Revision 977756d7
Added by Leszek Koltunski about 6 years ago
src/main/java/org/distorted/library/main/DistortedRenderState.java | ||
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184 | 184 |
} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void disableBlending() |
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{ |
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sState.blend = cState.blend; |
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if (cState.blend != 0) |
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{ |
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cState.blend = 0; |
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GLES31.glDisable(GLES31.GL_BLEND); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void restoreBlending() |
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{ |
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if (sState.blend != cState.blend) |
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{ |
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cState.blend = sState.blend; |
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if (cState.blend == 0) |
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{ |
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GLES31.glDisable(GLES31.GL_BLEND); |
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} |
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else |
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{ |
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GLES31.glEnable(GLES31.GL_BLEND); |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static void enableDepthTest() |
src/main/java/org/distorted/library/main/EffectQueuePostprocess.java | ||
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170 | 170 |
float halfZ = halfW*mesh.getZFactor(); |
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DistortedRenderState.setUpStencilMark(mA!=0.0f); |
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DistortedRenderState.disableBlending(); |
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GLES31.glViewport(0, 0, buffer.mWidth, buffer.mHeight ); |
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... | ... | |
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GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
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DistortedRenderState.restoreBlending(); |
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DistortedRenderState.unsetUpStencilMark(); |
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return 1; |
Also available in: Unified diff
Fix the bug where the postprocessed GLOW halo of a Cube would be of different colors depending on the order of rendring of the cube sides. (one needed to switch off BLENDing while preprocessing )