Revision 93aa7e5a
Added by Leszek Koltunski over 4 years ago
src/main/java/org/distorted/library/main/DistortedLibrary.java | ||
---|---|---|
481 | 481 |
{ |
482 | 482 |
if( mFullProgram!=null ) |
483 | 483 |
{ |
484 |
GLES30.glViewport(0, 0, 500, 500 ); // this is fine, we don't need viewport at all |
|
485 |
|
|
486 | 484 |
int num = mesh.getNumVertices(); |
487 | 485 |
int tfo = mesh.getTFO(); |
488 | 486 |
|
Also available in: Unified diff
Do NOT sett viewport to (500,500) when pre-appllying vertex effects as that causes the first (few?) frames the pre-applied Mesh is displayed to be displayed in a wrong place on the screen.