Revision 943b2e18
Added by Leszek Koltunski about 5 years ago
| src/main/java/org/distorted/library/effect/VertexEffectDisappear.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Distort the Mesh by applying a 3D vector of force.
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* Make the whole Mesh disappear.
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*/ |
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public class VertexEffectDisappear extends VertexEffect |
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{
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| src/main/java/org/distorted/library/effect/VertexEffectMove.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Deform the Mesh by applying a 3D vector of force.
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* Move the Mesh with a given vector.
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*/ |
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public class VertexEffectMove extends VertexEffect |
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{
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| src/main/java/org/distorted/library/effect/VertexEffectQuaternion.java | ||
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Deform the Mesh by applying a 3D vector of force.
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* Apply a given quaternion rotation to the Mesh.
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*/ |
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public class VertexEffectQuaternion extends VertexEffect |
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{
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| src/main/java/org/distorted/library/effect/VertexEffectRotate.java | ||
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import org.distorted.library.type.Data1D; |
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import org.distorted.library.type.Data3D; |
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import org.distorted.library.type.Data4D; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Deform the Mesh by applying a 3D vector of force.
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* Rotate the Mesh along a given axis by a given angle.
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*/ |
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public class VertexEffectRotate extends VertexEffect |
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{
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