Revision 86e99907
Added by Leszek Koltunski over 8 years ago
| src/main/java/org/distorted/library/Distorted.java | ||
|---|---|---|
| 33 | 33 |
{
|
| 34 | 34 |
static int GLSL; |
| 35 | 35 |
static String GLSL_VERSION; |
| 36 |
|
|
| 37 |
//////////// DEBUG FLAGS ///////////////////////////////////////////// |
|
| 38 |
/** |
|
| 39 |
* When rendering a Screen, show FPS in the upper-left corner? |
|
| 40 |
*/ |
|
| 41 |
public static final int DEBUG_FPS = 1; |
|
| 42 |
|
|
| 43 |
//////////// END DEBUG FLAGS ///////////////////////////////////////// |
|
| 44 |
|
|
| 45 | 36 |
/** |
| 46 | 37 |
* When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's |
| 47 | 38 |
* backing up our DistortedTexture. |
| ... | ... | |
| 84 | 75 |
|
| 85 | 76 |
private static boolean mInitialized=false; |
| 86 | 77 |
|
| 87 |
static int mDebugLevel = 0; |
|
| 88 |
static DistortedDebug mDebug; |
|
| 89 |
|
|
| 90 | 78 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 91 | 79 |
// private: hide this from Javadoc |
| 92 | 80 |
|
| ... | ... | |
| 102 | 90 |
return mInitialized; |
| 103 | 91 |
} |
| 104 | 92 |
|
| 105 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 106 |
/** |
|
| 107 |
* Make the library show various debugging information. |
|
| 108 |
* <p> |
|
| 109 |
* Currently only DEBUG_FPS - show FPS in the upper-left corner of every Screen - is defined. |
|
| 110 |
* |
|
| 111 |
* @param bitmask 0, or a bitmask of DEBUG_** flags to enable (currently only DEBUG_FPS defined) |
|
| 112 |
*/ |
|
| 113 |
public static void setDebug(int bitmask) |
|
| 114 |
{
|
|
| 115 |
mDebugLevel = bitmask; |
|
| 116 |
|
|
| 117 |
if( mDebugLevel!=0 && mDebug==null ) mDebug = new DistortedDebug(); |
|
| 118 |
} |
|
| 119 |
|
|
| 120 | 93 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 121 | 94 |
/** |
| 122 | 95 |
* When OpenGL context gets created, you need to call this method so that the library can initialise its internal data structures. |
| ... | ... | |
| 125 | 98 |
* Needs to be called from a thread holding the OpenGL context. |
| 126 | 99 |
* |
| 127 | 100 |
* @param context Context of the App using the library - used to open up Resources and read Shader code. |
| 128 |
* @throws FragmentCompilationException |
|
| 129 |
* @throws VertexCompilationException |
|
| 130 |
* @throws VertexUniformsException |
|
| 131 |
* @throws FragmentUniformsException |
|
| 132 |
* @throws LinkingException |
|
| 101 |
* @throws FragmentCompilationException Fragment Shader failed to compile
|
|
| 102 |
* @throws VertexCompilationException Vertex Shader failed to compile
|
|
| 103 |
* @throws VertexUniformsException Too many uniforms in the Vertex Shader
|
|
| 104 |
* @throws FragmentUniformsException Too many uniforms in the Fragment Shader
|
|
| 105 |
* @throws LinkingException Shader failed to link
|
|
| 133 | 106 |
*/ |
| 134 | 107 |
public static void onCreate(final Context context) |
| 135 | 108 |
throws FragmentCompilationException,VertexCompilationException,VertexUniformsException,FragmentUniformsException,LinkingException |
| src/main/java/org/distorted/library/DistortedDebug.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library; |
|
| 21 |
|
|
| 22 |
import android.graphics.Bitmap; |
|
| 23 |
import android.graphics.Canvas; |
|
| 24 |
import android.graphics.Paint; |
|
| 25 |
|
|
| 26 |
import org.distorted.library.type.Static3D; |
|
| 27 |
|
|
| 28 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 29 |
/** |
|
| 30 |
* Show various debugs. |
|
| 31 |
* <p> |
|
| 32 |
* Currently only showing the FPS in the upper-left corner of every DistortedScreen is supported. |
|
| 33 |
*/ |
|
| 34 |
class DistortedDebug |
|
| 35 |
{
|
|
| 36 |
private static final int NUM_FRAMES = 100; |
|
| 37 |
|
|
| 38 |
private MeshObject fpsMesh; |
|
| 39 |
private DistortedTexture fpsTexture; |
|
| 40 |
private DistortedEffects fpsEffects; |
|
| 41 |
private Canvas fpsCanvas; |
|
| 42 |
private Bitmap fpsBitmap; |
|
| 43 |
private Paint mPaint; |
|
| 44 |
private int fpsH, fpsW; |
|
| 45 |
private String fpsString = ""; |
|
| 46 |
private long lastTime=0; |
|
| 47 |
private long[] durations; |
|
| 48 |
private int currDuration; |
|
| 49 |
|
|
| 50 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 51 |
|
|
| 52 |
DistortedDebug() |
|
| 53 |
{
|
|
| 54 |
fpsW = 120; |
|
| 55 |
fpsH = 70; |
|
| 56 |
|
|
| 57 |
fpsBitmap = Bitmap.createBitmap(fpsW,fpsH, Bitmap.Config.ARGB_8888); |
|
| 58 |
fpsMesh = new MeshFlat(1,1); |
|
| 59 |
fpsTexture = new DistortedTexture(fpsW,fpsH); |
|
| 60 |
fpsTexture.setTexture(fpsBitmap); |
|
| 61 |
fpsCanvas = new Canvas(fpsBitmap); |
|
| 62 |
fpsEffects = new DistortedEffects(); |
|
| 63 |
fpsEffects.move( new Static3D(5,5,0) ); |
|
| 64 |
|
|
| 65 |
mPaint = new Paint(); |
|
| 66 |
mPaint.setAntiAlias(true); |
|
| 67 |
mPaint.setTextAlign(Paint.Align.CENTER); |
|
| 68 |
mPaint.setTextSize(0.7f*fpsH); |
|
| 69 |
|
|
| 70 |
durations = new long[NUM_FRAMES+1]; |
|
| 71 |
currDuration = 0; |
|
| 72 |
for(int i=0; i<NUM_FRAMES+1; i++) durations[i]=0; |
|
| 73 |
} |
|
| 74 |
|
|
| 75 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 76 |
|
|
| 77 |
private void computeFPS(long currTime) |
|
| 78 |
{
|
|
| 79 |
if( lastTime!=0 ) |
|
| 80 |
{
|
|
| 81 |
currDuration++; |
|
| 82 |
if( currDuration>=NUM_FRAMES ) currDuration = 0; |
|
| 83 |
durations[NUM_FRAMES] += ((currTime-lastTime)-durations[currDuration]); |
|
| 84 |
durations[currDuration] = currTime-lastTime; |
|
| 85 |
|
|
| 86 |
fpsString = "" + ((int)(10000.0f*NUM_FRAMES/durations[NUM_FRAMES]))/10.0f; |
|
| 87 |
|
|
| 88 |
mPaint.setColor(0xffffffff); |
|
| 89 |
fpsCanvas.drawRect(0, 0, fpsW, fpsH, mPaint); |
|
| 90 |
mPaint.setColor(0xff000000); |
|
| 91 |
fpsCanvas.drawText(fpsString, fpsW/2, 0.75f*fpsH, mPaint); |
|
| 92 |
fpsTexture.setTexture(fpsBitmap); |
|
| 93 |
} |
|
| 94 |
|
|
| 95 |
lastTime = currTime; |
|
| 96 |
} |
|
| 97 |
|
|
| 98 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 99 |
|
|
| 100 |
void renderFPS(long currTime, DistortedOutputSurface surface) |
|
| 101 |
{
|
|
| 102 |
computeFPS(currTime); |
|
| 103 |
|
|
| 104 |
fpsTexture.setAsInput(); |
|
| 105 |
surface.setAsOutput(); |
|
| 106 |
fpsEffects.drawPriv( fpsW/2, fpsH/2, fpsMesh, surface, currTime, 0); |
|
| 107 |
} |
|
| 108 |
} |
|
| src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
|---|---|---|
| 31 | 31 |
public class DistortedFramebuffer extends DistortedOutputSurface implements DistortedInputSurface |
| 32 | 32 |
{
|
| 33 | 33 |
|
| 34 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 35 |
|
|
| 36 |
void prepareDebug(long time) {}
|
|
| 37 |
void renderDebug(long time) {}
|
|
| 38 |
|
|
| 34 | 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 35 | 40 |
// Must be called from a thread holding OpenGL Context |
| 36 | 41 |
|
| ... | ... | |
| 170 | 175 |
super(width,height,NOT_CREATED_YET,numcolors,depthStencil,NOT_CREATED_YET, type); |
| 171 | 176 |
} |
| 172 | 177 |
|
| 173 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 174 |
// For setting the Depth texture as input to fragment shaders that merge many planes. (currently: blur2) |
|
| 175 |
|
|
| 176 |
boolean setAsDepth() |
|
| 177 |
{
|
|
| 178 |
if( mDepthStencilH[0]>0 ) |
|
| 179 |
{
|
|
| 180 |
GLES30.glActiveTexture(GLES30.GL_TEXTURE1); |
|
| 181 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mDepthStencilH[0]); |
|
| 182 |
return true; |
|
| 183 |
} |
|
| 184 |
|
|
| 185 |
return false; |
|
| 186 |
} |
|
| 187 |
|
|
| 188 | 178 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 189 | 179 |
// PUBLIC API |
| 190 | 180 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/DistortedOutputSurface.java | ||
|---|---|---|
| 21 | 21 |
|
| 22 | 22 |
import android.opengl.GLES30; |
| 23 | 23 |
import android.opengl.Matrix; |
| 24 |
|
|
| 24 | 25 |
import java.util.ArrayList; |
| 25 | 26 |
|
| 26 | 27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 27 | 28 |
|
| 28 | 29 |
abstract class DistortedOutputSurface extends DistortedSurface implements DistortedSlave |
| 29 | 30 |
{
|
| 31 |
//////////// DEBUG FLAGS ///////////////////////////////////////////// |
|
| 32 |
/** |
|
| 33 |
* When rendering a Screen, show FPS in the upper-left corner? |
|
| 34 |
*/ |
|
| 35 |
public static final int DEBUG_FPS = 1; |
|
| 36 |
//////////// END DEBUG FLAGS ///////////////////////////////////////// |
|
| 37 |
|
|
| 30 | 38 |
/** |
| 31 | 39 |
* Do not create DEPTH or STENCIL attachment |
| 32 | 40 |
*/ |
| ... | ... | |
| 82 | 90 |
private int mClear; |
| 83 | 91 |
float mMipmap; |
| 84 | 92 |
|
| 93 |
private int mDebugLevel; |
|
| 94 |
|
|
| 95 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 96 |
|
|
| 97 |
abstract void prepareDebug(long time); |
|
| 98 |
abstract void renderDebug(long time); |
|
| 99 |
|
|
| 85 | 100 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 86 | 101 |
|
| 87 | 102 |
DistortedOutputSurface(int width, int height, int createColor, int numcolors, int depthStencil, int fbo, int type) |
| ... | ... | |
| 100 | 115 |
mDepthStencilH[0]= 0; |
| 101 | 116 |
|
| 102 | 117 |
mTime = 0; |
| 118 |
mDebugLevel = 0; |
|
| 103 | 119 |
|
| 104 | 120 |
mClearR = 0.0f; |
| 105 | 121 |
mClearG = 0.0f; |
| ... | ... | |
| 309 | 325 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 310 | 326 |
// PUBLIC API |
| 311 | 327 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 328 |
/** |
|
| 329 |
* Make the library show various debugging information. |
|
| 330 |
* <p> |
|
| 331 |
* Currently only DEBUG_FPS - show FPS in the upper-left corner of every Screen - is defined. |
|
| 332 |
* |
|
| 333 |
* @param bitmask 0, or a bitmask of DEBUG_** flags to enable (currently only DEBUG_FPS defined) |
|
| 334 |
*/ |
|
| 335 |
public void setDebug(int bitmask) |
|
| 336 |
{
|
|
| 337 |
mDebugLevel = bitmask; |
|
| 338 |
} |
|
| 339 |
|
|
| 340 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 341 |
|
|
| 312 | 342 |
/** |
| 313 | 343 |
* Draws all the attached children to this OutputSurface. |
| 314 | 344 |
* <p> |
| ... | ... | |
| 319 | 349 |
*/ |
| 320 | 350 |
public int render(long time) |
| 321 | 351 |
{
|
| 352 |
boolean showDebug = ( mDebugLevel!=0 && this instanceof DistortedScreen ); |
|
| 353 |
|
|
| 354 |
if( showDebug ) prepareDebug(time); |
|
| 355 |
|
|
| 322 | 356 |
// change tree topology (attach and detach children) |
| 323 | 357 |
/* |
| 324 | 358 |
boolean changed1 = |
| ... | ... | |
| 363 | 397 |
setAsOutput(time); |
| 364 | 398 |
numRenders += renderChildren(time,mNumChildren,mChildren); |
| 365 | 399 |
|
| 366 |
if( Distorted.mDebugLevel!=0 && this instanceof DistortedScreen ) |
|
| 367 |
{
|
|
| 368 |
Distorted.mDebug.renderFPS(time,this); |
|
| 369 |
} |
|
| 400 |
if( showDebug ) renderDebug(time); |
|
| 370 | 401 |
|
| 371 | 402 |
return numRenders; |
| 372 | 403 |
} |
| src/main/java/org/distorted/library/DistortedScreen.java | ||
|---|---|---|
| 24 | 24 |
import android.app.ActivityManager; |
| 25 | 25 |
import android.content.Context; |
| 26 | 26 |
import android.content.pm.ConfigurationInfo; |
| 27 |
import android.graphics.Bitmap; |
|
| 28 |
import android.graphics.Canvas; |
|
| 29 |
import android.graphics.Paint; |
|
| 27 | 30 |
import android.opengl.GLSurfaceView; |
| 28 | 31 |
|
| 32 |
import org.distorted.library.type.Static3D; |
|
| 33 |
|
|
| 29 | 34 |
/** |
| 30 | 35 |
* Class which represents the Screen. |
| 31 | 36 |
* <p> |
| ... | ... | |
| 33 | 38 |
*/ |
| 34 | 39 |
public class DistortedScreen extends DistortedOutputSurface |
| 35 | 40 |
{
|
| 41 |
///// DEBUGGING ONLY ///////////////////////// |
|
| 42 |
private static final int NUM_FRAMES = 100; |
|
| 43 |
|
|
| 44 |
private MeshObject fpsMesh; |
|
| 45 |
private DistortedTexture fpsTexture; |
|
| 46 |
private DistortedEffects fpsEffects; |
|
| 47 |
private Canvas fpsCanvas; |
|
| 48 |
private Bitmap fpsBitmap; |
|
| 49 |
private Paint mPaint; |
|
| 50 |
private int fpsH, fpsW; |
|
| 51 |
private String fpsString = ""; |
|
| 52 |
private long lastTime=0; |
|
| 53 |
private long[] durations; |
|
| 54 |
private int currDuration; |
|
| 55 |
|
|
| 36 | 56 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 37 | 57 |
// here we don't manage underlying OpenGL assets ourselves |
| 38 | 58 |
|
| ... | ... | |
| 40 | 60 |
void delete() {}
|
| 41 | 61 |
void recreate() {}
|
| 42 | 62 |
|
| 63 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 64 |
|
|
| 65 |
void prepareDebug(long time) |
|
| 66 |
{
|
|
| 67 |
if( lastTime==0 ) lastTime = time; |
|
| 68 |
|
|
| 69 |
currDuration++; |
|
| 70 |
if (currDuration >= NUM_FRAMES) currDuration = 0; |
|
| 71 |
durations[NUM_FRAMES] += ((time - lastTime) - durations[currDuration]); |
|
| 72 |
durations[currDuration] = time - lastTime; |
|
| 73 |
|
|
| 74 |
fpsString = "" + ((int)(10000.0f*NUM_FRAMES/durations[NUM_FRAMES]))/10.0f; |
|
| 75 |
|
|
| 76 |
mPaint.setColor(0xffffffff); |
|
| 77 |
fpsCanvas.drawRect(0, 0, fpsW, fpsH, mPaint); |
|
| 78 |
mPaint.setColor(0xff000000); |
|
| 79 |
fpsCanvas.drawText(fpsString, fpsW/2, 0.75f*fpsH, mPaint); |
|
| 80 |
fpsTexture.setTexture(fpsBitmap); |
|
| 81 |
|
|
| 82 |
lastTime = time; |
|
| 83 |
} |
|
| 84 |
|
|
| 85 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 86 |
|
|
| 87 |
void renderDebug(long time) |
|
| 88 |
{
|
|
| 89 |
if (fpsTexture.setAsInput()) |
|
| 90 |
{
|
|
| 91 |
setAsOutput(time); |
|
| 92 |
fpsEffects.drawPriv(fpsW/2.0f, fpsH/2.0f, fpsMesh, this, time, 0); |
|
| 93 |
} |
|
| 94 |
} |
|
| 95 |
|
|
| 43 | 96 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 44 | 97 |
// PUBLIC API |
| 45 | 98 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 61 | 114 |
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo(); |
| 62 | 115 |
view.setEGLContextClientVersion((configurationInfo.reqGlEsVersion >> 16) >= 3 ? 3 : 2); |
| 63 | 116 |
} |
| 117 |
|
|
| 118 |
/////// DEBUGGING ONLY ////////////// |
|
| 119 |
fpsW = 120; |
|
| 120 |
fpsH = 70; |
|
| 121 |
|
|
| 122 |
fpsBitmap = Bitmap.createBitmap(fpsW,fpsH, Bitmap.Config.ARGB_8888); |
|
| 123 |
fpsMesh = new MeshFlat(1,1); |
|
| 124 |
fpsTexture = new DistortedTexture(fpsW,fpsH); |
|
| 125 |
fpsTexture.setTexture(fpsBitmap); |
|
| 126 |
fpsCanvas = new Canvas(fpsBitmap); |
|
| 127 |
fpsEffects = new DistortedEffects(); |
|
| 128 |
fpsEffects.move( new Static3D(5,5,0) ); |
|
| 129 |
|
|
| 130 |
mPaint = new Paint(); |
|
| 131 |
mPaint.setAntiAlias(true); |
|
| 132 |
mPaint.setTextAlign(Paint.Align.CENTER); |
|
| 133 |
mPaint.setTextSize(0.7f*fpsH); |
|
| 134 |
|
|
| 135 |
durations = new long[NUM_FRAMES+1]; |
|
| 136 |
currDuration = 0; |
|
| 137 |
|
|
| 138 |
for(int i=0; i<NUM_FRAMES+1; i++) durations[i]=0; |
|
| 64 | 139 |
} |
| 65 | 140 |
} |
Also available in: Unified diff
Correct the FPS work (now works even after a Pause() ! )