Revision 8dccc3c2
Added by Leszek Koltunski over 6 years ago
src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java | ||
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223 | 223 |
{ |
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inBuffer.setAsOutput(); |
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outBuffer.setAsInput(0); |
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GLES31.glEnable(GLES31.GL_BLEND); |
|
226 | 227 |
DistortedEffects.blitPriv(inBuffer); |
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GLES31.glDisable(GLES31.GL_BLEND); |
|
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return 3; |
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} |
229 | 231 |
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src/main/java/org/distorted/library/main/DistortedNode.java | ||
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19 | 19 |
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package org.distorted.library.main; |
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import android.opengl.GLES31; |
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|
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import java.util.ArrayList; |
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import java.util.Collections; |
24 | 26 |
import java.util.HashMap; |
... | ... | |
272 | 274 |
return 0; |
273 | 275 |
} |
274 | 276 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return the total number of render calls issued |
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|
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int drawNoBlend(long currTime, DistortedOutputSurface surface) |
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{ |
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DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO; |
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|
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if( input.setAsInput() ) |
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{ |
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surface.setAsOutput(currTime); |
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mState.apply(); |
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GLES31.glDisable(GLES31.GL_BLEND); |
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mEffects.drawPriv(mSurface.getWidth()/2.0f, mSurface.getHeight()/2.0f, mMesh, surface, currTime, 0); |
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GLES31.glEnable(GLES31.GL_BLEND); |
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return 1; |
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} |
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|
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return 0; |
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} |
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|
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// return the total number of render calls issued |
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src/main/java/org/distorted/library/main/DistortedOutputSurface.java | ||
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453 | 453 |
cloneViewport(this); |
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} |
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child1.draw(time,mBuffer[quality]); |
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child1.drawNoBlend(time,mBuffer[quality]);
|
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457 | 457 |
|
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if( i==numChildren-1 ) |
459 | 459 |
{ |
src/main/java/org/distorted/library/main/EffectQueuePostprocess.java | ||
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19 | 19 |
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package org.distorted.library.main; |
21 | 21 |
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import android.opengl.GLES31; |
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|
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import org.distorted.library.effect.EffectType; |
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import org.distorted.library.effect.PostprocessEffect; |
24 | 26 |
import org.distorted.library.message.EffectMessage; |
... | ... | |
103 | 105 |
{ |
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int numRenders = 0; |
105 | 107 |
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GLES31.glDisable(GLES31.GL_BLEND); |
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|
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for(int i=0; i<mNumEffects; i++) |
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{ |
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numRenders += ((PostprocessEffect)mEffects[i]).apply(mUniforms,NUM_UNIFORMS*i, buffers); |
109 | 113 |
} |
110 | 114 |
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GLES31.glEnable(GLES31.GL_BLEND); |
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return numRenders; |
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} |
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} |
Also available in: Unified diff
Disable blending during postprocessing.