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Revision 92403ff8

Added by Leszek Koltunski about 4 years ago

Do not crash if we try to map a texture component out of range.

View differences:

src/main/java/org/distorted/library/mesh/MeshBase.java
496 496
   void textureMap(Static4D[] maps, int startComponent)
497 497
     {
498 498
     int num_comp = mTexComponent.size();
499
     if( startComponent>num_comp ) return;
500

  
499 501
     int num_maps = maps.length;
500 502
     int min = Math.min(num_comp-startComponent, num_maps);
501 503
     int vertex = startComponent>0 ? mTexComponent.get(startComponent-1).mEndIndex+1 : 0;

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