Revision 88d8e57c
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java | ||
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60 | 60 |
return mGlowRadius.get(uniforms,index,currentDuration,step); |
61 | 61 |
} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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66 | 65 |
public int apply(float[] uniforms, int index, float qualityScale, DistortedFramebuffer buffer) |
src/main/java/org/distorted/library/effect/VertexEffectDeform.java | ||
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148 | 148 |
+ "float one_over_denom = 1.0/(denom-0.001*(sign(denom)-1.0)); \n" |
149 | 149 |
+ "vec2 Aw = A*maxps; \n" |
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+ "vec2 quot = ps / maxps; \n" |
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+ "quot = quot*quot; \n" // ( (x/W)^2 , (y/H)^2 ) where x,y are distances from V to center |
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+ "quot = quot*quot; \n" // ( (x/W)^2 , (y/H)^2 ) where x,y are distances from V to center
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+ "float denomV = 1.0 / (aForce.y + Aw.x); \n" |
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+ "float denomH = 1.0 / (aForce.x + Aw.y); \n" |
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