Revision 9362a929
Added by Leszek Koltunski over 8 years ago
| src/main/java/org/distorted/library/DistortedScreen.java | ||
|---|---|---|
| 27 | 27 |
import android.graphics.Bitmap; |
| 28 | 28 |
import android.graphics.Canvas; |
| 29 | 29 |
import android.graphics.Paint; |
| 30 |
import android.opengl.GLES30; |
|
| 30 | 31 |
import android.opengl.GLSurfaceView; |
| 31 | 32 |
|
| 32 | 33 |
import org.distorted.library.type.Static3D; |
| ... | ... | |
| 89 | 90 |
if (fpsTexture.setAsInput()) |
| 90 | 91 |
{
|
| 91 | 92 |
setAsOutput(time); |
| 93 |
GLES30.glColorMask(true,true,true,true); |
|
| 94 |
GLES30.glDepthMask(false); |
|
| 95 |
GLES30.glDisable(GLES30.GL_STENCIL_TEST); |
|
| 96 |
GLES30.glDisable(GLES30.GL_DEPTH_TEST); |
|
| 92 | 97 |
fpsEffects.drawPriv(fpsW/2.0f, fpsH/2.0f, fpsMesh, this, time, 0); |
| 93 | 98 |
} |
| 94 | 99 |
} |
Also available in: Unified diff
Still small improvement to FPS