Revision 92403ff8
Added by Leszek Koltunski about 5 years ago
| src/main/java/org/distorted/library/mesh/MeshBase.java | ||
|---|---|---|
| 496 | 496 | void textureMap(Static4D[] maps, int startComponent) | 
| 497 | 497 |      {
 | 
| 498 | 498 | int num_comp = mTexComponent.size(); | 
| 499 | if( startComponent>num_comp ) return; | |
| 500 |  | |
| 499 | 501 | int num_maps = maps.length; | 
| 500 | 502 | int min = Math.min(num_comp-startComponent, num_maps); | 
| 501 | 503 | int vertex = startComponent>0 ? mTexComponent.get(startComponent-1).mEndIndex+1 : 0; | 
Also available in: Unified diff
Do not crash if we try to map a texture component out of range.