Revision 977756d7
Added by Leszek Koltunski over 5 years ago
src/main/java/org/distorted/library/main/EffectQueuePostprocess.java | ||
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170 | 170 |
float halfZ = halfW*mesh.getZFactor(); |
171 | 171 |
|
172 | 172 |
DistortedRenderState.setUpStencilMark(mA!=0.0f); |
173 |
DistortedRenderState.disableBlending(); |
|
173 | 174 |
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174 | 175 |
GLES31.glViewport(0, 0, buffer.mWidth, buffer.mHeight ); |
175 | 176 |
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... | ... | |
187 | 188 |
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188 | 189 |
GLES31.glDrawArrays(GLES31.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() ); |
189 | 190 |
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DistortedRenderState.restoreBlending(); |
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190 | 192 |
DistortedRenderState.unsetUpStencilMark(); |
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return 1; |
Also available in: Unified diff
Fix the bug where the postprocessed GLOW halo of a Cube would be of different colors depending on the order of rendring of the cube sides. (one needed to switch off BLENDing while preprocessing )