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Revision 8a57da61

Added by Leszek Koltunski over 6 years ago

SSBO: counting of transparent fragments more or less works now. Still the counters are zeroed out in the wrong place - every time we start rendering something to a given Surface, rather than once per frame.

View differences:

src/main/java/org/distorted/library/main/DistortedEffects.java
274 274
    {
275 275
    float halfZ = halfW*mesh.zFactor;
276 276

  
277
    android.util.Log.d("surface", "SurfaceID "+ surface.getID()+" transparent fragments: "+ surface.returnOldCounter() );
278

  
279 277
    mM.compute(currTime);
280 278
    mV.compute(currTime,halfW,halfH,halfZ);
281 279
    mF.compute(currTime,halfW,halfH);
......
285 283

  
286 284
    mMainProgram.useProgram();
287 285
    GLES31.glUniform1i(mMainTextureH, 0);
288
    GLES31.glUniform1i(mCountIndexH, surface.resetNewCounter() );
286
    GLES31.glUniform1i(mCountIndexH, surface.getNewCounter() );
289 287

  
290 288
    if( Distorted.GLSL >= 300 )
291 289
      {
src/main/java/org/distorted/library/main/DistortedOutputSurface.java
114 114

  
115 115
  private int mSurfaceID;
116 116
  private int mLastIndex;
117
  private int mLastValue =-1;
117 118
  // end section
118 119
  ////////////////////////////////////////////////////////////////////////////////
119 120

  
......
209 210

  
210 211
///////////////////////////////////////////////////////////////////////////////////////////////////
211 212

  
212
  void debugSSBO()
213
  int getNewCounter()
213 214
    {
214
    android.util.Log.d("SSBO", mIntBuffer.get(0)+" "+mIntBuffer.get(1)+" "
215
        +mIntBuffer.get(2)+" "+mIntBuffer.get(3) );
216
    }
217

  
218
///////////////////////////////////////////////////////////////////////////////////////////////////
219

  
220
  int resetNewCounter()
221
    {
222
    mIntBuffer.put(BUFFERING*mSurfaceID+mLastIndex,0);
223
    return BUFFERING*mSurfaceID + mLastIndex;
224
    }
215
    int value = mIntBuffer.get(BUFFERING*mSurfaceID+mLastIndex);
225 216

  
226
///////////////////////////////////////////////////////////////////////////////////////////////////
227

  
228
  int returnOldCounter()
229
    {
230
    int ret = mIntBuffer.get(BUFFERING*mSurfaceID+mLastIndex);
217
    if( value!=mLastValue )
218
      {
219
      mLastValue = value;
220
      android.util.Log.d("surface", "surface id: "+mSurfaceID+" value now: "+mLastValue);
221
      }
231 222

  
232 223
    mLastIndex++;
233 224
    if( mLastIndex>=BUFFERING ) mLastIndex-=BUFFERING;
234 225

  
235
    return ret;
226
    mIntBuffer.put(BUFFERING*mSurfaceID+mLastIndex,0);
227
    return BUFFERING*mSurfaceID + mLastIndex;
236 228
    }
237 229

  
238 230
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/res/raw/main_fragment_shader.glsl
73 73
    }
74 74
#endif
75 75

  
76
  ssbocount[u_currentIndex]= 27 + u_currentIndex;
76
  if( color.a < 1.0 ) ssbocount[u_currentIndex]++;
77 77

  
78 78
  FRAG_COLOR = vec4(color.rgb * (1.0 + 7.0*v_Normal.z) * 0.125, color.a);
79 79
  }

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