ 6];
133
    mUniforms[NUM_UNIFORMS*index+ 7] = mUniforms[NUM_UNIFORMS*(index+1)+ 7];
134
    mUniforms[NUM_UNIFORMS*index+ 8] = mUniforms[NUM_UNIFORMS*(index+1)+ 8];
135
    mUniforms[NUM_UNIFORMS*index+ 9] = mUniforms[NUM_UNIFORMS*(index+1)+ 9];
136
    mUniforms[NUM_UNIFORMS*index+10] = mUniforms[NUM_UNIFORMS*(index+1)+10];
137
    mUniforms[NUM_UNIFORMS*index+11] = mUniforms[NUM_UNIFORMS*(index+1)+11];
138
    }
139
   
140
///////////////////////////////////////////////////////////////////////////////////////////////////
141

    
142
  synchronized void send() 
143
    {
144
    GLES20.glUniform1i( mNumEffectsH, mNumEffects);
145
      
146
    if( mNumEffects>0 )
147
      {     
148
      GLES20.glUniform1iv( mTypeH    ,  mNumEffects, mName    ,0);
149
      GLES20.glUniform4fv( mUniformsH,3*mNumEffects, mUniforms,0);
150
      }
151
    }
152

    
153
///////////////////////////////////////////////////////////////////////////////////////////////////
154

    
155
  synchronized void sendZero() 
156
    {
157
    GLES20.glUniform1i( mNumEffectsH, 0);
158
    }
159
  
160
///////////////////////////////////////////////////////////////////////////////////////////////////
161
// Do various post-processing on already computed effects.
162
// 1) here unlike in the fragment queue, we don't have to multiply the points by ModelView matrix because that gets done in the shader.
163
// 2) in case of SWIRL, switch the angles from degrees to radians
164
// 3) likewise in case of WAVE
165
// 4) In case of DISTORT, invert the Y-axis
166
  
167
  private void postprocess(int effect)
168
    {
169
    if( mName[effect]==EffectNames.SWIRL.ordinal() )
170
      {
171
      mUniforms[NUM_UNIFORMS*effect  ] = (float)(Math.PI*mUniforms[NUM_UNIFORMS*effect  ]/180);
172
      }
173
    if( mName[effect]==EffectNames.WAVE.ordinal() )
174
      {
175
      mUniforms[NUM_UNIFORMS*effect+2] = (float)(Math.PI*mUniforms[NUM_UNIFORMS*effect+2]/180);
176
      mUniforms[NUM_UNIFORMS*effect+3] = (float)(Math.PI*mUniforms[NUM_UNIFORMS*effect+3]/180);
177
      mUniforms[NUM_UNIFORMS*effect+4] = (float)(Math.PI*mUniforms[NUM_UNIFORMS*effect+4]/180);
178
      }
179
    if( mName[effect]==EffectNames.DISTORT.ordinal() )
180
      {
181
      mUniforms[NUM_UNIFORMS*effect+1] =-mUniforms[NUM_UNIFORMS*effect+1];
182
      }
183
    }
184

    
185
///////////////////////////////////////////////////////////////////////////////////////////////////
186
// wave
187

    
188
  synchronized long add(EffectNames eln, Data5D data, Data2D center, Data4D region)
189
    {
190
    if( mMax[INDEX]>mNumEffects )
191
      {
192
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
193

    
194
      if( data instanceof Dynamic5D)
195
        mInter[0][mNumEffects] = (Dynamic5D)data;
196
      else if( data instanceof Static5D)
197
        {
198
        Static5D tmp = (Static5D)data;
199

    
200
        mInter[0][mNumEffects] = null;
201
        mUniforms[NUM_UNIFORMS*mNumEffects  ] = tmp.getX();
202
        mUniforms[NUM_UNIFORMS*mNumEffects+1] = tmp.getY();
203
        mUniforms[NUM_UNIFORMS*mNumEffects+2] = tmp.getZ();
204
        mUniforms[NUM_UNIFORMS*mNumEffects+3] = tmp.getW();
205
        mUniforms[NUM_UNIFORMS*mNumEffects+4] = tmp.getV();
206
        }
207

    
208
      return addPriv(eln,center,region);
209
      }
210

    
211
    return -1;
212
    }
213

    
214
///////////////////////////////////////////////////////////////////////////////////////////////////
215
// deform,distort
216

    
217
  synchronized long add(EffectNames eln, Data3D data, Data2D center, Data4D region)
218
    {
219
    if( mMax[INDEX]>mNumEffects )
220
      {
221
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);    
222

    
223
      if( data instanceof Dynamic3D)
224
        mInter[0][mNumEffects] = (Dynamic3D)data;
225
      else if( data instanceof Static3D)
226
        {
227
        Static3D tmp = (Static3D)data;
228

    
229
        mInter[0][mNumEffects] = null;
230
        mUniforms[NUM_UNIFORMS*mNumEffects  ] = tmp.getX();
231
        mUniforms[NUM_UNIFORMS*mNumEffects+1] = tmp.getY();
232
        mUniforms[NUM_UNIFORMS*mNumEffects+2] = tmp.getZ();
233
        }
234

    
235
      return addPriv(eln,center,region);
236
      }
237
      
238
    return -1;
239
    }
240

    
241
///////////////////////////////////////////////////////////////////////////////////////////////////
242
// sink, swirl
243

    
244
  synchronized long add(EffectNames eln, Data1D data, Data2D center, Data4D region)
245
    {
246
    if( mMax[INDEX]>mNumEffects )
247
      {
248
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
249

    
250
      if( data instanceof Dynamic1D)
251
        mInter[0][mNumEffects] = (Dynamic1D)data;
252
      else if( data instanceof Static1D)
253
        {
254
        mInter[0][mNumEffects] = null;
255
        mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
256
        }
257

    
258
      return addPriv(eln,center,region);
259
      }
260
      
261
    return -1;
262
    }
263

    
264
///////////////////////////////////////////////////////////////////////////////////////////////////
265
// sink, swirl
266

    
267
  synchronized long add(EffectNames eln, Data1D data, Data2D center)
268
    {
269
    if( mMax[INDEX]>mNumEffects )
270
      {
271
      EffectNames.fillWithUnities(eln.ordinal(), mUniforms, NUM_UNIFORMS*mNumEffects);
272

    
273
      if( data instanceof Dynamic1D)
274
        mInter[0][mNumEffects] = (Dynamic1D)data;
275
      else if( data instanceof Static1D)
276
        {
277
        mInter[0][mNumEffects] = null;
278
        mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)data).getX();
279
        }
280

    
281
      return addPriv(eln,center,null);
282
      }
283

    
284
    return -1;
285
    }
286

    
287
///////////////////////////////////////////////////////////////////////////////////////////////////
288
  
289
  private long addPriv(EffectNames eln, Data2D center, Data4D region)
290
    {
291
    if( region!=null )
292
      {
293
      if( region instanceof Dynamic4D)
294
        {
295
        mInter[1][mNumEffects] = (Dynamic4D)region;
296
        }
297
      else if ( region instanceof Static4D)
298
        {
299
        Static4D tmp = (Static4D)region;
300

    
301
        float z = tmp.getZ();
302

    
303
        mUniforms[NUM_UNIFORMS*mNumEffects+ 8] = tmp.getX();
304
        mUniforms[NUM_UNIFORMS*mNumEffects+ 9] =-tmp.getY();   // invert y already
305
        mUniforms[NUM_UNIFORMS*mNumEffects+10] = z<=0.0f ? 1000*mObjHalfX : z;
306
        mUniforms[NUM_UNIFORMS*mNumEffects+11] = tmp.getW();
307
        mInter[1][mNumEffects] = null;
308
        }
309
      else return -1;
310
      }
311
    else
312
      {
313
      mUniforms[NUM_UNIFORMS*mNumEffects+ 8] = 0.0f;
314
      mUniforms[NUM_UNIFORMS*mNumEffects+ 9] = 0.0f;
315
      mUniforms[NUM_UNIFORMS*mNumEffects+10] = 1000*mObjHalfX;
316
      mUniforms[NUM_UNIFORMS*mNumEffects+11] = 0.0f;
317
      mInter[1][mNumEffects] = null;
318
      }
319

    
320
    if( center instanceof Dynamic2D)
321
      mInter[2][mNumEffects] = (Dynamic2D)center;
322
    else if( center instanceof Static2D)
323
      {
324
      mInter[2][mNumEffects] = null;
325
      mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static2D)center).getX()-mObjHalfX;
326
      mUniforms[NUM_UNIFORMS*mNumEffects+7] =-((Static2D)center).getY()+mObjHalfY;
327
      }
328

    
329
    long ret= addBase(eln);
330

    
331
    postprocess(mNumEffects-1); //addBase just incremented mNumEffects
332

    
333
    return ret;
334
    }
335

    
336
///////////////////////////////////////////////////////////////////////////////////////////////////
337
// end of VertexEffect  
338
  }
(17-17/18)