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library / src / main / java / org / distorted / library / type / Dynamic2D.java @ 8c893ffc

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.type;
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import java.util.Vector;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/** 
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* A 2-dimensional implementation of the Dynamic class to interpolate between a list
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* of Float2Ds.
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*/
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public class Dynamic2D extends Dynamic implements Data2D
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  {
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// the coefficients of the X(t), Y(t) polynomials: X(t) = ax*T^3 + bx*T^2 + cx*t + dx  etc.
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// (x,y) is the vector tangent to the path.
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// (vx,vy) is the original vector from vv (copied here so when interpolating we can see if it is 
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// still valid and if not - rebuild the Cache
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  private class VectorCache
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    {
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    float ax, bx, cx, dx;
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    float ay, by, cy, dy;
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    float x,y;
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    float vx,vy;
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    }
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  private class VectorNoise
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    {    
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    float[] nx;
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    float[] ny;
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    public VectorNoise()
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      {
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      nx = new float[NUM_NOISE]; 
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      nx[0] = mRnd.nextFloat();
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      for(int i=1; i<NUM_NOISE; i++) nx[i] = nx[i-1]+mRnd.nextFloat();
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      float sum = nx[NUM_NOISE-1] + mRnd.nextFloat();
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      for(int i=0; i<NUM_NOISE; i++) nx[i] /=sum;
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      ny = new float[NUM_NOISE];
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      for(int i=0; i<NUM_NOISE; i++) ny[i] = mRnd.nextFloat()-0.5f;
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      }
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    }
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  private Vector<VectorCache> vc;
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  private VectorCache tmp1, tmp2;
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  private Vector<Static2D> vv;
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  private Static2D prev, curr, next;
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  private Vector<VectorNoise> vn;
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  private VectorNoise tmpN;
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  private float mFactor;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  synchronized void createNoise()
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    {
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    if( vn==null )
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      {
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      vn = new Vector<VectorNoise>();
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      for(int i=0; i<numPoints; i++) vn.add(new VectorNoise());
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// no array bounds checking!
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  private void vec(int c)
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    {
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    int p = c>0 ? c-1: numPoints-1;
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    int n = c<numPoints-1 ? c+1: 0;
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    prev = vv.elementAt(p);
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    curr = vv.elementAt(c);
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    next = vv.elementAt(n);
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    tmp1 = vc.elementAt(c);
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    float px = curr.x - prev.x;
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    float py = curr.y - prev.y;
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    float nx = next.x - curr.x;
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    float ny = next.y - curr.y;
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    float d = nx*nx+ny*ny;
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    if( d>0 )
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      {
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      float q = (float)Math.sqrt((px*px+py*py)/d);
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      if( q>1 )
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        {
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        tmp1.x = nx+px/q;
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        tmp1.y = ny+py/q;
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        }
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      else
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        {
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        tmp1.x = px+nx*q;
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        tmp1.y = py+ny*q;
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        }
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      }
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    else
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      {
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      tmp1.x = 0.0f;
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      tmp1.y = 0.0f;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void recomputeCache()
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    {  
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    if( numPoints==1 )
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      {
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      tmp1= vc.elementAt(0);
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      curr= vv.elementAt(0);
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      tmp1.ax = tmp1.ay = 0.0f;
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      tmp1.bx = tmp1.by = 0.0f;
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      tmp1.cx = curr.x;
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      tmp1.cy = curr.y;
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      tmp1.dx = tmp1.dy = 0.0f;
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      }
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    else if( numPoints==2 )
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      {
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      tmp1= vc.elementAt(0);
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      tmp2= vc.elementAt(1);
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      curr= vv.elementAt(0);
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      next= vv.elementAt(1);
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      tmp1.ax = tmp1.ay = 0.0f;
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      tmp1.bx = tmp1.by = 0.0f;
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      tmp1.cx = next.x - curr.x;
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      tmp1.cy = next.y - curr.y;
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      tmp1.dx = curr.x;
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      tmp1.dy = curr.y;
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      tmp2.ax = tmp2.ay = 0.0f;
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      tmp2.bx = tmp2.by = 0.0f;
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      tmp2.cx = curr.x - next.x;
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      tmp2.cy = curr.y - next.y;
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      tmp2.dx = next.x;
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      tmp2.dy = next.y;
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      }
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    else
168
      {
169
      int i, n;  
170
         
171
      for(i=0; i<numPoints; i++) vec(i);
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      for(i=0; i<numPoints; i++)
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        {
175
        n = i<numPoints-1 ? i+1:0;  
176
      
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        tmp1= vc.elementAt(i);
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        tmp2= vc.elementAt(n);
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        curr= vv.elementAt(i);
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        next= vv.elementAt(n);
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        tmp1.vx = curr.x;
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        tmp1.vy = curr.y;
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        tmp1.ax =  2*curr.x +   tmp1.x - 2*next.x + tmp2.x;
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        tmp1.bx = -3*curr.x - 2*tmp1.x + 3*next.x - tmp2.x;
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        tmp1.cx = tmp1.x;
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        tmp1.dx = curr.x;
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        tmp1.ay =  2*curr.y +   tmp1.y - 2*next.y + tmp2.y;
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        tmp1.by = -3*curr.y - 2*tmp1.y + 3*next.y - tmp2.y;
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        tmp1.cy = tmp1.y;
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        tmp1.dy = curr.y;
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        }
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      }
196
    
197
    cacheDirty = false;
198
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float noise(float time,int vecNum)
203
    {
204
    float lower, upper, len;  
205
    float d = time*(NUM_NOISE+1);
206
    int index = (int)d;
207
    if( index>=NUM_NOISE+1 ) index=NUM_NOISE;
208
    tmpN = vn.elementAt(vecNum);
209
   
210
    float x = d-index;
211
    x = x*x*(3-2*x);
212
   
213
    switch(index)
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      {
215
      case 0        : mFactor = mNoise*tmpN.ny[0]*x;  
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                      return time + mNoise*(d*tmpN.nx[0]-time);                
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      case NUM_NOISE: mFactor= mNoise*tmpN.ny[NUM_NOISE-1]*(1-x);
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                      len = ((float)NUM_NOISE)/(NUM_NOISE+1);
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                      lower = len + mNoise*(tmpN.nx[NUM_NOISE-1]-len);  
220
                      return (1.0f-lower)*(d-NUM_NOISE) + lower;
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      default       : float yb = tmpN.ny[index  ];
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                      float ya = tmpN.ny[index-1];
223
                      mFactor  = mNoise*((yb-ya)*x+ya);
224
   
225
                      len = ((float)index)/(NUM_NOISE+1);
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                      lower = len + mNoise*(tmpN.nx[index-1]-len);   
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                      len = ((float)index+1)/(NUM_NOISE+1); 
228
                      upper = len + mNoise*(tmpN.nx[index  ]-len);
229
            
230
                      return (upper-lower)*(d-index) + lower; 
231
      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API 
236
///////////////////////////////////////////////////////////////////////////////////////////////////
237
/**
238
 * Default constructor.
239
 */
240
  public Dynamic2D()
241
    {
242
    vv = new Vector<>();
243
    vc = new Vector<>();
244
    vn = null;
245
    numPoints = 0;
246
    cacheDirty = false;
247
    mMode = MODE_LOOP;
248
    mDuration = 0;
249
    mCount = 0.5f;
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    mNoise = 0.0f;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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255
/**
256
 * Default constructor.
257
 *
258
 * @param duration number of milliseconds it takes to do a full loop/path from first vector to the
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 *                 last and back to the first
260
 * @param count    number of loops/paths we will do; mCount = 1.5 means we go from the first vector
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 *                 to the last, back to first, and to the last again.
262
 */
263
  public Dynamic2D(int duration, float count)
264
    {
265
    vv = new Vector<>();
266
    vc = new Vector<>();
267
    vn = null;
268
    numPoints = 0;
269
    cacheDirty = false;
270
    mMode = MODE_LOOP;
271
    mDuration = duration;
272
    mCount = count;
273
    }
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275
///////////////////////////////////////////////////////////////////////////////////////////////////
276
/**
277
 * Returns the location'th Static2D.
278
 *   
279
 * @param location the index of the Point we are interested in.
280
 * @return The Static2D, if 0<=location&lt;getNumPoints(), or null otherwise.
281
 */  
282
  public synchronized Static2D getPoint(int location)
283
    {
284
    return (location>=0 && location<numPoints) ? vv.elementAt(location) : null;  
285
    }
286
  
287
///////////////////////////////////////////////////////////////////////////////////////////////////
288
/**
289
 * Resets the location'th Point.
290
 * 
291
 * @param location the index of the Point we are setting.
292
 * @param x New value of its first float.
293
 */
294
  public synchronized void setPoint(int location, float x, float y)
295
    {
296
    if( location>=0 && location<numPoints )
297
      {
298
      curr = vv.elementAt(location);
299
   
300
      if( curr!=null )
301
        {
302
        curr.set(x,y);
303
        cacheDirty=true;
304
        }
305
      }
306
    }
307
    
308
///////////////////////////////////////////////////////////////////////////////////////////////////
309
/**
310
 * Adds a new Static2D to the end of our list of Points to interpolate through.
311
 * <p>   
312
 * Only a reference to the Point gets added to the List; this means that one can add a Point 
313
 * here, and later on {@link Static2D#set(float,float)} it to some new value and the change
314
 * will be seamlessly reflected in the interpolated path.  
315
 * <p>
316
 * A Point can be added multiple times.
317
 *   
318
 * @param v The Point to add.
319
 */  
320
  public synchronized void add(Static2D v)
321
    {
322
    if( v!=null )
323
      {
324
      vv.add(v);
325
     
326
      if( vn!=null ) vn.add(new VectorNoise());
327
       
328
      switch(numPoints)
329
        {
330
        case 0:
331
        case 1: break;
332
        case 2: vc.add(new VectorCache());
333
                vc.add(new VectorCache());
334
                vc.add(new VectorCache());
335
                break;
336
        default:vc.add(new VectorCache());
337
        }
338
     
339
      numPoints++;
340
      cacheDirty = true;
341
      }
342
    }
343

    
344
///////////////////////////////////////////////////////////////////////////////////////////////////
345
/**
346
 * Adds a new Static2D to the location'th place in our List of Points to interpolate through.
347
 *   
348
 * @param location Index in our List to add the new Point at.
349
 * @param v The Point to add.
350
 */  
351
  public synchronized void add(int location, Static2D v)
352
    {
353
    if( v!=null )
354
      {
355
      vv.add(location, v);
356
      
357
      if( vn!=null ) vn.add(new VectorNoise());
358
      
359
      switch(numPoints)
360
        {
361
        case 0:
362
        case 1: break;
363
        case 2: vc.add(new VectorCache());
364
                vc.add(new VectorCache());
365
                vc.add(new VectorCache());
366
                break;
367
        default:vc.add(location,new VectorCache());
368
        }
369
      
370
      numPoints++;
371
      cacheDirty = true;
372
      }
373
    }
374
  
375
///////////////////////////////////////////////////////////////////////////////////////////////////
376
/**
377
 * Removes all occurrences of Point v from the List of Points to interpolate through.  
378
 * 
379
 * @param v The Point to remove.
380
 * @return <code>true</code> if we have removed at least one Point.
381
 */
382
  public synchronized boolean remove(Static2D v)
383
    {
384
    int n = vv.indexOf(v);
385
    boolean found = false;
386
   
387
    while( n>=0 ) 
388
      {
389
      vv.remove(n);
390
     
391
      if( vn!=null ) vn.remove(0);
392
     
393
      switch(numPoints)
394
        {
395
        case 0:
396
        case 1: 
397
        case 2: break;
398
        case 3: vc.removeAllElements();
399
                break;
400
        default:vc.remove(n);
401
        }
402
     
403
      numPoints--;
404
      found = true;
405
      n = vv.indexOf(v);
406
      }
407
   
408
    if( found ) 
409
      {
410
      cacheDirty=true;
411
      }
412
   
413
    return found;
414
    }
415

    
416
///////////////////////////////////////////////////////////////////////////////////////////////////
417
/**
418
 * Removes a location'th Point from the List of Points we interpolate through.
419
 * 
420
 * @param location index of the Point we want to remove. 
421
 * @return <code>true</code> if location is valid, i.e. if 0<=location&lt;getNumPoints().
422
 */
423
  public synchronized boolean remove(int location)
424
    {
425
    if( location>=0 && location<numPoints ) 
426
      {
427
      vv.removeElementAt(location);
428
      
429
      if( vn!=null ) vn.remove(0);
430
      
431
      switch(numPoints)
432
        {
433
        case 0:
434
        case 1: 
435
        case 2: break;
436
        case 3: vc.removeAllElements();
437
                break;
438
        default:vc.removeElementAt(location);
439
        }
440

    
441
      numPoints--;
442
      cacheDirty = true; 
443
      return true;
444
      }
445

    
446
   return false;
447
   }
448
  
449
///////////////////////////////////////////////////////////////////////////////////////////////////
450
/**
451
 * Removes all Points.
452
 */
453
  public synchronized void removeAll()
454
    {
455
    numPoints = 0;
456
    vv.removeAllElements();
457
    vc.removeAllElements();
458
    cacheDirty = false;
459
   
460
    if( vn!=null ) vn.removeAllElements();
461
    }
462

    
463
///////////////////////////////////////////////////////////////////////////////////////////////////
464
/**
465
 * Writes the results of interpolation between the Points at time 'time' to the passed float buffer.
466
 * <p>
467
 * Since this is a 2-dimensional Dynamic, the resulting interpolated Static2D gets written
468
 * to two locations in the buffer: buffer[offset] and buffer[offset+1]. 
469
 * 
470
 * @param buffer Float buffer we will write the resulting Static2D to.
471
 * @param offset Offset in the buffer where to write the result.
472
 * @param time Time of interpolation. Time=0.0 would return the first Point, Time=0.5 - the last,
473
 *             time=1.0 - the first again, and time 0.1 would be 1/5 of the way between the first and the last Points.
474
 */  
475
  public synchronized void interpolate(float[] buffer, int offset, float time)
476
    {
477
    switch(numPoints)
478
      {
479
      case 0: buffer[offset  ] = 0.0f;
480
              buffer[offset+1] = 0.0f;
481
              break;
482
      case 1: curr = vv.elementAt(0);
483
              buffer[offset  ] = curr.x;
484
              buffer[offset+1] = curr.y;
485
              break;
486
      case 2: curr = vv.elementAt(0);
487
              next = vv.elementAt(1);
488
               
489
              if( mMode==MODE_LOOP || mMode==MODE_PATH ) time = (time>0.5f ? 2-2*time : 2*time);
490
             
491
              if( vn!=null )
492
                {
493
                time = noise(time,0);
494
              
495
                float dx2 = next.x-curr.x;
496
                float dy2 = next.y-curr.y;
497
   
498
                buffer[offset  ] = dx2*time + curr.x +dy2*mFactor;
499
                buffer[offset+1] = dy2*time + curr.y -dx2*mFactor;
500
                }
501
              else
502
                {
503
                buffer[offset  ] = (next.x-curr.x)*time + curr.x;
504
                buffer[offset+1] = (next.y-curr.y)*time + curr.y;
505
                }
506
              
507
              break;
508
      default:float t = time;
509
        
510
              switch(mMode)
511
                {
512
                case MODE_LOOP: time = time*numPoints;
513
                                break;
514
                case MODE_PATH: time = (time<=0.5f) ? 2*time*(numPoints-1) : 2*(1-time)*(numPoints-1);
515
                                break;
516
                case MODE_JUMP: time = time*(numPoints-1);
517
                                break;
518
                }
519
            
520
              int vecCurr = (int)time;
521
              time = time-vecCurr;
522
      
523
              if( vecCurr>=0 && vecCurr<numPoints )
524
                { 
525
                if( cacheDirty ) recomputeCache();    // recompute cache if we have added or remove vectors since last computation
526
                else if( mVecCurr!= vecCurr )         // ...or if we have just passed a vector and the vector we are currently flying to has changed
527
                  {
528
                  int vecNext;   
529
                  mVecCurr = vecCurr;
530
                                
531
                  switch(mMode)
532
                    {
533
                    case MODE_LOOP: vecNext = vecCurr==numPoints-1 ? 0:vecCurr+1; 
534
                                    break;
535
                    case MODE_PATH: if( t<0.5f ) vecNext = vecCurr==numPoints-1 ? numPoints-2: vecCurr+1;  
536
                                    else         vecNext = vecCurr==0 ? 1 : vecCurr-1;  
537
                                    break;
538
                    case MODE_JUMP: vecNext = vecCurr==numPoints-1 ? 1:vecCurr+1;
539
                                    break;
540
                    default       : vecNext = 0;                
541
                    }
542
              
543
                  next = vv.elementAt(vecNext);
544
                  tmp2 = vc.elementAt(vecNext);
545
              
546
                  if( tmp2.vx!=next.x || tmp2.vy!=next.y ) recomputeCache();
547
                  }
548
              
549
                if( vn!=null )
550
                  {
551
                  time = noise(time,vecCurr);
552
                  tmp1 = vc.elementAt(vecCurr);
553
               
554
                  float dx2 = (3*tmp1.ax*time+2*tmp1.bx)*time + tmp1.cx;
555
                  float dy2 = (3*tmp1.ay*time+2*tmp1.by)*time + tmp1.cy;
556
                 
557
                  buffer[offset  ]= ((tmp1.ax*time+tmp1.bx)*time+tmp1.cx)*time+tmp1.dx +dy2*mFactor;
558
                  buffer[offset+1]= ((tmp1.ay*time+tmp1.by)*time+tmp1.cy)*time+tmp1.dy -dx2*mFactor;
559
                  } 
560
                else
561
                  {
562
                  tmp1 = vc.elementAt(vecCurr);
563
                  buffer[offset  ]= ((tmp1.ax*time+tmp1.bx)*time+tmp1.cx)*time+tmp1.dx;
564
                  buffer[offset+1]= ((tmp1.ay*time+tmp1.by)*time+tmp1.cy)*time+tmp1.dy;
565
                  }
566
                
567
                break;
568
                }
569
      }
570
    }  
571
  }
572
///////////////////////////////////////////////////////////////////////////////////////////////////
573
//
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