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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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import android.graphics.Bitmap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Wrapper around the standard Android Bitmap class to which one can apply graphical effects.
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* <p>
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* General idea is as follows:
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* <ul>
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* <li> Create an instance of DistortedBitmap
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* <li> Paint something onto the Bitmap that's backing it up
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* <li> Apply some effects
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* <li> Draw it!
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* </ul>
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* <p>
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* The effects we can apply fall into three general categories:
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* <ul>
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* <li> Matrix Effects, i.e. ones that change the Bitmap's ModelView Matrix (moves, scales, rotations)
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* <li> Vertex Effects, i.e. effects that are implemented in the Vertex Shader. Those typically change
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* the shape of (some sub-Region of) the Bitmap in some way (deforms, distortions, sinks)
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* <li> Fragment Effects, i.e. effects that change (some of) the pixels of the Bitmap (transparency, macroblock)
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* </ul>
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* <p>
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*
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*/
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public class DistortedBitmap extends DistortedObject
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{
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Default constructor: creates a DistortedBitmap (width,height) pixels in size, with the distortion
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* grid of 'cols' and does not fill it up with any Bitmap data just yet.
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* <p>
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* Distortion grid is a grid of rectangles the Bitmap is split to. The vertices of this grid are then
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* moved around by the Vertex Shader to create various Vertex Effects.
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* <p>
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* Size parameter describes the horizontal size, i.e. the number of rectangles the top (or bottom) edge
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* is split to. So when size=1, the whole Bitmap is just one giant rectangle. When size=10, the Bitmap
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* is split into a grid of 10x10 rectangles.
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* <p>
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* The higher the size, the better Vertex Effects look; on the other hand too high size will slow things
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* down.
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*
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* @param width width of the DistortedBitmap, in pixels.
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* @param height height of the DistortedBitmap, in pixels.
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* @param cols Number of columns in the distortion grid. 2<=size<256.
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* Number of rows gets calculated with 'rows = cols*height/width'.
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*/
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public DistortedBitmap(int width, int height, int cols)
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{
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int xsize = cols;
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int ysize = cols*height/width;
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if( xsize<1 ) xsize= 1;
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if( xsize>256 ) xsize=256;
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if( ysize<1 ) ysize= 1;
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if( ysize>256 ) ysize=256;
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mGrid = DistortedGridFactory.getGrid(xsize,ysize);
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initializeData(width,height,1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Creates a DistortedBitmap and immediately fills it up with Bitmap data.
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* The dimensions of the created DistortedBitmap object are the same like that of the passed Bitmap.
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*
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* @param bmp The android.graphics.Bitmap object to apply effects to and display.
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* @param gridSize Horizontal size of the distortion grid. 1<=size<256.
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*/
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public DistortedBitmap(Bitmap bmp, int gridSize)
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{
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this(bmp.getWidth(), bmp.getHeight(), gridSize);
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setBitmap(bmp);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Copy constructor.
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*
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* @param db Object to copy
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* @param flags see {@see DistortedObject#DistortedObject(DistortedObject,int)}
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*/
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public DistortedBitmap(DistortedBitmap db, int flags)
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{
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super(db,flags);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected DistortedObject deepCopy(int flags)
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{
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return new DistortedBitmap(this,flags);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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}
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