Revision 89de975c
Added by Leszek Koltunski over 8 years ago
| src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
|---|---|---|
| 33 | 33 |
|
| 34 | 34 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 35 | 35 |
// Must be called from a thread holding OpenGL Context |
| 36 |
// Watch out - this has the side-effect of binding a Texture and a Framebuffer! |
|
| 37 | 36 |
|
| 38 | 37 |
void create() |
| 39 | 38 |
{
|
| ... | ... | |
| 46 | 45 |
GLES30.glTexParameterf(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST); |
| 47 | 46 |
GLES30.glTexParameterf(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_LINEAR); |
| 48 | 47 |
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_RGBA, mWidth, mHeight, 0, GLES30.GL_RGBA, GLES30.GL_UNSIGNED_BYTE, null); |
| 48 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0); |
|
| 49 | 49 |
|
| 50 | 50 |
GLES30.glGenFramebuffers(1, mFBOH, 0); |
| 51 | 51 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[0]); |
| 52 | 52 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, mColorH[0], 0); |
| 53 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, 0); |
|
| 53 | 54 |
|
| 54 | 55 |
mColorCreated = checkStatus("color");
|
| 55 | 56 |
} |
| 56 |
if( mDepthCreated==NOT_CREATED_YET ) // we need to create a new DEPTH attachment
|
|
| 57 |
if( mDepthStencilCreated==NOT_CREATED_YET ) // we need to create a new DEPTH or STENCIL attachment
|
|
| 57 | 58 |
{
|
| 58 |
GLES30.glGenTextures(1, mDepthH, 0); |
|
| 59 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mDepthH[0]); |
|
| 59 |
GLES30.glGenTextures(1, mDepthStencilH, 0);
|
|
| 60 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mDepthStencilH[0]);
|
|
| 60 | 61 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_REPEAT); |
| 61 | 62 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_REPEAT); |
| 62 | 63 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST); |
| 63 | 64 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_NEAREST); |
| 64 |
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_DEPTH_COMPONENT, mWidth, mHeight, 0, GLES30.GL_DEPTH_COMPONENT, GLES30.GL_UNSIGNED_SHORT, null); |
|
| 65 | 65 |
|
| 66 |
if( mDepthStencil==DEPTH_NO_STENCIL ) |
|
| 67 |
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_DEPTH_COMPONENT, mWidth, mHeight, 0, GLES30.GL_DEPTH_COMPONENT, GLES30.GL_UNSIGNED_SHORT, null); |
|
| 68 |
else if( mDepthStencil==BOTH_DEPTH_STENCIL ) |
|
| 69 |
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_DEPTH24_STENCIL8, mWidth, mHeight, 0, GLES30.GL_DEPTH_STENCIL, GLES30.GL_UNSIGNED_SHORT, null); |
|
| 70 |
|
|
| 71 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, 0); |
|
| 66 | 72 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[0]); |
| 67 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_ATTACHMENT, GLES30.GL_TEXTURE_2D, mDepthH[0], 0); |
|
| 68 | 73 |
|
| 69 |
mDepthCreated = checkStatus("depth");
|
|
| 74 |
if( mDepthStencil==DEPTH_NO_STENCIL ) |
|
| 75 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_ATTACHMENT, GLES30.GL_TEXTURE_2D, mDepthStencilH[0], 0); |
|
| 76 |
else if( mDepthStencil==BOTH_DEPTH_STENCIL ) |
|
| 77 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_STENCIL_ATTACHMENT, GLES30.GL_TEXTURE_2D, mDepthStencilH[0], 0); |
|
| 78 |
|
|
| 79 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, 0); |
|
| 80 |
|
|
| 81 |
mDepthStencilCreated = checkStatus("depth");
|
|
| 70 | 82 |
} |
| 71 |
if( mDepthCreated==DONT_CREATE && mDepthH[0]>0 ) // we need to detach and recreate the DEPTH attachment.
|
|
| 83 |
if( mDepthStencilCreated==DONT_CREATE && mDepthStencilH[0]>0 ) // we need to detach and recreate the DEPTH attachment.
|
|
| 72 | 84 |
{
|
| 73 |
GLES30.glDeleteTextures(1, mDepthH, 0); |
|
| 74 |
mDepthH[0]=0; |
|
| 85 |
GLES30.glDeleteTextures(1, mDepthStencilH, 0);
|
|
| 86 |
mDepthStencilH[0]=0;
|
|
| 75 | 87 |
} |
| 76 | 88 |
} |
| 77 | 89 |
|
| ... | ... | |
| 86 | 98 |
android.util.Log.e("DistortedFramebuffer", "FRAMEBUFFER INCOMPLETE, "+message+" error="+status);
|
| 87 | 99 |
|
| 88 | 100 |
GLES30.glDeleteTextures(1, mColorH, 0); |
| 89 |
GLES30.glDeleteTextures(1, mDepthH, 0); |
|
| 101 |
GLES30.glDeleteTextures(1, mDepthStencilH, 0);
|
|
| 90 | 102 |
GLES30.glDeleteFramebuffers(1, mFBOH, 0); |
| 91 | 103 |
mFBOH[0]= 0; |
| 92 | 104 |
|
| ... | ... | |
| 103 | 115 |
{
|
| 104 | 116 |
if( mColorH[0]>0 ) |
| 105 | 117 |
{
|
| 106 |
if( mDepthH[0]>0 ) |
|
| 118 |
if( mDepthStencilH[0]>0 )
|
|
| 107 | 119 |
{
|
| 108 |
GLES30.glDeleteTextures(1, mDepthH, 0); |
|
| 109 |
mDepthH[0]=0; |
|
| 110 |
mDepthCreated = NOT_CREATED_YET; |
|
| 120 |
GLES30.glDeleteTextures(1, mDepthStencilH, 0);
|
|
| 121 |
mDepthStencilH[0]=0;
|
|
| 122 |
mDepthStencilCreated = NOT_CREATED_YET;
|
|
| 111 | 123 |
} |
| 112 | 124 |
|
| 113 | 125 |
GLES30.glDeleteTextures(1, mColorH, 0); |
| ... | ... | |
| 129 | 141 |
mColorCreated = NOT_CREATED_YET; |
| 130 | 142 |
mColorH[0] = 0; |
| 131 | 143 |
} |
| 132 |
if( mDepthCreated!=DONT_CREATE ) |
|
| 144 |
if( mDepthStencilCreated!=DONT_CREATE )
|
|
| 133 | 145 |
{
|
| 134 |
mDepthCreated = NOT_CREATED_YET; |
|
| 135 |
mDepthH[0] = 0; |
|
| 146 |
mDepthStencilCreated = NOT_CREATED_YET;
|
|
| 147 |
mDepthStencilH[0] = 0;
|
|
| 136 | 148 |
} |
| 137 | 149 |
} |
| 138 | 150 |
|
| ... | ... | |
| 142 | 154 |
// inside a Tree of DistortedNodes (TREE) |
| 143 | 155 |
// SYSTEM surfaces do not get removed in onDestroy(). |
| 144 | 156 |
|
| 145 |
DistortedFramebuffer(boolean depthEnabled, int type, int width, int height)
|
|
| 157 |
DistortedFramebuffer(int depthStencil, int type, int width, int height)
|
|
| 146 | 158 |
{
|
| 147 |
super(width,height,NOT_CREATED_YET, (depthEnabled ? NOT_CREATED_YET:DONT_CREATE),NOT_CREATED_YET, type);
|
|
| 159 |
super(width,height,NOT_CREATED_YET,depthStencil,NOT_CREATED_YET, type);
|
|
| 148 | 160 |
} |
| 149 | 161 |
|
| 150 | 162 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 152 | 164 |
|
| 153 | 165 |
boolean setAsDepth() |
| 154 | 166 |
{
|
| 155 |
if( mDepthH[0]>0 ) |
|
| 167 |
if( mDepthStencilH[0]>0 )
|
|
| 156 | 168 |
{
|
| 157 | 169 |
GLES30.glActiveTexture(GLES30.GL_TEXTURE1); |
| 158 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mDepthH[0]); |
|
| 170 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mDepthStencilH[0]);
|
|
| 159 | 171 |
return true; |
| 160 | 172 |
} |
| 161 | 173 |
|
| ... | ... | |
| 170 | 182 |
* |
| 171 | 183 |
* @param width Width of the COLOR attachment. |
| 172 | 184 |
* @param height Height of the COLOR attachment. |
| 173 |
* @param depthEnabled Add DEPTH attachment? |
|
| 185 |
* @param depthStencil Add DEPTH or STENCIL attachment? |
|
| 186 |
* Valid values: NO_DEPTH_STENCIL, DEPTH_NO_STENCIL, BOTH_DEPTH_STENCIL. |
|
| 174 | 187 |
*/ |
| 175 | 188 |
@SuppressWarnings("unused")
|
| 176 |
public DistortedFramebuffer(int width, int height, boolean depthEnabled)
|
|
| 189 |
public DistortedFramebuffer(int width, int height, int depthStencil)
|
|
| 177 | 190 |
{
|
| 178 |
super(width,height,NOT_CREATED_YET,(depthEnabled ? NOT_CREATED_YET:DONT_CREATE),NOT_CREATED_YET,TYPE_USER);
|
|
| 191 |
super(width,height,NOT_CREATED_YET,depthStencil,NOT_CREATED_YET,TYPE_USER);
|
|
| 179 | 192 |
} |
| 180 | 193 |
|
| 181 | 194 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 182 | 195 |
|
| 183 | 196 |
/** |
| 184 |
* Create a new offscreen Framebuffer. |
|
| 197 |
* Create a new offscreen Framebuffer. No DEPTH or STENCIL buffer will be created.
|
|
| 185 | 198 |
* |
| 186 | 199 |
* @param width Width of the COLOR attachment. |
| 187 | 200 |
* @param height Height of the COLOR attachment. |
| ... | ... | |
| 189 | 202 |
@SuppressWarnings("unused")
|
| 190 | 203 |
public DistortedFramebuffer(int width, int height) |
| 191 | 204 |
{
|
| 192 |
super(width,height,NOT_CREATED_YET,DONT_CREATE,NOT_CREATED_YET,TYPE_USER);
|
|
| 205 |
super(width,height,NOT_CREATED_YET,NO_DEPTH_STENCIL,NOT_CREATED_YET,TYPE_USER);
|
|
| 193 | 206 |
} |
| 194 | 207 |
|
| 195 | 208 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 210 | 223 |
return false; |
| 211 | 224 |
} |
| 212 | 225 |
|
| 226 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 227 |
/** |
|
| 228 |
* Enable.disable DEPTH and STENCIL buffers. |
|
| 229 |
* |
|
| 230 |
* @param depthStencil Valid values: NO_DEPTH_STENCIL, DEPTH_NO_STENCIL, BOTH_DEPTH_STENCIL. |
|
| 231 |
*/ |
|
| 232 |
public void enableDepthStencil(int depthStencil) |
|
| 233 |
{
|
|
| 234 |
if( depthStencil!=NO_DEPTH_STENCIL && mDepthStencilCreated==DONT_CREATE ) |
|
| 235 |
{
|
|
| 236 |
mDepthStencilCreated = NOT_CREATED_YET; |
|
| 237 |
mDepthStencil = depthStencil; |
|
| 238 |
|
|
| 239 |
if( mBuffer1[0]!=null ) |
|
| 240 |
{
|
|
| 241 |
for(int i=0; i<EffectQuality.LENGTH; i++) mBuffer1[i].enableDepthStencil(depthStencil); |
|
| 242 |
} |
|
| 243 |
|
|
| 244 |
markForCreation(); |
|
| 245 |
} |
|
| 246 |
if( depthStencil==NO_DEPTH_STENCIL && mDepthStencilCreated!=DONT_CREATE ) |
|
| 247 |
{
|
|
| 248 |
mDepthStencilCreated = DONT_CREATE; |
|
| 249 |
mDepthStencil = depthStencil; |
|
| 250 |
|
|
| 251 |
if( mBuffer1[0]!=null ) |
|
| 252 |
{
|
|
| 253 |
for(int i=0; i<EffectQuality.LENGTH; i++) mBuffer1[i].enableDepthStencil(depthStencil); |
|
| 254 |
} |
|
| 255 |
|
|
| 256 |
markForCreation(); |
|
| 257 |
} |
|
| 258 |
} |
|
| 259 |
|
|
| 213 | 260 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 214 | 261 |
/** |
| 215 | 262 |
* Return the ID of the Texture (COLOR attachment 0) that's backing this FBO. |
| src/main/java/org/distorted/library/DistortedNode.java | ||
|---|---|---|
| 245 | 245 |
} |
| 246 | 246 |
else if( createNewFBO ) |
| 247 | 247 |
{
|
| 248 |
newData.mFBO = new DistortedFramebuffer(true, DistortedSurface.TYPE_TREE, mSurface.getWidth(),mSurface.getHeight());
|
|
| 248 |
newData.mFBO = new DistortedFramebuffer(DistortedFramebuffer.DEPTH_NO_STENCIL, DistortedSurface.TYPE_TREE, mSurface.getWidth(),mSurface.getHeight());
|
|
| 249 | 249 |
//android.util.Log.d("NODE", "creating new FBO "+newData.mFBO.getID() );
|
| 250 | 250 |
} |
| 251 | 251 |
|
| ... | ... | |
| 289 | 289 |
|
| 290 | 290 |
if( mData.mFBO==null ) |
| 291 | 291 |
{
|
| 292 |
mData.mFBO = new DistortedFramebuffer(true, DistortedSurface.TYPE_TREE, mSurface.getWidth(),mSurface.getHeight());
|
|
| 292 |
mData.mFBO = new DistortedFramebuffer(DistortedFramebuffer.DEPTH_NO_STENCIL, DistortedSurface.TYPE_TREE, mSurface.getWidth(),mSurface.getHeight());
|
|
| 293 | 293 |
} |
| 294 | 294 |
|
| 295 | 295 |
mData.mFBO.setAsOutput(currTime); |
| ... | ... | |
| 402 | 402 |
} |
| 403 | 403 |
else if( node.mSurface instanceof DistortedFramebuffer ) |
| 404 | 404 |
{
|
| 405 |
boolean hasDepth = ((DistortedFramebuffer) node.mSurface).hasDepth(); |
|
| 406 |
mSurface = new DistortedFramebuffer(hasDepth,DistortedSurface.TYPE_TREE,w,h); |
|
| 405 |
int depthStencil = DistortedFramebuffer.NO_DEPTH_STENCIL; |
|
| 406 |
|
|
| 407 |
if( ((DistortedFramebuffer) node.mSurface).hasDepth() ) |
|
| 408 |
{
|
|
| 409 |
boolean hasStencil = ((DistortedFramebuffer) node.mSurface).hasStencil(); |
|
| 410 |
depthStencil = (hasStencil ? DistortedFramebuffer.BOTH_DEPTH_STENCIL:DistortedFramebuffer.DEPTH_NO_STENCIL); |
|
| 411 |
} |
|
| 412 |
|
|
| 413 |
mSurface = new DistortedFramebuffer(depthStencil,DistortedSurface.TYPE_TREE,w,h); |
|
| 407 | 414 |
} |
| 408 | 415 |
} |
| 409 | 416 |
if( (flags & Distorted.CLONE_CHILDREN) != 0 ) |
| src/main/java/org/distorted/library/DistortedOutputSurface.java | ||
|---|---|---|
| 27 | 27 |
|
| 28 | 28 |
abstract class DistortedOutputSurface extends DistortedSurface implements DistortedSlave |
| 29 | 29 |
{
|
| 30 |
/** |
|
| 31 |
* Do not create DEPTH or STENCIL attachment |
|
| 32 |
*/ |
|
| 33 |
public static final int NO_DEPTH_STENCIL = 0; |
|
| 34 |
/** |
|
| 35 |
* Create DEPTH, but not STENCIL |
|
| 36 |
*/ |
|
| 37 |
public static final int DEPTH_NO_STENCIL = 1; |
|
| 38 |
/** |
|
| 39 |
* Create both DEPTH and STENCIL |
|
| 40 |
*/ |
|
| 41 |
public static final int BOTH_DEPTH_STENCIL= 2; |
|
| 42 |
|
|
| 30 | 43 |
private static final int ATTACH = 0; |
| 31 | 44 |
private static final int DETACH = 1; |
| 32 | 45 |
private static final int DETALL = 2; |
| ... | ... | |
| 58 | 71 |
float mDistance, mNear; |
| 59 | 72 |
float[] mProjectionMatrix; |
| 60 | 73 |
|
| 61 |
int mDepthCreated; |
|
| 62 |
int[] mDepthH = new int[1]; |
|
| 63 |
int[] mFBOH = new int[1]; |
|
| 74 |
int mDepthStencilCreated; |
|
| 75 |
int mDepthStencil; |
|
| 76 |
int[] mDepthStencilH = new int[1]; |
|
| 77 |
int[] mFBOH = new int[1]; |
|
| 64 | 78 |
|
| 65 | 79 |
private float mClearR, mClearG, mClearB, mClearA; |
| 66 | 80 |
private float mClearDepth; |
| ... | ... | |
| 72 | 86 |
|
| 73 | 87 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 74 | 88 |
|
| 75 |
DistortedOutputSurface(int width, int height, int createColor, int createDepth, int fbo, int type)
|
|
| 89 |
DistortedOutputSurface(int width, int height, int createColor, int depthStencil, int fbo, int type)
|
|
| 76 | 90 |
{
|
| 77 | 91 |
super(width,height,createColor,type); |
| 78 | 92 |
|
| ... | ... | |
| 81 | 95 |
mFOV = 60.0f; |
| 82 | 96 |
mNear= 0.5f; |
| 83 | 97 |
|
| 84 |
mDepthCreated= createDepth; |
|
| 85 |
mFBOH[0] = fbo; |
|
| 86 |
mDepthH[0] = 0; |
|
| 98 |
mDepthStencilCreated= (depthStencil==NO_DEPTH_STENCIL ? DONT_CREATE:NOT_CREATED_YET); |
|
| 99 |
mDepthStencil = depthStencil; |
|
| 100 |
|
|
| 101 |
mFBOH[0] = fbo; |
|
| 102 |
mDepthStencilH[0]= 0; |
|
| 87 | 103 |
|
| 88 | 104 |
mTime = 0; |
| 89 | 105 |
|
| ... | ... | |
| 180 | 196 |
|
| 181 | 197 |
for(int j=0; j<EffectQuality.LENGTH; j++) |
| 182 | 198 |
{
|
| 183 |
mBuffer1[j] = new DistortedFramebuffer( mDepthCreated!=DONT_CREATE, DistortedObject.TYPE_SYST,
|
|
| 199 |
mBuffer1[j] = new DistortedFramebuffer( mDepthStencil , DistortedObject.TYPE_SYST,
|
|
| 184 | 200 |
(int)(mWidth*mipmap), (int)(mHeight*mipmap) ); |
| 185 |
mBuffer2[j] = new DistortedFramebuffer( false , DistortedObject.TYPE_SYST,
|
|
| 201 |
mBuffer2[j] = new DistortedFramebuffer( NO_DEPTH_STENCIL, DistortedObject.TYPE_SYST,
|
|
| 186 | 202 |
(int)(mWidth*mipmap), (int)(mHeight*mipmap) ); |
| 187 | 203 |
mBuffer1[j].mMipmap = mipmap; |
| 188 | 204 |
mipmap *= EffectQuality.MULTIPLIER; |
| ... | ... | |
| 431 | 447 |
|
| 432 | 448 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 433 | 449 |
/** |
| 434 |
* Create a new DEPTH buffer and attach it or (param=false) detach an existing DEPTH attachment and recreate it.
|
|
| 450 |
* Return true if the Surface contains a DEPTH attachment.
|
|
| 435 | 451 |
* |
| 436 |
* @param enable <bold>true</bold> if we want to attach a new DEPTH buffer to the FBO.<br> |
|
| 437 |
* <bold>false</bold> if we want to detach the DEPTH attachment. |
|
| 452 |
* @return <bold>true</bold> if the Surface contains a DEPTH attachment. |
|
| 438 | 453 |
*/ |
| 439 |
public void enableDepth(boolean enable)
|
|
| 454 |
public boolean hasDepth()
|
|
| 440 | 455 |
{
|
| 441 |
if( enable && mDepthCreated==DONT_CREATE ) |
|
| 442 |
{
|
|
| 443 |
mDepthCreated = NOT_CREATED_YET; |
|
| 444 |
markForCreation(); |
|
| 445 |
} |
|
| 446 |
if( !enable && mDepthCreated!=DONT_CREATE ) |
|
| 447 |
{
|
|
| 448 |
mDepthCreated = DONT_CREATE; |
|
| 449 |
markForCreation(); |
|
| 450 |
} |
|
| 456 |
return mDepthStencilCreated==CREATED; |
|
| 451 | 457 |
} |
| 452 | 458 |
|
| 453 | 459 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 454 | 460 |
/** |
| 455 |
* Return true if the Surface contains a DEPTH attachment.
|
|
| 461 |
* Return true if the Surface contains a STENCIL attachment.
|
|
| 456 | 462 |
* |
| 457 |
* @return <bold>true</bold> if the FBO contains a DEPTH attachment.
|
|
| 463 |
* @return <bold>true</bold> if the Surface contains a STENCIL attachment.
|
|
| 458 | 464 |
*/ |
| 459 |
public boolean hasDepth()
|
|
| 465 |
public boolean hasStencil()
|
|
| 460 | 466 |
{
|
| 461 |
return mDepthCreated==CREATED;
|
|
| 467 |
return (mDepthStencilCreated==CREATED && mDepthStencil==BOTH_DEPTH_STENCIL);
|
|
| 462 | 468 |
} |
| 463 | 469 |
|
| 464 | 470 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/DistortedScreen.java | ||
|---|---|---|
| 25 | 25 |
import android.content.Context; |
| 26 | 26 |
import android.content.pm.ConfigurationInfo; |
| 27 | 27 |
import android.opengl.GLSurfaceView; |
| 28 |
import android.view.SurfaceView; |
|
| 29 | 28 |
|
| 30 | 29 |
/** |
| 31 | 30 |
* Class which represents the Screen. |
| ... | ... | |
| 54 | 53 |
{
|
| 55 | 54 |
// set color to 'DONT_CREATE' so that Screens will not get added to the Surface lists |
| 56 | 55 |
// set depth to 'CREATED' so that depth will be, by default, on. |
| 57 |
super(0,0,DONT_CREATE,CREATED,0,TYPE_USER);
|
|
| 56 |
super(0,0,DONT_CREATE,DEPTH_NO_STENCIL,0,TYPE_USER);
|
|
| 58 | 57 |
|
| 59 | 58 |
if( view!=null ) |
| 60 | 59 |
{
|
Also available in: Unified diff
Add possibility to create FBOs with combined DEPTH/STENCIL.