Revision 8fa96e69
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/DistortedEffects.java | ||
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package org.distorted.library; |
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import android.opengl.GLES20; |
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import android.opengl.Matrix; |
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import org.distorted.library.message.EffectListener; |
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import org.distorted.library.program.DistortedProgram; |
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*/ |
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public class DistortedEffects |
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{ |
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private static final int BYTES_PER_FLOAT = 4; // |
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private static final int MAIN_POSITION_DATA_SIZE= 3; // Size of the position data in elements |
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private static final int MAIN_NORMAL_DATA_SIZE = 3; // Size of the position data in elements |
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private static final int MAIN_TEX_DATA_SIZE = 2; // Size of the texture coordinate data in elements. |
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private static final int POST_POSITION_DATA_SIZE= 2; // Size of the position data in elements |
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private static final int POST_TEX_DATA_SIZE = 2; // Size of the texture coordinate data in elements. |
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private static final int POSITION_DATA_SIZE= 3; // Main Program: size of the position data in elements |
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private static final int NORMAL_DATA_SIZE = 3; // Main Program: size of the normal data in elements |
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private static final int TEX_DATA_SIZE = 2; // Main Program: size of the texture coordinate data in elements. |
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private static final FloatBuffer mQuadPositions, mQuadTexture; |
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private static DistortedProgram mMainProgram, mPostProgram; |
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private static DistortedProgram mProgram; |
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private static float[] mMVPMatrix = new float[16]; |
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private static float[] mTmpMatrix = new float[16]; |
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private static long mNextID =0; |
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private long mID; |
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private static DistortedFramebuffer mBufferFBO; |
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private static DistortedFramebuffer mBufferFBO = new DistortedFramebuffer(1,1);
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private EffectQueueMatrix mM; |
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private EffectQueueFragment mF; |
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private boolean matrixCloned, vertexCloned, fragmentCloned, postprocessCloned; |
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static |
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{ |
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int dataLength = 4; |
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float[] positionData= { -0.5f, -0.5f, -0.5f, 0.5f, 0.5f,-0.5f, 0.5f, 0.5f }; |
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float[] textureData = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; |
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mQuadPositions = ByteBuffer.allocateDirect(POST_POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
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mQuadPositions.put(positionData).position(0); |
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mQuadTexture = ByteBuffer.allocateDirect(POST_TEX_DATA_SIZE *dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer(); |
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mQuadTexture.put(textureData).position(0); |
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mBufferFBO = new DistortedFramebuffer(1,1); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void setPrograms(DistortedProgram main, DistortedProgram post)
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static void setProgram(DistortedProgram p)
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{ |
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mMainProgram = main; |
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mPostProgram = post; |
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mProgram = p; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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if( mP.mNumEffects==0 ) |
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{ |
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mMainProgram.useProgram(); |
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mProgram.useProgram(); |
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df.setAsOutput(); |
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mM.send(df,halfInputW,halfInputH,halfZ); |
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mV.send(halfInputW,halfInputH,halfZ); |
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mF.send(halfInputW,halfInputH); |
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GLES20.glVertexAttribPointer(mMainProgram.mAttribute[0], MAIN_POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES20.glVertexAttribPointer(mMainProgram.mAttribute[1], MAIN_NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES20.glVertexAttribPointer(mMainProgram.mAttribute[2], MAIN_TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
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} |
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else |
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{ |
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if( mV.mNumEffects>0 || mF.mNumEffects>0 ) |
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{ |
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mMainProgram.useProgram();
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mProgram.useProgram(); |
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mBufferFBO.resizeFast(df.mWidth, df.mHeight); |
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mBufferFBO.setAsOutput(); |
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GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
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mM.send(mBufferFBO,halfInputW,halfInputH,halfZ); |
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mV.send(halfInputW,halfInputH,halfZ); |
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mF.send(halfInputW,halfInputH); |
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GLES20.glVertexAttribPointer(mMainProgram.mAttribute[0], MAIN_POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES20.glVertexAttribPointer(mMainProgram.mAttribute[1], MAIN_NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES20.glVertexAttribPointer(mMainProgram.mAttribute[2], MAIN_TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
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mPostProgram.useProgram(); |
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Matrix.setIdentityM(mTmpMatrix, 0); |
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -df.mDistance); |
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Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0); |
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mBufferFBO.setAsInput(); |
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df.setAsOutput(); |
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mP.send(df); |
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GLES20.glVertexAttribPointer(mPostProgram.mAttribute[0], POST_POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions); |
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GLES20.glVertexAttribPointer(mPostProgram.mAttribute[1], POST_TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture); |
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
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mP.render(df.mWidth, df.mHeight, mMVPMatrix, df); |
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} |
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else |
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{ |
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mPostProgram.useProgram(); |
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mM.constructMatrices(df,halfInputW,halfInputH); |
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mP.send(2*halfInputW,2*halfInputH, mM.getMVP() ); |
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GLES20.glVertexAttribPointer(mPostProgram.mAttribute[0], POST_POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions); |
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GLES20.glVertexAttribPointer(mPostProgram.mAttribute[1], POST_TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture); |
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
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mP.render(2*halfInputW, 2*halfInputH, mM.getMVP(), df); |
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} |
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} |
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} |
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{ |
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
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Matrix.setIdentityM(mTmpMatrix, 0); |
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -df.mDistance); |
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Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0); |
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EffectQueueMatrix.sendZero(df,halfInputW,halfInputH,halfInputW*mesh.zFactor); |
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EffectQueueVertex.sendZero(); |
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EffectQueueFragment.sendZero(); |
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EffectQueuePostprocess.sendZero(df); |
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EffectQueuePostprocess.sendZero(df.mWidth, df.mHeight, mMVPMatrix);
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GLES20.glVertexAttribPointer(mMainProgram.mAttribute[0], MAIN_POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES20.glVertexAttribPointer(mMainProgram.mAttribute[1], MAIN_NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES20.glVertexAttribPointer(mMainProgram.mAttribute[2], MAIN_TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, mesh.dataLength); |
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} |
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Also available in: Unified diff
Move more intelligence to EffectQueuePostprocess.