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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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import android.opengl.GLES20;
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import android.opengl.Matrix;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.program.DistortedProgram;
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import org.distorted.library.type.Data1D;
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import org.distorted.library.type.Data2D;
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import org.distorted.library.type.Data3D;
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import org.distorted.library.type.Data4D;
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import org.distorted.library.type.Data5D;
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import org.distorted.library.type.Static3D;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Class containing {@link EffectTypes#LENGTH} queues, each a class derived from EffectQueue.
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* <p>
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* The queues hold actual effects to be applied to a given (DistortedTexture,MeshObject) combo.
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*/
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public class DistortedEffects
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{
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private static final int POSITION_DATA_SIZE= 3; // Main Program: size of the position data in elements
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private static final int NORMAL_DATA_SIZE = 3; // Main Program: size of the normal data in elements
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private static final int TEX_DATA_SIZE = 2; // Main Program: size of the texture coordinate data in elements.
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private static DistortedProgram mProgram;
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private static float[] mMVPMatrix = new float[16];
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private static float[] mTmpMatrix = new float[16];
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private static long mNextID =0;
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private long mID;
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private static DistortedFramebuffer mBufferFBO = new DistortedFramebuffer(1,1);
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private EffectQueueMatrix mM;
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private EffectQueueFragment mF;
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private EffectQueueVertex mV;
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private EffectQueuePostprocess mP;
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private boolean matrixCloned, vertexCloned, fragmentCloned, postprocessCloned;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void setProgram(DistortedProgram p)
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{
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mProgram = p;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeEffectLists(DistortedEffects d, int flags)
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{
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if( (flags & Distorted.CLONE_MATRIX) != 0 )
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{
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mM = d.mM;
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matrixCloned = true;
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}
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else
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{
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mM = new EffectQueueMatrix(mID);
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matrixCloned = false;
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}
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if( (flags & Distorted.CLONE_VERTEX) != 0 )
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{
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mV = d.mV;
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vertexCloned = true;
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}
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else
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{
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mV = new EffectQueueVertex(mID);
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vertexCloned = false;
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}
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if( (flags & Distorted.CLONE_FRAGMENT) != 0 )
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{
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mF = d.mF;
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fragmentCloned = true;
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}
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else
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{
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mF = new EffectQueueFragment(mID);
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fragmentCloned = false;
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}
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if( (flags & Distorted.CLONE_POSTPROCESS) != 0 )
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{
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mP = d.mP;
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postprocessCloned = true;
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}
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else
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{
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mP = new EffectQueuePostprocess(mID);
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postprocessCloned = false;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void drawPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedFramebuffer df, long currTime)
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{
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mM.compute(currTime);
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mV.compute(currTime);
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mF.compute(currTime);
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mP.compute(currTime);
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float halfZ = halfInputW*mesh.zFactor;
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight);
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if( mP.mNumEffects==0 )
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{
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mProgram.useProgram();
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df.setAsOutput();
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mM.send(df,halfInputW,halfInputH,halfZ);
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mV.send(halfInputW,halfInputH,halfZ);
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mF.send(halfInputW,halfInputH);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, mesh.dataLength);
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}
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else
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{
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if( mV.mNumEffects>0 || mF.mNumEffects>0 )
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{
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mProgram.useProgram();
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mBufferFBO.resizeFast(df.mWidth, df.mHeight);
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mBufferFBO.setAsOutput();
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GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
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mM.send(mBufferFBO,halfInputW,halfInputH,halfZ);
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mV.send(halfInputW,halfInputH,halfZ);
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mF.send(halfInputW,halfInputH);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, mesh.dataLength);
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Matrix.setIdentityM(mTmpMatrix, 0);
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -df.mDistance);
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Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0);
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mBufferFBO.setAsInput();
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mP.render(df.mWidth, df.mHeight, mMVPMatrix, df);
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}
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else
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{
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mM.constructMatrices(df,halfInputW,halfInputH);
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mP.render(2*halfInputW, 2*halfInputH, mM.getMVP(), df);
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void drawNoEffectsPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedFramebuffer df)
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{
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GLES20.glViewport(0, 0, df.mWidth, df.mHeight);
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Matrix.setIdentityM(mTmpMatrix, 0);
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -df.mDistance);
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Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0);
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EffectQueueMatrix.sendZero(df,halfInputW,halfInputH,halfInputW*mesh.zFactor);
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EffectQueueVertex.sendZero();
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EffectQueueFragment.sendZero();
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EffectQueuePostprocess.sendZero(df.mWidth, df.mHeight, mMVPMatrix);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mesh.mMeshPositions);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshNormals);
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GLES20.glVertexAttribPointer(mProgram.mAttribute[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mesh.mMeshTexture);
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GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, mesh.dataLength);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void releasePriv()
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{
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if( !matrixCloned ) mM.abortAll(false);
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if( !vertexCloned ) mV.abortAll(false);
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if( !fragmentCloned ) mF.abortAll(false);
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if( !postprocessCloned) mP.abortAll(false);
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mM = null;
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mV = null;
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mF = null;
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mP = null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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static void onDestroy()
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{
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mNextID = 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Create empty effect queue.
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*/
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public DistortedEffects()
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{
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mID = mNextID++;
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initializeEffectLists(this,0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Copy constructor.
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* <p>
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* Whatever we do not clone gets created just like in the default constructor.
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*
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* @param dc Source object to create our object from
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* @param flags A bitmask of values specifying what to copy.
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* For example, CLONE_VERTEX | CLONE_MATRIX.
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*/
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public DistortedEffects(DistortedEffects dc, int flags)
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{
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mID = mNextID++;
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initializeEffectLists(dc,flags);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Releases all resources. After this call, the queue should not be used anymore.
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*/
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public synchronized void delete()
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{
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releasePriv();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Returns unique ID of this instance.
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*
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* @return ID of the object.
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*/
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public long getID()
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{
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return mID;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Adds the calling class to the list of Listeners that get notified each time some event happens
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* to one of the Effects in those queues. Nothing will happen if 'el' is already in the list.
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*
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* @param el A class implementing the EffectListener interface that wants to get notifications.
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*/
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public void registerForMessages(EffectListener el)
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{
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mV.registerForMessages(el);
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mF.registerForMessages(el);
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mM.registerForMessages(el);
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mP.registerForMessages(el);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Removes the calling class from the list of Listeners.
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*
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* @param el A class implementing the EffectListener interface that no longer wants to get notifications.
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*/
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public void deregisterForMessages(EffectListener el)
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{
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mV.deregisterForMessages(el);
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mF.deregisterForMessages(el);
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mM.deregisterForMessages(el);
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mP.deregisterForMessages(el);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Aborts all Effects.
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* @return Number of effects aborted.
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*/
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public int abortAllEffects()
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{
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return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true) + mP.abortAll(true);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Aborts all Effects of a given type, for example all MATRIX Effects.
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*
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* @param type one of the constants defined in {@link EffectTypes}
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* @return Number of effects aborted.
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*/
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public int abortEffects(EffectTypes type)
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{
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switch(type)
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{
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case MATRIX : return mM.abortAll(true);
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case VERTEX : return mV.abortAll(true);
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case FRAGMENT : return mF.abortAll(true);
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case POSTPROCESS: return mP.abortAll(true);
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default : return 0;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Aborts a single Effect.
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*
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* @param id ID of the Effect we want to abort.
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* @return number of Effects aborted. Always either 0 or 1.
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*/
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public int abortEffect(long id)
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{
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int type = (int)(id&EffectTypes.MASK);
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if( type==EffectTypes.MATRIX.type ) return mM.removeByID(id>>EffectTypes.LENGTH);
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if( type==EffectTypes.VERTEX.type ) return mV.removeByID(id>>EffectTypes.LENGTH);
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if( type==EffectTypes.FRAGMENT.type ) return mF.removeByID(id>>EffectTypes.LENGTH);
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if( type==EffectTypes.POSTPROCESS.type ) return mP.removeByID(id>>EffectTypes.LENGTH);
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Abort all Effects of a given name, for example all rotations.
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*
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* @param name one of the constants defined in {@link EffectNames}
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* @return number of Effects aborted.
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*/
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public int abortEffects(EffectNames name)
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{
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switch(name.getType())
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{
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case MATRIX : return mM.removeByType(name);
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case VERTEX : return mV.removeByType(name);
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case FRAGMENT : return mF.removeByType(name);
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case POSTPROCESS: return mP.removeByType(name);
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default : return 0;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Print some info about a given Effect to Android's standard out. Used for debugging only.
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*
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* @param id Effect ID we want to print info about
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* @return <code>true</code> if a single Effect of type effectType has been found.
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*/
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public boolean printEffect(long id)
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{
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int type = (int)(id&EffectTypes.MASK);
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if( type==EffectTypes.MATRIX.type ) return mM.printByID(id>>EffectTypes.LENGTH);
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if( type==EffectTypes.VERTEX.type ) return mV.printByID(id>>EffectTypes.LENGTH);
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if( type==EffectTypes.FRAGMENT.type ) return mF.printByID(id>>EffectTypes.LENGTH);
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if( type==EffectTypes.POSTPROCESS.type ) return mP.printByID(id>>EffectTypes.LENGTH);
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Returns the maximum number of Matrix effects.
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*
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* @return The maximum number of Matrix effects
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*/
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public static int getMaxMatrix()
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{
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return EffectQueue.getMax(EffectTypes.MATRIX.ordinal());
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Returns the maximum number of Vertex effects.
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*
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* @return The maximum number of Vertex effects
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*/
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public static int getMaxVertex()
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{
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return EffectQueue.getMax(EffectTypes.VERTEX.ordinal());
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Returns the maximum number of Fragment effects.
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*
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* @return The maximum number of Fragment effects
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*/
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public static int getMaxFragment()
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{
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return EffectQueue.getMax(EffectTypes.FRAGMENT.ordinal());
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Returns the maximum number of Postprocess effects.
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*
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* @return The maximum number of Postprocess effects
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*/
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public static int getMaxPostprocess()
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{
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return EffectQueue.getMax(EffectTypes.POSTPROCESS.ordinal());
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Sets the maximum number of Matrix effects that can be stored in a single EffectQueue at one time.
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* This can fail if:
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* <ul>
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* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
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* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
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437
|
* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
438
|
* time only decreasing the value of 'max' is permitted.
|
439
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
440
|
* </ul>
|
441
|
*
|
442
|
* @param max new maximum number of simultaneous Matrix Effects. Has to be a non-negative number not greater
|
443
|
* than Byte.MAX_VALUE
|
444
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
445
|
*/
|
446
|
public static boolean setMaxMatrix(int max)
|
447
|
{
|
448
|
return EffectQueue.setMax(EffectTypes.MATRIX.ordinal(),max);
|
449
|
}
|
450
|
|
451
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
452
|
/**
|
453
|
* Sets the maximum number of Vertex effects that can be stored in a single EffectQueue at one time.
|
454
|
* This can fail if:
|
455
|
* <ul>
|
456
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
457
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
458
|
* before the Vertex Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
459
|
* time only decreasing the value of 'max' is permitted.
|
460
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
461
|
* </ul>
|
462
|
*
|
463
|
* @param max new maximum number of simultaneous Vertex Effects. Has to be a non-negative number not greater
|
464
|
* than Byte.MAX_VALUE
|
465
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
466
|
*/
|
467
|
public static boolean setMaxVertex(int max)
|
468
|
{
|
469
|
return EffectQueue.setMax(EffectTypes.VERTEX.ordinal(),max);
|
470
|
}
|
471
|
|
472
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
473
|
/**
|
474
|
* Sets the maximum number of Fragment effects that can be stored in a single EffectQueue at one time.
|
475
|
* This can fail if:
|
476
|
* <ul>
|
477
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
478
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
479
|
* before the Fragment Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
480
|
* time only decreasing the value of 'max' is permitted.
|
481
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
482
|
* </ul>
|
483
|
*
|
484
|
* @param max new maximum number of simultaneous Fragment Effects. Has to be a non-negative number not greater
|
485
|
* than Byte.MAX_VALUE
|
486
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
487
|
*/
|
488
|
public static boolean setMaxFragment(int max)
|
489
|
{
|
490
|
return EffectQueue.setMax(EffectTypes.FRAGMENT.ordinal(),max);
|
491
|
}
|
492
|
|
493
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
494
|
/**
|
495
|
* Sets the maximum number of Postprocess effects that can be stored in a single EffectQueue at one time.
|
496
|
* This can fail if:
|
497
|
* <ul>
|
498
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
499
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
500
|
* before the Fragment Shader gets compiled, i.e. before the call to {@link Distorted#onCreate}. After this
|
501
|
* time only decreasing the value of 'max' is permitted.
|
502
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
503
|
* </ul>
|
504
|
*
|
505
|
* @param max new maximum number of simultaneous Postprocess Effects. Has to be a non-negative number not greater
|
506
|
* than Byte.MAX_VALUE
|
507
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
508
|
*/
|
509
|
public static boolean setMaxPostprocess(int max)
|
510
|
{
|
511
|
return EffectQueue.setMax(EffectTypes.POSTPROCESS.ordinal(),max);
|
512
|
}
|
513
|
|
514
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
515
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
516
|
// Individual effect functions.
|
517
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
518
|
// Matrix-based effects
|
519
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
520
|
/**
|
521
|
* Moves the Object by a (possibly changing in time) vector.
|
522
|
*
|
523
|
* @param vector 3-dimensional Data which at any given time will return a Static3D
|
524
|
* representing the current coordinates of the vector we want to move the Object with.
|
525
|
* @return ID of the effect added, or -1 if we failed to add one.
|
526
|
*/
|
527
|
public long move(Data3D vector)
|
528
|
{
|
529
|
return mM.add(EffectNames.MOVE,vector);
|
530
|
}
|
531
|
|
532
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
533
|
/**
|
534
|
* Scales the Object by (possibly changing in time) 3D scale factors.
|
535
|
*
|
536
|
* @param scale 3-dimensional Data which at any given time returns a Static3D
|
537
|
* representing the current x- , y- and z- scale factors.
|
538
|
* @return ID of the effect added, or -1 if we failed to add one.
|
539
|
*/
|
540
|
public long scale(Data3D scale)
|
541
|
{
|
542
|
return mM.add(EffectNames.SCALE,scale);
|
543
|
}
|
544
|
|
545
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
546
|
/**
|
547
|
* Scales the Object by one uniform, constant factor in all 3 dimensions. Convenience function.
|
548
|
*
|
549
|
* @param scale The factor to scale all 3 dimensions with.
|
550
|
* @return ID of the effect added, or -1 if we failed to add one.
|
551
|
*/
|
552
|
public long scale(float scale)
|
553
|
{
|
554
|
return mM.add(EffectNames.SCALE, new Static3D(scale,scale,scale));
|
555
|
}
|
556
|
|
557
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
558
|
/**
|
559
|
* Rotates the Object by 'angle' degrees around the center.
|
560
|
* Static axis of rotation is given by the last parameter.
|
561
|
*
|
562
|
* @param angle Angle that we want to rotate the Object to. Unit: degrees
|
563
|
* @param axis Axis of rotation
|
564
|
* @param center Coordinates of the Point we are rotating around.
|
565
|
* @return ID of the effect added, or -1 if we failed to add one.
|
566
|
*/
|
567
|
public long rotate(Data1D angle, Static3D axis, Data3D center )
|
568
|
{
|
569
|
return mM.add(EffectNames.ROTATE, angle, axis, center);
|
570
|
}
|
571
|
|
572
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
573
|
/**
|
574
|
* Rotates the Object by 'angle' degrees around the center.
|
575
|
* Here both angle and axis can dynamically change.
|
576
|
*
|
577
|
* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ).
|
578
|
* @param center Coordinates of the Point we are rotating around.
|
579
|
* @return ID of the effect added, or -1 if we failed to add one.
|
580
|
*/
|
581
|
public long rotate(Data4D angleaxis, Data3D center)
|
582
|
{
|
583
|
return mM.add(EffectNames.ROTATE, angleaxis, center);
|
584
|
}
|
585
|
|
586
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
587
|
/**
|
588
|
* Rotates the Object by quaternion.
|
589
|
*
|
590
|
* @param quaternion The quaternion describing the rotation.
|
591
|
* @param center Coordinates of the Point we are rotating around.
|
592
|
* @return ID of the effect added, or -1 if we failed to add one.
|
593
|
*/
|
594
|
public long quaternion(Data4D quaternion, Data3D center )
|
595
|
{
|
596
|
return mM.add(EffectNames.QUATERNION,quaternion,center);
|
597
|
}
|
598
|
|
599
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
600
|
/**
|
601
|
* Shears the Object.
|
602
|
*
|
603
|
* @param shear The 3-tuple of shear factors. The first controls level
|
604
|
* of shearing in the X-axis, second - Y-axis and the third -
|
605
|
* Z-axis. Each is the tangens of the shear angle, i.e 0 -
|
606
|
* no shear, 1 - shear by 45 degrees (tan(45deg)=1) etc.
|
607
|
* @param center Center of shearing, i.e. the point which stays unmoved.
|
608
|
* @return ID of the effect added, or -1 if we failed to add one.
|
609
|
*/
|
610
|
public long shear(Data3D shear, Data3D center)
|
611
|
{
|
612
|
return mM.add(EffectNames.SHEAR, shear, center);
|
613
|
}
|
614
|
|
615
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
616
|
// Fragment-based effects
|
617
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
618
|
/**
|
619
|
* Makes a certain sub-region of the Object smoothly change all three of its RGB components.
|
620
|
*
|
621
|
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
622
|
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color.
|
623
|
* Valid range: <0,1>
|
624
|
* @param color Color to mix. (1,0,0) is RED.
|
625
|
* @param region Region this Effect is limited to.
|
626
|
* @param smooth If true, the level of 'blend' will smoothly fade out towards the edges of the region.
|
627
|
* @return ID of the effect added, or -1 if we failed to add one.
|
628
|
*/
|
629
|
public long chroma(Data1D blend, Data3D color, Data4D region, boolean smooth)
|
630
|
{
|
631
|
return mF.add( smooth? EffectNames.SMOOTH_CHROMA:EffectNames.CHROMA, blend, color, region);
|
632
|
}
|
633
|
|
634
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
635
|
/**
|
636
|
* Makes the whole Object smoothly change all three of its RGB components.
|
637
|
*
|
638
|
* @param blend 1-dimensional Data that returns the level of blend a given pixel will be
|
639
|
* mixed with the next parameter 'color': pixel = (1-level)*pixel + level*color.
|
640
|
* Valid range: <0,1>
|
641
|
* @param color Color to mix. (1,0,0) is RED.
|
642
|
* @return ID of the effect added, or -1 if we failed to add one.
|
643
|
*/
|
644
|
public long chroma(Data1D blend, Data3D color)
|
645
|
{
|
646
|
return mF.add(EffectNames.CHROMA, blend, color);
|
647
|
}
|
648
|
|
649
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
650
|
/**
|
651
|
* Makes a certain sub-region of the Object smoothly change its transparency level.
|
652
|
*
|
653
|
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any given
|
654
|
* moment: pixel.a *= alpha.
|
655
|
* Valid range: <0,1>
|
656
|
* @param region Region this Effect is limited to.
|
657
|
* @param smooth If true, the level of 'alpha' will smoothly fade out towards the edges of the region.
|
658
|
* @return ID of the effect added, or -1 if we failed to add one.
|
659
|
*/
|
660
|
public long alpha(Data1D alpha, Data4D region, boolean smooth)
|
661
|
{
|
662
|
return mF.add( smooth? EffectNames.SMOOTH_ALPHA:EffectNames.ALPHA, alpha, region);
|
663
|
}
|
664
|
|
665
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
666
|
/**
|
667
|
* Makes the whole Object smoothly change its transparency level.
|
668
|
*
|
669
|
* @param alpha 1-dimensional Data that returns the level of transparency we want to have at any
|
670
|
* given moment: pixel.a *= alpha.
|
671
|
* Valid range: <0,1>
|
672
|
* @return ID of the effect added, or -1 if we failed to add one.
|
673
|
*/
|
674
|
public long alpha(Data1D alpha)
|
675
|
{
|
676
|
return mF.add(EffectNames.ALPHA, alpha);
|
677
|
}
|
678
|
|
679
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
680
|
/**
|
681
|
* Makes a certain sub-region of the Object smoothly change its brightness level.
|
682
|
*
|
683
|
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
684
|
* at any given moment. Valid range: <0,infinity)
|
685
|
* @param region Region this Effect is limited to.
|
686
|
* @param smooth If true, the level of 'brightness' will smoothly fade out towards the edges of the region.
|
687
|
* @return ID of the effect added, or -1 if we failed to add one.
|
688
|
*/
|
689
|
public long brightness(Data1D brightness, Data4D region, boolean smooth)
|
690
|
{
|
691
|
return mF.add( smooth ? EffectNames.SMOOTH_BRIGHTNESS: EffectNames.BRIGHTNESS, brightness, region);
|
692
|
}
|
693
|
|
694
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
695
|
/**
|
696
|
* Makes the whole Object smoothly change its brightness level.
|
697
|
*
|
698
|
* @param brightness 1-dimensional Data that returns the level of brightness we want to have
|
699
|
* at any given moment. Valid range: <0,infinity)
|
700
|
* @return ID of the effect added, or -1 if we failed to add one.
|
701
|
*/
|
702
|
public long brightness(Data1D brightness)
|
703
|
{
|
704
|
return mF.add(EffectNames.BRIGHTNESS, brightness);
|
705
|
}
|
706
|
|
707
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
708
|
/**
|
709
|
* Makes a certain sub-region of the Object smoothly change its contrast level.
|
710
|
*
|
711
|
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
712
|
* at any given moment. Valid range: <0,infinity)
|
713
|
* @param region Region this Effect is limited to.
|
714
|
* @param smooth If true, the level of 'contrast' will smoothly fade out towards the edges of the region.
|
715
|
* @return ID of the effect added, or -1 if we failed to add one.
|
716
|
*/
|
717
|
public long contrast(Data1D contrast, Data4D region, boolean smooth)
|
718
|
{
|
719
|
return mF.add( smooth ? EffectNames.SMOOTH_CONTRAST:EffectNames.CONTRAST, contrast, region);
|
720
|
}
|
721
|
|
722
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
723
|
/**
|
724
|
* Makes the whole Object smoothly change its contrast level.
|
725
|
*
|
726
|
* @param contrast 1-dimensional Data that returns the level of contrast we want to have
|
727
|
* at any given moment. Valid range: <0,infinity)
|
728
|
* @return ID of the effect added, or -1 if we failed to add one.
|
729
|
*/
|
730
|
public long contrast(Data1D contrast)
|
731
|
{
|
732
|
return mF.add(EffectNames.CONTRAST, contrast);
|
733
|
}
|
734
|
|
735
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
736
|
/**
|
737
|
* Makes a certain sub-region of the Object smoothly change its saturation level.
|
738
|
*
|
739
|
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
740
|
* at any given moment. Valid range: <0,infinity)
|
741
|
* @param region Region this Effect is limited to.
|
742
|
* @param smooth If true, the level of 'saturation' will smoothly fade out towards the edges of the region.
|
743
|
* @return ID of the effect added, or -1 if we failed to add one.
|
744
|
*/
|
745
|
public long saturation(Data1D saturation, Data4D region, boolean smooth)
|
746
|
{
|
747
|
return mF.add( smooth ? EffectNames.SMOOTH_SATURATION:EffectNames.SATURATION, saturation, region);
|
748
|
}
|
749
|
|
750
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
751
|
/**
|
752
|
* Makes the whole Object smoothly change its saturation level.
|
753
|
*
|
754
|
* @param saturation 1-dimensional Data that returns the level of saturation we want to have
|
755
|
* at any given moment. Valid range: <0,infinity)
|
756
|
* @return ID of the effect added, or -1 if we failed to add one.
|
757
|
*/
|
758
|
public long saturation(Data1D saturation)
|
759
|
{
|
760
|
return mF.add(EffectNames.SATURATION, saturation);
|
761
|
}
|
762
|
|
763
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
764
|
// Vertex-based effects
|
765
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
766
|
/**
|
767
|
* Distort a (possibly changing in time) part of the Object by a (possibly changing in time) vector of force.
|
768
|
*
|
769
|
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is
|
770
|
* currently being dragged with.
|
771
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
772
|
* @param region Region that masks the Effect.
|
773
|
* @return ID of the effect added, or -1 if we failed to add one.
|
774
|
*/
|
775
|
public long distort(Data3D vector, Data3D center, Data4D region)
|
776
|
{
|
777
|
return mV.add(EffectNames.DISTORT, vector, center, region);
|
778
|
}
|
779
|
|
780
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
781
|
/**
|
782
|
* Distort the whole Object by a (possibly changing in time) vector of force.
|
783
|
*
|
784
|
* @param vector 3-dimensional Vector which represents the force the Center of the Effect is
|
785
|
* currently being dragged with.
|
786
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
787
|
* @return ID of the effect added, or -1 if we failed to add one.
|
788
|
*/
|
789
|
public long distort(Data3D vector, Data3D center)
|
790
|
{
|
791
|
return mV.add(EffectNames.DISTORT, vector, center, null);
|
792
|
}
|
793
|
|
794
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
795
|
/**
|
796
|
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
|
797
|
* a (possibly changing in time) point on the Object.
|
798
|
*
|
799
|
* @param vector Vector of force that deforms the shape of the whole Object.
|
800
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
801
|
* @param region Region that masks the Effect.
|
802
|
* @return ID of the effect added, or -1 if we failed to add one.
|
803
|
*/
|
804
|
public long deform(Data3D vector, Data3D center, Data4D region)
|
805
|
{
|
806
|
return mV.add(EffectNames.DEFORM, vector, center, region);
|
807
|
}
|
808
|
|
809
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
810
|
/**
|
811
|
* Deform the shape of the whole Object with a (possibly changing in time) vector of force applied to
|
812
|
* a (possibly changing in time) point on the Object.
|
813
|
*
|
814
|
* @param vector Vector of force that deforms the shape of the whole Object.
|
815
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
816
|
* @return ID of the effect added, or -1 if we failed to add one.
|
817
|
*/
|
818
|
public long deform(Data3D vector, Data3D center)
|
819
|
{
|
820
|
return mV.add(EffectNames.DEFORM, vector, center, null);
|
821
|
}
|
822
|
|
823
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
824
|
/**
|
825
|
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them
|
826
|
* away from the center (degree<=1)
|
827
|
*
|
828
|
* @param sink The current degree of the Effect.
|
829
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
830
|
* @param region Region that masks the Effect.
|
831
|
* @return ID of the effect added, or -1 if we failed to add one.
|
832
|
*/
|
833
|
public long sink(Data1D sink, Data3D center, Data4D region)
|
834
|
{
|
835
|
return mV.add(EffectNames.SINK, sink, center, region);
|
836
|
}
|
837
|
|
838
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
839
|
/**
|
840
|
* Pull all points around the center of the Effect towards the center (if degree>=1) or push them
|
841
|
* away from the center (degree<=1)
|
842
|
*
|
843
|
* @param sink The current degree of the Effect.
|
844
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
845
|
* @return ID of the effect added, or -1 if we failed to add one.
|
846
|
*/
|
847
|
public long sink(Data1D sink, Data3D center)
|
848
|
{
|
849
|
return mV.add(EffectNames.SINK, sink, center);
|
850
|
}
|
851
|
|
852
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
853
|
/**
|
854
|
* Pull all points around the center of the Effect towards a line passing through the center
|
855
|
* (that's if degree>=1) or push them away from the line (degree<=1)
|
856
|
*
|
857
|
* @param pinch The current degree of the Effect + angle the line forms with X-axis
|
858
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
859
|
* @param region Region that masks the Effect.
|
860
|
* @return ID of the effect added, or -1 if we failed to add one.
|
861
|
*/
|
862
|
public long pinch(Data2D pinch, Data3D center, Data4D region)
|
863
|
{
|
864
|
return mV.add(EffectNames.PINCH, pinch, center, region);
|
865
|
}
|
866
|
|
867
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
868
|
/**
|
869
|
* Pull all points around the center of the Effect towards a line passing through the center
|
870
|
* (that's if degree>=1) or push them away from the line (degree<=1)
|
871
|
*
|
872
|
* @param pinch The current degree of the Effect + angle the line forms with X-axis
|
873
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
874
|
* @return ID of the effect added, or -1 if we failed to add one.
|
875
|
*/
|
876
|
public long pinch(Data2D pinch, Data3D center)
|
877
|
{
|
878
|
return mV.add(EffectNames.PINCH, pinch, center);
|
879
|
}
|
880
|
|
881
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
882
|
/**
|
883
|
* Rotate part of the Object around the Center of the Effect by a certain angle.
|
884
|
*
|
885
|
* @param swirl The angle of Swirl (in degrees). Positive values swirl clockwise.
|
886
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
887
|
* @param region Region that masks the Effect.
|
888
|
* @return ID of the effect added, or -1 if we failed to add one.
|
889
|
*/
|
890
|
public long swirl(Data1D swirl, Data3D center, Data4D region)
|
891
|
{
|
892
|
return mV.add(EffectNames.SWIRL, swirl, center, region);
|
893
|
}
|
894
|
|
895
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
896
|
/**
|
897
|
* Rotate the whole Object around the Center of the Effect by a certain angle.
|
898
|
*
|
899
|
* @param swirl The angle of Swirl (in degrees). Positive values swirl clockwise.
|
900
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
901
|
* @return ID of the effect added, or -1 if we failed to add one.
|
902
|
*/
|
903
|
public long swirl(Data1D swirl, Data3D center)
|
904
|
{
|
905
|
return mV.add(EffectNames.SWIRL, swirl, center);
|
906
|
}
|
907
|
|
908
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
909
|
/**
|
910
|
* Directional, sinusoidal wave effect.
|
911
|
*
|
912
|
* @param wave A 5-dimensional data structure describing the wave: first member is the amplitude,
|
913
|
* second is the wave length, third is the phase (i.e. when phase = PI/2, the sine
|
914
|
* wave at the center does not start from sin(0), but from sin(PI/2) ) and the next two
|
915
|
* describe the 'direction' of the wave.
|
916
|
* <p>
|
917
|
* Wave direction is defined to be a 3D vector of length 1. To define such vectors, we
|
918
|
* need 2 floats: thus the third member is the angle Alpha (in degrees) which the vector
|
919
|
* forms with the XY-plane, and the fourth is the angle Beta (again in degrees) which
|
920
|
* the projection of the vector to the XY-plane forms with the Y-axis (counterclockwise).
|
921
|
* <p>
|
922
|
* <p>
|
923
|
* Example1: if Alpha = 90, Beta = 90, (then V=(0,0,1) ) and the wave acts 'vertically'
|
924
|
* in the X-direction, i.e. cross-sections of the resulting surface with the XZ-plane
|
925
|
* will be sine shapes.
|
926
|
* <p>
|
927
|
* Example2: if Alpha = 90, Beta = 0, the again V=(0,0,1) and the wave is 'vertical',
|
928
|
* but this time it waves in the Y-direction, i.e. cross sections of the surface and the
|
929
|
* YZ-plane with be sine shapes.
|
930
|
* <p>
|
931
|
* Example3: if Alpha = 0 and Beta = 45, then V=(sqrt(2)/2, -sqrt(2)/2, 0) and the wave
|
932
|
* is entirely 'horizontal' and moves point (x,y,0) in direction V by whatever is the
|
933
|
* value if sin at this point.
|
934
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
935
|
* @return ID of the effect added, or -1 if we failed to add one.
|
936
|
*/
|
937
|
public long wave(Data5D wave, Data3D center)
|
938
|
{
|
939
|
return mV.add(EffectNames.WAVE, wave, center, null);
|
940
|
}
|
941
|
|
942
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
943
|
/**
|
944
|
* Directional, sinusoidal wave effect.
|
945
|
*
|
946
|
* @param wave see {@link DistortedEffects#wave(Data5D,Data3D)}
|
947
|
* @param center 3-dimensional Data that, at any given time, returns the Center of the Effect.
|
948
|
* @param region Region that masks the Effect.
|
949
|
* @return ID of the effect added, or -1 if we failed to add one.
|
950
|
*/
|
951
|
public long wave(Data5D wave, Data3D center, Data4D region)
|
952
|
{
|
953
|
return mV.add(EffectNames.WAVE, wave, center, region);
|
954
|
}
|
955
|
|
956
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
957
|
// Postprocess-based effects
|
958
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
959
|
/**
|
960
|
* Blur the object.
|
961
|
*
|
962
|
* @param radius The 'strength' if the effect, in pixels. 0 = no blur, 10 = when blurring a given pixel,
|
963
|
* take into account 10 pixels in each direction.
|
964
|
* @param center 2-dimensional Data that, at any given time, returns the Center of the Effect.
|
965
|
* @return ID of the effect added, or -1 if we failed to add one.
|
966
|
*/
|
967
|
public long blur(Data1D radius, Data2D center)
|
968
|
{
|
969
|
return mP.add(EffectNames.BLUR, radius, center);
|
970
|
}
|
971
|
}
|