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library / src / main / java / org / distorted / library / DistortedNode.java @ 8baa1fe6

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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import java.util.ArrayList;
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import java.util.HashMap;
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import android.opengl.GLES30;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Class which represents a Node in a Tree of (InputSurface,Mesh,Effects) triplets.
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 * <p>
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 * Having organized such sets into a Tree, we can then render any Node to any OutputSurface.
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 * That recursively renders the set held in the Node and all its children.
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 * <p>
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 * The class takes special care to only render identical sub-trees once. Each Node holds a reference
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 * to sub-class 'NodeData'. Two identical sub-trees attached at different points of the main tree
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 * will point to the same NodeData; only the first of this is rendered (mData.numRender!).
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 */
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public class DistortedNode implements DistortedAttacheable
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  {
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  private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>();
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  private static long mNextNodeID =0;
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  private DistortedNode mParent;
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  private MeshObject mMesh;
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  private DistortedEffects mEffects;
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  private DistortedInputSurface mSurface;
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  private DistortedRenderState mState;
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  private NodeData mData;
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  private ArrayList<DistortedNode> mChildren;
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  private int[] mNumChildren;  // ==mChildren.length(), but we only create mChildren if the first one gets added
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  private class NodeData
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    {
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    long ID;
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    int numPointingNodes;
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    long currTime;
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    ArrayList<Long> key;
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    DistortedFramebuffer mFBO;
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    NodeData(long id, ArrayList<Long> k)
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      {
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      ID              = id;
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      key             = k;
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      numPointingNodes= 1;
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      currTime        =-1;
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      mFBO            = null;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static synchronized void onDestroy()
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    {
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    mNextNodeID = 0;
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    mMapNodeID.clear();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private ArrayList<Long> generateIDList()
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    {
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    ArrayList<Long> ret = new ArrayList<>();
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    ret.add( mSurface.getID() );
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    if( mNumChildren[0]==0 )
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      {
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      ret.add(-mEffects.getID());
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      }
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    DistortedNode node;
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    for(int i=0; i<mNumChildren[0]; i++)
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      {
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      node = mChildren.get(i);
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      ret.add(node.mData.ID);
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      }
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    return ret;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print all the Node IDs
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  @SuppressWarnings("unused")
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  void debug(int depth)
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    {
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    String tmp="";
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    int i;
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    for(i=0; i<depth; i++) tmp +="   ";
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    tmp += ("NodeID="+mData.ID+" nodes pointing: "+mData.numPointingNodes+" surfaceID="+
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            mSurface.getID()+" FBO="+(mData.mFBO==null ? "null":mData.mFBO.getID()))+
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            " parent sID="+(mParent==null ? "null": (mParent.mSurface.getID()));
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    android.util.Log.e("NODE", tmp);
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    for(i=0; i<mNumChildren[0]; i++)
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      mChildren.get(i).debug(depth+1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Debug - print contents of the HashMap
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  @SuppressWarnings("unused")
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  static void debugMap()
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    {
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    NodeData tmp;
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    for(ArrayList<Long> key: mMapNodeID.keySet())
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      {
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      tmp = mMapNodeID.get(key);
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      android.util.Log.e("NODE", "NodeID: "+tmp.ID+" <-- "+key);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// tree isomorphism algorithm
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  private void adjustIsomorphism()
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    {
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    ArrayList<Long> newList = generateIDList();
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    NodeData newData = mMapNodeID.get(newList);
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    if( newData!=null )
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      {
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      newData.numPointingNodes++;
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      }
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    else
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      {
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      newData = new NodeData(++mNextNodeID,newList);
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      mMapNodeID.put(newList,newData);
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      }
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    boolean deleteOldFBO = false;
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    boolean createNewFBO = false;
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    if( --mData.numPointingNodes==0 )
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      {
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      mMapNodeID.remove(mData.key);
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      if( mData.mFBO!=null ) deleteOldFBO=true;
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      }
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    if( mNumChildren[0]>0 && newData.mFBO==null )
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      {
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      createNewFBO = true;
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      }
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    if( mNumChildren[0]==0 && newData.mFBO!=null )
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      {
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      newData.mFBO.markForDeletion();
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      android.util.Log.d("NODE", "ERROR!! this NodeData cannot possibly contain a non-null FBO!! "+newData.mFBO.getID() );
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      newData.mFBO = null;
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      }
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    if( deleteOldFBO && createNewFBO )
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      {
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      newData.mFBO = mData.mFBO;  // just copy over
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      //android.util.Log.d("NODE", "copying over FBOs "+mData.mFBO.getID() );
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      }
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    else if( deleteOldFBO )
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      {
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      mData.mFBO.markForDeletion();
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      //android.util.Log.d("NODE", "deleting old FBO "+mData.mFBO.getID() );
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      mData.mFBO = null;
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      }
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    else if( createNewFBO )
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      {
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      newData.mFBO = new DistortedFramebuffer(true, DistortedSurface.TYPE_TREE, mSurface.getWidth(),mSurface.getHeight());
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      //android.util.Log.d("NODE", "creating new FBO "+newData.mFBO.getID() );
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      }
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    mData = newData;
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    if( mParent!=null ) mParent.adjustIsomorphism();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return the total number of render calls issued
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  int draw(long currTime, DistortedOutputSurface surface)
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    {
202
    DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
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    if( input.setAsInput() )
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      {
206
      mState.apply();
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      mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime);
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      return 1;
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      }
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int postprocess(long currTime, DistortedOutputSurface surface)
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    {
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    return mEffects.postprocessPriv(currTime,surface);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  DistortedFramebuffer getPostprocessingBuffer()
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    {
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    return mEffects.getPostprocessingBuffer();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return the total number of render calls issued
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  int renderRecursive(long currTime)
232
    {
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    int numRenders = 0;
234

    
235
    if( mNumChildren[0]>0 && mData.currTime!=currTime )
236
      {
237
      mData.currTime = currTime;
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239
      for (int i=0; i<mNumChildren[0]; i++)
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        {
241
        numRenders += mChildren.get(i).renderRecursive(currTime);
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        }
243

    
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      mData.mFBO.setAsOutput(currTime);
245

    
246
      if( mSurface.setAsInput() )
247
        {
248
        numRenders++;
249
        DistortedEffects.blitPriv(mData.mFBO);
250
        }
251

    
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      numRenders += mData.mFBO.renderChildren(currTime,mNumChildren[0],mChildren);
253
      }
254

    
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    return numRenders;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
262
 * Constructs new Node.
263
 *     
264
 * @param surface InputSurface to put into the new Node.
265
 * @param effects DistortedEffects to put into the new Node.
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 * @param mesh MeshObject to put into the new Node.
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 */
268
  public DistortedNode(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
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    {
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    mSurface       = surface;
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    mEffects       = effects;
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    mMesh          = mesh;
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    mState         = new DistortedRenderState();
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    mChildren      = null;
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    mNumChildren   = new int[1];
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    mNumChildren[0]= 0;
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    mParent        = null;
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279
    ArrayList<Long> list = new ArrayList<>();
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    list.add(mSurface.getID());
281
    list.add(-mEffects.getID());
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    mData = mMapNodeID.get(list);
284
   
285
    if( mData!=null )
286
      {
287
      mData.numPointingNodes++;
288
      }
289
    else
290
      {
291
      mData = new NodeData(++mNextNodeID,list);
292
      mMapNodeID.put(list, mData);
293
      }
294
    }
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296
///////////////////////////////////////////////////////////////////////////////////////////////////  
297
/**
298
 * Copy-constructs new Node from another Node.
299
 *     
300
 * @param node The DistortedNode to copy data from.
301
 * @param flags bit field composed of a subset of the following:
302
 *        {@link Distorted#CLONE_SURFACE},  {@link Distorted#CLONE_MATRIX}, {@link Distorted#CLONE_VERTEX},
303
 *        {@link Distorted#CLONE_FRAGMENT} and {@link Distorted#CLONE_CHILDREN}.
304
 *        For example flags = CLONE_SURFACE | CLONE_CHILDREN.
305
 */
306
  public DistortedNode(DistortedNode node, int flags)
307
    {
308
    mEffects= new DistortedEffects(node.mEffects,flags);
309
    mMesh   = node.mMesh;
310
    mState  = new DistortedRenderState();
311
    mParent = null;
312

    
313
    if( (flags & Distorted.CLONE_SURFACE) != 0 )
314
      {
315
      mSurface = node.mSurface;
316
      }
317
    else
318
      {
319
      int w = node.mSurface.getWidth();
320
      int h = node.mSurface.getHeight();
321

    
322
      if( node.mSurface instanceof DistortedTexture )
323
        {
324
        mSurface = new DistortedTexture(w,h, DistortedSurface.TYPE_TREE);
325
        }
326
      else if( node.mSurface instanceof DistortedFramebuffer )
327
        {
328
        boolean hasDepth = ((DistortedFramebuffer) node.mSurface).hasDepth();
329
        mSurface = new DistortedFramebuffer(hasDepth,DistortedSurface.TYPE_TREE,w,h);
330
        }
331
      }
332
    if( (flags & Distorted.CLONE_CHILDREN) != 0 )
333
      {
334
      if( node.mChildren==null )     // do NOT copy over the NULL!
335
        {
336
        node.mChildren = new ArrayList<>(2);
337
        }
338

    
339
      mChildren = node.mChildren;
340
      mNumChildren = node.mNumChildren;
341
      }
342
    else
343
      {
344
      mChildren = null;
345
      mNumChildren = new int[1];
346
      mNumChildren[0] = 0;
347
      }
348
   
349
    ArrayList<Long> list = generateIDList();
350
   
351
    mData = mMapNodeID.get(list);
352
   
353
    if( mData!=null )
354
      {
355
      mData.numPointingNodes++;
356
      }
357
    else
358
      {
359
      mData = new NodeData(++mNextNodeID,list);
360
      mMapNodeID.put(list, mData);
361
      }
362
    }
363

    
364
///////////////////////////////////////////////////////////////////////////////////////////////////
365
/**
366
 * Adds a new child to the last position in the list of our Node's children.
367
 * <p>
368
 * We cannot do this mid-render - actual attachment will be done just before the next render, by the
369
 * DistortedAttachDeamon (by calling attachNow())
370
 *
371
 * @param node The new Node to add.
372
 */
373
  public void attach(DistortedNode node)
374
    {
375
    DistortedAttachDaemon.attach(this,node);
376
    }
377

    
378
///////////////////////////////////////////////////////////////////////////////////////////////////
379
/**
380
 * Adds a new child to the last position in the list of our Node's children.
381
 * <p>
382
 * We cannot do this mid-render - actual attachment will be done just before the next render, by the
383
 * DistortedAttachDeamon (by calling attachNow())
384
 *
385
 * @param surface InputSurface to initialize our child Node with.
386
 * @param effects DistortedEffects to initialize our child Node with.
387
 * @param mesh MeshObject to initialize our child Node with.
388
 * @return the newly constructed child Node, or null if we couldn't allocate resources.
389
 */
390
  public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
391
    {
392
    DistortedNode node = new DistortedNode(surface,effects,mesh);
393
    DistortedAttachDaemon.attach(this,node);
394
    return node;
395
    }
396

    
397
///////////////////////////////////////////////////////////////////////////////////////////////////
398
/**
399
 * This is not really part of the public API. Has to be public only because it is a part of the
400
 * DistortedAttacheable interface, which should really be a class that we extend here instead but
401
 * Java has no multiple inheritance.
402
 *
403
 * @y.exclude
404
 * @param node The new Node to add.
405
 */
406
  public void attachNow(DistortedNode node)
407
    {
408
    if( mChildren==null ) mChildren = new ArrayList<>(2);
409

    
410
    node.mParent = this;
411
    mChildren.add(node);
412
    mNumChildren[0]++;
413
    adjustIsomorphism();
414
    }
415

    
416
///////////////////////////////////////////////////////////////////////////////////////////////////
417
/**
418
 * Removes the first occurrence of a specified child from the list of children of our Node.
419
 * <p>
420
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
421
 * DistortedAttachDeamon (by calling detachNow())
422
 *
423
 * @param node The Node to remove.
424
 */
425
  public void detach(DistortedNode node)
426
    {
427
    DistortedAttachDaemon.detach(this,node);
428
    }
429

    
430
///////////////////////////////////////////////////////////////////////////////////////////////////
431
/**
432
 * Removes the first occurrence of a specified child from the list of children of our Node.
433
 * <p>
434
 * A bit questionable method as there can be many different Nodes attached as children, some
435
 * of them having the same Effects but - for instance - different Mesh. Use with care.
436
 * <p>
437
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
438
 * DistortedAttachDeamon (by calling detachNow())
439
 *
440
 * @param effects DistortedEffects to remove.
441
 */
442
  public void detach(DistortedEffects effects)
443
    {
444
    long id = effects.getID();
445
    DistortedNode node;
446
    boolean detached= false;
447

    
448
    for(int i=0; i<mNumChildren[0]; i++)
449
      {
450
      node = mChildren.get(i);
451

    
452
      if( node.mEffects.getID()==id )
453
        {
454
        detached=true;
455
        DistortedAttachDaemon.detach(this,node);
456
        break;
457
        }
458
      }
459

    
460
    if( !detached )
461
      {
462
      // if we failed to detach any, it still might be the case that
463
      // there's a job in Daemon's queue that we need to cancel.
464
      DistortedAttachDaemon.cancelAttachJobs(this,effects);
465
      }
466
    }
467

    
468
///////////////////////////////////////////////////////////////////////////////////////////////////
469
/**
470
 * This is not really part of the public API. Has to be public only because it is a part of the
471
 * DistortedAttacheable interface, which should really be a class that we extend here instead but
472
 * Java has no multiple inheritance.
473
 *
474
 * @y.exclude
475
 * @param node The Node to remove.
476
 */
477
  public void detachNow(DistortedNode node)
478
    {
479
    if( mNumChildren[0]>0 && mChildren.remove(node) )
480
      {
481
      node.mParent = null;
482
      mNumChildren[0]--;
483
      adjustIsomorphism();
484
      }
485
    }
486

    
487
///////////////////////////////////////////////////////////////////////////////////////////////////
488
/**
489
 * Removes all children Nodes.
490
 * <p>
491
 * We cannot do this mid-render - actual detachment will be done just before the next render, by the
492
 * DistortedAttachDeamon (by calling detachAllNow())
493
 */
494
  public void detachAll()
495
    {
496
    DistortedAttachDaemon.detachAll(this);
497
    }
498

    
499
///////////////////////////////////////////////////////////////////////////////////////////////////
500
/**
501
 * This is not really part of the public API. Has to be public only because it is a part of the
502
 * DistortedAttacheable interface, which should really be a class that we extend here instead but
503
 * Java has no multiple inheritance.
504
 *
505
 * @y.exclude
506
 */
507
  public void detachAllNow()
508
    {
509
    if( mNumChildren[0]>0 )
510
      {
511
      DistortedNode tmp;
512

    
513
      for(int i=mNumChildren[0]-1; i>=0; i--)
514
        {
515
        tmp = mChildren.remove(i);
516
        tmp.mParent = null;
517
        }
518

    
519
      mNumChildren[0] = 0;
520
      adjustIsomorphism();
521
      }
522
    }
523

    
524
///////////////////////////////////////////////////////////////////////////////////////////////////
525
/**
526
 * Returns the DistortedEffects object that's in the Node.
527
 * 
528
 * @return The DistortedEffects contained in the Node.
529
 */
530
  public DistortedEffects getEffects()
531
    {
532
    return mEffects;
533
    }
534

    
535
///////////////////////////////////////////////////////////////////////////////////////////////////
536
/**
537
 * Returns the DistortedInputSurface object that's in the Node.
538
 *
539
 * @return The DistortedInputSurface contained in the Node.
540
 */
541
  public DistortedInputSurface getSurface()
542
    {
543
    return mSurface;
544
    }
545

    
546
///////////////////////////////////////////////////////////////////////////////////////////////////
547
/**
548
 * Returns the DistortedFramebuffer object that's in the Node.
549
 *
550
 * @return The DistortedFramebuffer contained in the Node.
551
 */
552
  public DistortedFramebuffer getFramebuffer()
553
    {
554
    return mData.mFBO;
555
    }
556

    
557

    
558
///////////////////////////////////////////////////////////////////////////////////////////////////
559
/**
560
 * When rendering this Node, use ColorMask (r,g,b,a).
561
 *
562
 * @param r Write to the RED color channel when rendering this Node?
563
 * @param g Write to the GREEN color channel when rendering this Node?
564
 * @param b Write to the BLUE color channel when rendering this Node?
565
 * @param a Write to the ALPHA channel when rendering this Node?
566
 */
567
  public void glColorMask(boolean r, boolean g, boolean b, boolean a)
568
    {
569
    mState.glColorMask(r,g,b,a);
570
    }
571

    
572
///////////////////////////////////////////////////////////////////////////////////////////////////
573
/**
574
 * When rendering this Node, switch on writing to Depth buffer?
575
 *
576
 * @param mask Write to the Depth buffer when rendering this Node?
577
 */
578
  public void glDepthMask(boolean mask)
579
    {
580
    mState.glDepthMask(mask);
581
    }
582

    
583
///////////////////////////////////////////////////////////////////////////////////////////////////
584
/**
585
 * When rendering this Node, which bits of the Stencil buffer to write to?
586
 *
587
 * @param mask Marks the bits of the Stencil buffer we will write to when rendering this Node.
588
 */
589
  public void glStencilMask(int mask)
590
    {
591
    mState.glStencilMask(mask);
592
    }
593

    
594
///////////////////////////////////////////////////////////////////////////////////////////////////
595
/**
596
 * When rendering this Node, which Tests to enable?
597
 *
598
 * @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
599
 */
600
  public void glEnable(int test)
601
    {
602
    mState.glEnable(test);
603
    }
604

    
605
///////////////////////////////////////////////////////////////////////////////////////////////////
606
/**
607
 * When rendering this Node, which Tests to enable?
608
 *
609
 * @param test Valid values: GL_DEPTH_TEST, GL_STENCIL_TEST, GL_BLEND
610
 */
611
  public void glDisable(int test)
612
    {
613
    mState.glDisable(test);
614
    }
615

    
616
///////////////////////////////////////////////////////////////////////////////////////////////////
617
/**
618
 * When rendering this Node, use the following StencilFunc.
619
 *
620
 * @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
621
 * @param ref  Reference valut to compare our stencil with.
622
 * @param mask Mask used when comparing.
623
 */
624
  public void glStencilFunc(int func, int ref, int mask)
625
    {
626
    mState.glStencilFunc(func,ref,mask);
627
    }
628

    
629
///////////////////////////////////////////////////////////////////////////////////////////////////
630
/**
631
 * When rendering this Node, use the following StencilOp.
632
 * <p>
633
 * Valid values of all 3 parameters: GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP
634
 *
635
 * @param sfail  What to do when Stencil Test fails.
636
 * @param dpfail What to do when Depth Test fails.
637
 * @param dppass What to do when Depth Test passes.
638
 */
639
  public void glStencilOp(int sfail, int dpfail, int dppass)
640
    {
641
    mState.glStencilOp(sfail,dpfail,dppass);
642
    }
643

    
644
///////////////////////////////////////////////////////////////////////////////////////////////////
645
/**
646
 * When rendering this Node, use the following DepthFunc.
647
 *
648
 * @param func Valid values: GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, GL_GREATER, GL_NOTEQUAL
649
 */
650
  public void glDepthFunc(int func)
651
    {
652
    mState.glDepthFunc(func);
653
    }
654

    
655
///////////////////////////////////////////////////////////////////////////////////////////////////
656
/**
657
 * When rendering this Node, use the following Blending mode.
658
 * <p>
659
 * Valid values: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
660
 *               GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
661
 *               GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_SRC_ALPHA_SATURATE
662
 *
663
 * @param src Source Blend function
664
 * @param dst Destination Blend function
665
 */
666
  public void glBlendFunc(int src, int dst)
667
    {
668
    mState.glBlendFunc(src,dst);
669
    }
670
  }
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